示例#1
0
static void airspeedActualUpdatedCb(UAVObjEvent * ev)
{

	AirspeedActualData airspeedActual;
	VelocityActualData velocityActual;

	AirspeedActualGet(&airspeedActual);
	VelocityActualGet(&velocityActual);
	float groundspeed = sqrtf(velocityActual.East*velocityActual.East + velocityActual.North*velocityActual.North );

	
	indicatedAirspeedActualBias = airspeedActual.CalibratedAirspeed - groundspeed;
	// note - we do fly by Indicated Airspeed (== calibrated airspeed)
	// however since airspeed is updated less often than groundspeed, we use sudden changes to groundspeed to offset the airspeed by the same measurement.

}
示例#2
0
/**
 * Compute desired attitude from the desired velocity
 *
 * Takes in @ref NedActual which has the acceleration in the 
 * NED frame as the feedback term and then compares the 
 * @ref VelocityActual against the @ref VelocityDesired
 */
static void updateVtolDesiredAttitude()
{
	float dT = guidanceSettings.UpdatePeriod / 1000.0f;

	VelocityDesiredData velocityDesired;
	VelocityActualData velocityActual;
	StabilizationDesiredData stabDesired;
	AttitudeActualData attitudeActual;
	NedAccelData nedAccel;
	StabilizationSettingsData stabSettings;

	float northError;
	float northCommand;
	
	float eastError;
	float eastCommand;

	float downError;
	float downCommand;
		
	VtolPathFollowerSettingsGet(&guidanceSettings);
	
	VelocityActualGet(&velocityActual);
	VelocityDesiredGet(&velocityDesired);
	StabilizationDesiredGet(&stabDesired);
	VelocityDesiredGet(&velocityDesired);
	AttitudeActualGet(&attitudeActual);
	StabilizationSettingsGet(&stabSettings);
	NedAccelGet(&nedAccel);
	
	float northVel = velocityActual.North;
	float eastVel = velocityActual.East;
	float downVel = velocityActual.Down;

	// Compute desired north command from velocity error
	northError = velocityDesired.North - northVel;
	northCommand = pid_apply_antiwindup(&vtol_pids[NORTH_VELOCITY], northError, 
	    -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch, dT) + velocityDesired.North * guidanceSettings.VelocityFeedforward;
	
	// Compute desired east command from velocity error
	eastError = velocityDesired.East - eastVel;
	eastCommand = pid_apply_antiwindup(&vtol_pids[NORTH_VELOCITY], eastError,
	    -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch, dT) + velocityDesired.East * guidanceSettings.VelocityFeedforward;
	
	// Compute desired down command.  Using NED accel as the damping term
	downError = velocityDesired.Down - downVel;
	// Negative is critical here since throttle is negative with down
	downCommand = -pid_apply_antiwindup(&vtol_pids[DOWN_VELOCITY], downError, -1, 1, dT) +
	    nedAccel.Down * guidanceSettings.VerticalVelPID[VTOLPATHFOLLOWERSETTINGS_VERTICALVELPID_KD];

	// If this setting is zero then the throttle level available when enabled is used for hover:wq
	float used_throttle_offset = (guidanceSettings.HoverThrottle == 0) ? throttleOffset : guidanceSettings.HoverThrottle;
	stabDesired.Throttle = bound_min_max(downCommand + used_throttle_offset, 0, 1);
	
	// Project the north and east command signals into the pitch and roll based on yaw.
	// For this to behave well the craft should move similarly for 5 deg roll versus 5 deg pitch.
	// Notice the inputs are crudely bounded by the anti-winded but if both N and E were
	// saturated and the craft were at 45 degrees that would result in a value greater than
	// the limit, so apply limit again here.
	stabDesired.Pitch = bound_min_max(-northCommand * cosf(attitudeActual.Yaw * DEG2RAD) + 
				      -eastCommand * sinf(attitudeActual.Yaw * DEG2RAD),
				      -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch);
	stabDesired.Roll = bound_min_max(-northCommand * sinf(attitudeActual.Yaw * DEG2RAD) + 
				     eastCommand * cosf(attitudeActual.Yaw * DEG2RAD),
				     -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch);
	
	if(guidanceSettings.ThrottleControl == VTOLPATHFOLLOWERSETTINGS_THROTTLECONTROL_FALSE) {
		// For now override throttle with manual control.  Disable at your risk, quad goes to China.
		ManualControlCommandData manualControl;
		ManualControlCommandGet(&manualControl);
		stabDesired.Throttle = manualControl.Throttle;
	}
	
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_ROLL] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDEPLUS;
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_PITCH] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDEPLUS;

	float yaw;
	switch(guidanceSettings.YawMode) {
	case VTOLPATHFOLLOWERSETTINGS_YAWMODE_RATE:
		/* This is awkward.  This allows the transmitter to control the yaw while flying navigation */
		ManualControlCommandYawGet(&yaw);
		stabDesired.Yaw = stabSettings.ManualRate[STABILIZATIONSETTINGS_MANUALRATE_YAW] * yaw;      
		stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] = STABILIZATIONDESIRED_STABILIZATIONMODE_RATE;
		break;
	case VTOLPATHFOLLOWERSETTINGS_YAWMODE_AXISLOCK:
		ManualControlCommandYawGet(&yaw);
		stabDesired.Yaw = stabSettings.ManualRate[STABILIZATIONSETTINGS_MANUALRATE_YAW] * yaw;      
		stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] = STABILIZATIONDESIRED_STABILIZATIONMODE_AXISLOCK;
		break;
	case VTOLPATHFOLLOWERSETTINGS_YAWMODE_ATTITUDE:
		ManualControlCommandYawGet(&yaw);
		stabDesired.Yaw = stabSettings.YawMax * yaw;      
		stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
		break;
	case VTOLPATHFOLLOWERSETTINGS_YAWMODE_POI:
		stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] = STABILIZATIONDESIRED_STABILIZATIONMODE_POI;
		break;
	}
	
	StabilizationDesiredSet(&stabDesired);
}
示例#3
0
/**
 * Compute desired velocity from the current position and path
 *
 * Takes in @ref PositionActual and compares it to @ref PathDesired 
 * and computes @ref VelocityDesired
 */
static void updatePathVelocity()
{
	PositionActualData positionActual;
	PositionActualGet(&positionActual);
	VelocityActualData velocityActual;
	VelocityActualGet(&velocityActual);

	float cur[3] = {positionActual.North, positionActual.East, positionActual.Down};
	struct path_status progress;

	path_progress(&pathDesired, cur, &progress);
	
	float groundspeed = 0;
	float altitudeSetpoint = 0;
	switch (pathDesired.Mode) {
		case PATHDESIRED_MODE_CIRCLERIGHT:
		case PATHDESIRED_MODE_CIRCLELEFT:
			groundspeed = pathDesired.EndingVelocity;
			altitudeSetpoint = pathDesired.End[2];
			break;
		case PATHDESIRED_MODE_ENDPOINT:
		case PATHDESIRED_MODE_VECTOR:
		default:
			groundspeed = pathDesired.StartingVelocity + (pathDesired.EndingVelocity - pathDesired.StartingVelocity) *
				bound_min_max(progress.fractional_progress,0,1);
			altitudeSetpoint = pathDesired.Start[2] + (pathDesired.End[2] - pathDesired.Start[2]) *
				bound_min_max(progress.fractional_progress,0,1);
			break;
	}
	// this ensures a significant forward component at least close to the real trajectory
	if (groundspeed<fixedWingAirspeeds.BestClimbRateSpeed/10.0f)
		groundspeed=fixedWingAirspeeds.BestClimbRateSpeed/10.0f;
	
	// calculate velocity - can be zero if waypoints are too close
	VelocityDesiredData velocityDesired;
	velocityDesired.North = progress.path_direction[0] * groundspeed;
	velocityDesired.East = progress.path_direction[1] * groundspeed;
	
	float error_speed = progress.error * fixedwingpathfollowerSettings.HorizontalPosP;

	// calculate correction - can also be zero if correction vector is 0 or no error present
	velocityDesired.North += progress.correction_direction[0] * error_speed;
	velocityDesired.East += progress.correction_direction[1] * error_speed;
	
	float downError = altitudeSetpoint - positionActual.Down;
	velocityDesired.Down = downError * fixedwingpathfollowerSettings.VerticalPosP;

	// update pathstatus
	pathStatus.error = progress.error;
	pathStatus.fractional_progress = progress.fractional_progress;

	pathStatus.fractional_progress = progress.fractional_progress;
	if (pathStatus.fractional_progress < 1)
		pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS;
	else
		pathStatus.Status = PATHSTATUS_STATUS_COMPLETED;

	pathStatus.Waypoint = pathDesired.Waypoint;

	VelocityDesiredSet(&velocityDesired);
}
示例#4
0
/**
 * Compute desired attitude from the desired velocity
 *
 * Takes in @ref NedActual which has the acceleration in the 
 * NED frame as the feedback term and then compares the 
 * @ref VelocityActual against the @ref VelocityDesired
 */
static uint8_t updateFixedDesiredAttitude()
{

	uint8_t result = 1;

	float dT = fixedwingpathfollowerSettings.UpdatePeriod / 1000.0f; //Convert from [ms] to [s]

	VelocityDesiredData velocityDesired;
	VelocityActualData velocityActual;
	StabilizationDesiredData stabDesired;
	AttitudeActualData attitudeActual;
	FixedWingPathFollowerStatusData fixedwingpathfollowerStatus;
	AirspeedActualData airspeedActual;
	
	float groundspeedActual;
	float groundspeedDesired;
	float indicatedAirspeedActual;
	float indicatedAirspeedDesired;
	float airspeedError;
	
	float pitchCommand;

	float descentspeedDesired;
	float descentspeedError;
	float powerError;
	float powerCommand;

	float bearingError;
	float bearingCommand;

	FixedWingPathFollowerStatusGet(&fixedwingpathfollowerStatus);
	
	VelocityActualGet(&velocityActual);
	StabilizationDesiredGet(&stabDesired);
	VelocityDesiredGet(&velocityDesired);
	AttitudeActualGet(&attitudeActual);
	AirspeedActualGet(&airspeedActual);


	/**
	 * Compute speed error (required for throttle and pitch)
	 */

	// Current ground speed
	groundspeedActual  = sqrtf( velocityActual.East*velocityActual.East + velocityActual.North*velocityActual.North );
	// note that airspeedActualBias is ( calibratedAirspeed - groundSpeed ) at the time of measurement,
	// but thanks to accelerometers,  groundspeed reacts faster to changes in direction
	// than airspeed and gps sensors alone
	indicatedAirspeedActual     = groundspeedActual + indicatedAirspeedActualBias;

	// Desired ground speed
	groundspeedDesired = sqrtf(velocityDesired.North*velocityDesired.North + velocityDesired.East*velocityDesired.East);
	indicatedAirspeedDesired = bound_min_max( groundspeedDesired + indicatedAirspeedActualBias,
							fixedWingAirspeeds.BestClimbRateSpeed,
							fixedWingAirspeeds.CruiseSpeed);

