示例#1
0
std::string cObject::getRandomScriptValue( std::string section, std::string& sectionId )
{
	std::string 	script1;
	int 		i	= 0,
			j	= 0;
	std::string	value;

	cScpIterator*	iter	= getScriptIterator( section, sectionId );
	if (iter == 0)
	{
		WarnOut("SECTION %s %s not found\n", section.c_str(), sectionId.c_str() );
	}
	else
	{
		int loopexit=0;
		do
		{
			script1 = iter->getEntry()->getFullLine();
			if ( script1[0]!='}' && script1[0]!='{' )
			{
				++i;
			}
		}
		while ( script1[0] !='}' && ++loopexit < MAXLOOPS );

		safedelete(iter);

		if(i>0)
		{
			i=rand()%i;
			iter = getScriptIterator( section, sectionId );
			if (iter == 0)
			{
				WarnOut("SECTION %s %s not found\n", section.c_str(), sectionId.c_str() );
			}
			else
			{
				loopexit=0;
				do
				{
					script1 = iter->getEntry()->getFullLine();
					if ( script1[0]!='}' && script1[0]!='{' )
					{
						if(j==i)
						{
							value = script1;
							// Wintermute stop going through the whole loop
							break;
						}
						++j;
					}
				}
				while ( script1[0]!='}' && ++loopexit < MAXLOOPS );
				safedelete(iter);
			}
		}
	}
	return value;
}
示例#2
0
/*!
\brief return one coord of the object position
\author Anthalir
\since 0.82a
\param what what to return ?	\li "x" = return the x position
								\li "y" = return the y position
								\li "z" = return the z position
								\li "dz"= return the dispz position (used in cChar)
\return signed int
*/
SI32 cObject::getPosition( const char *what ) const
{

	switch( what[0] )
	{
	case 'x':
	case 'X':
		return position.x;

	case 'y':
	case 'Y':
		return position.y;

	case 'z':
	case 'Z':
		return position.z;

	case 'd':
	case 'D':
		if( (what[1] == 'z') || (what[1] == 'Z') )
			return position.dispz;
	}

	WarnOut("getPosition called with wrong parameter: '%s' !!", what);
	return -1;


}
示例#3
0
/*!
\brief set one byte of the object's serial
\author Sparhawk
\since 0.82a
\param nByte byte number to get
\param value to set serial byte to
\remarks nByte start at \b 1 not \b 0 and end at 4
*/
const void cObject::setSerialByte(UI32 nByte, BYTE value)
{
	switch(nByte)
	{
	case 1: serial.ser1 = value; break;
	case 2: serial.ser2 = value; break;
	case 3: serial.ser3 = value; break;
	case 4: serial.ser4 = value; break;

	default:
		WarnOut("cannot access byte %i of serial !!", nByte);
		break;
	}
}
示例#4
0
void offlinehtml()//HTML
{
	char sect[512], hfile[512],time_str[80];
	unsigned int total,hr,min,sec,loopexit=0; //bugfix LB
	FILE *html;

	total=(uiCurrentTime-starttime)/MY_CLOCKS_PER_SEC;
	hr=total/3600;
	total-=hr*3600;
	min=total/60;
	total-=min*60;
	sec=total;

	cScpIterator* iter = NULL;
    char script1[1024];
    char script2[1024];

	strcpy(sect,"SECTION OFFLINE");

    iter = Scripts::HtmlStrm->getNewIterator(sect);
    if (iter==NULL) return;
	strcpy(script1, iter->getEntry()->getFullLine().c_str()); //discard  {

	strcpy(script1, iter->getEntry()->getFullLine().c_str());
	strcpy(hfile, script1);
	html = fopen(hfile, "w");
	if (html == NULL) // LB
	{
		WarnOut("Could not create html file, plz check html.xss\n");
		safedelete(iter);
		return;
	}

	do {
		iter->parseLine(script1, script2);
		if(!(strcmp(script1,"LINE"))) fprintf(html,"%s\n",script2);
		else if(!(strcmp(script1,"TIME"))) fprintf(html,RealTime(time_str));
		else if(!(strcmp(script1,"UPTIME"))) fprintf(html,"%i:%i:%i",hr,min,sec);
	} while( (script1[0]!='}') && (++loopexit < MAXLOOPS) );

	fclose(html);
	safedelete(iter);
}
示例#5
0
SI32 cObject::getOldPosition( const char *what) const
{
	switch( what[0] )
	{
	case 'x':
	case 'X':
		return old_position.x;

	case 'y':
	case 'Y':
		return old_position.y;

	case 'z':
	case 'Z':
		return old_position.z;
	}

	WarnOut("getPosition called with wrong parameter: '%s' !!", what);
	return -1;
}
/*!
\brief Double click
\author Ripper, rewrite by Endymion
\param ps client of player dbclick
\note Completely redone by Morrolan 20-07-99
\warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro
\todo los
*/
void doubleclick(NXWCLIENT ps)
{

	if(ps==NULL) return;
	P_CHAR pc = ps->currChar();
	VALIDATEPC( pc );
	NXWSOCKET s = ps->toInt();

