示例#1
0
文件: map_v2.cpp 项目: 33d/scummvm
void Map_v2::loadMapObjects(const char *avjFile) {
	uint8 wayPointsCount;
	uint16 var;
	int16 id;
	int16 mapWidth, mapHeight;
	int16 tmp;
	byte *variables;
	uint32 tmpPos;
	uint32 passPos;

	var = _vm->_game->_script->readVarIndex();
	variables = _vm->_inter->_variables->getAddressOff8(var);

	id = _vm->_game->_script->readInt16();

	if (((uint16) id) >= 65520) {
		switch ((uint16) id) {
			case 65530:
				for (int i = 0; i < _mapWidth * _mapHeight; i++)
					_passMap[i] -= READ_VARO_UINT8(var + i);
				break;
			case 65531:
				for (int i = 0; i < _mapWidth * _mapHeight; i++)
					_passMap[i] += READ_VARO_UINT8(var + i);
				break;
			case 65532:
				for (int i = 0; i < _mapWidth * _mapHeight; i++)
					WRITE_VARO_UINT8(var + i, 0x00);
				break;
			case 65533: {
				int index = READ_VARO_UINT16(var);
				// _vm->_mult->_objects[index].field_6E = 0;
				// _vm->_mult->_objects[index].field_6A = variables;
				warning("Map_v2::loadMapObjects(): ID == 65533 (%d)", index);
				break;
			}
			case 65534:
				_tilesWidth     = READ_VARO_UINT8(var);
				_tilesHeight    = READ_VARO_UINT8(var + 1);
				_mapWidth       = READ_VARO_UINT8(var + 2);
				_mapHeight      = READ_VARO_UINT8(var + 3);
				_mapUnknownBool = READ_VARO_UINT8(var + 4) ? true : false;
				if (_mapUnknownBool)
					warning("Map_v2::loadMapObjects(): _mapUnknownBool == true");
				break;
			case 65535:
				_passMap = (int8 *)_vm->_inter->_variables->getAddressOff8(var);
				break;
			default:
				warning("Map_v2::loadMapObjects(): ID == %d", (uint16) id);
				break;
		}
		return;
	}

	Resource *resource = _vm->_game->_resources->getResource(id);
	if (!resource)
		return;

	Common::SeekableReadStream &mapData = *resource->stream();

	_mapVersion = mapData.readByte();
	if (_mapVersion == 4) {
		_screenWidth = 640;
		_screenHeight = 400;
	} else if (_mapVersion == 3) {
		_passWidth = 65;
		_screenWidth = 640;
		_screenHeight = 200;
	} else {
		_passWidth = 40;
		_screenWidth = 320;
		_screenHeight = 200;
	}

	_wayPointCount = mapData.readByte();
	_tilesWidth = mapData.readSint16LE();
	_tilesHeight = mapData.readSint16LE();

	_bigTiles = !(_tilesHeight & 0xFF00);
	_tilesHeight &= 0xFF;

	if (_mapVersion == 4) {
		_screenWidth = mapData.readSint16LE();
		_screenHeight = mapData.readSint16LE();
	}

	_mapWidth = _screenWidth / _tilesWidth;
	_mapHeight = _screenHeight / _tilesHeight;

	passPos = mapData.pos();
	mapData.skip(_mapWidth * _mapHeight);

	if (resource->getData()[0] == 1)
		wayPointsCount = _wayPointCount = 40;
	else
		wayPointsCount = _wayPointCount == 0 ? 1 : _wayPointCount;

	delete[] _wayPoints;
	_wayPoints = new WayPoint[wayPointsCount];
	for (int i = 0; i < _wayPointCount; i++) {
		_wayPoints[i].x = mapData.readSByte();
		_wayPoints[i].y = mapData.readSByte();
		_wayPoints[i].notWalkable = mapData.readSByte();
	}

	if (_mapVersion == 4) {
		_mapWidth  = VAR(17);
		_passWidth = _mapWidth;
	}

	// In the original asm, this writes byte-wise into the variables-array
	tmpPos = mapData.pos();
	mapData.seek(passPos);
	if ((variables != 0) &&
	    (variables != _vm->_inter->_variables->getAddressOff8(0))) {

