示例#1
0
void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)
{
	m_Speed.x += a_AddSpeedX;
	m_Speed.y += a_AddSpeedY;
	m_Speed.z += a_AddSpeedZ;	
	WrapSpeed();
}
示例#2
0
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
	m_Speed.z += a_AddSpeedZ;	
	WrapSpeed();
}
示例#3
0
void cEntity::AddSpeedY(double a_AddSpeedY)
{
	m_Speed.y += a_AddSpeedY;	
	WrapSpeed();
}
示例#4
0
void cEntity::AddSpeedX(double a_AddSpeedX)
{
	m_Speed.x += a_AddSpeedX;	
	WrapSpeed();
}
示例#5
0
void cEntity::SetSpeedY(double a_SpeedY)
{
	m_Speed.y = a_SpeedY;
	
	WrapSpeed();
}
示例#6
0
void cEntity::SetSpeedZ(double a_SpeedZ)
{
	m_Speed.z = a_SpeedZ;
	
	WrapSpeed();
}
示例#7
0
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
	m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
	
	WrapSpeed();
}
示例#8
0
void cEntity::SetSpeedX(double a_SpeedX)
{
	m_Speed.x = a_SpeedX;
	
	WrapSpeed();
}
示例#9
0
void cEntity::AddSpeedY(double a_AddSpeedY)
{
	m_Speed.y += a_AddSpeedY;
	m_bDirtySpeed = true;
	WrapSpeed();
}
示例#10
0
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
	m_Speed.z += a_AddSpeedZ;
	m_bDirtySpeed = true;
	WrapSpeed();
}
示例#11
0
void cEntity::AddSpeedX(double a_AddSpeedX)
{
	m_Speed.x += a_AddSpeedX;
	m_bDirtySpeed = true;
	WrapSpeed();
}
示例#12
0
void cEntity::SetSpeedZ(double a_SpeedZ)
{
	m_Speed.z = a_SpeedZ;
	m_bDirtySpeed = true;
	WrapSpeed();
}
示例#13
0
void cEntity::SetSpeedY(double a_SpeedY)
{
	m_Speed.y = a_SpeedY;
	m_bDirtySpeed = true;
	WrapSpeed();
}
示例#14
0
void cEntity::SetSpeedX(double a_SpeedX)
{
	m_Speed.x = a_SpeedX;
	m_bDirtySpeed = true;
	WrapSpeed();
}
示例#15
0
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
	m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
	m_bDirtySpeed = true;
	WrapSpeed();
}