	// Airspeed error (positive means not enough airspeed)
	airspeedError = indicatedAirspeedDesired - indicatedAirspeedActual;

	// Vertical speed error
	descentspeedDesired = bound_min_max (
						velocityDesired.Down,
						-fixedWingAirspeeds.VerticalVelMax,
						fixedWingAirspeeds.VerticalVelMax);
	descentspeedError = descentspeedDesired - velocityActual.Down;

	// Error condition: wind speed is higher than maximum allowed speed. We are forced backwards!
	fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_WIND] = 0;
	if (groundspeedDesired - indicatedAirspeedActualBias <= 0 ) {
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_WIND] = 1;
		result = 0;
	}
	// Error condition: plane too slow or too fast
	fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_HIGHSPEED] = 0;
	fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_LOWSPEED] = 0;
	if ( indicatedAirspeedActual >  fixedWingAirspeeds.AirSpeedMax) {
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_OVERSPEED] = 1;
		result = 0;
	}
	if ( indicatedAirspeedActual >  fixedWingAirspeeds.CruiseSpeed * 1.2f) {
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_HIGHSPEED] = 1;
		result = 0;
	}
	if (indicatedAirspeedActual < fixedWingAirspeeds.BestClimbRateSpeed * 0.8f && 1) { //The next three && 1 are placeholders for UAVOs representing LANDING and TAKEOFF
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_LOWSPEED] = 1;
		result = 0;
	}
	if (indicatedAirspeedActual < fixedWingAirspeeds.StallSpeedClean && 1 && 1) { //Where the && 1 represents the UAVO that will control whether the airplane is prepped for landing or not
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_STALLSPEED] = 1;
		result = 0;
	}
	if (indicatedAirspeedActual < fixedWingAirspeeds.StallSpeedDirty && 1) {
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_STALLSPEED] = 1;
		result = 0;
	}
	
	if (indicatedAirspeedActual<1e-6f) {
		// prevent division by zero, abort without controlling anything. This guidance mode is not suited for takeoff or touchdown, or handling stationary planes
		// also we cannot handle planes flying backwards, lets just wait until the nose drops
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_LOWSPEED] = 1;
		return 0;
	}

	/**
	 * Compute desired throttle command
	 * positive airspeed error means not enough airspeed
	 * positive decent_speed_error means decending too fast
	 */
	// compute proportional throttle response
	powerError = -descentspeedError +
		bound_min_max(
			 (airspeedError / fixedWingAirspeeds.BestClimbRateSpeed)* fixedwingpathfollowerSettings.AirspeedToVerticalCrossFeed[FIXEDWINGPATHFOLLOWERSETTINGS_AIRSPEEDTOVERTICALCROSSFEED_KP] ,
			 -fixedwingpathfollowerSettings.AirspeedToVerticalCrossFeed[FIXEDWINGPATHFOLLOWERSETTINGS_AIRSPEEDTOVERTICALCROSSFEED_MAX],
			 fixedwingpathfollowerSettings.AirspeedToVerticalCrossFeed[FIXEDWINGPATHFOLLOWERSETTINGS_AIRSPEEDTOVERTICALCROSSFEED_MAX]
			 );
	
	// compute saturated integral error throttle response. Make integral leaky for better performance. Approximately 30s time constant.
	if (fixedwingpathfollowerSettings.PowerPI[FIXEDWINGPATHFOLLOWERSETTINGS_POWERPI_KI] >0) {
		powerIntegral =	bound_min_max(powerIntegral + -descentspeedError * dT, 
										-fixedwingpathfollowerSettings.PowerPI[FIXEDWINGPATHFOLLOWERSETTINGS_POWERPI_ILIMIT]/fixedwingpathfollowerSettings.PowerPI[FIXEDWINGPATHFOLLOWERSETTINGS_POWERPI_KI],
										fixedwingpathfollowerSettings.PowerPI[FIXEDWINGPATHFOLLOWERSETTINGS_POWERPI_ILIMIT]/fixedwingpathfollowerSettings.PowerPI[FIXEDWINGPATHFOLLOWERSETTINGS_POWERPI_KI]
										)*(1.0f-1.0f/(1.0f+30.0f/dT));
	} else
		powerIntegral = 0;
	
	// Compute final throttle response
	powerCommand = bound_min_max(
			(powerError * fixedwingpathfollowerSettings.PowerPI[FIXEDWINGPATHFOLLOWERSETTINGS_POWERPI_KP] +
			powerIntegral*	fixedwingpathfollowerSettings.PowerPI[FIXEDWINGPATHFOLLOWERSETTINGS_POWERPI_KI]) + fixedwingpathfollowerSettings.ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGS_THROTTLELIMIT_NEUTRAL],
			fixedwingpathfollowerSettings.ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGS_THROTTLELIMIT_MIN],
			fixedwingpathfollowerSettings.ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGS_THROTTLELIMIT_MAX]);

	//Output internal state to telemetry
	fixedwingpathfollowerStatus.Error[FIXEDWINGPATHFOLLOWERSTATUS_ERROR_POWER] = powerError;
	fixedwingpathfollowerStatus.ErrorInt[FIXEDWINGPATHFOLLOWERSTATUS_ERRORINT_POWER] = powerIntegral;
	fixedwingpathfollowerStatus.Command[FIXEDWINGPATHFOLLOWERSTATUS_COMMAND_POWER] = powerCommand;

	// set throttle
	stabDesired.Throttle = powerCommand;

	// Error condition: plane cannot hold altitude at current speed.
	fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_LOWPOWER] = 0;
	if (
		powerCommand == fixedwingpathfollowerSettings.ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGS_THROTTLELIMIT_MAX] // throttle at maximum
		&& velocityActual.Down > 0 // we ARE going down
		&& descentspeedDesired < 0 // we WANT to go up
		&& airspeedError > 0 // we are too slow already
		) 
	{
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_LOWPOWER] = 1;
		result = 0;
	}
	// Error condition: plane keeps climbing despite minimum throttle (opposite of above)
	fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_HIGHPOWER] = 0;
	if (
		powerCommand == fixedwingpathfollowerSettings.ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGS_THROTTLELIMIT_MIN] // throttle at minimum
		&& velocityActual.Down < 0 // we ARE going up
		&& descentspeedDesired > 0 // we WANT to go down
		&& airspeedError < 0 // we are too fast already
		) 
	{
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_HIGHPOWER] = 1;
		result = 0;
	}


	/**
	 * Compute desired pitch command
	 */
		
	if (fixedwingpathfollowerSettings.SpeedPI[FIXEDWINGPATHFOLLOWERSETTINGS_SPEEDPI_KI] > 0){
		//Integrate with saturation
		airspeedErrorInt=bound_min_max(airspeedErrorInt + airspeedError * dT, 
				-fixedwingpathfollowerSettings.SpeedPI[FIXEDWINGPATHFOLLOWERSETTINGS_SPEEDPI_ILIMIT]/fixedwingpathfollowerSettings.SpeedPI[FIXEDWINGPATHFOLLOWERSETTINGS_SPEEDPI_KI],
				fixedwingpathfollowerSettings.SpeedPI[FIXEDWINGPATHFOLLOWERSETTINGS_SPEEDPI_ILIMIT]/fixedwingpathfollowerSettings.SpeedPI[FIXEDWINGPATHFOLLOWERSETTINGS_SPEEDPI_KI]);
	} else
		airspeedErrorInt = 0;
	
	//Compute the cross feed from vertical speed to pitch, with saturation
	float verticalSpeedToPitchCommandComponent=bound_min_max (-descentspeedError * fixedwingpathfollowerSettings.VerticalToPitchCrossFeed[FIXEDWINGPATHFOLLOWERSETTINGS_VERTICALTOPITCHCROSSFEED_KP],
			 -fixedwingpathfollowerSettings.VerticalToPitchCrossFeed[FIXEDWINGPATHFOLLOWERSETTINGS_VERTICALTOPITCHCROSSFEED_MAX],
			 fixedwingpathfollowerSettings.VerticalToPitchCrossFeed[FIXEDWINGPATHFOLLOWERSETTINGS_VERTICALTOPITCHCROSSFEED_MAX]
			 );
	
	//Compute the pitch command as err*Kp + errInt*Ki + X_feed.
	pitchCommand= -(airspeedError*fixedwingpathfollowerSettings.SpeedPI[FIXEDWINGPATHFOLLOWERSETTINGS_SPEEDPI_KP] 
						 + airspeedErrorInt*fixedwingpathfollowerSettings.SpeedPI[FIXEDWINGPATHFOLLOWERSETTINGS_SPEEDPI_KI]
						 )	+ verticalSpeedToPitchCommandComponent;
	
	fixedwingpathfollowerStatus.Error[FIXEDWINGPATHFOLLOWERSTATUS_ERROR_SPEED] = airspeedError;
	fixedwingpathfollowerStatus.ErrorInt[FIXEDWINGPATHFOLLOWERSTATUS_ERRORINT_SPEED] = airspeedErrorInt;
	fixedwingpathfollowerStatus.Command[FIXEDWINGPATHFOLLOWERSTATUS_COMMAND_SPEED] = pitchCommand;

	stabDesired.Pitch = bound_min_max(fixedwingpathfollowerSettings.PitchLimit[FIXEDWINGPATHFOLLOWERSETTINGS_PITCHLIMIT_NEUTRAL] +
		pitchCommand,
		fixedwingpathfollowerSettings.PitchLimit[FIXEDWINGPATHFOLLOWERSETTINGS_PITCHLIMIT_MIN],
		fixedwingpathfollowerSettings.PitchLimit[FIXEDWINGPATHFOLLOWERSETTINGS_PITCHLIMIT_MAX]);

	// Error condition: high speed dive
	fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_PITCHCONTROL] = 0;
	if (
		pitchCommand == fixedwingpathfollowerSettings.PitchLimit[FIXEDWINGPATHFOLLOWERSETTINGS_PITCHLIMIT_MAX] // pitch demand is full up
		&& velocityActual.Down > 0 // we ARE going down
		&& descentspeedDesired < 0 // we WANT to go up
		&& airspeedError < 0 // we are too fast already
		) {
		fixedwingpathfollowerStatus.Errors[FIXEDWINGPATHFOLLOWERSTATUS_ERRORS_PITCHCONTROL] = 1;
		result = 0;
	}


