void SkillsState::_OnDrawMainWindow() { _DrawBottomMenu(); switch (_current_category) { default: _menu_mode->_skills_window.Draw(); break; case SKILLS_OPTIONS_SKILL_GRAPH: _menu_mode->_skilltree_window.Draw(); break; } }
void EquipState::_OnDrawMainWindow() { _DrawBottomMenu(); _menu_mode->_equip_window.Draw(); }
void WorldMapState::_OnDrawMainWindow() { _menu_mode->_world_map_window.Draw(); _DrawBottomMenu(); }
void QuestState::_OnDrawMainWindow() { _DrawBottomMenu(); _menu_mode->_quest_window.Draw(); }
void SkillsState::_OnDrawMainWindow() { _DrawBottomMenu(); _menu_mode->_skills_window.Draw(); }
void PartyState::_OnDrawMainWindow() { _DrawBottomMenu(); _menu_mode->_party_window.Draw(); }