示例#1
0
//-------------------------------------------------------------------------------------
// Name: InitD3D()
// Desc: Initializes Direct3D
//-------------------------------------------------------------------------------------
HRESULT InitD3D()
{
    // Create the D3D object.
    Direct3D* pD3D = Direct3DCreate9( D3D_SDK_VERSION );
    if( !pD3D )
        return E_FAIL;

    // Set up the structure used to create the D3DDevice.
    D3DPRESENT_PARAMETERS d3dpp; 
    ZeroMemory( &d3dpp, sizeof(d3dpp) );
    XVIDEO_MODE VideoMode;
    XGetVideoMode( &VideoMode );
    g_bWidescreen = VideoMode.fIsWideScreen;
    d3dpp.BackBufferWidth        = min( VideoMode.dwDisplayWidth, 1280 );
    d3dpp.BackBufferHeight       = min( VideoMode.dwDisplayHeight, 720 );
    d3dpp.BackBufferFormat       = D3DFMT_X8R8G8B8;
    d3dpp.BackBufferCount        = 1;
    d3dpp.EnableAutoDepthStencil = TRUE;
    d3dpp.AutoDepthStencilFormat = D3DFMT_D24S8;
    d3dpp.SwapEffect             = D3DSWAPEFFECT_DISCARD;
    d3dpp.PresentationInterval   = D3DPRESENT_INTERVAL_ONE;

    // Create the Direct3D device.
    if( FAILED( pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, NULL,
                                    D3DCREATE_HARDWARE_VERTEXPROCESSING,
                                    &d3dpp, &g_pd3dDevice ) ) )
        return E_FAIL;

    return S_OK;
}
示例#2
0
//-------------------------------------------------------------------------------------
//	Get screen size
//-------------------------------------------------------------------------------------
void XDKGlGetScreenSize(int * width, int * height) {
	XVIDEO_MODE VideoMode;
	XGetVideoMode( &VideoMode );
	//*width = VideoMode.dwDisplayWidth;
	//*height = VideoMode.dwDisplayHeight;
	*width = 1280;
	*height = 720;
}
示例#3
0
//-----------------------------------------------------------------------------
// Purpose: Begins playback of a movie
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool VideoPanel::BeginPlayback( const char *pFilename )
{
#ifdef _X360
	XVIDEO_MODE videoMode;
	XGetVideoMode( &videoMode );

	// for 50Hz PAL, load a 25Hz version of the ep1_recap movie.
	if( ( videoMode.RefreshRate < 59.0f ) && ( Q_stricmp( pFilename, "media/ep1_recap.bik" ) == 0 ) )
	{
		pFilename = "media/ep1_recap_25fps.bik";
	}
#endif

	// Destroy any previously allocated video
	if ( m_BIKHandle != BIKHANDLE_INVALID )
	{
		bik->DestroyMaterial( m_BIKHandle );
		m_BIKHandle = BIKHANDLE_INVALID;
	}

	// Load and create our BINK video
	m_BIKHandle = bik->CreateMaterial( "VideoBIKMaterial", pFilename, "GAME" );
	if ( m_BIKHandle == BIKHANDLE_INVALID )
		return false;

	// We want to be the sole audio source
	// FIXME: This may not always be true!
	enginesound->NotifyBeginMoviePlayback();

	int nWidth, nHeight;
	bik->GetFrameSize( m_BIKHandle, &nWidth, &nHeight );
	bik->GetTexCoordRange( m_BIKHandle, &m_flU, &m_flV );
	m_pMaterial = bik->GetMaterial( m_BIKHandle );

	float flFrameRatio = ( (float) GetWide() / (float) GetTall() );
	float flVideoRatio = ( (float) nWidth / (float) nHeight );

	if ( flVideoRatio > flFrameRatio )
	{
		m_nPlaybackWidth = GetWide();
		m_nPlaybackHeight = ( GetWide() / flVideoRatio );
	}
	else if ( flVideoRatio < flFrameRatio )
	{
		m_nPlaybackWidth = ( GetTall() * flVideoRatio );
		m_nPlaybackHeight = GetTall();
	}
	else
	{
		m_nPlaybackWidth = GetWide();
		m_nPlaybackHeight = GetTall();
	}

	return true;
}
示例#4
0
static void gfx_ctx_d3d_get_video_size(void *data,
      unsigned *width, unsigned *height)
{
#ifdef _XBOX
   d3d_video_t *d3d = (d3d_video_t*)data;

