void SkillsState::_OnDrawMainWindow()
{
    _DrawBottomMenu();
    switch (_current_category) {
        default:
            _menu_mode->_skills_window.Draw();
            break;
        case SKILLS_OPTIONS_SKILL_GRAPH:
            _menu_mode->_skilltree_window.Draw();
        break;
    }
}
void EquipState::_OnDrawMainWindow()
{
    _DrawBottomMenu();
    _menu_mode->_equip_window.Draw();
}
示例#3
0
void WorldMapState::_OnDrawMainWindow()
{
    _menu_mode->_world_map_window.Draw();
    _DrawBottomMenu();
}
示例#4
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void QuestState::_OnDrawMainWindow()
{
    _DrawBottomMenu();
    _menu_mode->_quest_window.Draw();

}
示例#5
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void SkillsState::_OnDrawMainWindow()
{
    _DrawBottomMenu();
    _menu_mode->_skills_window.Draw();
}
示例#6
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void PartyState::_OnDrawMainWindow()
{
    _DrawBottomMenu();
    _menu_mode->_party_window.Draw();
}