	/**
	 * Compute desired roll command
	 */
	if (groundspeedDesired> 1e-6f) {
		bearingError = RAD2DEG * (atan2f(velocityDesired.East,velocityDesired.North) - atan2f(velocityActual.East,velocityActual.North));
	} else {
		// if we are not supposed to move, keep going wherever we are now. Don't make things worse by changing direction.
		bearingError = 0;
	}
	
	if (bearingError<-180.0f) bearingError+=360.0f;
	if (bearingError>180.0f) bearingError-=360.0f;

	bearingIntegral = bound_min_max(bearingIntegral + bearingError * dT * fixedwingpathfollowerSettings.BearingPI[FIXEDWINGPATHFOLLOWERSETTINGS_BEARINGPI_KI], 
		-fixedwingpathfollowerSettings.BearingPI[FIXEDWINGPATHFOLLOWERSETTINGS_BEARINGPI_ILIMIT],
		fixedwingpathfollowerSettings.BearingPI[FIXEDWINGPATHFOLLOWERSETTINGS_BEARINGPI_ILIMIT]);
	bearingCommand = (bearingError * fixedwingpathfollowerSettings.BearingPI[FIXEDWINGPATHFOLLOWERSETTINGS_BEARINGPI_KP] +
		bearingIntegral);

	fixedwingpathfollowerStatus.Error[FIXEDWINGPATHFOLLOWERSTATUS_ERROR_BEARING] = bearingError;
	fixedwingpathfollowerStatus.ErrorInt[FIXEDWINGPATHFOLLOWERSTATUS_ERRORINT_BEARING] = bearingIntegral;
	fixedwingpathfollowerStatus.Command[FIXEDWINGPATHFOLLOWERSTATUS_COMMAND_BEARING] = bearingCommand;
	
	stabDesired.Roll = bound_min_max( fixedwingpathfollowerSettings.RollLimit[FIXEDWINGPATHFOLLOWERSETTINGS_ROLLLIMIT_NEUTRAL] +
		bearingCommand,
		fixedwingpathfollowerSettings.RollLimit[FIXEDWINGPATHFOLLOWERSETTINGS_ROLLLIMIT_MIN],
		fixedwingpathfollowerSettings.RollLimit[FIXEDWINGPATHFOLLOWERSETTINGS_ROLLLIMIT_MAX] );

	// TODO: find a check to determine loss of directional control. Likely needs some check of derivative


	/**
	 * Compute desired yaw command
	 */
	// TODO implement raw control mode for yaw and base on Accels.Y
	stabDesired.Yaw = 0;


	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_ROLL] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_PITCH] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] = STABILIZATIONDESIRED_STABILIZATIONMODE_NONE;
	
	if (isnan(stabDesired.Roll) || isnan(stabDesired.Pitch) || isnan(stabDesired.Yaw) || isnan(stabDesired.Throttle)) {
		northVelIntegral = 0;
		eastVelIntegral = 0;
		downVelIntegral = 0;
		bearingIntegral = 0;
		speedIntegral = 0;
		accelIntegral = 0;
		powerIntegral = 0;
		airspeedErrorInt = 0;

		result = 0;
	} else {
		StabilizationDesiredSet(&stabDesired);
	}

	FixedWingPathFollowerStatusSet(&fixedwingpathfollowerStatus);

	return result;
}
示例#5
0
/**
 * Compute desired attitude from the desired velocity
 *
 * Takes in @ref NedActual which has the acceleration in the 
 * NED frame as the feedback term and then compares the 
 * @ref VelocityActual against the @ref VelocityDesired
 */
static void updateVtolDesiredAttitude()
{
	static portTickType lastSysTime;
	portTickType thisSysTime = xTaskGetTickCount();;
	float dT;

	VelocityDesiredData velocityDesired;
	VelocityActualData velocityActual;
	AttitudeDesiredData attitudeDesired;
	AttitudeActualData attitudeActual;
	NedAccelData nedAccel;
	GuidanceSettingsData guidanceSettings;
	StabilizationSettingsData stabSettings;
	SystemSettingsData systemSettings;

	float northError;
	float northCommand;
	
	float eastError;
	float eastCommand;

	float downError;
	float downCommand;
	
	// Check how long since last update
	if(thisSysTime > lastSysTime) // reuse dt in case of wraparound
		dT = (thisSysTime - lastSysTime) / portTICK_RATE_MS / 1000.0f;		
	lastSysTime = thisSysTime;
	
	SystemSettingsGet(&systemSettings);
	GuidanceSettingsGet(&guidanceSettings);
	
	VelocityActualGet(&velocityActual);
	VelocityDesiredGet(&velocityDesired);
	AttitudeDesiredGet(&attitudeDesired);
	VelocityDesiredGet(&velocityDesired);
	AttitudeActualGet(&attitudeActual);
	StabilizationSettingsGet(&stabSettings);
	NedAccelGet(&nedAccel);
	
	attitudeDesired.Yaw = 0;	// try and face north
	
	// Compute desired north command
	northError = velocityDesired.North - velocityActual.North;
	northIntegral = bound(northIntegral + northError * dT, 
			      -guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT],
			      guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT]);
	northCommand = (northError * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KP] +
			northIntegral * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KI] -
			nedAccel.North * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KD]);
	
	// Compute desired east command
	eastError = velocityDesired.East - velocityActual.East;
	eastIntegral = bound(eastIntegral + eastError * dT, 
			     -guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT],
			     guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_ILIMIT]);
	eastCommand = (eastError * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KP] + 
		       eastIntegral * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KI] - 
		       nedAccel.East * guidanceSettings.HorizontalVelPID[GUIDANCESETTINGS_HORIZONTALVELPID_KD]);
	
	// Compute desired down command
	downError = velocityDesired.Down - velocityActual.Down;
	downIntegral =	bound(downIntegral + downError * dT, 
			      -guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_ILIMIT],
			      guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_ILIMIT]);	
	downCommand = (downError * guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_KP] +
		       downIntegral * guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_KI] -
		       nedAccel.Down * guidanceSettings.VerticalVelPID[GUIDANCESETTINGS_VERTICALVELPID_KD]);
	
	attitudeDesired.Throttle = bound(downCommand, 0, 1);
	
	// Project the north and east command signals into the pitch and roll based on yaw.  For this to behave well the
	// craft should move similarly for 5 deg roll versus 5 deg pitch
	attitudeDesired.Pitch = bound(-northCommand * cosf(attitudeActual.Yaw * M_PI / 180) + 
				      -eastCommand * sinf(attitudeActual.Yaw * M_PI / 180),
				      -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch);
	attitudeDesired.Roll = bound(-northCommand * sinf(attitudeActual.Yaw * M_PI / 180) + 
				     eastCommand * cosf(attitudeActual.Yaw * M_PI / 180),
				     -guidanceSettings.MaxRollPitch, guidanceSettings.MaxRollPitch);
	
	if(guidanceSettings.ThrottleControl == GUIDANCESETTINGS_THROTTLECONTROL_FALSE) {
		// For now override throttle with manual control.  Disable at your risk, quad goes to China.
		ManualControlCommandData manualControl;
		ManualControlCommandGet(&manualControl);
		attitudeDesired.Throttle = manualControl.Throttle;
	}
	
	AttitudeDesiredSet(&attitudeDesired);
}
示例#6
0
/**
 * Compute desired attitude from the desired velocity
 *
 * Takes in @ref NedActual which has the acceleration in the
 * NED frame as the feedback term and then compares the
 * @ref VelocityActual against the @ref VelocityDesired
 */
static void updateGroundDesiredAttitude()
{
	float dT = guidanceSettings.UpdatePeriod / 1000.0f;

	VelocityDesiredData velocityDesired;
	VelocityActualData velocityActual;
	StabilizationDesiredData stabDesired;
	AttitudeActualData attitudeActual;
	NedAccelData nedAccel;
	GroundPathFollowerSettingsData guidanceSettings;
	StabilizationSettingsData stabSettings;
	SystemSettingsData systemSettings;

	SystemSettingsGet(&systemSettings);
	GroundPathFollowerSettingsGet(&guidanceSettings);
	VelocityActualGet(&velocityActual);
	VelocityDesiredGet(&velocityDesired);
	StabilizationDesiredGet(&stabDesired);
	VelocityDesiredGet(&velocityDesired);
	AttitudeActualGet(&attitudeActual);
	StabilizationSettingsGet(&stabSettings);
	NedAccelGet(&nedAccel);

	float northVel = velocityActual.North;
	float eastVel = velocityActual.East;

	// Calculate direction from velocityDesired and set stabDesired.Yaw
	stabDesired.Yaw = atan2f( velocityDesired.East, velocityDesired.North ) * RAD2DEG;

	// Calculate throttle and set stabDesired.Throttle
	float velDesired = sqrtf(powf(velocityDesired.East,2) + powf(velocityDesired.North,2));
	float velActual = sqrtf(powf(eastVel,2) + powf(northVel,2));
	ManualControlCommandData manualControlData;
	ManualControlCommandGet(&manualControlData);
	switch (guidanceSettings.ThrottleControl) {
		case GROUNDPATHFOLLOWERSETTINGS_THROTTLECONTROL_MANUAL:
		{
			stabDesired.Throttle = manualControlData.Throttle;
			break;
		}
		case GROUNDPATHFOLLOWERSETTINGS_THROTTLECONTROL_PROPORTIONAL:
		{
			float velRatio = velDesired / guidanceSettings.HorizontalVelMax;
			stabDesired.Throttle = guidanceSettings.MaxThrottle * velRatio;
			if (guidanceSettings.ManualOverride == GROUNDPATHFOLLOWERSETTINGS_MANUALOVERRIDE_TRUE) {
				stabDesired.Throttle = stabDesired.Throttle * manualControlData.Throttle;
			}
			break;
		}
		case GROUNDPATHFOLLOWERSETTINGS_THROTTLECONTROL_AUTO:
		{
			float velError = velDesired - velActual;
			stabDesired.Throttle = pid_apply(&ground_pids[VELOCITY], velError, dT) + velDesired * guidanceSettings.VelocityFeedforward;
			if (guidanceSettings.ManualOverride == GROUNDPATHFOLLOWERSETTINGS_MANUALOVERRIDE_TRUE) {
				stabDesired.Throttle = stabDesired.Throttle * manualControlData.Throttle;
			}
			break;
		}
		default:
		{
			PIOS_Assert(0);
			break;
		}
	}

	// Limit throttle as per settings
	stabDesired.Throttle = bound_min_max(stabDesired.Throttle, 0, guidanceSettings.MaxThrottle);

	// Set StabilizationDesired object
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_ROLL] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_PITCH] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] = STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	StabilizationDesiredSet(&stabDesired);
}
示例#7
0
/**
 * Controller to maintain/seek a position and optionally descend.
 * @param[in] dT time since last eval
 * @param[in] hold_pos_ned a position to hold
 * @param[in] landing whether to descend
 * @param[in] update_status does this update path_status, or does somoene else?
 */
static int32_t vtol_follower_control_simple(const float dT,
	const float *hold_pos_ned, bool landing, bool update_status) {
	PositionActualData positionActual;
	VelocityDesiredData velocityDesired;
	
	PositionActualGet(&positionActual);
	
	VelocityActualData velocityActual;

	VelocityActualGet(&velocityActual);

	/* Where would we be in ___ second at current rates? */	
	const float cur_pos_ned[3] = {
		positionActual.North +
		    velocityActual.North * guidanceSettings.PositionFeedforward,
		positionActual.East +
		    velocityActual.East * guidanceSettings.PositionFeedforward,
		positionActual.Down };

	float errors_ned[3];

	/* Calculate the difference between where we want to be and the
	 * above position */
	vtol_calculate_difference(cur_pos_ned, hold_pos_ned, errors_ned, false);

	float horiz_error_mag = vtol_magnitude(errors_ned, 2);
	float scale_horiz_error_mag = 0;