   (void)width;
   (void)height;
#if defined(_XBOX360)
   XVIDEO_MODE video_mode;

   XGetVideoMode(&video_mode);

   *width  = video_mode.dwDisplayWidth;
   *height = video_mode.dwDisplayHeight;

   d3d->resolution_hd_enable = false;

   if(video_mode.fIsHiDef)
   {
      *width = 1280;
      *height = 720;
      d3d->resolution_hd_enable = true;
   }
   else
   {
      *width = 640;
      *height = 480;
   }

   widescreen_mode = video_mode.fIsWideScreen;
#elif defined(_XBOX1)
   DWORD video_mode = XGetVideoFlags();

   *width  = 640;
   *height = 480;

   widescreen_mode = false;

   /* Only valid in PAL mode, not valid for HDTV modes! */

   if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      /* Check for 16:9 mode (PAL REGION) */
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         *width = 720;
         //60 Hz, 720x480i
         if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
            *height = 480;
         else //50 Hz, 720x576i
            *height = 576;
         widescreen_mode = true;
      }
   }
   else
   {
      /* Check for 16:9 mode (NTSC REGIONS) */
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         *width = 720;
         *height = 480;
         widescreen_mode = true;
      }
   }

   if(XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      {
         *width = 640;
         *height  = 480;
         widescreen_mode = false;
         d3d->resolution_hd_enable = true;
      }
      else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
      {
         *width = 1280;
         *height  = 720;
         widescreen_mode = true;
         d3d->resolution_hd_enable = true;
      }
      else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
      {
         *width = 1920;
         *height  = 1080;
         widescreen_mode = true;
         d3d->resolution_hd_enable = true;
      }
   }
#endif
#endif
}
示例#5
0
//--------------------------------------------------------------------------------------
// Name: Create()
// Desc: Initialize the class, create D3D and the font texture
//--------------------------------------------------------------------------------------
HRESULT Console::Create( LPCSTR strFontFileName, D3DCOLOR colBackColor,
                         D3DCOLOR colTextColor, UINT nLines )
{
    // Create Direct3D
    LPDIRECT3D9 pD3D = Direct3DCreate9( D3D_SDK_VERSION );

    // Check video mode settings
    XVIDEO_MODE VideoMode;
    ZeroMemory( &VideoMode, sizeof( VideoMode ) );
    XGetVideoMode( &VideoMode );

    BOOL bEnable720p = VideoMode.dwDisplayWidth >= 1280;

    m_d3dpp.BackBufferWidth = bEnable720p ? SCREEN_SIZE_X_720p : SCREEN_SIZE_X_DEFAULT;
    m_d3dpp.BackBufferHeight = bEnable720p ? SCREEN_SIZE_Y_720p : SCREEN_SIZE_Y_DEFAULT;

    // Calculate the safe area
    UINT uiSafeAreaPct = bEnable720p ? SAFE_AREA_PCT_HDTV : SAFE_AREA_PCT_4x3;

    m_cxSafeArea = ( m_d3dpp.BackBufferWidth * uiSafeAreaPct ) / 100;
    m_cySafeArea = ( m_d3dpp.BackBufferHeight * uiSafeAreaPct ) / 100;

    m_cxSafeAreaOffset = ( m_d3dpp.BackBufferWidth - m_cxSafeArea ) / 2;
    m_cySafeAreaOffset = ( m_d3dpp.BackBufferHeight - m_cySafeArea ) / 2;