	// the 0x80 bit in the first byte is used later for "keyboard" and should be ignored
	SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF;

	if (isCharSerial(serial))
	{
		P_CHAR pd=pointers::findCharBySerial(serial);
		if(ISVALIDPC(pd))
			dbl_click_character(ps, pd);
		return;
	}

	P_ITEM pi = pointers::findItemBySerial(serial);
	VALIDATEPI(pi);

	if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) {
		g_bByPass = false;
		pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() );
		if (g_bByPass==true)
			return;
	}
	/*
	g_bByPass = false;
	pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s );
	if (g_bByPass==true)
		return;
	*/

	if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK))
		return;

	Location charpos= pc->getPosition();

	if (pc->IsHiddenBySpell()) return;	//Luxor: cannot use items if under invisible spell

	if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime )
	{
		pc->sysmsg(TRANSLATE("You must wait to perform another action."));
		return;
	}
	else
		pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;

	///MODIFY, CANT CLICK ITEM AT DISTANCE >2//////////////
	if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell
	{
		pc->sysmsg( TRANSLATE("Must be closer to use this!"));
		pc->objectdelay=0;
		return;
	}


//<Anthalir> VARIAIBLI

	tile_st item;

	P_ITEM pack= pc->getBackpack();
	VALIDATEPI( pack );


	data::seekTile( pi->getId(), item );
//////FINEVARIABILI
	if ( ServerScp::g_nEquipOnDclick )
	{
		// equip the item only if it is in the backpack of the player
		if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT))
		{
			int drop[2]= {-1, -1};	// list of items to drop, there no reason for it to be larger
			int curindex= 0;

			NxwItemWrapper wea;
			wea.fillItemWeared( pc, true, true, true );
			for( wea.rewind(); !wea.isEmpty(); wea++ )
			{

				P_ITEM pj=wea.getItem();
				if(!ISVALIDPI(pj))
					continue;
				if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons
				{
					if (pi->itmhand == 2) // two handed weapons or shield
					{
						if (pj->itmhand == 2)
							drop[curindex++]= DEREF_P_ITEM(pj);
						if ( (pj->itmhand == 1) || (pj->itmhand == 3) )
							drop[curindex++]= DEREF_P_ITEM(pj);
					}
					if (pi->itmhand == 3)
					{
						if ((pj->itmhand == 2) || pj->itmhand == 3)
							drop[curindex++]= DEREF_P_ITEM(pj);
					}
					if ((pi->itmhand == 1) && ((pj->itmhand == 2) || (pj->itmhand == 1)))
						drop[curindex++]= DEREF_P_ITEM(pj);
				}
				else	// not a weapon
				{
					if (pj->layer == item.quality)
						drop[curindex++]= DEREF_P_ITEM(pj);
				}
			}

			if (ServerScp::g_nUnequipOnReequip)
			{
				if (drop[0] > -1)	// there is at least one item to drop
				{
					for (int i= 0; i< 2; i++)
					{
						if (drop[i] > -1)

						{

							P_ITEM p_drop=MAKE_ITEM_REF(drop[i]);

							if(ISVALIDPI(p_drop))
								pc->UnEquip( p_drop );

						}
					}
				}
				pc->playSFX( itemsfx(pi->getId()) );
				pc->Equip( pi );
			}
			else
			{
				if (drop[0] == -1)
				{
					pc->playSFX( itemsfx(pi->getId()) );
					pc->Equip( pi );
				}
			}
			return;
		}
	} // </Anthalir>


	//<Luxor>: Circle of transparency bug fix
	P_ITEM pCont;
	Location dst;

	pCont = pi->getOutMostCont();

	if(pCont->isInWorld()) {
		dst = pCont->getPosition();
	} else {
		P_CHAR pg_dst = pointers::findCharBySerial( pCont->getContSerial() );
		VALIDATEPC(pg_dst);
		dst = pg_dst->getPosition();
	}

	Location charPos = pc->getPosition();
	charPos.z = dst.z;
	charPos.dispz = dst.dispz;

	if ( !pc->IsGM() && !lineOfSight( charPos, dst ) && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) {
		pc->sysmsg( TRANSLATE( "You cannot reach the item" ) );
		return;
	}
	//</Luxor>

	P_CHAR itmowner = pi->getPackOwner();

	if(!pi->isInWorld()) {
		if (isItemSerial(pi->getContSerial()) && pi->type != ITYPE_CONTAINER)
		{// Cant use stuff that isn't in your pack.