	/* Apply a cubic deadband; if we are already really close don't work
	 * as hard to fix it as if we're far away.  Prevents chasing high
	 * frequency noise in direction of correction.
	 *
	 * That is, when we're far, noise in estimated position mostly results
	 * in noise/dither in how fast we go towards the target.  When we're
	 * close, there's a large directional / hunting component.  This
	 * attenuates that.
	 */
	if (horiz_error_mag > 0.00001f) {
		scale_horiz_error_mag = vtol_deadband(horiz_error_mag,
			guidanceSettings.EndpointDeadbandWidth,
			guidanceSettings.EndpointDeadbandCenterGain,
			vtol_end_m, vtol_end_r) / horiz_error_mag;
	}

	float damped_ne[2] = { errors_ned[0] * scale_horiz_error_mag,
			errors_ned[1] * scale_horiz_error_mag };

	float commands_ned[3];

	// Compute desired north command velocity from position error
	commands_ned[0] = pid_apply_antiwindup(&vtol_pids[NORTH_POSITION], damped_ne[0],
	    -guidanceSettings.HorizontalVelMax, guidanceSettings.HorizontalVelMax, dT);

	// Compute desired east command velocity from position error
	commands_ned[1] = pid_apply_antiwindup(&vtol_pids[EAST_POSITION], damped_ne[1],
	    -guidanceSettings.HorizontalVelMax, guidanceSettings.HorizontalVelMax, dT);

	if (!landing) {
		// Compute desired down comand velocity from the position difference
		commands_ned[2] = pid_apply_antiwindup(&vtol_pids[DOWN_POSITION], errors_ned[2],
		    -guidanceSettings.VerticalVelMax, guidanceSettings.VerticalVelMax, dT);
	} else {
		// Just use the landing rate.
		commands_ned[2] = guidanceSettings.LandingRate;
	}
	
	// Limit the maximum horizontal velocity any direction (not north and east separately)
	vtol_limit_velocity(commands_ned, guidanceSettings.HorizontalVelMax);

	velocityDesired.North = commands_ned[0];
	velocityDesired.East = commands_ned[1];
	velocityDesired.Down = commands_ned[2];

	VelocityDesiredSet(&velocityDesired);	

	if (update_status) {
		uint8_t path_status = PATHSTATUS_STATUS_INPROGRESS;

		if (!landing) {
			const bool criterion_altitude =
				(errors_ned[2]> -guidanceSettings.WaypointAltitudeTol) || (!guidanceSettings.ThrottleControl);

			// Indicate whether we are in radius of this endpoint
			// And at/above the altitude requested
			if ((vtol_magnitude(errors_ned, 2) < guidanceSettings.EndpointRadius) && criterion_altitude) {
				path_status = PATHSTATUS_STATUS_COMPLETED;
			}
		}  // landing never terminates.

		PathStatusStatusSet(&path_status);
	}

	return 0;
}
示例#8
0
/**
 * Compute the desired acceleration based on the desired
 * velocity and actual velocity
 */
static int32_t vtol_follower_control_accel(float dT)
{
	VelocityDesiredData velocityDesired;
	VelocityActualData velocityActual;
	AccelDesiredData accelDesired;
	NedAccelData nedAccel;

	float north_error, north_acceleration;
	float east_error, east_acceleration;
	float down_error;

	static float last_north_velocity;
	static float last_east_velocity;

	NedAccelGet(&nedAccel);
	VelocityActualGet(&velocityActual);
	VelocityDesiredGet(&velocityDesired);
	
	// Optionally compute the acceleration required component from a changing velocity desired
	if (guidanceSettings.VelocityChangePrediction == VTOLPATHFOLLOWERSETTINGS_VELOCITYCHANGEPREDICTION_TRUE && dT > 0) {
		north_acceleration = (velocityDesired.North - last_north_velocity) / dT;
		east_acceleration = (velocityDesired.East - last_east_velocity) / dT;
		last_north_velocity = velocityDesired.North;
		last_east_velocity = velocityDesired.East;
	} else {
		north_acceleration = 0;
		east_acceleration = 0;
	}

	// Convert the max angles into the maximum angle that would be requested
	const float MAX_ACCELERATION = GRAVITY * sinf(guidanceSettings.MaxRollPitch * DEG2RAD);

	// Compute desired north command from velocity error
	north_error = velocityDesired.North - velocityActual.North;
	north_acceleration += pid_apply_antiwindup(&vtol_pids[NORTH_VELOCITY], north_error,
	    -MAX_ACCELERATION, MAX_ACCELERATION, dT) +
	    velocityDesired.North * guidanceSettings.VelocityFeedforward +
	    -nedAccel.North * guidanceSettings.HorizontalVelPID[VTOLPATHFOLLOWERSETTINGS_HORIZONTALVELPID_KD];
	
	// Compute desired east command from velocity error
	east_error = velocityDesired.East - velocityActual.East;
	east_acceleration += pid_apply_antiwindup(&vtol_pids[EAST_VELOCITY], east_error,
	    -MAX_ACCELERATION, MAX_ACCELERATION, dT) +
	    velocityDesired.East * guidanceSettings.VelocityFeedforward +
	    -nedAccel.East * guidanceSettings.HorizontalVelPID[VTOLPATHFOLLOWERSETTINGS_HORIZONTALVELPID_KD];

	accelDesired.North = north_acceleration;
	accelDesired.East = east_acceleration;

	// Note: vertical controller really isn't currently in units of acceleration and the anti-windup may
	// not be appropriate. However, it is fine for now since it this output is just directly used on the
	// output. To use this appropriately we need a model of throttle to acceleration.
	// Compute desired down command.  Using NED accel as the damping term
	down_error = velocityDesired.Down - velocityActual.Down;
	// Negative is critical here since throttle is negative with down
	accelDesired.Down = -pid_apply_antiwindup(&vtol_pids[DOWN_VELOCITY], down_error, -1, 0, dT);

	// Store the desired acceleration
	AccelDesiredSet(&accelDesired);

	return 0;
}
示例#9
0
/**
 * Compute desired velocity to follow the desired path from the current location.
 * @param[in] dT the time since last evaluation
 * @param[in] pathDesired the desired path to follow
 * @param[out] progress the current progress information along that path
 * @returns 0 if successful, <0 if an error occurred
 *
 * The calculated velocity to attempt is stored in @ref VelocityDesired
 */
int32_t vtol_follower_control_path(const float dT, const PathDesiredData *pathDesired,
	struct path_status *progress)
{
	PositionActualData positionActual;
	PositionActualGet(&positionActual);

	VelocityActualData velocityActual;
	VelocityActualGet(&velocityActual);

	PathStatusData pathStatus;
	PathStatusGet(&pathStatus);

	const float cur_pos_ned[3] = {
		positionActual.North +
		    velocityActual.North * guidanceSettings.PositionFeedforward,
		positionActual.East +
		    velocityActual.East * guidanceSettings.PositionFeedforward,
		positionActual.Down };

	path_progress(pathDesired, cur_pos_ned, progress);

	// Check if we have already completed this leg
	bool current_leg_completed = 
		(pathStatus.Status == PATHSTATUS_STATUS_COMPLETED) &&
		(pathStatus.Waypoint == pathDesired->Waypoint);

	pathStatus.fractional_progress = progress->fractional_progress;
	pathStatus.error = progress->error;
	pathStatus.Waypoint = pathDesired->Waypoint;

	// Figure out how low (high) we should be and the error
	const float altitudeSetpoint = vtol_interpolate(progress->fractional_progress,
	    pathDesired->Start[2], pathDesired->End[2]);

	const float downError = altitudeSetpoint - positionActual.Down;

	// If leg is completed signal this
	if (current_leg_completed || pathStatus.fractional_progress > 1.0f) {
		const bool criterion_altitude =
			(downError > -guidanceSettings.WaypointAltitudeTol) ||
			(!guidanceSettings.ThrottleControl);

		// Once we complete leg and hit altitude criterion signal this
		// waypoint is done.  Or if we're not controlling throttle,
		// ignore height for completion.

		// Waypoint heights are thus treated as crossing restrictions-
		// cross this point at or above...
		if (criterion_altitude || current_leg_completed) {
			pathStatus.Status = PATHSTATUS_STATUS_COMPLETED;
			PathStatusSet(&pathStatus);
		} else {
			pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS;
			PathStatusSet(&pathStatus);
		}

		// Wait here for new path segment
		return vtol_follower_control_simple(dT, pathDesired->End, false, false);
	}
	
	// Interpolate desired velocity and altitude along the path
	float groundspeed = vtol_interpolate(progress->fractional_progress,
	    pathDesired->StartingVelocity, pathDesired->EndingVelocity);

	float error_speed = vtol_deadband(progress->error,
		guidanceSettings.PathDeadbandWidth,
		guidanceSettings.PathDeadbandCenterGain,
		vtol_path_m, vtol_path_r) *
	    guidanceSettings.HorizontalPosPI[VTOLPATHFOLLOWERSETTINGS_HORIZONTALPOSPI_KP];

	/* Sum the desired path movement vector with the correction vector */
	float commands_ned[3];
	commands_ned[0] = progress->path_direction[0] * groundspeed +
	    progress->correction_direction[0] * error_speed;
	
	commands_ned[1] = progress->path_direction[1] * groundspeed +
	    progress->correction_direction[1] * error_speed;

	/* Limit the total velocity based on the configured value. */
	vtol_limit_velocity(commands_ned, guidanceSettings.HorizontalVelMax);

	commands_ned[2] = pid_apply_antiwindup(&vtol_pids[DOWN_POSITION], downError,
		-guidanceSettings.VerticalVelMax, guidanceSettings.VerticalVelMax, dT);

	VelocityDesiredData velocityDesired;
	VelocityDesiredGet(&velocityDesired);
	velocityDesired.North = commands_ned[0];
	velocityDesired.East = commands_ned[1];
	velocityDesired.Down = commands_ned[2];
	VelocityDesiredSet(&velocityDesired);

	pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS;
	PathStatusSet(&pathStatus);

	return 0;
}
示例#10
0
/**
 * Compute desired attitude from the desired velocity
 *
 * Takes in @ref NedActual which has the acceleration in the 
 * NED frame as the feedback term and then compares the 
 * @ref VelocityActual against the @ref VelocityDesired
 */
uint8_t waypointFollowing(uint8_t flightMode, FixedWingPathFollowerSettingsCCData fixedwingpathfollowerSettings)
{
	float dT = fixedwingpathfollowerSettings.UpdatePeriod / 1000.0f;	//Convert from [ms] to [s]

	VelocityActualData velocityActual;
	StabilizationDesiredData stabDesired;
	float trueAirspeed;

	float calibratedAirspeedActual;
	float airspeedDesired;
	float airspeedError;

	float pitchCommand;

	float powerCommand;
	float headingError_R;
	float rollCommand;

	//TODO: Move these out of the loop
	FixedWingAirspeedsData fixedwingAirspeeds;
	FixedWingAirspeedsGet(&fixedwingAirspeeds);

	VelocityActualGet(&velocityActual);
	StabilizationDesiredGet(&stabDesired);
	// TODO: Create UAVO that merges airspeed together
	AirspeedActualTrueAirspeedGet(&trueAirspeed);