    // Create the D3D device
    HRESULT hr = pD3D->CreateDevice( 0, D3DDEVTYPE_HAL, NULL,
                                     D3DCREATE_HARDWARE_VERTEXPROCESSING,
                                     &m_d3dpp, ( ::D3DDevice** )&m_pd3dDevice );
    if( FAILED( hr ) )
    {
        ATG_PrintError( "Could not create D3D device!\n" );
        DebugBreak();
    }

    // Allow global access to the device
    g_pd3dDevice = m_pd3dDevice;

    // Create the font
    hr = m_Font.Create( strFontFileName );
    if( FAILED( hr ) )
    {
        ATG_PrintError( "Could not create font.\n" );
        DebugBreak();
    }

    // Save the colors
    m_colBackColor = colBackColor;
    m_colTextColor = colTextColor;

    // Calculate the number of lines on the screen
    FLOAT fCharWidth, fCharHeight;
    m_Font.GetTextExtent( L"i", &fCharWidth, &fCharHeight, FALSE );

    m_cScreenHeight = ( UINT )( m_cySafeArea / fCharHeight );
    m_cScreenWidth = ( UINT )( m_cxSafeArea / fCharWidth );

    m_cScreenHeightVirtual = max( m_cScreenHeight, nLines );

    m_fLineHeight = fCharHeight;

    // Allocate memory to hold the lines
    m_Buffer = new WCHAR[ m_cScreenHeightVirtual * ( m_cScreenWidth + 1 ) ];
    m_Lines = new WCHAR*[ m_cScreenHeightVirtual ];

    // Set the line pointers as indexes into the buffer
    for( UINT i = 0; i < m_cScreenHeightVirtual; i++ )
    {
        m_Lines[ i ] = m_Buffer + ( m_cScreenWidth + 1 ) * i;
    }

    m_bSuspendFlag = FALSE;

    // Clear the screen
    Clear();

    return hr;
}
示例#6
0
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
   if (driver.video_data)
      return driver.video_data;

   xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
   if (!d3d)
      return NULL;

   d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
   if (!d3d->d3d_device)
   {
      free(d3d);
      return NULL;
   }

   memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));

   // no letterboxing in 4:3 mode (if widescreen is
   // unsupported
   // Get video settings
   memset(&d3d->video_mode, 0, sizeof(d3d->video_mode));
   XGetVideoMode(&d3d->video_mode);

   if(!d3d->video_mode.fIsWideScreen)
      d3d->d3dpp.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;

   g_console.menus_hd_enable = d3d->video_mode.fIsHiDef;
   
   d3d->d3dpp.BackBufferWidth         = d3d->video_mode.fIsHiDef ? 1280 : 640;
   d3d->d3dpp.BackBufferHeight        = d3d->video_mode.fIsHiDef ? 720 : 480;

   if(g_console.gamma_correction_enable)
   {
      d3d->d3dpp.BackBufferFormat        = g_console.color_format ? (D3DFORMAT)MAKESRGBFMT(D3DFMT_A8R8G8B8) : (D3DFORMAT)MAKESRGBFMT(D3DFMT_LIN_A1R5G5B5);
      d3d->d3dpp.FrontBufferFormat       = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
   }
   else
   {
      d3d->d3dpp.BackBufferFormat        = g_console.color_format ? D3DFMT_A8R8G8B8 : D3DFMT_LIN_A1R5G5B5;
      d3d->d3dpp.FrontBufferFormat       = D3DFMT_LE_X8R8G8B8;
   }
   d3d->d3dpp.MultiSampleQuality      = 0;
   d3d->d3dpp.PresentationInterval    = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;

   d3d->d3dpp.MultiSampleType         = D3DMULTISAMPLE_NONE;
   d3d->d3dpp.BackBufferCount         = 2;
   d3d->d3dpp.EnableAutoDepthStencil  = FALSE;
   d3d->d3dpp.SwapEffect              = D3DSWAPEFFECT_DISCARD;

   d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
	   &d3d->d3dpp, &d3d->d3d_render_device);

