static void _Thread_Remove_life_change_request( Thread_Control *the_thread )
{
  ISR_lock_Context lock_context;
  uint32_t         pending_requests;

  _Thread_State_acquire( the_thread, &lock_context );

  pending_requests = the_thread->Life.pending_life_change_requests;
  the_thread->Life.pending_life_change_requests = pending_requests - 1;

  if ( pending_requests == 1 ) {
    /*
     * Do not remove states used for thread queues to avoid race conditions on
     * SMP configurations.  We could interrupt an extract operation on another
     * processor disregarding the thread wait flags.  Rely on
     * _Thread_queue_Extract_with_proxy() for removal of these states.
     */
    _Thread_Clear_state_locked(
      the_thread,
      STATES_LIFE_IS_CHANGING | STATES_SUSPENDED
        | ( STATES_BLOCKED & ~STATES_LOCALLY_BLOCKED )
    );
  }

  _Thread_State_release( the_thread, &lock_context );
}
void _Thread_Exit(
  Thread_Control    *executing,
  Thread_Life_state  set,
  void              *exit_value
)
{
  ISR_lock_Context lock_context;

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _Thread_State_acquire( executing, &lock_context );
  _Thread_Set_exit_value( executing, exit_value );
  _Thread_Change_life_locked(
    executing,
    0,
    set,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED
  );
  _Thread_State_release( executing, &lock_context );
}
static Per_CPU_Control *_Thread_Wait_for_join(
  Thread_Control  *executing,
  Per_CPU_Control *cpu_self
)
{
#if defined(RTEMS_POSIX_API)
  ISR_lock_Context lock_context;

  _Thread_State_acquire( executing, &lock_context );

  if (
    _Thread_Is_joinable( executing )
      && _Thread_queue_Is_empty( &executing->Join_queue.Queue )
  ) {
    _Thread_Set_state_locked( executing, STATES_WAITING_FOR_JOIN_AT_EXIT );
    _Thread_State_release( executing, &lock_context );
    _Thread_Dispatch_enable( cpu_self );

    /* Let other threads run */

    cpu_self = _Thread_Dispatch_disable();
  } else {
    _Thread_State_release( executing, &lock_context );
  }
#endif

  return cpu_self;
}
示例#4
0
States_Control _Thread_Set_state(
  Thread_Control *the_thread,
  States_Control  state
)
{
  ISR_lock_Context lock_context;
  States_Control   previous_state;
  States_Control   next_state;

  _Assert( state != 0 );

  _Thread_State_acquire( the_thread, &lock_context );

  previous_state = the_thread->current_state;
  next_state = _States_Set( state, previous_state);
  the_thread->current_state = next_state;

  if ( _States_Is_ready( previous_state ) ) {
    _Scheduler_Block( the_thread );
  }

  _Thread_State_release( the_thread, &lock_context );

  return previous_state;
}
void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing )
{
  Thread_queue_Context queue_context;

  _Thread_queue_Context_initialize( &queue_context );
  _Thread_queue_Context_set_expected_level( &queue_context, 2 );
  _Thread_queue_Context_set_no_timeout( &queue_context );
  _Thread_State_acquire( the_thread, &queue_context.Lock_context.Lock_context );
  _Thread_Join(
    the_thread,
    STATES_WAITING_FOR_JOIN,
    executing,
    &queue_context
  );
  _Thread_Cancel( the_thread, executing, NULL );
}
示例#6
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static void CPU_usage_Per_thread_handler(
  Thread_Control *the_thread
)
{
  const Scheduler_Control *scheduler;
  ISR_lock_Context         state_lock_context;
  ISR_lock_Context         scheduler_lock_context;

  _Thread_State_acquire( the_thread, &state_lock_context );
  scheduler = _Scheduler_Get( the_thread );
  _Scheduler_Acquire_critical( scheduler, &scheduler_lock_context );

  _Timestamp_Set_to_zero( &the_thread->cpu_time_used );

  _Scheduler_Release_critical( scheduler, &scheduler_lock_context );
  _Thread_State_release( the_thread, &state_lock_context );
}
void _Thread_Cancel(
  Thread_Control *the_thread,
  Thread_Control *executing,
  void           *exit_value
)
{
  ISR_lock_Context   lock_context;
  Thread_Life_state  previous;
  Per_CPU_Control   *cpu_self;
  Priority_Control   priority;

  _Assert( the_thread != executing );

  _Thread_State_acquire( the_thread, &lock_context );

  _Thread_Set_exit_value( the_thread, exit_value );
  previous = _Thread_Change_life_locked(
    the_thread,
    0,
    THREAD_LIFE_TERMINATING,
    0
  );

  cpu_self = _Thread_Dispatch_disable_critical( &lock_context );
  priority = _Thread_Get_priority( executing );

  if ( _States_Is_dormant( the_thread->current_state ) ) {
    _Thread_State_release( the_thread, &lock_context );
    _Thread_Make_zombie( the_thread );
  } else if ( _Thread_Is_life_change_allowed( previous ) ) {
    _Thread_Add_life_change_request( the_thread );
    _Thread_State_release( the_thread, &lock_context );

