/***************************************************************************** * FUNCTION: WaitForRawMoveComplete * * RETURNS: Number of bytes that were overlayed (not always applicable) * * PARAMS: * rawId - RAW ID * * NOTES: Waits for a RAW move to complete. *****************************************************************************/ static UINT16 WaitForRawMoveComplete(UINT8 rawId) { UINT8 rawIntMask; UINT16 byteCount; UINT8 regId; BOOL intDisabled; #if defined(WF_DEBUG) UINT32 startTickCount; UINT32 maxAllowedTicks; #endif /* create mask to check against for Raw Move complete interrupt for either RAW0 or RAW1 */ if (rawId <= RAW_ID_1) { /* will be either raw 0 or raw 1 */ rawIntMask = (rawId == RAW_ID_0)?WF_HOST_INT_MASK_RAW_0_INT_0:WF_HOST_INT_MASK_RAW_1_INT_0; } else { /* will be INTR2 bit in host register, signifying RAW2, RAW3, or RAW4 */ rawIntMask = WF_HOST_INT_MASK_INT2; } /* These variables are shared with the ISR so need to be careful when setting them. the WFEintHandler() is the isr that will touch these variables but will only touch them if RawMoveState.waitingForRawMoveCompleteInterrupt is set to TRUE. RawMoveState.waitingForRawMoveCompleteInterrupt is only set TRUE here and only here. so as long as we set RawMoveState.rawInterrupt first and then set RawMoveState.waitingForRawMoveCompleteInterrupt to TRUE, we are guranteed that the ISR won't touch RawMoveState.rawInterrupt and RawMoveState.waitingForRawMoveCompleteInterrupt. */ RawMoveState.rawInterrupt = 0; RawMoveState.waitingForRawMoveCompleteInterrupt = TRUE; // save state of external interrupt here intDisabled = WF_EintIsDisabled(); // if external interrupt is disabled, enable it because we need it for the while(1) loop to exit if(intDisabled) { WF_EintEnable(); } else if(WF_EintIsPending()) { WF_EintEnable(); } #if defined(WF_DEBUG) // Before we enter the while loop, get the tick timer count and save it maxAllowedTicks = TICKS_PER_SECOND / 2; /* 500 ms timeout */ startTickCount = (UINT32)TickGet(); #endif while (1) { /* if received an external interrupt that signalled the RAW Move */ /* completed then break out of this loop */ if(RawMoveState.rawInterrupt & rawIntMask) { break; } #if defined(WF_DEBUG) /* If timed out waiting for RAW Move complete than lock up */ if (TickGet() - startTickCount >= maxAllowedTicks) { WF_ASSERT(FALSE); } #endif } /* end while */ /* if interrupt was enabled by us here, we should disable it now that we're finished */ if(intDisabled) { WF_EintDisable(); } /* read the byte count and return it */ regId = g_RawCtrl1Reg[rawId]; byteCount = Read16BitWFRegister(regId); return ( byteCount ); }
/***************************************************************************** * FUNCTION: WaitForRawMoveComplete * * RETURNS: Number of bytes that were overlayed (not always applicable) * * PARAMS: * rawId - RAW ID * * NOTES: Waits for a RAW move to complete. *****************************************************************************/ static uint16_t WaitForRawMoveComplete(uint8_t rawId) { uint8_t rawIntMask; uint16_t byteCount; uint8_t regId; bool intDisabled; #if defined(SYS_DEBUG_ENABLE) SYS_TICK startTickCount; SYS_TICK maxAllowedTicks; #endif /* create mask to check against for Raw Move complete interrupt for either RAW0 or RAW1 */ rawIntMask = (rawId == RAW_ID_0)?WF_HOST_INT_MASK_RAW_0_INT_0:WF_HOST_INT_MASK_RAW_1_INT_0; /* These variables are shared with the ISR so need to be careful when setting them. the WFEintHandler() is the isr that will touch these variables but will only touch them if RawMoveState.waitingForRawMoveCompleteInterrupt is set to true. RawMoveState.waitingForRawMoveCompleteInterrupt is only set true here and only here. so as long as we set RawMoveState.rawInterrupt first and then set RawMoveState.waitingForRawMoveCompleteInterrupt to true, we are guranteed that the ISR won't touch RawMoveState.rawInterrupt and RawMoveState.waitingForRawMoveCompleteInterrupt. */ RawMoveState.rawInterrupt = 0; RawMoveState.waitingForRawMoveCompleteInterrupt = true; // save state of external interrupt here intDisabled = WF_EintIsDisabled(); // if external interrupt is disabled, enable it because we need it for the while(1) loop to exit if(intDisabled) { WF_EintEnable(); } else if(WF_EintIsPending()) { WF_EintEnable(); } #if defined(SYS_DEBUG_ENABLE) // Before we enter the while loop, get the tick timer count and save it maxAllowedTicks = SYS_TICK_TicksPerSecondGet() / 2; /* 500 ms timeout */ startTickCount = SYS_TICK_Get(); #endif while (1) { /* if received an external interrupt that signalled the RAW Move */ /* completed then break out of this loop */ if(RawMoveState.rawInterrupt & rawIntMask) { break; } #if defined(SYS_DEBUG_ENABLE) /* If timed out waiting for RAW Move complete than lock up */ #if defined (__C30__) uint32_t x = 0; T2CON &= 0x7FFF; // Temporary Workaround for 16 bit device Timer23 read issue x = SYS_TICK_Get(); T2CON |= 0x8000; if ((x - startTickCount) >= maxAllowedTicks) { SYS_ASSERT(false, ""); } #else if (SYS_TICK_Get() - startTickCount >= maxAllowedTicks) { SYS_ASSERT(false, ""); } #endif #endif } /* end while */ /* if interrupt was enabled by us here, we should disable it now that we're finished */ if(intDisabled) { WF_EintDisable(); } /* read the byte count and return it */ regId = (rawId == RAW_ID_0)?WF_HOST_RAW0_CTRL1_REG:WF_HOST_RAW1_CTRL1_REG; byteCount = Read16BitWFRegister(regId); return ( byteCount ); }