#ifdef HAVE_HLSL
   hlsl_init(g_settings.video.cg_shader_path, d3d->d3d_render_device);
#endif

   d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
      0, &d3d->lpTexture
   , NULL
   );

#ifdef HAVE_FBO
   xdk_d3d_init_fbo(d3d);
#endif

   D3DLOCKED_RECT d3dlr;
   d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
   memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
   d3d->lpTexture->UnlockRect(0);

   d3d->last_width = 512;
   d3d->last_height = 512;

   d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 
	   0, 0, 0, &d3d->vertex_buf, NULL);

   static const DrawVerticeFormats init_verts[] = {
      { -1.0f, -1.0f, 0.0f, 1.0f },
      {  1.0f, -1.0f, 1.0f, 1.0f },
      { -1.0f,  1.0f, 0.0f, 0.0f },
      {  1.0f,  1.0f, 1.0f, 0.0f },
   };
   
   void *verts_ptr;
   d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
   memcpy(verts_ptr, init_verts, sizeof(init_verts));
   d3d->vertex_buf->Unlock();

   static const D3DVERTEXELEMENT VertexElements[] =
   {
      { 0, 0 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
      { 0, 2 * sizeof(float), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
      D3DDECL_END()
   };

   d3d->d3d_render_device->CreateVertexDeclaration(VertexElements, &d3d->v_decl);
   
   d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
	   0xff000000, 1.0f, 0);

   d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
   d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);

   D3DVIEWPORT vp = {0};
   vp.Width  = d3d->video_mode.fIsHiDef ? 1280 : 640;
   vp.Height = d3d->video_mode.fIsHiDef ? 720 : 480;
   vp.MinZ   = 0.0f;
   vp.MaxZ   = 1.0f;
   d3d->d3d_render_device->SetViewport(&vp);

   if(g_console.viewports.custom_vp.width == 0)
      g_console.viewports.custom_vp.width = vp.Width;

   if(g_console.viewports.custom_vp.height == 0)
      g_console.viewports.custom_vp.height = vp.Height;

   xdk_d3d_set_rotation(d3d, g_console.screen_orientation);

   d3d->vsync = video->vsync;

   return d3d;
}
示例#7
0
static void gfx_ctx_xdk_get_video_size(unsigned *width, unsigned *height)
{
#if defined(_XBOX360)
   XVIDEO_MODE video_mode;
   XGetVideoMode(&video_mode);

   *width  = video_mode.dwDisplayWidth;
   *height = video_mode.dwDisplayHeight;

   if(video_mode.fIsHiDef)
   {
      *width = 1280;
      *height = 720;
      g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
   }
   else
   {
	   *width = 640;
	   *height = 480;
      g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD);
   }

   if(video_mode.fIsWideScreen)
	   g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
   else
      g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
#elif defined(_XBOX1)
   DWORD video_mode = XGetVideoFlags();

    *width  = 640;
    *height = 480;

   // Only valid in PAL mode, not valid for HDTV modes!
   if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
   {
      // Check for 16:9 mode (PAL REGION)
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
         {	//60 Hz, 720x480i
            *width = 720;
            *height = 480;
         }
         else
         {	//50 Hz, 720x576i
            *width = 720;
            *height = 576;
         }
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
      }
      else
         g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
   }
   else
   {
      // Check for 16:9 mode (NTSC REGIONS)
      if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
      {
         *width = 720;
         *height = 480;
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
      }
	  else
       g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
   }

   if(XGetAVPack() == XC_AV_PACK_HDTV)
   {
      if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
      {
         *width	= 640;
         *height  = 480;
         g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
      }
	   else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
      {
         *width	= 1280;
         *height  = 720;
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
      }
	   else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
      {
         *width	= 1920;
         *height  = 1080;
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
         g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
      }
   }
#else
   /* TODO: implement */
   (void)width;
   (void)height;
#endif
}