			if ( ISVALIDPC(itmowner) && (itmowner->getSerial32()!=pc->getSerial32()) )
					return;
		}
		else
			if (isCharSerial(pi->getContSerial()) && pi->type!=(UI32)INVALID)
			{// in a character.
				P_CHAR wearedby = pointers::findCharBySerial(pi->getContSerial());
				if (ISVALIDPC(wearedby))
					if (wearedby->getSerial32()!=pc->getSerial32() && pi->layer!=LAYER_UNUSED_BP && pi->type!=ITYPE_CONTAINER)
						return;
			}
	}

	if ((pi->magic==4) && (pi->secureIt==1))
	{
		if (!pc->isOwnerOf(pi) || !pc->IsGMorCounselor())
		{
			pc->sysmsg( TRANSLATE("That is a secured chest!"));
			return;
		}
	}

	if (pi->magic == 4)
	{
		pc->sysmsg( TRANSLATE("That item is locked down."));
		return;
	}

	if (pc->dead && pi->type!=ITYPE_RESURRECT) // if you are dead and it's not an ankh, FORGET IT!
	{
		pc->sysmsg(TRANSLATE("You may not do that as a ghost."));
		return;
	}
	else if (!pc->IsGMorCounselor() && pi->layer!=0 && !pc->IsWearing(pi))
	{// can't use other people's things!
		if (!(pi->layer==LAYER_BACKPACK  && SrvParms->rogue==1)) // bugfix for snooping not working, LB
		{
			pc->sysmsg(TRANSLATE("You cannot use items equipped by other players."));
			return;
		}
	}


	// Begin checking objects that we force an object delay for (std objects)
	// start trigger stuff
	if (pi->trigger > 0)
	{
		if (pi->trigtype == 0)
		{
			if ( TIMEOUT( pi->disabled ) ) // changed by Magius(CHE) §
			{
				triggerItem(s, pi, TRIGTYPE_DBLCLICK); // if players uses trigger
				return;
			}
			else
			{
				if ( pi->disabledmsg!=NULL )
					pc->sysmsg("%s", pi->disabledmsg->c_str());
				else
					pc->sysmsg(TRANSLATE("That doesnt seem to work right now."));
				return;
			}
		}
		else
		{
			pc->sysmsg( TRANSLATE("You are not close enough to use that."));
			return;
		}
	}

	// check this on trigger in the event that the .trigger property is not set on the item
	// trigger code.  Check to see if item is envokable by id
	else if (checkenvoke( pi->getId() ))
	{
		pc->envokeitem = pi->getSerial32();
		pc->envokeid = pi->getId();
		P_TARGET targ = clientInfo[s]->newTarget( new cObjectTarget() );
		targ->code_callback=target_envoke;
		targ->send( ps );
		ps->sysmsg( TRANSLATE("What will you use this on?"));
		return;
	}
	// end trigger stuff
	// BEGIN Check items by type

	int los = 0;


	BYTE map1[20] = "\x90\x40\x01\x02\x03\x13\x9D\x00\x00\x00\x00\x13\xFF\x0F\xFF\x01\x90\x01\x90";
	BYTE map2[12] = "\x56\x40\x01\x02\x03\x05\x00\x00\x00\x00\x00";
	// By Polygon: This one is needed to show the location on treasure maps
	BYTE map3[12] = "\x56\x40\x01\x02\x03\x01\x00\x00\x00\x00\x00";


	P_TARGET targ = NULL;

	switch (pi->type)
	{
	case ITYPE_RESURRECT:
		// Check for 'resurrect item type' this is the ONLY type one can use if dead.
		if (pc->dead)
		{
			pc->resurrect();
			pc->sysmsg(TRANSLATE("You have been resurrected."));
			return;
		}
		else
		{
			pc->sysmsg(TRANSLATE("You are already living!"));
			return;
		}
	case ITYPE_BOATS:// backpacks - snooping a la Zippy - add check for SrvParms->rogue later- Morrolan

		if (pi->type2 == 3)
		{
			switch( pi->getId() & 0xFF ) {
				case 0x84:
				case 0xD5:
				case 0xD4:
				case 0x89:
					Boats->PlankStuff(pc, pi);
					break;
				default:
					pc->sysmsg( TRANSLATE("That is locked."));
					break;
			}
			return;
		}
	case ITYPE_CONTAINER: // bugfix for snooping not working, lb
	case ITYPE_UNLOCKED_CONTAINER:
		// Wintermute: GMs or Counselors should be able to open trapped containers always
		if (pi->moreb1 > 0 && !pc->IsGMorCounselor()) {
			magic::castAreaAttackSpell(pi->getPosition("x"), pi->getPosition("y"), magic::SPELL_EXPLOSION);
			pi->moreb1--;
		}
		//Magic->MagicTrap(currchar[s], pi); // added by AntiChrist
		// only 1 and 63 can be trapped, so pleaz leave it here :) - Anti
	case ITYPE_NODECAY_ITEM_SPAWNER: // nodecay item spawner..Ripper
	case ITYPE_DECAYING_ITEM_SPAWNER: // decaying item spawner..Ripper
		if (pi->isInWorld() || (pc->IsGMorCounselor()) || // Backpack in world - free access to everyone
			( isCharSerial(pi->getContSerial()) && pi->getContSerial()==pc->getSerial32()))	// primary pack
		{
			pc->showContainer(pi);
			pc->objectdelay=0;
			return;
		}
		else if( isItemSerial(pi->getContSerial()) )
		{
			P_ITEM pio = pi->getOutMostCont();
			if (pio->getContSerial()==pc->getSerial32() || pio->isInWorld() )
			{
				pc->showContainer(pi);
				pc->objectdelay=0;
				return;
			}
		}
		if(ISVALIDPC(itmowner))
			snooping(pc, pi );
		return;
	case ITYPE_TELEPORTRUNE:
		targ = clientInfo[s]->newTarget( new cLocationTarget() );
		targ->code_callback = target_tele;
		targ->send( ps );
		ps->sysmsg( TRANSLATE("Select teleport target."));
		return;
	case ITYPE_KEY:
		targ = clientInfo[s]->newTarget( new cItemTarget() );
		targ->code_callback = target_key;
		targ->buffer[0]= pi->more1;
		targ->buffer[1]= pi->more2;
		targ->buffer[2]= pi->more3;
		targ->buffer[3]= pi->more4;
		targ->send( ps );
		ps->sysmsg( TRANSLATE("Select item to use the key on."));
		return;
	case ITYPE_LOCKED_ITEM_SPAWNER:
	case ITYPE_LOCKED_CONTAINER:

		// Added traps effects by AntiChrist
		// Wintermute: GMs or Counselors should be able to open locked containers always
		if ( !pc->IsGMorCounselor() )
		{
			if (pi->moreb1 > 0 ) {
				magic::castAreaAttackSpell(pi->getPosition().x, pi->getPosition().y, magic::SPELL_EXPLOSION);
				pi->moreb1--;
			}

			pc->sysmsg(TRANSLATE("This item is locked."));
			return;
		}
		else
		{
			pc->showContainer(pi);
 			return;
		}
	case ITYPE_SPELLBOOK:
		if (ISVALIDPI(pack)) // morrolan
			if(pi->getContSerial()==pack->getSerial32() || pc->IsWearing(pi))
				ps->sendSpellBook(pi);
			else
				pc->sysmsg(TRANSLATE("If you wish to open a spellbook, it must be equipped or in your main backpack."));
			return;
	case ITYPE_MAP:
		LongToCharPtr(pi->getSerial32(), map1 +1);
		map2[1] = map1[1];
		map2[2] = map1[2];
		map2[3] = map1[3];
		map2[4] = map1[4];
/*
		By Polygon:
		Assign areas and map size before sending
*/
		map1[7] = pi->more1;	// Assign topleft x
		map1[8] = pi->more2;
		map1[9] = pi->more3;	// Assign topleft y
		map1[10] = pi->more4;
		map1[11] = pi->moreb1;	// Assign lowright x
		map1[12] = pi->moreb2;
		map1[13] = pi->moreb3;	// Assign lowright y
		map1[14] = pi->moreb4;
		int width, height;		// Tempoary storage for w and h;
		width = 134 + (134 * pi->morez);	// Calculate new w and h
		height = 134 + (134 * pi->morez);
		ShortToCharPtr(width, map1 +15);
		ShortToCharPtr(height, map1 +17);
//		END OF: By Polygon

		Xsend(s, map1, 19);
//AoS/		Network->FlushBuffer(s);
		Xsend(s, map2, 11);
//AoS/		Network->FlushBuffer(s);
		return;
	case ITYPE_BOOK:
		Books::DoubleClickBook(s, pi);
		return;
	case ITYPE_DOOR:
		dooruse(s, pi);
		return;
	case ITYPE_LOCKED_DOOR:
		// Wintermute: GMs or Counselors should be able to open locked doors always
		if ( pc->IsGMorCounselor())
 		{
 			dooruse(s, pi);
 			return;
 		}

		if (ISVALIDPI(pack))
		{
			NxwItemWrapper si;
			si.fillItemsInContainer( pack );
			for( si.rewind(); !si.isEmpty(); si++ )
			{
				P_ITEM pj = si.getItem();
				if (ISVALIDPI(pj) && pj->type==ITYPE_KEY)
					if (((pj->more1 == pi->more1) && (pj->more2 == pi->more2) &&
						 (pj->more3 == pi->more3) && (pj->more4 == pi->more4)) )
					{
						pc->sysmsg(TRANSLATE("You quickly unlock, use, and then relock the door."));
						dooruse(s, pi);
						return;
					}
			}
		}
		pc->sysmsg(TRANSLATE("This door is locked."));
		return;
	case ITYPE_FOOD:

		if (pc->hunger >= 6)
		{
			pc->sysmsg( TRANSLATE("You are simply too full to eat any more!"));
			return;
		}
		else
		{
			switch (RandomNum(0, 2))
			{
				case 0: pc->playSFX(0x3A); break;
				case 1: pc->playSFX(0x3B); break;
				case 2: pc->playSFX(0x3C); break;
			}

			switch (pc->hunger)
			{
				case 0:  pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break;
				case 1:  pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break;
				case 2:  pc->sysmsg( TRANSLATE("After eating the food, you feel much less hungry.")); break;
				case 3:  pc->sysmsg( TRANSLATE("You eat the food, and begin to feel more satiated.")); break;
				case 4:  pc->sysmsg( TRANSLATE("You feel quite full after consuming the food.")); break;
				case 5:  pc->sysmsg( TRANSLATE("You are nearly stuffed, but manage to eat the food."));	break;
				default: pc->sysmsg( TRANSLATE("You are simply too full to eat any more!")); break;
			}

			if (pi->poisoned)
			{
				pc->sysmsg(TRANSLATE("The food was poisoned!"));
				pc->applyPoison(PoisonType(pi->poisoned));

