示例#1
0
/**
 * Create the screen
 */
void ScreenMode_Create(void)
{
	Create_PageObj(s_pThisScreen);

	/*
	 * Create the title and directions texts
	 */
	GL_PageControls_TypeDef* lblTitle = Widget_NewLabel("Mode Selection", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_16x24, 0);
	GL_PageControls_TypeDef* lblDirections = Widget_NewLabel("Tap button for desired mode.", LCD_COLOR_BLUE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);
	AddPageControlObj(0,     10, lblTitle,     s_pThisScreen);
	AddPageControlObj(0,     35, lblDirections,     s_pThisScreen);

	// Populate the Mode buttons and descriptions:
	for (int i = 0; i < USERMODE_NUM_MODES; i++) {
		GL_PageControls_TypeDef* btnMode = NewButton(ID_MODEBTN_START + i, Mode_GetUserModeName(i), modeButton_Click);
		int btnX = BUTTON_LEFT;
		int btnY = i * SPACE_PER_BUTTON_Y + FIRST_BUTTON_Y;
		AddPageControlObj(btnX, btnY, btnMode, s_pThisScreen);

		GL_PageControls_TypeDef* lblDescription = Widget_NewLabel(Mode_GetUserModeDescription(i), LCD_COLOR_YELLOW, LCD_COLOR_BLACK, 1, GL_FONTOPTION_8x12Bold, 0);
		int lblX = LABEL_LEFT;
		int lblY = i * SPACE_PER_BUTTON_Y + FIRST_BUTTON_Y + LABEL_OFFSET_Y;
		AddPageControlObj(lblX, lblY, lblDescription, s_pThisScreen);
	}
}
示例#2
0
/**
 * Create the screen
 */
void ScreenEditText_Create(void)
{
	Create_PageObj(s_pThisScreen);

	/*
	 * Create the UI widgets
	 */

	s_lblStatus = Widget_NewLabel("Tap Item then Edit.", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);
	GL_PageControls_TypeDef* btnStore = NewButton(0, " Store ", store_Click);
	GL_PageControls_TypeDef* btnEdit = NewButton(0, " Edit ", edit_Click);
	GL_PageControls_TypeDef* btnDone = NewButton(0, "  Done  ", done_Click);


	// Populate the options buttons:
	for (int i = 0; i < Text_Items; i++) {
		GL_PageControls_TypeDef* btnText = NewButton(ID_TEXT_START + i, Text_GetName(i), textButton_Click);

		int x = (i / BUTTONS_PER_COLUMN) * COLUMN_WIDTH;
		int y = (i % BUTTONS_PER_COLUMN) * SPACE_PER_BUTTON_Y + FIRST_BUTTON_Y;
		AddPageControlObj(x, y, btnText, s_pThisScreen);
	}

	// Button Row

	AddPageControlObj(90, LCD_HEIGHT - 50, s_lblStatus,  s_pThisScreen);
	AddPageControlObj(120 , LCD_HEIGHT - 30, btnStore, s_pThisScreen);
	AddPageControlObj(0, LCD_HEIGHT - 30, btnEdit, s_pThisScreen);
	AddPageControlObj(LCD_WIDTH - 75, LCD_HEIGHT - 30, btnDone, s_pThisScreen);
}
示例#3
0
/**
 * Create the screen
 */
void ScreenMainCW_Create(void)
{
	Create_PageObj(s_pThisScreen);

	// Title
	GL_PageControls_TypeDef* ctrlPskText = Widget_NewLabel("CW Screen", LCD_COLOR_YELLOW, LCD_COLOR_BLACK, 1, GL_FONTOPTION_16x24, 0);
	AddPageControlObj(0,  80, ctrlPskText, s_pThisScreen);

	// FFT
	Widget_AddToPage_NewFFTDisplay(80, 0, s_pThisScreen);


	// "Standard" complement of main screen buttons:
	// .. Mode
	GL_PageControls_TypeDef* btnMode = Widget_NewBigButtonMode();
	AddPageControlObj(0, 0, btnMode, s_pThisScreen);
	// .. Options
	GL_PageControls_TypeDef* btnOptions = Widget_NewBigButtonOptions();
	AddPageControlObj(0, LCD_HEIGHT - 42, btnOptions, s_pThisScreen);
	// .. Frequency
	GL_PageControls_TypeDef* btnFreq = Widget_NewBigButtonFrequency();
	AddPageControlObj(
			LCD_WIDTH - ((GL_Custom_TypeDef*)(btnFreq->objPTR))->GetWidth(btnFreq),
			LCD_HEIGHT - ((GL_Custom_TypeDef*)(btnFreq->objPTR))->GetHeight(btnFreq),
			btnFreq, s_pThisScreen);

	// .. Rx & Tx buttons (Remove when code can automatically switch)
	GL_PageControls_TypeDef* btnRx  = NewButton(10, " Rx ", rx_Click);
	GL_PageControls_TypeDef* btnTx  = NewButton(9,  " Tx ", tx_Click);
	AddPageControlObj(120, LCD_HEIGHT - 42, btnRx, s_pThisScreen);
	AddPageControlObj(165, LCD_HEIGHT - 42, btnTx, s_pThisScreen);
}
示例#4
0
/**
 * Create the screen
 */
void ScreenOptions_Create(void)
{
	Create_PageObj(s_pThisScreen);