	PositionActualData positionActual;
	PositionActualGet(&positionActual);

	PathDesiredData pathDesired;
	PathDesiredGet(&pathDesired);

	if (flightStatusUpdate) {

		//Reset integrals
		integral->totalEnergyError = 0;
		integral->airspeedError = 0;
		integral->lineError = 0;
		integral->circleError = 0;

		if (flightMode == FLIGHTSTATUS_FLIGHTMODE_RETURNTOHOME) {
			// Simple Return To Home mode: climb 10 meters and fly to home position

			pathDesired.Start[PATHDESIRED_START_NORTH] =
			    positionActual.North;
			pathDesired.Start[PATHDESIRED_START_EAST] =
			    positionActual.East;
			pathDesired.Start[PATHDESIRED_START_DOWN] =
			    positionActual.Down;
			pathDesired.End[PATHDESIRED_END_NORTH] = 0;
			pathDesired.End[PATHDESIRED_END_EAST] = 0;
			pathDesired.End[PATHDESIRED_END_DOWN] =
			    positionActual.Down - 10;
			pathDesired.StartingVelocity =
			    fixedwingAirspeeds.BestClimbRateSpeed;
			pathDesired.EndingVelocity =
			    fixedwingAirspeeds.BestClimbRateSpeed;
			pathDesired.Mode = PATHDESIRED_MODE_FLYVECTOR;

			homeOrbit = false;
		} else if (flightMode == FLIGHTSTATUS_FLIGHTMODE_POSITIONHOLD) {
			// Simple position hold: stay at present altitude and position

			//Offset by one so that the start and end points don't perfectly coincide
			pathDesired.Start[PATHDESIRED_START_NORTH] =
			    positionActual.North - 1;
			pathDesired.Start[PATHDESIRED_START_EAST] =
			    positionActual.East;
			pathDesired.Start[PATHDESIRED_START_DOWN] =
			    positionActual.Down;
			pathDesired.End[PATHDESIRED_END_NORTH] =
			    positionActual.North;
			pathDesired.End[PATHDESIRED_END_EAST] =
			    positionActual.East;
			pathDesired.End[PATHDESIRED_END_DOWN] =
			    positionActual.Down;
			pathDesired.StartingVelocity =
			    fixedwingAirspeeds.BestClimbRateSpeed;
			pathDesired.EndingVelocity =
			    fixedwingAirspeeds.BestClimbRateSpeed;
			pathDesired.Mode = PATHDESIRED_MODE_FLYVECTOR;
		}
		PathDesiredSet(&pathDesired);

		flightStatusUpdate = false;
	}

	/**
	 * Compute speed error (required for throttle and pitch)
	 */

	// Current airspeed
	calibratedAirspeedActual = trueAirspeed;	//BOOOOOOOOOO!!! Where's the conversion from TAS to CAS?

	// Current heading
	float headingActual_R =
	    atan2f(velocityActual.East, velocityActual.North);

	// Desired airspeed
	airspeedDesired = pathDesired.EndingVelocity;

	// Airspeed error
	airspeedError = airspeedDesired - calibratedAirspeedActual;

	/**
	 * Compute desired throttle command
	 */

	//Proxy because instead of m*(1/2*v^2+g*h), it's v^2+2*gh. This saves processing power
	float totalEnergyProxySetpoint = powf(pathDesired.EndingVelocity,
					      2.0f) -
	    2.0f * GRAVITY * pathDesired.End[2];
	float totalEnergyProxyActual =
	    powf(trueAirspeed, 2.0f) - 2.0f * GRAVITY * positionActual.Down;
	float errorTotalEnergy =
	    totalEnergyProxySetpoint - totalEnergyProxyActual;

	float throttle_kp =
	    fixedwingpathfollowerSettings.
	    ThrottlePI[FIXEDWINGPATHFOLLOWERSETTINGSCC_THROTTLEPI_KP];
	float throttle_ki = fixedwingpathfollowerSettings.ThrottlePI[FIXEDWINGPATHFOLLOWERSETTINGSCC_THROTTLEPI_KI];
	float throttle_ilimit = fixedwingpathfollowerSettings.ThrottlePI[FIXEDWINGPATHFOLLOWERSETTINGSCC_THROTTLEPI_ILIMIT];

	//Integrate with bound. Make integral leaky for better performance. Approximately 30s time constant.
	if (throttle_ilimit > 0.0f) {
		integral->totalEnergyError =
		    bound(integral->totalEnergyError + errorTotalEnergy * dT,
			  -throttle_ilimit / throttle_ki,
			  throttle_ilimit / throttle_ki) * (1.0f -
							    1.0f / (1.0f +
								    30.0f /
								    dT));
	}

	powerCommand = errorTotalEnergy * throttle_kp
	    + integral->totalEnergyError * throttle_ki;

	float throttlelimit_neutral =
	    fixedwingpathfollowerSettings.
	    ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_THROTTLELIMIT_NEUTRAL];
	float throttlelimit_min =
	    fixedwingpathfollowerSettings.
	    ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_THROTTLELIMIT_MIN];
	float throttlelimit_max =
	    fixedwingpathfollowerSettings.
	    ThrottleLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_THROTTLELIMIT_MAX];

	// set throttle
	stabDesired.Throttle = bound(powerCommand + throttlelimit_neutral,
				     throttlelimit_min, throttlelimit_max);
	/**
	 * Compute desired pitch command
	 */

	float airspeed_kp =
	    fixedwingpathfollowerSettings.
	    AirspeedPI[FIXEDWINGPATHFOLLOWERSETTINGSCC_AIRSPEEDPI_KP];
	float airspeed_ki =
	    fixedwingpathfollowerSettings.
	    AirspeedPI[FIXEDWINGPATHFOLLOWERSETTINGSCC_AIRSPEEDPI_KI];
	float airspeed_ilimit =
	    fixedwingpathfollowerSettings.
	    AirspeedPI[FIXEDWINGPATHFOLLOWERSETTINGSCC_AIRSPEEDPI_ILIMIT];

	if (airspeed_ki > 0.0f) {
		//Integrate with saturation
		integral->airspeedError =
		    bound(integral->airspeedError + airspeedError * dT,
			  -airspeed_ilimit / airspeed_ki,
			  airspeed_ilimit / airspeed_ki);
	}
	//Compute the cross feed from altitude to pitch, with saturation
	float pitchcrossfeed_kp =
	    fixedwingpathfollowerSettings.
	    VerticalToPitchCrossFeed
	    [FIXEDWINGPATHFOLLOWERSETTINGSCC_VERTICALTOPITCHCROSSFEED_KP];
	float pitchcrossfeed_min =
	    fixedwingpathfollowerSettings.
	    VerticalToPitchCrossFeed
	    [FIXEDWINGPATHFOLLOWERSETTINGSCC_VERTICALTOPITCHCROSSFEED_MAX];
	float pitchcrossfeed_max =
	    fixedwingpathfollowerSettings.
	    VerticalToPitchCrossFeed
	    [FIXEDWINGPATHFOLLOWERSETTINGSCC_VERTICALTOPITCHCROSSFEED_MAX];
	float alitudeError = -(pathDesired.End[2] - positionActual.Down);	//Negative to convert from Down to altitude
	float altitudeToPitchCommandComponent =
	    bound(alitudeError * pitchcrossfeed_kp,
		  -pitchcrossfeed_min,
		  pitchcrossfeed_max);

	//Compute the pitch command as err*Kp + errInt*Ki + X_feed.
	pitchCommand = -(airspeedError * airspeed_kp
			 + integral->airspeedError * airspeed_ki) +
	    altitudeToPitchCommandComponent;

	//Saturate pitch command
	float pitchlimit_neutral =
	    fixedwingpathfollowerSettings.
	    PitchLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_PITCHLIMIT_NEUTRAL];
	float pitchlimit_min =
	    fixedwingpathfollowerSettings.
	    PitchLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_PITCHLIMIT_MIN];
	float pitchlimit_max =
	    fixedwingpathfollowerSettings.
	    PitchLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_PITCHLIMIT_MAX];

	stabDesired.Pitch = bound(pitchlimit_neutral +
				  pitchCommand, pitchlimit_min, pitchlimit_max);

	/**
	 * Compute desired roll command
	 */

	float p[3] =
	    { positionActual.North, positionActual.East, positionActual.Down };
	float *c = pathDesired.End;
	float *r = pathDesired.Start;
	float q[3] = { pathDesired.End[0] - pathDesired.Start[0],
		pathDesired.End[1] - pathDesired.Start[1],
		pathDesired.End[2] - pathDesired.Start[2]
	};

	float k_path = fixedwingpathfollowerSettings.VectorFollowingGain / pathDesired.EndingVelocity;	//Divide gain by airspeed so that the turn rate is independent of airspeed
	float k_orbit = fixedwingpathfollowerSettings.OrbitFollowingGain / pathDesired.EndingVelocity;	//Divide gain by airspeed so that the turn rate is independent of airspeed
	float k_psi_int = fixedwingpathfollowerSettings.FollowerIntegralGain;
//========================================
	//SHOULD NOT BE HARD CODED

	bool direction;

	float chi_inf = PI / 4.0f;	//THIS NEEDS TO BE A FUNCTION OF HOW LONG OUR PATH IS.

	//Saturate chi_inf. I.e., never approach the path at a steeper angle than 45 degrees
	chi_inf = chi_inf < PI / 4.0f ? PI / 4.0f : chi_inf;
//========================================      

	float rho;
	float headingCommand_R;

	float pncn = p[0] - c[0];
	float pece = p[1] - c[1];
	float d = sqrtf(pncn * pncn + pece * pece);

//Assume that we want a 15 degree bank angle. This should yield a nice, non-agressive turn
#define ROLL_FOR_HOLDING_CIRCLE 15.0f
	//Calculate radius, rho, using r*omega=v and omega = g/V_g * tan(phi)
	//THIS SHOULD ONLY BE CALCULATED ONCE, INSTEAD OF EVERY TIME
	rho = powf(pathDesired.EndingVelocity,
		 2) / (GRAVITY * tanf(fabs(ROLL_FOR_HOLDING_CIRCLE * DEG2RAD)));

	typedef enum {
		LINE,
		ORBIT
	} pathTypes_t;

	pathTypes_t pathType;

	//Determine if we should fly on a line or orbit path.
	switch (flightMode) {
	case FLIGHTSTATUS_FLIGHTMODE_RETURNTOHOME:
		if (d < rho + 5.0f * pathDesired.EndingVelocity || homeOrbit == true) {	//When approx five seconds from the circle, start integrating into it
			pathType = ORBIT;
			homeOrbit = true;
		} else {
			pathType = LINE;
		}
		break;
	case FLIGHTSTATUS_FLIGHTMODE_POSITIONHOLD:
		pathType = ORBIT;
		break;
	default:
		pathType = LINE;
		break;
	}

	//Check to see if we've gone past our destination. Since the path follower
	//is simply following a vector, it has no concept of where the vector ends.
	//It will simply keep following it to infinity if we don't stop it. So while
	//we don't know why the commutation to the next point failed, we don't know
	//we don't want the plane flying off.
	if (pathType == LINE) {