		_passMap = (int8 *)variables;
		mapHeight = _screenHeight / _tilesHeight;
		mapWidth = _screenWidth / _tilesWidth;

		for (int i = 0; i < mapHeight; i++) {
			for (int j = 0; j < mapWidth; j++)
				setPass(j, i, mapData.readSByte());
			_vm->_inter->_variables->getAddressOff8(var + i * _passWidth);
		}
	}
	mapData.seek(tmpPos);

	tmp = mapData.readSint16LE();
	mapData.skip(tmp * 14);
	tmp = mapData.readSint16LE();
	mapData.skip(tmp * 14 + 28);
	tmp = mapData.readSint16LE();
	mapData.skip(tmp * 14);

	_vm->_goblin->_gobsCount = tmp;
	for (int i = 0; i < _vm->_goblin->_gobsCount; i++)
		loadGoblinStates(mapData, i);

	_vm->_goblin->_soundSlotsCount = _vm->_game->_script->readInt16();
	for (int i = 0; i < _vm->_goblin->_soundSlotsCount; i++)
		_vm->_goblin->_soundSlots[i] = _vm->_inter->loadSound(1);

	delete resource;
}
示例#2
0
bool Inter_v6::o6_assign(OpFuncParams &params) {
	uint16 size, destType;
	int16 dest = _vm->_game->_script->readVarIndex(&size, &destType);

	if (size != 0) {
		int16 src;

		_vm->_game->_script->push();

		src = _vm->_game->_script->readVarIndex(&size, 0);

		memcpy(_vm->_inter->_variables->getAddressOff8(dest),
				_vm->_inter->_variables->getAddressOff8(src), size * 4);

		_vm->_game->_script->pop();

		_vm->_game->_script->evalExpr(&src);

		return false;
	}

	byte loopCount;
	if (_vm->_game->_script->peekByte() == 98) {
		_vm->_game->_script->skip(1);
		loopCount = _vm->_game->_script->readByte();

		for (int i = 0; i < loopCount; i++) {
			uint8 c = _vm->_game->_script->readByte();
			uint16 n = _vm->_game->_script->readUint16();

			memset(_vm->_inter->_variables->getAddressOff8(dest), c, n);

			dest += n;
		}

		return false;

	} else if (_vm->_game->_script->peekByte() == 99) {
		_vm->_game->_script->skip(1);
		loopCount = _vm->_game->_script->readByte();
	} else
		loopCount = 1;

	for (int i = 0; i < loopCount; i++) {
		int16 result;
		int16 srcType = _vm->_game->_script->evalExpr(&result);

		switch (destType) {
		case TYPE_VAR_INT8:
		case TYPE_ARRAY_INT8:
			WRITE_VARO_UINT8(dest + i, _vm->_game->_script->getResultInt());
			break;

		case TYPE_VAR_INT16:
		case TYPE_ARRAY_INT16:
			WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt());
			break;

		case TYPE_VAR_INT32:
		case TYPE_ARRAY_INT32:
			WRITE_VAR_OFFSET(dest + i * 4, _vm->_game->_script->getResultInt());
			break;

		case TYPE_VAR_INT32_AS_INT16:
			WRITE_VARO_UINT16(dest + i * 4, _vm->_game->_script->getResultInt());
			break;

		case TYPE_VAR_STR:
		case TYPE_ARRAY_STR:
			if (srcType == TYPE_IMM_INT16)
				WRITE_VARO_UINT8(dest, result);
			else
				WRITE_VARO_STR(dest, _vm->_game->_script->getResultStr());
			break;
		}
	}

	return false;
}