// Updates stuff each tick void WI_Ticker(void) { // counter for general background animation bcnt++; if (bcnt == 1) { // intermission music if ( gamemode == commercial ) S_ChangeMusic(mus_dm2int, true); else S_ChangeMusic(mus_inter, true); } WI_checkForAccelerate(); switch (state) { case StatCount: if (deathmatch) WI_updateDeathmatchStats(); else if (netgame) WI_updateNetgameStats(); else WI_updateStats(); break; case ShowNextLoc: WI_updateShowNextLoc(); break; case NoState: WI_updateNoState(); break; } }
// Updates stuff each tick void WI_Ticker(void) { if (menuactive || paused) return; // counter for general background animation bcnt++; if (bcnt == 1) // intermission music S_ChangeMusic(gamemode == commercial ? mus_dm2int : mus_inter, true, false); WI_checkForAccelerate(); switch (state) { case StatCount: if (deathmatch) WI_updateDeathmatchStats(); else if (netgame) WI_updateNetgameStats(); else WI_updateStats(); break; case ShowNextLoc: WI_updateShowNextLoc(); break; case NoState: WI_updateNoState(); break; } }
// Updates stuff each tick void WI_Ticker (void) { // counter for general background animation bcnt++; if (bcnt == 1) { // intermission music if ((gameinfo.flags & GI_MAPxx)) S_ChangeMusic ("d_dm2int", true); else S_ChangeMusic ("d_inter", true); } WI_checkForAccelerate(); switch (state) { case StatCount: if (multiplayer && sv_maxplayers > 1) { if (sv_gametype == 0 && !wi_newintermission && sv_maxplayers < 5) WI_updateNetgameStats(); else WI_updateNoState(); } else WI_updateStats(); break; case ShowNextLoc: WI_updateShowNextLoc(); break; case NoState: WI_updateNoState(); break; } // [ML] If cl_autoscreenshot is on, take a screenshot 3 seconds // after the level end. (Multiplayer only) if (cl_autoscreenshot && multiplayer && bcnt == (3 * TICRATE)) { AddCommandString("screenshot"); } }
OVERLAY void F_Ticker(void) { int i; if (!demo_compatibility) WI_checkForAccelerate(); // killough 3/28/98: check for acceleration else if (gamemode == commercial && finalecount > 50) // check for skipping for (i=0; i<MAXPLAYERS; i++) if (players[i].cmd.buttons) goto next_level; // go on to the next level // advance animation finalecount++; if (finalestage == 2) F_CastTicker(); if (!finalestage) { fixed_t speed, endcount; speed = demo_compatibility ? TEXTSPEED : Get_TextSpeed(); endcount = FixedMul(strlen(finaletext) * FRACUNIT, speed); endcount += (midstage ? NEWTEXTWAIT : TEXTWAIT); /* killough 2/28/98: changed to allow acceleration */ if (finalecount > endcount || (midstage && acceleratestage)) { if (gamemode != commercial) // Doom 1 / Ultimate Doom episode end { // with enough time, it's automatic finalecount = 0; finalestage = 1; wipegamestate = (gamestate_t)-1; // force a wipe if (gameepisode == 3) S_StartMusic(mus_bunny); } else // you must press a button to continue in Doom 2 if (!demo_compatibility && midstage) { next_level: if (gamemap == 30) F_StartCast(); // cast of Doom 2 characters else gameaction = ga_worlddone; // next level, e.g. MAP07 } } } }
// Updates stuff each tick void WI_Ticker () { // counter for general background animation bcnt++; if (bcnt == 1) { // intermission music if (gameinfo.gametype == GAME_Heretic) S_ChangeMusic ("mus_intr"); else if (gameinfo.gametype == GAME_Hexen) S_ChangeMusic ("hub"); else if (gamemode == commercial) S_ChangeMusic ("d_dm2int"); else S_ChangeMusic ("d_inter"); } WI_checkForAccelerate (); switch (state) { case StatCount: if (deathmatch) WI_updateDeathmatchStats (); else if (multiplayer) WI_updateNetgameStats (); else WI_updateStats (); break; case ShowNextLoc: WI_updateShowNextLoc (); break; case NoState: WI_updateNoState (); break; case LeavingIntermission: break; // Silence GCC } }
// Updates stuff each tick void WI_Ticker (void) { // counter for general background animation bcnt++; if (bcnt == 1) { // intermission music if ((gameinfo.flags & GI_MAPxx)) S_ChangeMusic ("d_dm2int", true); else S_ChangeMusic ("d_inter", true); } WI_checkForAccelerate(); switch (state) { case StatCount: if (multiplayer && sv_maxplayers > 1) { if (sv_gametype == 0 && !wi_newintermission && sv_maxplayers < 5) WI_updateNetgameStats(); else WI_updateNoState(); } else WI_updateStats(); break; case ShowNextLoc: WI_updateShowNextLoc(); break; case NoState: WI_updateNoState(); break; } }
void WI_Ticker(void) { bcnt++; if (bcnt == 1) { if (gamemode == commercial) S_ChangeMusic(mus_dm2int, true); else S_ChangeMusic(mus_inter, true); } WI_checkForAccelerate(); switch (state) { case StatCount: WI_updateStats(); break; case ShowNextLoc: WI_updateShowNextLoc(); break; case NoState: WI_updateNoState(); break; } }
// // F_Ticker // void F_Ticker(void) { if (menuactive || paused || consoleactive) return; WI_checkForAccelerate(); // advance animation finalecount++; if (finalestage == F_STAGE_CAST) F_CastTicker(); if (finalestage == F_STAGE_TEXT) { if (finalecount > FixedMul(strlen(finaletext) * FRACUNIT, TextSpeed()) + (midstage ? NEWTEXTWAIT : TEXTWAIT) || (midstage && acceleratestage)) { if (gamemode != commercial) { finalecount = 0; finalestage = 1; wipegamestate = GS_NONE; // force a wipe if (gameepisode == 3) S_StartMusic(mus_bunny); } else if (midstage) { if (gamemap == 30 || (gamemission == pack_nerve && gamemap == 8)) F_StartCast(); else gameaction = ga_worlddone; } } } }