		//Compute the norm squared of the horizontal path length
		//IT WOULD BE NICE TO ONLY DO THIS ONCE PER WAYPOINT UPDATE, INSTEAD OF
		//EVERY LOOP
		float pathLength2 = q[0] * q[0] + q[1] * q[1];

		//Perform a quick vector math operation, |a| < a.b/|a| = |b|cos(theta),
		//to test if we've gone past the waypoint. Add in a distance equal to 5s
		//of flight time, for good measure to make sure we don't add jitter.
		if (((p[0] - r[0]) * q[0] + (p[1] - r[1]) * q[1]) >
		    pathLength2 + 5.0f * pathDesired.EndingVelocity) {
			//Whoops, we've really overflown our destination point, and haven't
			//received any instructions. Start circling
			//flightMode will reset the next time a waypoint changes, so there's
			//no danger of it getting stuck in orbit mode.
			flightMode = FLIGHTSTATUS_FLIGHTMODE_POSITIONHOLD;
			pathType = ORBIT;
		}
	}

	switch (pathType) {
	case ORBIT:
		if (pathDesired.Mode == PATHDESIRED_MODE_FLYCIRCLELEFT) {
			direction = false;
		} else {
			//In the case where the direction is undefined, always fly in a
			//clockwise fashion
			direction = true;
		}

		headingCommand_R =
		    followOrbit(c, rho, direction, p, headingActual_R, k_orbit,
				k_psi_int, dT);
		break;
	case LINE:
		headingCommand_R =
		    followStraightLine(r, q, p, headingActual_R, chi_inf,
				       k_path, k_psi_int, dT);
		break;
	}

	//Calculate heading error
	headingError_R = headingCommand_R - headingActual_R;

	//Wrap heading error around circle
	if (headingError_R < -PI)
		headingError_R += 2.0f * PI;
	if (headingError_R > PI)
		headingError_R -= 2.0f * PI;

	//GET RID OF THE RAD2DEG. IT CAN BE FACTORED INTO HeadingPI
	float rolllimit_neutral =
	    fixedwingpathfollowerSettings.
	    RollLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_ROLLLIMIT_NEUTRAL];
	float rolllimit_min =
	    fixedwingpathfollowerSettings.
	    RollLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_ROLLLIMIT_MIN];
	float rolllimit_max =
	    fixedwingpathfollowerSettings.
	    RollLimit[FIXEDWINGPATHFOLLOWERSETTINGSCC_ROLLLIMIT_MAX];
	float headingpi_kp =
	    fixedwingpathfollowerSettings.
	    HeadingPI[FIXEDWINGPATHFOLLOWERSETTINGSCC_HEADINGPI_KP];
	rollCommand = (headingError_R * headingpi_kp) * RAD2DEG;

	//Turn heading 

	stabDesired.Roll = bound(rolllimit_neutral +
				 rollCommand, rolllimit_min, rolllimit_max);

#ifdef SIM_OSX
	fprintf(stderr, " headingError_R: %f, rollCommand: %f\n",
		headingError_R, rollCommand);
#endif

	/**
	 * Compute desired yaw command
	 */
	// Coordinated flight, so we reset the desired yaw.
	stabDesired.Yaw = 0;

	stabDesired.
	    StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_ROLL] =
	    STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.
	    StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_PITCH] =
	    STABILIZATIONDESIRED_STABILIZATIONMODE_ATTITUDE;
	stabDesired.
	    StabilizationMode[STABILIZATIONDESIRED_STABILIZATIONMODE_YAW] =
	    STABILIZATIONDESIRED_STABILIZATIONMODE_NONE;

	StabilizationDesiredSet(&stabDesired);

	//Stuff some debug variables into PathDesired, because right now these
	//fields aren't being used.
	pathDesired.ModeParameters[0] = pitchCommand;
	pathDesired.ModeParameters[1] = airspeedError;
	pathDesired.ModeParameters[2] = integral->airspeedError;
	pathDesired.ModeParameters[3] = alitudeError;
	pathDesired.UID = errorTotalEnergy;

	PathDesiredSet(&pathDesired);

	return 0;
}
示例#11
0
/**
 * @brief Use the INSGPS fusion algorithm in either indoor or outdoor mode (use GPS)
 * @params[in] first_run This is the first run so trigger reinitialization
 * @params[in] outdoor_mode If true use the GPS for position, if false weakly pull to (0,0)
 * @return 0 for success, -1 for failure
 */
static int32_t updateAttitudeINSGPS(bool first_run, bool outdoor_mode)
{
	UAVObjEvent ev;
	GyrosData gyrosData;
	AccelsData accelsData;
	MagnetometerData magData;
	BaroAltitudeData baroData;
	GPSPositionData gpsData;
	GPSVelocityData gpsVelData;
	GyrosBiasData gyrosBias;

	static bool mag_updated = false;
	static bool baro_updated;
	static bool gps_updated;
	static bool gps_vel_updated;

	static float baroOffset = 0;

	static uint32_t ins_last_time = 0;
	static bool inited;

	float NED[3] = {0.0f, 0.0f, 0.0f};
	float vel[3] = {0.0f, 0.0f, 0.0f};
	float zeros[3] = {0.0f, 0.0f, 0.0f};

	// Perform the update
	uint16_t sensors = 0;
	float dT;

	// Wait until the gyro and accel object is updated, if a timeout then go to failsafe
	if ( (xQueueReceive(gyroQueue, &ev, FAILSAFE_TIMEOUT_MS / portTICK_RATE_MS) != pdTRUE) ||
	     (xQueueReceive(accelQueue, &ev, 1 / portTICK_RATE_MS) != pdTRUE) )
	{
		// Do not set attitude timeout warnings in simulation mode
		if (!AttitudeActualReadOnly()){
			AlarmsSet(SYSTEMALARMS_ALARM_ATTITUDE,SYSTEMALARMS_ALARM_WARNING);
			return -1;
		}
	}

	if (inited) {
		mag_updated = 0;
		baro_updated = 0;
		gps_updated = 0;
		gps_vel_updated = 0;
	}

	if (first_run) {
		inited = false;
		init_stage = 0;

		mag_updated = 0;
		baro_updated = 0;
		gps_updated = 0;
		gps_vel_updated = 0;

		ins_last_time = PIOS_DELAY_GetRaw();

		return 0;
	}

	mag_updated |= (xQueueReceive(magQueue, &ev, 0 / portTICK_RATE_MS) == pdTRUE);
	baro_updated |= xQueueReceive(baroQueue, &ev, 0 / portTICK_RATE_MS) == pdTRUE;
	gps_updated |= (xQueueReceive(gpsQueue, &ev, 0 / portTICK_RATE_MS) == pdTRUE) && outdoor_mode;
	gps_vel_updated |= (xQueueReceive(gpsVelQueue, &ev, 0 / portTICK_RATE_MS) == pdTRUE) && outdoor_mode;

	// Get most recent data
	GyrosGet(&gyrosData);
	AccelsGet(&accelsData);
	MagnetometerGet(&magData);
	BaroAltitudeGet(&baroData);
	GPSPositionGet(&gpsData);
	GPSVelocityGet(&gpsVelData);
	GyrosBiasGet(&gyrosBias);

	// Discard mag if it has NAN (normally from bad calibration)
	mag_updated &= (magData.x == magData.x && magData.y == magData.y && magData.z == magData.z);
	// Don't require HomeLocation.Set to be true but at least require a mag configuration (allows easily
	// switching between indoor and outdoor mode with Set = false)
	mag_updated &= (homeLocation.Be[0] != 0 || homeLocation.Be[1] != 0 || homeLocation.Be[2]);

	// Have a minimum requirement for gps usage
	gps_updated &= (gpsData.Satellites >= 7) && (gpsData.PDOP <= 4.0f) && (homeLocation.Set == HOMELOCATION_SET_TRUE);

	if (!inited)
		AlarmsSet(SYSTEMALARMS_ALARM_ATTITUDE,SYSTEMALARMS_ALARM_ERROR);
	else if (outdoor_mode && gpsData.Satellites < 7)
		AlarmsSet(SYSTEMALARMS_ALARM_ATTITUDE,SYSTEMALARMS_ALARM_ERROR);
	else
		AlarmsClear(SYSTEMALARMS_ALARM_ATTITUDE);
			
	if (!inited && mag_updated && baro_updated && (gps_updated || !outdoor_mode)) {
		// Don't initialize until all sensors are read
		if (init_stage == 0 && !outdoor_mode) {
			float Pdiag[16]={25.0f,25.0f,25.0f,5.0f,5.0f,5.0f,1e-5f,1e-5f,1e-5f,1e-5f,1e-5f,1e-5f,1e-5f,1e-4f,1e-4f,1e-4f};
			float q[4];
			float pos[3] = {0.0f, 0.0f, 0.0f};

			// Initialize barometric offset to homelocation altitude
			baroOffset = -baroData.Altitude;
			pos[2] = -(baroData.Altitude + baroOffset);

			// Reset the INS algorithm
			INSGPSInit();
			INSSetMagVar(revoCalibration.mag_var);
			INSSetAccelVar(revoCalibration.accel_var);
			INSSetGyroVar(revoCalibration.gyro_var);
			INSSetBaroVar(revoCalibration.baro_var);

			// Initialize the gyro bias from the settings
			float gyro_bias[3] = {gyrosBias.x * F_PI / 180.0f, gyrosBias.y * F_PI / 180.0f, gyrosBias.z * F_PI / 180.0f};
			INSSetGyroBias(gyro_bias);

			xQueueReceive(magQueue, &ev, 100 / portTICK_RATE_MS);
			MagnetometerGet(&magData);

			// Set initial attitude
			AttitudeActualData attitudeActual;
			attitudeActual.Roll = atan2f(-accelsData.y, -accelsData.z) * 180.0f / F_PI;
			attitudeActual.Pitch = atan2f(accelsData.x, -accelsData.z) * 180.0f / F_PI;
			attitudeActual.Yaw = atan2f(-magData.y, magData.x) * 180.0f / F_PI;
			RPY2Quaternion(&attitudeActual.Roll,&attitudeActual.q1);
			AttitudeActualSet(&attitudeActual);

			q[0] = attitudeActual.q1;
			q[1] = attitudeActual.q2;
			q[2] = attitudeActual.q3;
			q[3] = attitudeActual.q4;
			INSSetState(pos, zeros, q, zeros, zeros);
			INSResetP(Pdiag);
		} else if (init_stage == 0 && outdoor_mode) {
			float Pdiag[16]={25.0f,25.0f,25.0f,5.0f,5.0f,5.0f,1e-5f,1e-5f,1e-5f,1e-5f,1e-5f,1e-5f,1e-5f,1e-4f,1e-4f,1e-4f};
			float q[4];
			float NED[3];

			// Reset the INS algorithm
			INSGPSInit();
			INSSetMagVar(revoCalibration.mag_var);
			INSSetAccelVar(revoCalibration.accel_var);
			INSSetGyroVar(revoCalibration.gyro_var);
			INSSetBaroVar(revoCalibration.baro_var);

			INSSetMagNorth(homeLocation.Be);

