void CALL HGE_Impl::System_SetStateBool(hgeBoolState state, bool value) { switch(state) { case HGE_WINDOWED: if(VertArray || hwndParent) break; if(pD3DDevice && bWindowed != value) { if(d3dppW.BackBufferFormat==D3DFMT_UNKNOWN || d3dppFS.BackBufferFormat==D3DFMT_UNKNOWN) break; if(bWindowed) GetWindowRect(hwnd, &rectW); bWindowed=value; if(bWindowed) d3dpp=&d3dppW; else d3dpp=&d3dppFS; if(_format_id(d3dpp->BackBufferFormat) < 4) nScreenBPP=16; else nScreenBPP=32; _GfxRestore(); _AdjustWindow(); } else bWindowed=value; break; case HGE_ZBUFFER: if(!pD3DDevice) bZBuffer=value; break; case HGE_TEXTUREFILTER: bTextureFilter=value; if(pD3DDevice) { _render_batch(); if(bTextureFilter) { pD3DDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); pD3DDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); } else { pD3DDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); pD3DDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); } } break; case HGE_USESOUND: if(bUseSound!=value) { bUseSound=value; if(bUseSound && hwnd) _SoundInit(); if(!bUseSound && hwnd) _SoundDone(); } break; case HGE_HIDEMOUSE: bHideMouse=value; break; case HGE_DONTSUSPEND: bDontSuspend=value; break; #ifdef DEMO case HGE_SHOWSPLASH: bDMO=value; break; #endif } }
void CALL HGE_Impl::System_SetStateBool(hgeBoolState state, bool value) { switch(state) { case HGE_WINDOWED: //TODO: add code here //if(hwndParent) break; //bWindowed=value; break; case HGE_ZBUFFER: //TODO: add code here break; case HGE_TEXTUREFILTER: //TODO: break; case HGE_USESOUND: if(bUseSound!=value) { bUseSound=value; if(bUseSound && hwnd) _SoundInit(); if(!bUseSound && hwnd) _SoundDone(); } break; case HGE_HIDEMOUSE: bHideMouse=value; break; case HGE_DONTSUSPEND: bDontSuspend=value; break; } }
void CALL HGE_Impl::System_Shutdown() { System_Log("\nFinishing.."); _ClearQueue(); _SoundDone(); _GfxDone(); _DonePowerStatus(); SDL_Quit(); System_Log("The End."); }
void CALL HGE_Impl::System_Shutdown() { System_Log("\nFinishing.."); timeEndPeriod(1); _ClearQueue(); _SoundDone(); _GfxDone(); if(hwnd) { //ShowWindow(hwnd, SW_HIDE); //SetWindowLong(hwnd, GWL_EXSTYLE, GetWindowLong(hwnd, GWL_EXSTYLE) | WS_EX_TOOLWINDOW); //ShowWindow(hwnd, SW_SHOW); DestroyWindow(hwnd); hwnd=0; } if(hInstance) UnregisterClass(WINDOW_CLASS_NAME, hInstance); System_Log("The End."); }