void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ) { m_Speed.x += a_AddSpeedX; m_Speed.y += a_AddSpeedY; m_Speed.z += a_AddSpeedZ; WrapSpeed(); }
void cEntity::AddSpeedZ(double a_AddSpeedZ) { m_Speed.z += a_AddSpeedZ; WrapSpeed(); }
void cEntity::AddSpeedY(double a_AddSpeedY) { m_Speed.y += a_AddSpeedY; WrapSpeed(); }
void cEntity::AddSpeedX(double a_AddSpeedX) { m_Speed.x += a_AddSpeedX; WrapSpeed(); }
void cEntity::SetSpeedY(double a_SpeedY) { m_Speed.y = a_SpeedY; WrapSpeed(); }
void cEntity::SetSpeedZ(double a_SpeedZ) { m_Speed.z = a_SpeedZ; WrapSpeed(); }
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); WrapSpeed(); }
void cEntity::SetSpeedX(double a_SpeedX) { m_Speed.x = a_SpeedX; WrapSpeed(); }
void cEntity::AddSpeedY(double a_AddSpeedY) { m_Speed.y += a_AddSpeedY; m_bDirtySpeed = true; WrapSpeed(); }
void cEntity::AddSpeedZ(double a_AddSpeedZ) { m_Speed.z += a_AddSpeedZ; m_bDirtySpeed = true; WrapSpeed(); }
void cEntity::AddSpeedX(double a_AddSpeedX) { m_Speed.x += a_AddSpeedX; m_bDirtySpeed = true; WrapSpeed(); }
void cEntity::SetSpeedZ(double a_SpeedZ) { m_Speed.z = a_SpeedZ; m_bDirtySpeed = true; WrapSpeed(); }
void cEntity::SetSpeedY(double a_SpeedY) { m_Speed.y = a_SpeedY; m_bDirtySpeed = true; WrapSpeed(); }
void cEntity::SetSpeedX(double a_SpeedX) { m_Speed.x = a_SpeedX; m_bDirtySpeed = true; WrapSpeed(); }
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); m_bDirtySpeed = true; WrapSpeed(); }