			}

			pi->ReduceAmount(1);
		    pc->hunger++;
		}
		return;
	case ITYPE_WAND: // -Fraz- Modified and tuned up, Wands must now be equipped or in pack
	case ITYPE_MANAREQ_WAND: // magic items requiring mana (xan)
		if (ISVALIDPI(pack))
		{
			if (pi->getContSerial() == pack->getSerial32() || pc->IsWearing(pi))
			{
				if (pi->morez != 0)
				{
					pi->morez--;
					if (magic::beginCasting(
						static_cast<magic::SpellId>((8*(pi->morex - 1)) + pi->morey - 1),
						ps,
						(pi->type==ITYPE_WAND) ? magic::CASTINGTYPE_ITEM : magic::CASTINGTYPE_NOMANAITEM))
						{
							if (pi->morez == 0)
							{
								pi->type = pi->type2;
								pi->morex = 0;
								pi->morey = 0;
								pi->offspell = 0;
							}
						}
				}
			}
			else
			{
				pc->sysmsg(TRANSLATE("If you wish to use this, it must be equipped or in your backpack."));
			}
		}
		return; // case 15 (magic items)
/*////////////////////REMOVE/////////////////////////////////////
	case 18: // crystal ball?
		switch (RandomNum(0, 9))
		{
		case 0: itemmessage(s, TRANSLATE("Seek out the mystic llama herder."), pi->getSerial32());									break;
		case 1: itemmessage(s, TRANSLATE("Wherever you go, there you are."), pi->getSerial32());									break;
		case 4: itemmessage(s, TRANSLATE("The message appears to be too cloudy to make anything out of it."), pi->getSerial32());	break;
		case 5: itemmessage(s, TRANSLATE("You have just lost five strength.. not!"), pi->getSerial32());							break;
		case 6: itemmessage(s, TRANSLATE("You're really playing a game you know"), pi->getSerial32());								break;
		case 7: itemmessage(s, TRANSLATE("You will be successful in all you do."), pi->getSerial32());								break;
		case 8: itemmessage(s, TRANSLATE("You are a person of culture."), pi->getSerial32());										break;
		default: itemmessage(s, TRANSLATE("Give me a break! How much good fortune do you expect!"), pi->getSerial32());				break;
		}// switch
		soundeffect2(pc_currchar, 0x01EC);
		return;// case 18 (crystal ball?)
*/////////////////////ENDREMOVE/////////////////////////////////////
	case ITYPE_POTION: // potions
			if (pi->morey != 3)
				pc->drink(pi);   //Luxor: delayed potions drinking
			else    //explosion potion
				usepotion(pc, pi);
			return;
	case ITYPE_RUNE:
			if (pi->morex==0 && pi->morey==0 && pi->morez==0)
			{
				pc->sysmsg( TRANSLATE("That rune is not yet marked!"));
			}
			else
			{
				pc->runeserial = pi->getSerial32();
				pc->sysmsg( TRANSLATE("Enter new rune name."));
			}
			return;
	case ITYPE_SMOKE:
			pc->smoketimer = pi->morex*MY_CLOCKS_PER_SEC + getclock();
			pi->ReduceAmount(1);
			return;
	case ITYPE_RENAME_DEED:
			pc->namedeedserial = pi->getSerial32();
			pc->sysmsg( TRANSLATE("Enter your new name."));
			pi->ReduceAmount(1);
			return;
	case ITYPE_POLYMORPH:
			pc->setId( pi->morex );
			pc->teleport();
			pi->type = ITYPE_POLYMORPH_BACK;
			return;
	case ITYPE_POLYMORPH_BACK:
			pc->setId( pc->getOldId() );
			pc->teleport();
			pi->type = ITYPE_POLYMORPH;
			return;
	case ITYPE_ARMY_ENLIST:
			enlist(s, pi->morex);
			pi->Delete();
			return;
	case ITYPE_TELEPORT:
			pc->MoveTo( pi->morex,pi->morey,pi->morez );
			pc->teleport();
			return;
	case ITYPE_DRINK:
			switch (rand()%2)
			{
				case 0: pc->playSFX(0x0031); break;
				case 1: pc->playSFX(0x0030); break;
			}
			pi->ReduceAmount(1);
			pc->sysmsg( TRANSLATE("Gulp !"));
			return;
	case ITYPE_GUILDSTONE:
			if ( pi->getId() == 0x14F0  ||  pi->getId() == 0x1869 )	// Check for Deed/Teleporter + Guild Type
			{
				pc->fx1 = DEREF_P_ITEM(pi);
				Guilds->StonePlacement(s);
				return;
			}
			else if (pi->getId() == 0x0ED5)	// Check for Guildstone + Guild Type
			{
				pc->fx1 = DEREF_P_ITEM(pi);
				Guilds->Menu(s, 1);
				return;
			}
			else
				WarnOut("Unhandled guild item type named: %s with ID of: %X\n", pi->getCurrentNameC(), pi->getId());
			return;
	case ITYPE_PLAYER_VENDOR_DEED:			// PlayerVendors deed
			{
			P_CHAR vendor = npcs::AddNPCxyz(-1, 2117, charpos.x, charpos.y, charpos.z);
			if ( !ISVALIDPC(vendor) )
			{
				WarnOut("npc-script couldnt find vendor !\n");
				return;
			}

