void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data) { WriteCommonMonsterMovePart(move_spline, data); const Spline<int32>& spline = move_spline.spline; MoveSplineFlag splineflags = move_spline.splineflags; if (splineflags & MoveSplineFlag::Mask_CatmullRom) { if (splineflags.cyclic) WriteCatmullRomCyclicPath(spline, data); else WriteCatmullRomPath(spline, data); } else WriteLinearPath(spline, data); }
void PacketBuilder::WriteMonsterMove(const MoveSpline& move_spline, WorldPacket& data) { ObjectGuid moverGuid; ObjectGuid transportGuid; MoveSplineFlag splineflags = move_spline.splineflags; G3D::Vector3 const& firstPoint = move_spline.spline.getPoint(move_spline.spline.first()); uint8 splineType = 0; switch (splineflags & MoveSplineFlag::Mask_Final_Facing) { case MoveSplineFlag::Final_Target: splineType = MonsterMoveFacingTarget; break; case MoveSplineFlag::Final_Angle: splineType = MonsterMoveFacingAngle; break; case MoveSplineFlag::Final_Point: splineType = MonsterMoveFacingSpot; break; default: splineType = MonsterMoveNormal; break; } data << float(firstPoint.z); data << float(firstPoint.x); data << uint32(move_spline.GetId()); data << float(firstPoint.y); data << float(0.f); // Most likely transport Y data << float(0.f); // Most likely transport Z data << float(0.f); // Most likely transport X data.WriteBit(1); // Parabolic speed 21 data.WriteBit(moverGuid[0]); // 32 data.WriteBits(splineType, 3); // 68 if (splineType == MonsterMoveFacingTarget) { ObjectGuid targetGuid = move_spline.facing.target; data.WriteBit(targetGuid[6]); // 190 data.WriteBit(targetGuid[4]); // 188 data.WriteBit(targetGuid[3]); // 187 data.WriteBit(targetGuid[0]); // 184 data.WriteBit(targetGuid[5]); // 189 data.WriteBit(targetGuid[7]); // 191 data.WriteBit(targetGuid[1]); // 185 data.WriteBit(targetGuid[2]); // 186 } data.WriteBit(1); // 19 data.WriteBit(1); // 69 data.WriteBit(1); // 120 uint32 uncompressedSplineCount = move_spline.splineflags & MoveSplineFlag::UncompressedPath ? move_spline.splineflags.cyclic ? move_spline.spline.getPointCount() - 2 : move_spline.spline.getPointCount() - 3 : 1; data.WriteBits(uncompressedSplineCount, 20); data.WriteBit(!move_spline.splineflags.raw()); // 16 data.WriteBit(moverGuid[3]); // 35 data.WriteBit(1); // 108 data.WriteBit(1); // 22 data.WriteBit(1); // 109 data.WriteBit(!move_spline.Duration()); // 20 data.WriteBit(moverGuid[7]); // 39 data.WriteBit(moverGuid[4]); // 36 data.WriteBit(1); // 18 data.WriteBit(moverGuid[5]); // 37 int32 compressedSplineCount = move_spline.splineflags & MoveSplineFlag::UncompressedPath ? 0 : move_spline.spline.getPointCount() - 3; data.WriteBits(compressedSplineCount, 22); // WP count data.WriteBit(moverGuid[6]); // 38 data.WriteBit(0); // unk data.WriteBit(transportGuid[7]); // 119 data.WriteBit(transportGuid[1]); // 113 data.WriteBit(transportGuid[3]); // 115 data.WriteBit(transportGuid[0]); // 112 data.WriteBit(transportGuid[6]); // 118 data.WriteBit(transportGuid[4]); // 116 data.WriteBit(transportGuid[5]); // 117 data.WriteBit(transportGuid[2]); // 114 data.WriteBit(0); // 176 unk data.WriteBit(0); // 56 unk data.WriteBit(moverGuid[2]); // 34 data.WriteBit(moverGuid[1]); // 33 data.FlushBits(); if (compressedSplineCount) WriteLinearPath(move_spline.spline, data); data.WriteByteSeq(moverGuid[1]); data.WriteByteSeq(transportGuid[6]); // 118 data.WriteByteSeq(transportGuid[4]); // 116 data.WriteByteSeq(transportGuid[1]); // 113 data.WriteByteSeq(transportGuid[7]); // 119 data.WriteByteSeq(transportGuid[0]); // 112 data.WriteByteSeq(transportGuid[3]); // 115 data.WriteByteSeq(transportGuid[5]); // 117 data.WriteByteSeq(transportGuid[2]); // 114 if (splineflags & MoveSplineFlag::UncompressedPath) { if (splineflags.cyclic) WriteCatmullRomCyclicPath(move_spline.spline, data); else WriteCatmullRomPath(move_spline.spline, data); } else { G3D::Vector3 const& point = move_spline.spline.getPoint(move_spline.spline.getPointCount() - 2); data << point.y << point.x << point.z; } if (splineType == MonsterMoveFacingTarget) { ObjectGuid targetGuid = move_spline.facing.target; data.WriteByteSeq(targetGuid[5]); // 189 data.WriteByteSeq(targetGuid[7]); // 191 data.WriteByteSeq(targetGuid[0]); // 184 data.WriteByteSeq(targetGuid[4]); // 188 data.WriteByteSeq(targetGuid[3]); // 187 data.WriteByteSeq(targetGuid[2]); // 186 data.WriteByteSeq(targetGuid[6]); // 190 data.WriteByteSeq(targetGuid[1]); // 185 } data.WriteByteSeq(moverGuid[5]); // 37 if (splineType == MonsterMoveFacingAngle) data << float(move_spline.facing.angle); // 45 data.WriteByteSeq(moverGuid[3]); // 35 data.WriteBit(0); // 16 if (move_spline.splineflags.raw()) data << uint32(move_spline.splineflags.raw()); // 69 data.WriteByteSeq(moverGuid[6]); // 38 if (splineType == MonsterMoveFacingSpot) data << move_spline.facing.f.x << move_spline.facing.f.y << move_spline.facing.f.z; data.WriteByteSeq(moverGuid[0]); // 32 data.WriteByteSeq(moverGuid[7]); // 39 data.WriteByteSeq(moverGuid[2]); // 34 data.WriteByteSeq(moverGuid[4]); // 36 if (move_spline.Duration()) data << uint32(move_spline.Duration()); }