	/*
	 * Create the UI widgets
	 */
	GL_PageControls_TypeDef* lblTitle = Widget_NewLabel("Settings", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_16x24, 0);
	GL_PageControls_TypeDef* lblDirections1 = Widget_NewLabel("Tap to select", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);
	GL_PageControls_TypeDef* lblDirections2 = Widget_NewLabel("setting changes value", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);
	s_lblStatus = Widget_NewLabel("Tap setting to exit", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);

	GL_PageControls_TypeDef* btnOptionsBigButton = Widget_NewBigButtonOptions();
	GL_PageControls_TypeDef* btnAdvanced = NewButton(15, " Advanced  ", advanced_Click);
	GL_PageControls_TypeDef* btnFunctions  = NewButton(17,  "Keyboard Fn", functionEditButton_Click);
	GL_PageControls_TypeDef* btnPrograms  = NewButton(18,  " Screen Fn ", programEditButton_Click);
	GL_PageControls_TypeDef* btnTags  = NewButton(19,  "  <Tags>   ", tagEditButton_Click);
	GL_PageControls_TypeDef* btnFilter = NewButton(20, "  Filter   ", Screen_filter_Click);
	/*
	 * Place the widgets onto the screen
	 */
	// Title
	AddPageControlObj(  0,   0, lblTitle,        s_pThisScreen);
	AddPageControlObj(115,   0, lblDirections1,  s_pThisScreen);
	AddPageControlObj(115,  10, lblDirections2,  s_pThisScreen);

	// Populate the options buttons:
	for (int i = START_BASIC_OPTIONS; i < END_BASIC_OPTIONS; i++) {
		GL_PageControls_TypeDef* btnOption = NewButton(ID_OPTION_START + i, Options_GetName(i), optionButton_Click);

		int x = (i / BUTTONS_PER_COLUMN) * COLUMN_WIDTH;
		int y = (i % BUTTONS_PER_COLUMN) * SPACE_PER_BUTTON_Y + FIRST_BUTTON_Y;
		AddPageControlObj(x, y, btnOption, s_pThisScreen);
	}

	// Button Row
	AddPageControlObj(0, LCD_HEIGHT - 42, btnOptionsBigButton, s_pThisScreen);
	AddPageControlObj(0, LCD_HEIGHT - 60, s_lblStatus,  s_pThisScreen);
	AddPageControlObj(220, FIRST_BUTTON_Y, btnAdvanced, s_pThisScreen);
	AddPageControlObj(220, FIRST_BUTTON_Y + SPACE_PER_BUTTON_Y, btnFunctions, s_pThisScreen);
	AddPageControlObj(220, FIRST_BUTTON_Y + 2 * SPACE_PER_BUTTON_Y, btnPrograms, s_pThisScreen);
	AddPageControlObj(220, FIRST_BUTTON_Y + 3 * SPACE_PER_BUTTON_Y, btnTags, s_pThisScreen);
	AddPageControlObj(220, FIRST_BUTTON_Y + 4 * SPACE_PER_BUTTON_Y, btnFilter, s_pThisScreen);
}
示例#5
0
void ScreenAdvanced_Create(void)
{
	Create_PageObj(s_pThisScreen);

	/*
	 * Create the UI widgets
	 */
	GL_PageControls_TypeDef* lblTitle = Widget_NewLabel("Advanced", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_16x24, 0);
	GL_PageControls_TypeDef* lblDirections1 = Widget_NewLabel("Tap to select", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);
	GL_PageControls_TypeDef* lblDirections2 = Widget_NewLabel("setting changes value", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);
	s_lblStatus = Widget_NewLabel("Tap setting to exit", LCD_COLOR_WHITE, LCD_COLOR_BLACK, 0, GL_FONTOPTION_8x12Bold, 0);


	GL_PageControls_TypeDef* btnOptionsBigButton = Widget_NewBigButtonOptions();
	GL_PageControls_TypeDef* btnDefaults = NewButton(0, "Defaults", defaults_Click);
	GL_PageControls_TypeDef* btnCalibrate = NewButton(13, "Cal. Screen", calibrate_Click);

	/*
	 * Place the widgets onto the screen
	 */
	// Title
	AddPageControlObj(  0,   0, lblTitle,        s_pThisScreen);
	AddPageControlObj(115,   0, lblDirections1,  s_pThisScreen);
	AddPageControlObj(115,  10, lblDirections2,  s_pThisScreen);

	// Populate the options buttons:
	for (int i = START_ADVANCED_OPTIONS; i < END_ADVANCED_OPTIONS; i++) {
		GL_PageControls_TypeDef* btnOption = NewButton(ID_OPTION_START + i, Options_GetName(i), optionButton_Click);

		int x = ((i - START_ADVANCED_OPTIONS) / BUTTONS_PER_ADV_COLUMN) * COLUMN_WIDTH;
		int y = ((i - START_ADVANCED_OPTIONS) % BUTTONS_PER_ADV_COLUMN) * SPACE_PER_BUTTON_Y + FIRST_BUTTON_Y;
		AddPageControlObj(x, y, btnOption, s_pThisScreen);
	}

	// Button Row
	AddPageControlObj(0, LCD_HEIGHT - 42, btnOptionsBigButton, s_pThisScreen);
	AddPageControlObj(0, LCD_HEIGHT - 60, s_lblStatus,  s_pThisScreen);

	AddPageControlObj(204, FIRST_BUTTON_Y, btnCalibrate, s_pThisScreen);
	AddPageControlObj(85, LCD_HEIGHT - 30, btnDefaults, s_pThisScreen);
}