			los = 0;
			vendor->npcaitype = NPCAI_PLAYERVENDOR;
			vendor->MakeInvulnerable();
			vendor->unHide();
			vendor->stealth=INVALID;
			vendor->dir = pc->dir;
			vendor->npcWander = WANDER_NOMOVE;
			vendor->SetInnocent();
			vendor->setOwnerSerial32( pc->getSerial32() );
			vendor->tamed = false;
			pi->Delete();
			vendor->teleport();
			char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
			sprintf( temp, TRANSLATE("Hello sir! My name is %s and i will be working for you."), vendor->getCurrentNameC());
			vendor->talk(s, temp, 0);

			return;
			}
	case ITYPE_TREASURE_MAP:
			Skills::Decipher(pi, s);
			return;

	case ITYPE_DECIPHERED_MAP:
			map1[ 1] = map2[1] = map3[1] = pi->getSerial().ser1;
			map1[ 2] = map2[2] = map3[2] = pi->getSerial().ser2;
			map1[ 3] = map2[3] = map3[3] = pi->getSerial().ser3;
			map1[ 4] = map2[4] = map3[4] = pi->getSerial().ser4;
			map1[ 7] = pi->more1;	// Assign topleft x
			map1[ 8] = pi->more2;
			map1[ 9] = pi->more3;	// Assign topleft y
			map1[10] = pi->more4;
			map1[11] = pi->moreb1;	// Assign lowright x
			map1[12] = pi->moreb2;
			map1[13] = pi->moreb3;	// Assign lowright y
			map1[14] = pi->moreb4;
			ShortToCharPtr(0x0100, map1 +15);			// Let width and height be 256
			ShortToCharPtr(0x0100, map1 +17);
			Xsend(s, map1, 19);
//AoS/			Network->FlushBuffer(s);

			Xsend(s, map2, 11);
//AoS/			Network->FlushBuffer(s);

			// Generate message to add a map point
			SI16 posx, posy;					// tempoary storage for map point
			SI16 tlx, tly, lrx, lry;				// tempoary storage for map extends
			tlx = (pi->more1 << 8) | pi->more2;
			tly = (pi->more3 << 8) | pi->more4;
			lrx = (pi->moreb1 << 8) | pi->moreb2;
			lry = (pi->moreb3 << 8) | pi->moreb4;
			posx = (256 * (pi->morex - tlx)) / (lrx - tlx);		// Generate location for point
			posy = (256 * (pi->morey - tly)) / (lry - tly);
			ShortToCharPtr(posx, map3 +7);				// Store the point position
			ShortToCharPtr(posy, map3 +9);
			Xsend(s, map3, 11);					// Fire data to client :D
//AoS/			Network->FlushBuffer(s);
			return;
		default:
			break;
	}
	///END IDENTIFICATION BY TYPE

/////////////////READ UP :D////////////////////////////////

	///BEGIN IDENTIFICATION BY ID
	if (pi->IsSpellScroll())
	{
		if (ISVALIDPI(pack))
			if( pi->getContSerial()==pack->getSerial32()) {
				magic::SpellId spn = magic::spellNumberFromScrollId(pi->getId());	// avoid reactive armor glitch
				if ((spn>=0)&&(magic::beginCasting(spn, ps, magic::CASTINGTYPE_SCROLL)))
					pi->ReduceAmount(1);							// remove scroll if successful
			}
			else pc->sysmsg(TRANSLATE("The scroll must be in your backpack to envoke its magic."));
	}
	CASE(IsAnvil) {
		targ = clientInfo[s]->newTarget( new cItemTarget() );
		targ->code_callback=Skills::target_repair;
		targ->send( ps );
		ps->sysmsg( TRANSLATE("Select item to be repaired."));
	}
	CASE(IsAxe) {
		targ = clientInfo[s]->newTarget( new cTarget() );
		targ->code_callback=target_axe;
		targ->buffer[0]=pi->getSerial32();
		targ->send( ps );
		ps->sysmsg( TRANSLATE("What would you like to use that on ?"));
	}
	CASEOR(IsFeather, IsShaft) {
		targ = clientInfo[s]->newTarget( new cItemTarget() );
		targ->buffer[0]= pi->getSerial32();
		targ->code_callback=Skills::target_fletching;
		targ->send( ps );
		ps->sysmsg( TRANSLATE("What would you like to use this with?"));
	}
void loadcontainers()
{