			// Initialize the gyro bias from the settings
			float gyro_bias[3] = {gyrosBias.x * F_PI / 180.0f, gyrosBias.y * F_PI / 180.0f, gyrosBias.z * F_PI / 180.0f};
			INSSetGyroBias(gyro_bias);

			GPSPositionData gpsPosition;
			GPSPositionGet(&gpsPosition);

			// Transform the GPS position into NED coordinates
			getNED(&gpsPosition, NED);
			
			// Initialize barometric offset to cirrent GPS NED coordinate
			baroOffset = -NED[2] - baroData.Altitude;

			xQueueReceive(magQueue, &ev, 100 / portTICK_RATE_MS);
			MagnetometerGet(&magData);

			// Set initial attitude
			AttitudeActualData attitudeActual;
			attitudeActual.Roll = atan2f(-accelsData.y, -accelsData.z) * 180.0f / F_PI;
			attitudeActual.Pitch = atan2f(accelsData.x, -accelsData.z) * 180.0f / F_PI;
			attitudeActual.Yaw = atan2f(-magData.y, magData.x) * 180.0f / F_PI;
			RPY2Quaternion(&attitudeActual.Roll,&attitudeActual.q1);
			AttitudeActualSet(&attitudeActual);

			q[0] = attitudeActual.q1;
			q[1] = attitudeActual.q2;
			q[2] = attitudeActual.q3;
			q[3] = attitudeActual.q4;

			INSSetState(NED, zeros, q, zeros, zeros);
			INSResetP(Pdiag);
		} else if (init_stage > 0) {
			// Run prediction a bit before any corrections
			dT = PIOS_DELAY_DiffuS(ins_last_time) / 1.0e6f;

			GyrosBiasGet(&gyrosBias);
			float gyros[3] = {(gyrosData.x + gyrosBias.x) * F_PI / 180.0f, 
				(gyrosData.y + gyrosBias.y) * F_PI / 180.0f, 
				(gyrosData.z + gyrosBias.z) * F_PI / 180.0f};
			INSStatePrediction(gyros, &accelsData.x, dT);
			
			AttitudeActualData attitude;
			AttitudeActualGet(&attitude);
			attitude.q1 = Nav.q[0];
			attitude.q2 = Nav.q[1];
			attitude.q3 = Nav.q[2];
			attitude.q4 = Nav.q[3];
			Quaternion2RPY(&attitude.q1,&attitude.Roll);
			AttitudeActualSet(&attitude);
		}

		init_stage++;
		if(init_stage > 10)
			inited = true;

		ins_last_time = PIOS_DELAY_GetRaw();	

		return 0;
	}

	if (!inited)
		return 0;

	dT = PIOS_DELAY_DiffuS(ins_last_time) / 1.0e6f;
	ins_last_time = PIOS_DELAY_GetRaw();

	// This should only happen at start up or at mode switches
	if(dT > 0.01f)
		dT = 0.01f;
	else if(dT <= 0.001f)
		dT = 0.001f;

	// If the gyro bias setting was updated we should reset
	// the state estimate of the EKF
	if(gyroBiasSettingsUpdated) {
		float gyro_bias[3] = {gyrosBias.x * F_PI / 180.0f, gyrosBias.y * F_PI / 180.0f, gyrosBias.z * F_PI / 180.0f};
		INSSetGyroBias(gyro_bias);
		gyroBiasSettingsUpdated = false;
	}

	// Because the sensor module remove the bias we need to add it
	// back in here so that the INS algorithm can track it correctly
	float gyros[3] = {gyrosData.x * F_PI / 180.0f, gyrosData.y * F_PI / 180.0f, gyrosData.z * F_PI / 180.0f};
	if (revoCalibration.BiasCorrectedRaw == REVOCALIBRATION_BIASCORRECTEDRAW_TRUE) {
		gyros[0] += gyrosBias.x * F_PI / 180.0f;
		gyros[1] += gyrosBias.y * F_PI / 180.0f;
		gyros[2] += gyrosBias.z * F_PI / 180.0f;
	}

	// Advance the state estimate
	INSStatePrediction(gyros, &accelsData.x, dT);

	// Copy the attitude into the UAVO
	AttitudeActualData attitude;
	AttitudeActualGet(&attitude);
	attitude.q1 = Nav.q[0];
	attitude.q2 = Nav.q[1];
	attitude.q3 = Nav.q[2];
	attitude.q4 = Nav.q[3];
	Quaternion2RPY(&attitude.q1,&attitude.Roll);
	AttitudeActualSet(&attitude);

	// Advance the covariance estimate
	INSCovariancePrediction(dT);

	if(mag_updated)
		sensors |= MAG_SENSORS;

	if(baro_updated)
		sensors |= BARO_SENSOR;

	INSSetMagNorth(homeLocation.Be);
	
	if (gps_updated && outdoor_mode)
	{
		INSSetPosVelVar(revoCalibration.gps_var[REVOCALIBRATION_GPS_VAR_POS], revoCalibration.gps_var[REVOCALIBRATION_GPS_VAR_VEL]);
		sensors |= POS_SENSORS;

		if (0) { // Old code to take horizontal velocity from GPS Position update
			sensors |= HORIZ_SENSORS;
			vel[0] = gpsData.Groundspeed * cosf(gpsData.Heading * F_PI / 180.0f);
			vel[1] = gpsData.Groundspeed * sinf(gpsData.Heading * F_PI / 180.0f);
			vel[2] = 0;
		}
		// Transform the GPS position into NED coordinates
		getNED(&gpsData, NED);

		// Track barometric altitude offset with a low pass filter
		baroOffset = BARO_OFFSET_LOWPASS_ALPHA * baroOffset +
		    (1.0f - BARO_OFFSET_LOWPASS_ALPHA )
		    * ( -NED[2] - baroData.Altitude );

	} else if (!outdoor_mode) {
		INSSetPosVelVar(1e2f, 1e2f);
		vel[0] = vel[1] = vel[2] = 0;
		NED[0] = NED[1] = 0;
		NED[2] = -(baroData.Altitude + baroOffset);
		sensors |= HORIZ_SENSORS | HORIZ_POS_SENSORS;
		sensors |= POS_SENSORS |VERT_SENSORS;
	}

	if (gps_vel_updated && outdoor_mode) {
		sensors |= HORIZ_SENSORS | VERT_SENSORS;
		vel[0] = gpsVelData.North;
		vel[1] = gpsVelData.East;
		vel[2] = gpsVelData.Down;
	}
	
	/*
	 * TODO: Need to add a general sanity check for all the inputs to make sure their kosher
	 * although probably should occur within INS itself
	 */
	if (sensors)
		INSCorrection(&magData.x, NED, vel, ( baroData.Altitude + baroOffset ), sensors);

	// Copy the position and velocity into the UAVO
	PositionActualData positionActual;
	PositionActualGet(&positionActual);
	positionActual.North = Nav.Pos[0];
	positionActual.East = Nav.Pos[1];
	positionActual.Down = Nav.Pos[2];
	PositionActualSet(&positionActual);
	
	VelocityActualData velocityActual;
	VelocityActualGet(&velocityActual);
	velocityActual.North = Nav.Vel[0];
	velocityActual.East = Nav.Vel[1];
	velocityActual.Down = Nav.Vel[2];
	VelocityActualSet(&velocityActual);

	if (revoCalibration.BiasCorrectedRaw == REVOCALIBRATION_BIASCORRECTEDRAW_TRUE && !gyroBiasSettingsUpdated) {
		// Copy the gyro bias into the UAVO except when it was updated
		// from the settings during the calculation, then consume it
		// next cycle
		gyrosBias.x = Nav.gyro_bias[0] * 180.0f / F_PI;
		gyrosBias.y = Nav.gyro_bias[1] * 180.0f / F_PI;
		gyrosBias.z = Nav.gyro_bias[2] * 180.0f / F_PI;
		GyrosBiasSet(&gyrosBias);
	}

	return 0;
}
示例#12
0
static int32_t updateAttitudeComplementary(bool first_run)
{
	UAVObjEvent ev;
	GyrosData gyrosData;
	AccelsData accelsData;
	static int32_t timeval;
	float dT;
	static uint8_t init = 0;

	// Wait until the AttitudeRaw object is updated, if a timeout then go to failsafe
	if ( xQueueReceive(gyroQueue, &ev, FAILSAFE_TIMEOUT_MS / portTICK_RATE_MS) != pdTRUE ||
	     xQueueReceive(accelQueue, &ev, 1 / portTICK_RATE_MS) != pdTRUE )
	{
		// When one of these is updated so should the other
		// Do not set attitude timeout warnings in simulation mode
		if (!AttitudeActualReadOnly()){
			AlarmsSet(SYSTEMALARMS_ALARM_ATTITUDE,SYSTEMALARMS_ALARM_WARNING);
			return -1;
		}
	}

	AccelsGet(&accelsData);

	// During initialization and 
	FlightStatusData flightStatus;
	FlightStatusGet(&flightStatus);
	if(first_run) {
#if defined(PIOS_INCLUDE_HMC5883)
		// To initialize we need a valid mag reading
		if ( xQueueReceive(magQueue, &ev, 0 / portTICK_RATE_MS) != pdTRUE )
			return -1;
		MagnetometerData magData;
		MagnetometerGet(&magData);
#else
		MagnetometerData magData;
		magData.x = 100;
		magData.y = 0;
		magData.z = 0;
#endif
		AttitudeActualData attitudeActual;
		AttitudeActualGet(&attitudeActual);
		init = 0;
		attitudeActual.Roll = atan2f(-accelsData.y, -accelsData.z) * 180.0f / F_PI;
		attitudeActual.Pitch = atan2f(accelsData.x, -accelsData.z) * 180.0f / F_PI;
		attitudeActual.Yaw = atan2f(-magData.y, magData.x) * 180.0f / F_PI;

		RPY2Quaternion(&attitudeActual.Roll,&attitudeActual.q1);
		AttitudeActualSet(&attitudeActual);

		timeval = PIOS_DELAY_GetRaw();

		return 0;

	}

	if((init == 0 && xTaskGetTickCount() < 7000) && (xTaskGetTickCount() > 1000)) {
		// For first 7 seconds use accels to get gyro bias
		attitudeSettings.AccelKp = 1;
		attitudeSettings.AccelKi = 0.9;
		attitudeSettings.YawBiasRate = 0.23;
		magKp = 1;
	} else if ((attitudeSettings.ZeroDuringArming == ATTITUDESETTINGS_ZERODURINGARMING_TRUE) && (flightStatus.Armed == FLIGHTSTATUS_ARMED_ARMING)) {
		attitudeSettings.AccelKp = 1;
		attitudeSettings.AccelKi = 0.9;
		attitudeSettings.YawBiasRate = 0.23;
		magKp = 1;
		init = 0;
	} else if (init == 0) {
		// Reload settings (all the rates)
		AttitudeSettingsGet(&attitudeSettings);
		magKp = 0.01f;
		init = 1;
	}

	GyrosGet(&gyrosData);

	// Compute the dT using the cpu clock
	dT = PIOS_DELAY_DiffuS(timeval) / 1000000.0f;
	timeval = PIOS_DELAY_GetRaw();

	float q[4];

