示例#1
0
static PyObject *bpy_atexit(PyObject *UNUSED(self), PyObject *UNUSED(args), PyObject *UNUSED(kw))
{
	/* close down enough of blender at least not to crash */
	struct bContext *C= BPy_GetContext();

	WM_exit_ext(C, 0);

	Py_RETURN_NONE;
}
示例#2
0
/**
 * \brief Main exit function to close Blender ordinarily.
 * \note Use #wm_exit_schedule_delayed() to close Blender from an operator. Might leak memory otherwise.
 */
void WM_exit(bContext *C)
{
	WM_exit_ext(C, 1);

	printf("\nBlender quit\n");

#ifdef WIN32
	/* ask user to press a key when in debug mode */
	if (G.debug & G_DEBUG) {
		printf("Press any key to exit . . .\n\n");
		wait_for_console_key();
	}
#endif

	exit(G.is_break == true);
}
示例#3
0
void WM_exit(bContext *C)
{
	WM_exit_ext(C, 1);
	exit(G.is_break == TRUE);
}
示例#4
0
void WM_exit(bContext *C)
{
	WM_exit_ext(C, 1);
	exit(G.afbreek==1);
}