	cScpIterator*	iter = NULL;
	std::string	script1,
			script2;
	SI32 		gump = INVALID;
	BasicPosition	uprleft = {INVALID,INVALID};
	BasicPosition	dwnrght = {INVALID,INVALID};
	UI32VECTOR	*vet = new UI32VECTOR;

	int cont=0;

	int loopexit=0;
	do
	{
		safedelete(iter);
		iter = Scripts::Containers->getNewIterator("SECTION CONTAINER %i", cont++);
		if( iter==NULL ) continue;

		gump = INVALID;
		uprleft.x = INVALID;
		uprleft.y = INVALID;
		dwnrght.x = INVALID;
		dwnrght.y = INVALID;
		vet->clear();

		do
		{

			iter->parseLine(script1, script2);
			if ( script1[0]!='}' && script1[0]!='{' )
			{
				if	( "ID" == script1 )
					vet->push_back( str2num( script2 ) );
				else if ( "GUMP" == script1 )
					gump = str2num( script2 );
				else if ( "X1" == script1 )
					uprleft.x= str2num( script2 );
				else if ( "Y1" == script1 )
					uprleft.y= str2num( script2 );
				else if ( "X2" == script1 )
					dwnrght.x= str2num( script2 );
				else if ( "Y2" == script1 )
					dwnrght.y= str2num( script2 );
				else
					WarnOut("[ERROR] wrong line ( %s ) parsed on containers.xss", script1.c_str() );
			}
		}
		while ( script1[0] !='}' && ++loopexit < MAXLOOPS );

		if( (gump!=INVALID) && (uprleft.x!=INVALID) && (dwnrght.x!=INVALID) && (uprleft.y!=INVALID) && (dwnrght.y!=INVALID) )
		{
			cont_gump_st dummy;

			dummy.downright = dwnrght;
			dummy.upperleft = uprleft;
			dummy.gump	= gump;

			contInfoGump[gump] = dummy;

			CONTINFOGUMPMAP::iterator iter( contInfoGump.find(gump) );
			if( iter != contInfoGump.end() )
			{
				UI32VECTOR::iterator ids( vet->begin() ), end( vet->end() );
				for(; ids != end; ++ids )
					contInfo[(*ids)] = iter;
			}
			else
				ConOut("[ERROR] on parse of containers.xss" );
		}
		else
			ConOut("[ERROR] on parse of containers.xss" );
	}
	while ( script1 != "EOF" && ++loopexit < MAXLOOPS );

	safedelete(iter);

//	ConOut("\n");
//	for(CONTINFOMAP::iterator debug=contInfo.begin(); debug!=contInfo.end(); debug++ )
//		ConOut( "id %i ha gump %i \n ", debug->first, (debug->second)->second.gump);



}
示例#8
0
void updatehtml()//HTML
{
	double eps=0.00000000001;
	char sect[512],time_str[80],hfile[512] /*,sh[3],sm[3],ss[3]*/;
	int a, n=0;
	//unsigned long int ip;
	int gm=0,cns=0,ccount=0,npccount=0,loopexit=0;
	unsigned long int total;
	unsigned int hr,min,sec;
	FILE *html;

	cScpIterator* iter = NULL;
	//char script1[1024];
	//char script2[1024];
	std::string script1;
	std::string script2;

	strcpy(sect,"SECTION ONLINE");

	iter = Scripts::HtmlStrm->getNewIterator(sect);
	if (iter==NULL)
		return;
	script1 = iter->getEntry()->getFullLine(); //discard  {

	script1 = iter->getEntry()->getFullLine();
	strcpy( hfile, script1.c_str() );

	//html=fopen(hfile,"w+");
	//a=remove(hfile);
	//ConOut("html-a: %i %s\n",a,hfile);

	html=fopen(hfile,"w");  // remove old one first

	if (html == NULL) // LB
	{
		WarnOut("Could not create html file, please check html.xss\n");
		safedelete(iter);
		return;
	}


	do {
		iter->parseLine(script1, script2);
		if( script1 == "LINE" )
		{
			fprintf(html,"%s\n",script2.c_str() );
		}
		else if( script1 == "TIME" )
		{
			fprintf(html,"%s <BR>",RealTime(time_str));
		}
		else if( script1 == "NOW" )
		{
			P_CHAR pc= MAKE_CHAR_REF(currchar[n]);
			//if(online(currchar[n])) //bugfix LB
			if( ISVALIDPC(pc) && pc->IsOnline() )
			{
				fprintf(html,pc->getCurrentNameC());
				n++;
			}
		}
		else if( script1 == "WHOLIST" )
		{
			a=0;
			for (n=0;n<now;n++)
			{
				P_CHAR pc= MAKE_CHAR_REF(currchar[n]);

