示例#1
0
文件: test.c 项目: gravufo/INF3995
int main(void) {
	u32 stretch;
	u32 samp_i;

	/* Initialisation de plb_ac97 : */
	XAC97_HardReset(PLB_AC97_BASEADDR);
	XAC97_InitAudio(PLB_AC97_BASEADDR, 0);
	XAC97_ClearFifos(PLB_AC97_BASEADDR);

	/* Ajustement du volume audio : */
	XAC97_WriteReg(PLB_AC97_BASEADDR, AC97_MasterVol, AC97_VOL_MAX);
	XAC97_WriteReg(PLB_AC97_BASEADDR, AC97_AuxOutVol, AC97_VOL_ATTN_6_0_DB);
	XAC97_WriteReg(PLB_AC97_BASEADDR, AC97_PCMOutVol, AC97_VOL_ATTN_6_0_DB);

	/* Boucler : */
	for (;;) {
		for (samp_i = 0; samp_i < NUM_SAMPLES; ++samp_i) {
			for (stretch = 0; stretch < STRETCH; ++stretch) {
				XAC97_WriteFifo(PLB_AC97_BASEADDR, g_samples[samp_i]);
			}
		}
	}

	return 0;
}
int main() {
    init_platform();

    // Initialize the GPIO peripherals.
	XGpio_Initialize(&gpPB, XPAR_PUSH_BUTTONS_5BITS_DEVICE_ID);
	// Set the push button peripheral to be inputs.
	XGpio_SetDataDirection(&gpPB, 1, 0x0000001F);
	// Enable the global GPIO interrupt for push buttons.
	XGpio_InterruptGlobalEnable(&gpPB);
	// Enable all interrupts in the push button peripheral.
	XGpio_InterruptEnable(&gpPB, 0xFFFFFFFF);

    interrupts_init();

    print("made it past interrupts_init\n\r");

    // apparently we don't need to init it, just HardReset
    XAC97_HardReset(XPAR_AXI_AC97_0_BASEADDR);
    XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_ExtendedAudioStat, 1);
    XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_PCM_DAC_Rate, AC97_PCM_RATE_11025_HZ);
    XAC97_mSetControl(XPAR_AXI_AC97_0_BASEADDR, AC97_ENABLE_IN_FIFO_INTERRUPT);
    XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_MasterVol, AC97_VOL_MAX);
    XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_PCMOutVol, AC97_VOL_MAX);


    while (1);

    cleanup_platform();

    return 0;
}
/*	Audio Codec Intialization

	\param[in] Xuint32 ac97
*/
void audio_init_ac97(Xuint32 ac97) {
	XAC97_HardReset(ac97);
	XAC97_WriteReg(ac97, AC97_MasterVol, AC97_VOL_ATTN_9_0_DB);
	XAC97_WriteReg(ac97, AC97_AuxOutVol, AC97_VOL_ATTN_9_0_DB);
	XAC97_WriteReg(ac97, AC97_PCMOutVol, AC97_VOL_ATTN_9_0_DB);
	XAC97_WriteReg(ac97, AC97_ExtendedAudioStat, 
						AC97_EXTENDED_AUDIO_CONTROL_VRA);
	XAC97_WriteReg(ac97, AC97_PCM_DAC_Rate, AC97_PCM_RATE_48000_HZ);
}
示例#4
0
// Inits the AC97. Note: you must also enable interrupts by either calling
// sound_initInterupts, or create your own interrupt handler routine.
void sound_initAC97()
{
	XAC97_HardReset(XPAR_AXI_AC97_0_BASEADDR);
	XAC97_ClearFifos(XPAR_AXI_AC97_0_BASEADDR);
	XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_ExtendedAudioStat, AC97_EXTENDED_AUDIO_CONTROL_VRA);
	XAC97_AwaitCodecReady(XPAR_AXI_AC97_0_BASEADDR);
	XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_PCM_DAC_Rate, AC97_PCM_RATE_11025_HZ);
	XAC97_AwaitCodecReady(XPAR_AXI_AC97_0_BASEADDR);
	XAC97_mSetControl(XPAR_AXI_AC97_0_BASEADDR, AC97_ENABLE_IN_FIFO_INTERRUPT);
	XAC97_Delay(100000);
}
示例#5
0
int interruptManager (unsigned int * framePointer0) {
	init_platform();
	// Initialize the GPIO peripherals.
	int success;