    _Thread_Finalize_life_change( the_thread, priority );
  } else {
    _Thread_Add_life_change_request( the_thread );
    _Thread_Clear_state_locked( the_thread, STATES_SUSPENDED );
    _Thread_State_release( the_thread, &lock_context );

    _Thread_Raise_real_priority( the_thread, priority );
    _Thread_Remove_life_change_request( the_thread );
  }

  _Thread_Dispatch_enable( cpu_self );
}
示例#8
0
static bool _POSIX_signals_Unblock_thread_done(
  Thread_Control    *the_thread,
  POSIX_API_Control *api,
  bool               status
)
{
  ISR_lock_Context lock_context;

  _Thread_State_acquire( the_thread, &lock_context );
  _Thread_Add_post_switch_action(
    the_thread,
    &api->Signal_action,
    _POSIX_signals_Action_handler
  );
  _Thread_State_release( the_thread, &lock_context );

  return status;
}
void _Thread_Life_action_handler(
  Thread_Control   *executing,
  Thread_Action    *action,
  ISR_lock_Context *lock_context
)
{
  Thread_Life_state  previous_life_state;
  Per_CPU_Control   *cpu_self;

  (void) action;

  previous_life_state = executing->Life.state;
  executing->Life.state = previous_life_state | THREAD_LIFE_PROTECTED;

  _Thread_State_release( executing, lock_context );

  if ( _Thread_Is_life_terminating( previous_life_state ) ) {
    _User_extensions_Thread_terminate( executing );
  } else {
    _Assert( _Thread_Is_life_restarting( previous_life_state ) );

    _User_extensions_Thread_restart( executing );
  }

  cpu_self = _Thread_Dispatch_disable();

  if ( _Thread_Is_life_terminating( previous_life_state ) ) {
    cpu_self = _Thread_Wait_for_join( executing, cpu_self );

    _Thread_Make_zombie( executing );

    /* FIXME: Workaround for https://devel.rtems.org/ticket/2751 */
    cpu_self->dispatch_necessary = true;

    _Assert( cpu_self->heir != executing );
    _Thread_Dispatch_enable( cpu_self );
    RTEMS_UNREACHABLE();
  }

  _Assert( _Thread_Is_life_restarting( previous_life_state ) );

  _Thread_State_acquire( executing, lock_context );

  _Thread_Change_life_locked(
    executing,
    THREAD_LIFE_PROTECTED | THREAD_LIFE_RESTARTING,
    0,
    0
  );

  _Thread_State_release( executing, lock_context );

  _Assert(
    _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE
  );
  _Assert(
    executing->current_state == STATES_READY
      || executing->current_state == STATES_SUSPENDED
  );

  _User_extensions_Destroy_iterators( executing );
  _Thread_Load_environment( executing );

#if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE )
  if ( executing->fp_context != NULL ) {
    _Context_Restore_fp( &executing->fp_context );
  }
#endif

  _Context_Restart_self( &executing->Registers );
  RTEMS_UNREACHABLE();
}
示例#10
0
void _Thread_Change_priority(
  Thread_Control                *the_thread,
  Priority_Control               new_priority,
  void                          *arg,
  Thread_Change_priority_filter  filter,
  bool                           prepend_it
)
{
  ISR_lock_Context  lock_context;
  ISR_lock_Control *lock;

  lock = _Thread_Lock_acquire( the_thread, &lock_context );

  /*
   * For simplicity set the priority restore hint unconditionally since this is
   * an average case optimization.  Otherwise complicated atomic operations
   * would be necessary.  Synchronize with a potential read of the resource
   * count in the filter function.  See also _CORE_mutex_Surrender(),
   * _Thread_Set_priority_filter() and _Thread_Restore_priority_filter().
   */
  the_thread->priority_restore_hint = true;
  _Atomic_Fence( ATOMIC_ORDER_ACQ_REL );

  /*
   *  Do not bother recomputing all the priority related information if
   *  we are not REALLY changing priority.
   */
  if ( ( *filter )( the_thread, &new_priority, arg ) ) {
    uint32_t my_generation;

    my_generation = the_thread->priority_generation + 1;
    the_thread->current_priority = new_priority;
    the_thread->priority_generation = my_generation;

    ( *the_thread->Wait.operations->priority_change )(
      the_thread,
      new_priority,
      the_thread->Wait.queue
    );

    _Thread_Lock_release( lock, &lock_context );

    _Thread_State_acquire( the_thread, &lock_context );

    if ( the_thread->priority_generation == my_generation ) {
      if ( _States_Is_ready( the_thread->current_state ) ) {
        _Scheduler_Change_priority(
          the_thread,
          new_priority,
          prepend_it
        );
      } else {
        _Scheduler_Update_priority( the_thread, new_priority );
      }
    }

    _Thread_State_release( the_thread, &lock_context );
  } else {
    _Thread_Lock_release( lock, &lock_context );
  }
}