				//if (online(currchar[n])) // bugfix, LB
				if( ISVALIDPC(pc) && pc->IsOnline() )
				{
					a++;
					fprintf(html,"%i) %s <BR>\n",a,pc->getCurrentNameC()); // bugfix lb
				}
			}
		}
		else if( script1 == "NOWNUM")
			fprintf(html,"%i",now);
		else if( script1 == "ACCOUNTNUM" )
			fprintf(html,"%i",Accounts->Count());
		else if( script1 == "CHARCOUNT" )
		{
			if(ccount==0)
			{
				npccount=0;
				/*for(a=0;a<charcount;a++)
				{
					P_CHAR pc_a=MAKE_CHAR_REF(a);
					if(ISVALIDPC(pc_a)) {
						if(!pc_a->free) ccount++;
						if(pc_a->npc && !pc_a->free) npccount++;
					}
				}*/
			}
			fprintf(html,"%i",ccount);
		}
		else if( script1 == "NPCS" )
		{
			if(npccount==0)
			{
				ccount=0;
				/*for(a=0;a<charcount;a++)
				{
					P_CHAR pc_a=MAKE_CHAR_REF(a);
					if(ISVALIDPC(pc_a)) {
						if(!pc_a->free) ccount++;
						if(pc_a->npc && !pc_a->free) npccount++; //bugfix LB
					}
				}*/
			}
			fprintf(html,"%i",npccount);
		}
		else if( script1 == "ITEMCOUNT" )
		{
			//fprintf(html,"%i",itemcount);
		}
		else if( script1 == "UPTIME" )
		{
			total=(uiCurrentTime-starttime)/MY_CLOCKS_PER_SEC;
			hr=total/3600;
//			if(hr<10 && hr<=60) sprintf(sh,"0%lu",hr);
//			else sprintf(sh,"%lu",hr);
			total-=hr*3600;
			min=total/60;
//			if(min<10 && min<=60) sprintf(sm,"0%lu",min);
//			else sprintf(sm,"%lu",min);
			total-=min*60;
			sec=total;
//			if(sec<10 && sec <=60) sprintf(ss,"0%lu",sec);
//			else sprintf(ss,"%lu",sec);
//			fprintf(html,"%s:%s:%s",sh,sm,ss);
			fprintf(html,"%02d:%02d:%02d",hr,min,sec);
		}
		else if( script1 == "IP" )
		{
			//ip=inet_addr(serv[str2num(script2)-1][1]);
			fprintf(html,serv[str2num(script2)-1][1]);
		}
		else if( script1 == "GMNUM" )
		{
			if(gm==0)
			{
				for(a=0;a<now;a++)
				{
					P_CHAR pc_a=MAKE_CHAR_REF(currchar[a]);
					if(ISVALIDPC(pc_a) && clientInfo[a]->ingame ) {
						if( pc_a->IsGM() ) gm++;
						else if( pc_a->IsCounselor() ) cns++;
					}
				}
			}
			fprintf(html,"%i",gm);
		}
		else if( script1 == "CNSNUM" )
		{
			if(cns==0)
			{
				for(a=0;a<now;a++)
				{
					P_CHAR pc_a=MAKE_CHAR_REF(currchar[a]);
					if(ISVALIDPC(pc_a) && clientInfo[a]->ingame ) {
						if( pc_a->IsGM() ) gm++;
						else if( pc_a->IsCounselor() ) cns++; //bugfix LB
					}
				}
			}
			fprintf(html,"%i",cns);
		}
		else if( script1 == "PDUMP" )
		{
			fprintf(html,"Network code: %fmsec [%i samples] <BR>",(float)((float)networkTime/(float)networkTimeCount),  networkTimeCount);
			fprintf(html,"Timer code: %fmsec [%i samples] <BR>" , (float)((float)timerTime/(float)timerTimeCount) , timerTimeCount);
			fprintf(html,"Auto code: %fmsec [%i samples] <BR>" , (float)((float)autoTime/(float)autoTimeCount) , autoTimeCount);
			fprintf(html,"Loop Time: %fmsec [%i samples] <BR>" , (float)((float)loopTime/(float)loopTimeCount) , loopTimeCount);
//			fprintf(html,"Characters: %i/Dynamic    Items: %i/Dynamic <BR>" , charcount, itemcount);
			if (!(loopTime <eps ||  loopTimeCount<eps)) //Bugfix LB
				fprintf(html,"Simulation Cycles: %f per sec <BR>" , (1000.0*(1.0/(float)((float)loopTime/(float)loopTimeCount))));
			else fprintf(html,"Simulation Cylces: too fast to be measured <BR>");

		}
		else if( script1 == "SIMCYC" )
		{
			if (!(loopTime <eps ||  loopTimeCount<eps))
				fprintf(html,"%f" , (1000.0*(1.0/(float)((float)loopTime/(float)loopTimeCount))));
			else fprintf(html,"too fast to be measured");
		}
		else if( script1 == "UDTIME" )
			fprintf(html,"%f",(float)(SrvParms->html/60));
		else if( script1 == "VER" ) fprintf(html,"%s %s [%s]",VER, VERNUMB, OS);
	} while( (script1[0]!='}') && (++loopexit < MAXLOOPS) );

	fclose(html);
	safedelete(iter);
}