	// Used for CPU utilization. Uncomment if desired
	// XTmrCtr_Initialize(instPtr, 0);

	success = XGpio_Initialize(&gpPB, XPAR_PUSH_BUTTONS_5BITS_DEVICE_ID);
	// Set the push button peripheral to be inputs.
	XGpio_SetDataDirection(&gpPB, 1, 0x0000001F);
	// Enable the global GPIO interrupt for push buttons.
	XGpio_InterruptGlobalEnable(&gpPB);
	// Enable all interrupts in the push button peripheral.
	XGpio_InterruptEnable(&gpPB, 0xFFFFFFFF);

	// Reset the XAC97 Chip
	XAC97_HardReset(XPAR_AXI_AC97_0_BASEADDR);
	XAC97_mSetControl(XPAR_AXI_AC97_0_BASEADDR, AC97_ENABLE_IN_FIFO_INTERRUPT);
	XAC97_mSetControl(AC97_ExtendedAudioStat, AC97_EXTENDED_AUDIO_CONTROL_VRA);
	setVolLevel(AC97_VOL_MAX);
	clearAllSounds();

	microblaze_register_handler(interrupt_handler_dispatcher, NULL);
	XIntc_EnableIntr(XPAR_INTC_0_BASEADDR,
			(XPAR_FIT_TIMER_0_INTERRUPT_MASK | XPAR_PUSH_BUTTONS_5BITS_IP2INTC_IRPT_MASK | XPAR_AXI_AC97_0_INTERRUPT_MASK));
	XIntc_MasterEnable(XPAR_INTC_0_BASEADDR);
	microblaze_enable_interrupts();

	// Uncomment for CPU utilization stats
	/*XTmrCtr Timer;
	XTmrCtr *instPtr = &Timer;
	XTmrCtr_Initialize(instPtr, 0);
	XTmrCtr_Start(instPtr, 0);*/
	while(!isEndOfGame()); // Program never ends.

	// Uncomment for CPU utilization stats
	/*XTmrCtr_Stop(instPtr, 0);
	int val = (int) XTmrCtr_GetValue(instPtr, 0);
	xil_printf("%d\n\r", val);*/
	clearAllSounds();
	XAC97_ClearFifos(XPAR_AXI_AC97_0_BASEADDR);
	drawGameOver();
	cleanup_platform();

	return 0;
}
int main() {
    init_platform();

    print("Hello World\n\r");

    // apparently we don't need to init it, just HardReset
    XAC97_HardReset(XPAR_AXI_AC97_0_BASEADDR);

    XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_ExtendedAudioStat, 1);
    XAC97_WriteReg(XPAR_AXI_AC97_0_BASEADDR, AC97_PCM_DAC_Rate, AC97_PCM_RATE_11025_HZ);

    while (1) {
    	XAC97_PlayAudio(XPAR_AXI_AC97_0_BASEADDR, tankFireSound, &tankFireSound[tankFireSoundFrames]);

    	XAC97_Delay(1000000);
    }

    cleanup_platform();

    return 0;
}
示例#7
0
void Foliage::SoundManager::init()
{
	// hard reset & initialization
	XAC97_HardReset(XPAR_AUDIO_CODEC_BASEADDR);
	XAC97_InitAudio(XPAR_AUDIO_CODEC_BASEADDR, AC97_ANALOG_LOOPBACK);
	XAC97_DisableInput(XPAR_AUDIO_CODEC_BASEADDR, AC97_MIC_INPUT);
	XAC97_DisableInput(XPAR_AUDIO_CODEC_BASEADDR, AC97_LINE_INPUT);
	XAC97_AwaitCodecReady(XPAR_AUDIO_CODEC_BASEADDR);
	
	// volume settings
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_MasterVol, AC97_VOL_MAX);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_AuxOutVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_MasterVolMono, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_PCBeepVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_PhoneInVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_MicVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_LineInVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_CDVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_VideoVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_AuxInVol, AC97_VOL_MUTE);
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_PCMOutVol, AC97_VOL_MAX);
	XAC97_AwaitCodecReady(XPAR_AUDIO_CODEC_BASEADDR);
	
	// VRA mode OFF
	XAC97_WriteReg(XPAR_AUDIO_CODEC_BASEADDR, AC97_ExtendedAudioStat, 0);
	
	// clear FIFOs
	XAC97_ClearFifos(XPAR_AUDIO_CODEC_BASEADDR);

	// interrupt
	XIntc_RegisterHandler(XPAR_OPB_INTC_0_BASEADDR,
		XPAR_OPB_INTC_0_AUDIO_CODEC_INTERRUPT_INTR,
		(XInterruptHandler)Foliage::SoundManager::AC97_Callback,
		NULL);
	XAC97_mSetControl(XPAR_AUDIO_CODEC_BASEADDR, AC97_ENABLE_IN_FIFO_INTERRUPT);
	
	std::cout << " * sound manager initialized" << std::endl;
}