	AttitudeActualData attitudeActual;
	AttitudeActualGet(&attitudeActual);

	float grot[3];
	float accel_err[3];

	// Get the current attitude estimate
	quat_copy(&attitudeActual.q1, q);

	// Rotate gravity to body frame and cross with accels
	grot[0] = -(2 * (q[1] * q[3] - q[0] * q[2]));
	grot[1] = -(2 * (q[2] * q[3] + q[0] * q[1]));
	grot[2] = -(q[0] * q[0] - q[1]*q[1] - q[2]*q[2] + q[3]*q[3]);
	CrossProduct((const float *) &accelsData.x, (const float *) grot, accel_err);

	// Account for accel magnitude
	accel_mag = accelsData.x*accelsData.x + accelsData.y*accelsData.y + accelsData.z*accelsData.z;
	accel_mag = sqrtf(accel_mag);
	accel_err[0] /= accel_mag;
	accel_err[1] /= accel_mag;
	accel_err[2] /= accel_mag;	

	if ( xQueueReceive(magQueue, &ev, 0) != pdTRUE )
	{
		// Rotate gravity to body frame and cross with accels
		float brot[3];
		float Rbe[3][3];
		MagnetometerData mag;
		
		Quaternion2R(q, Rbe);
		MagnetometerGet(&mag);

		// If the mag is producing bad data don't use it (normally bad calibration)
		if  (mag.x == mag.x && mag.y == mag.y && mag.z == mag.z) {
			rot_mult(Rbe, homeLocation.Be, brot);

			float mag_len = sqrtf(mag.x * mag.x + mag.y * mag.y + mag.z * mag.z);
			mag.x /= mag_len;
			mag.y /= mag_len;
			mag.z /= mag_len;

			float bmag = sqrtf(brot[0] * brot[0] + brot[1] * brot[1] + brot[2] * brot[2]);
			brot[0] /= bmag;
			brot[1] /= bmag;
			brot[2] /= bmag;

			// Only compute if neither vector is null
			if (bmag < 1 || mag_len < 1)
				mag_err[0] = mag_err[1] = mag_err[2] = 0;
			else
				CrossProduct((const float *) &mag.x, (const float *) brot, mag_err);
		}
	} else {
		mag_err[0] = mag_err[1] = mag_err[2] = 0;
	}

	// Accumulate integral of error.  Scale here so that units are (deg/s) but Ki has units of s
	GyrosBiasData gyrosBias;
	GyrosBiasGet(&gyrosBias);
	gyrosBias.x -= accel_err[0] * attitudeSettings.AccelKi;
	gyrosBias.y -= accel_err[1] * attitudeSettings.AccelKi;
	gyrosBias.z -= mag_err[2] * magKi;
	GyrosBiasSet(&gyrosBias);

	// Correct rates based on error, integral component dealt with in updateSensors
	gyrosData.x += accel_err[0] * attitudeSettings.AccelKp / dT;
	gyrosData.y += accel_err[1] * attitudeSettings.AccelKp / dT;
	gyrosData.z += accel_err[2] * attitudeSettings.AccelKp / dT + mag_err[2] * magKp / dT;

	// Work out time derivative from INSAlgo writeup
	// Also accounts for the fact that gyros are in deg/s
	float qdot[4];
	qdot[0] = (-q[1] * gyrosData.x - q[2] * gyrosData.y - q[3] * gyrosData.z) * dT * F_PI / 180 / 2;
	qdot[1] = (q[0] * gyrosData.x - q[3] * gyrosData.y + q[2] * gyrosData.z) * dT * F_PI / 180 / 2;
	qdot[2] = (q[3] * gyrosData.x + q[0] * gyrosData.y - q[1] * gyrosData.z) * dT * F_PI / 180 / 2;
	qdot[3] = (-q[2] * gyrosData.x + q[1] * gyrosData.y + q[0] * gyrosData.z) * dT * F_PI / 180 / 2;

	// Take a time step
	q[0] = q[0] + qdot[0];
	q[1] = q[1] + qdot[1];
	q[2] = q[2] + qdot[2];
	q[3] = q[3] + qdot[3];

	if(q[0] < 0) {
		q[0] = -q[0];
		q[1] = -q[1];
		q[2] = -q[2];
		q[3] = -q[3];
	}

	// Renomalize
	qmag = sqrtf(q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]);
	q[0] = q[0] / qmag;
	q[1] = q[1] / qmag;
	q[2] = q[2] / qmag;
	q[3] = q[3] / qmag;

	// If quaternion has become inappropriately short or is nan reinit.
	// THIS SHOULD NEVER ACTUALLY HAPPEN
	if((fabs(qmag) < 1.0e-3f) || (qmag != qmag)) {
		q[0] = 1;
		q[1] = 0;
		q[2] = 0;
		q[3] = 0;
	}

	quat_copy(q, &attitudeActual.q1);

	// Convert into eueler degrees (makes assumptions about RPY order)
	Quaternion2RPY(&attitudeActual.q1,&attitudeActual.Roll);

	AttitudeActualSet(&attitudeActual);

	// Flush these queues for avoid errors
	xQueueReceive(baroQueue, &ev, 0);
	if ( xQueueReceive(gpsQueue, &ev, 0) == pdTRUE && homeLocation.Set == HOMELOCATION_SET_TRUE ) {
		float NED[3];
		// Transform the GPS position into NED coordinates
		GPSPositionData gpsPosition;
		GPSPositionGet(&gpsPosition);
		getNED(&gpsPosition, NED);
		
		PositionActualData positionActual;
		PositionActualGet(&positionActual);
		positionActual.North = NED[0];
		positionActual.East = NED[1];
		positionActual.Down = NED[2];
		PositionActualSet(&positionActual);
	}

	if ( xQueueReceive(gpsVelQueue, &ev, 0) == pdTRUE ) {
		// Transform the GPS position into NED coordinates
		GPSVelocityData gpsVelocity;
		GPSVelocityGet(&gpsVelocity);

		VelocityActualData velocityActual;
		VelocityActualGet(&velocityActual);
		velocityActual.North = gpsVelocity.North;
		velocityActual.East = gpsVelocity.East;
		velocityActual.Down = gpsVelocity.Down;
		VelocityActualSet(&velocityActual);
	}


	AlarmsClear(SYSTEMALARMS_ALARM_ATTITUDE);

	return 0;
}
示例#13
0
bool vtol_follower_control_loiter(float dT, float *hold_pos, float *att_adj,
		float *alt_adj) {
	LoiterCommandData cmd;
	LoiterCommandGet(&cmd);

	// XXX TODO reproject when we're not issuing body-centric commands
	float commands_rp[2] = {
		cmd.Roll,
		cmd.Pitch
	};

	const float CMD_THRESHOLD = 0.2f;

	float command_mag = vectorn_magnitude(commands_rp, 2);
	float deadband_mag = loiter_deadband(command_mag, CMD_THRESHOLD, 40);

	float down_cmd = 0;

	if (guidanceSettings.ThrottleControl && 
			guidanceSettings.LoiterAllowAltControl) {
		// Inverted because we want units in "Down" frame
		// Doubled to recenter to 1 to -1 scale from 0-1.
		// loiter_deadband clips appropriately.
		down_cmd = loiter_deadband(1 - (cmd.Throttle * 2),
				altitudeHoldSettings.Deadband / 100.0f,
				altitudeHoldSettings.Expo);
	}
	
	// Peak detect and decay of the past command magnitude
	static float historic_mag = 0.0f;

	// Initialize altitude command
	*alt_adj = 0;

	// First reduce by decay constant
	historic_mag *= loiter_brakealpha;

	// If our current magnitude is greater than the result, increase it.
	if (deadband_mag > historic_mag) {
		historic_mag = deadband_mag;
	}

	// And if we haven't had any significant command lately, bug out and
	// do nothing.
	if ((historic_mag < 0.001f) && (fabsf(down_cmd) < 0.001f)) {
		att_adj[0] = 0;  att_adj[1] = 0;
		return false;
	}

	// Normalize our command magnitude.  Command vectors from this
	// point are normalized.
	if (command_mag >= 0.001f) {
		commands_rp[0] /= command_mag;
		commands_rp[1] /= command_mag;
	} else {
		// Just pick a direction
		commands_rp[0] = 0.0f;
		commands_rp[1] = -1.0f;
	}

	// Find our current position error
	PositionActualData positionActual;
	PositionActualGet(&positionActual);

	float cur_pos_ned[3] = { positionActual.North,
		positionActual.East, positionActual.Down };

	float total_poserr_ned[3];
	vector3_distances(cur_pos_ned, hold_pos, total_poserr_ned, false);

	if (deadband_mag >= 0.001f) {
		float yaw;
		AttitudeActualYawGet(&yaw);

		float commands_ne[2];
		// 90 degrees here compensates for the above being in roll-pitch
		// order vs. north-east (and where yaw is defined).
		vector2_rotate(commands_rp, commands_ne, 90 + yaw);

		VelocityActualData velocityActual;
		VelocityActualGet(&velocityActual);

		// Come up with a target velocity for us to fly the command
		// at, considering our current momentum in that direction.
		float target_vel = guidanceSettings.LoiterInitialMaxVel *
			deadband_mag;

		// Plus whatever current velocity we're making good in
		// that direction..
		// find the portion of our current velocity vector parallel to
		// cmd.
		float parallel_sign =
			velocityActual.North * commands_ne[0] +
			velocityActual.East  * commands_ne[1];

		if (parallel_sign > 0) {
			float parallel_mag = sqrtf(
				powf(velocityActual.North * commands_ne[0], 2) +
				powf(velocityActual.East * commands_ne[1], 2));

			target_vel += deadband_mag * parallel_mag;
		}

		// Feed the target velocity forward for our new desired position
		hold_pos[0] = cur_pos_ned[0] +
			commands_ne[0] * target_vel *
			guidanceSettings.LoiterLookaheadTimeConstant;
		hold_pos[1] = cur_pos_ned[1] +
			commands_ne[1] * target_vel *
			guidanceSettings.LoiterLookaheadTimeConstant;
	}

	// Now put a portion of the error back in.  At full stick
	// deflection, decay error at specified time constant
	float scaled_error_alpha = 1 - historic_mag * (1 - loiter_errordecayalpha);
	hold_pos[0] -= scaled_error_alpha * total_poserr_ned[0];
	hold_pos[1] -= scaled_error_alpha * total_poserr_ned[1];
	
	// Compute attitude feedforward
	att_adj[0] = deadband_mag * commands_rp[0] *
		guidanceSettings.LoiterAttitudeFeedthrough;
	att_adj[1] = deadband_mag * commands_rp[1] *
		guidanceSettings.LoiterAttitudeFeedthrough;

	// If we are being commanded to climb or descend...
	if (fabsf(down_cmd) >= 0.001f) {
		// Forgive all altitude error so when position controller comes
		// back we do something sane

		hold_pos[2] = cur_pos_ned[2];

		// and output an adjustment for velocity control use */
		*alt_adj = down_cmd * guidanceSettings.VerticalVelMax;
	}

	return true;
}