示例#1
0
文件: freechain.c 项目: gedare/rtems
void _Freechain_Put( Freechain_Control *freechain, void *node )
{
  if ( node != NULL ) {
    _Chain_Initialize_node( node );
    _Chain_Prepend_unprotected( &freechain->Free, node );
  }
}
static void _Thread_queue_FIFO_do_initialize(
  Thread_queue_Heads *heads,
  Thread_Control     *the_thread
)
{
  Scheduler_Node *scheduler_node;

  scheduler_node = _Scheduler_Thread_get_own_node( the_thread );

  _Chain_Initialize_node( &scheduler_node->Wait.Node.Chain );
  _Chain_Initialize_one(
    &heads->Heads.Fifo,
    &scheduler_node->Wait.Node.Chain
  );
}
示例#3
0
void _SMP_Multicast_action(
  const size_t setsize,
  const cpu_set_t *cpus,
  SMP_Action_handler handler,
  void *arg
)
{
  SMP_Multicast_action node;
  Processor_mask       targets;
  SMP_lock_Context     lock_context;
  uint32_t             i;

  if ( ! _System_state_Is_up( _System_state_Get() ) ) {
    ( *handler )( arg );
    return;
  }

  if( cpus == NULL ) {
    _Processor_mask_Assign( &targets, _SMP_Get_online_processors() );
  } else {
    _Processor_mask_Zero( &targets );

    for ( i = 0; i < _SMP_Get_processor_count(); ++i ) {
      if ( CPU_ISSET_S( i, setsize, cpus ) ) {
        _Processor_mask_Set( &targets, i );
      }
    }
  }

  _Chain_Initialize_node( &node.Node );
  node.handler = handler;
  node.arg = arg;
  _Processor_mask_Assign( &node.targets, &targets );
  _Atomic_Store_ulong( &node.done, 0, ATOMIC_ORDER_RELAXED );

  _SMP_lock_ISR_disable_and_acquire( &_SMP_Multicast.Lock, &lock_context );
  _Chain_Prepend_unprotected( &_SMP_Multicast.Actions, &node.Node );
  _SMP_lock_Release_and_ISR_enable( &_SMP_Multicast.Lock, &lock_context );

  _SMP_Send_message_multicast( &targets, SMP_MESSAGE_MULTICAST_ACTION );
  _SMP_Multicasts_try_process();

  while ( _Atomic_Load_ulong( &node.done, ATOMIC_ORDER_ACQUIRE ) == 0 ) {
    /* Wait */
  };
}
示例#4
0
static void _Thread_queue_Path_append_deadlock_thread(
    Thread_Control       *the_thread,
    Thread_queue_Context *queue_context
)
{
    Thread_Control *deadlock;

    /*
     * In case of a deadlock, we must obtain the thread wait default lock for the
     * first thread on the path that tries to enqueue on a thread queue.  This
     * thread can be identified by the thread wait operations.  This lock acquire
     * is necessary for the timeout and explicit thread priority changes, see
     * _Thread_Priority_perform_actions().
     */

    deadlock = NULL;

    while ( the_thread->Wait.operations != &_Thread_queue_Operations_default ) {
        the_thread = the_thread->Wait.queue->owner;
        deadlock = the_thread;
    }

    if ( deadlock != NULL ) {
        Thread_queue_Link *link;

        link = &queue_context->Path.Deadlock;
        _Chain_Initialize_node( &link->Path_node );
        _Chain_Append_unprotected(
            &queue_context->Path.Links,
            &link->Path_node
        );
        link->owner = deadlock;
        link->Lock_context.Wait.queue = NULL;
        _Thread_Wait_acquire_default_critical(
            deadlock,
            &link->Lock_context.Lock_context
        );
    }
}
示例#5
0
static
#endif
bool _Thread_queue_Path_acquire_critical(
    Thread_queue_Queue   *queue,
    Thread_Control       *the_thread,
    Thread_queue_Context *queue_context
)
{
    Thread_Control     *owner;
#if defined(RTEMS_SMP)
    Thread_queue_Link  *link;
    Thread_queue_Queue *target;

    /*
     * For an overview please look at the non-SMP part below.  We basically do
     * the same on SMP configurations.  The fact that we may have more than one
     * executing thread and each thread queue has its own SMP lock makes the task
     * a bit more difficult.  We have to avoid deadlocks at SMP lock level, since
     * this would result in an unrecoverable deadlock of the overall system.
     */

    _Chain_Initialize_empty( &queue_context->Path.Links );

    owner = queue->owner;

    if ( owner == NULL ) {
        return true;
    }

    if ( owner == the_thread ) {
        return false;
    }

    _Chain_Initialize_node(
        &queue_context->Path.Start.Lock_context.Wait.Gate.Node
    );
    link = &queue_context->Path.Start;
    _RBTree_Initialize_node( &link->Registry_node );
    _Chain_Initialize_node( &link->Path_node );

    do {
        _Chain_Append_unprotected( &queue_context->Path.Links, &link->Path_node );
        link->owner = owner;

        _Thread_Wait_acquire_default_critical(
            owner,
            &link->Lock_context.Lock_context
        );

        target = owner->Wait.queue;
        link->Lock_context.Wait.queue = target;

        if ( target != NULL ) {
            if ( _Thread_queue_Link_add( link, queue, target ) ) {
                _Thread_queue_Gate_add(
                    &owner->Wait.Lock.Pending_requests,
                    &link->Lock_context.Wait.Gate
                );
                _Thread_Wait_release_default_critical(
                    owner,
                    &link->Lock_context.Lock_context
                );
                _Thread_Wait_acquire_queue_critical( target, &link->Lock_context );

                if ( link->Lock_context.Wait.queue == NULL ) {
                    _Thread_queue_Link_remove( link );
                    _Thread_Wait_release_queue_critical( target, &link->Lock_context );
                    _Thread_Wait_acquire_default_critical(
                        owner,
                        &link->Lock_context.Lock_context
                    );
                    _Thread_Wait_remove_request_locked( owner, &link->Lock_context );
                    _Assert( owner->Wait.queue == NULL );
                    return true;
                }
            } else {
                link->Lock_context.Wait.queue = NULL;
                _Thread_queue_Path_append_deadlock_thread( owner, queue_context );
                return false;
            }
        } else {
            return true;
        }

        link = &owner->Wait.Link;
        queue = target;
        owner = queue->owner;
    } while ( owner != NULL );
#else
    do {
        owner = queue->owner;

        if ( owner == NULL ) {
            return true;
        }

        if ( owner == the_thread ) {
            return false;
        }

        queue = owner->Wait.queue;
    } while ( queue != NULL );
#endif

    return true;
}