static void _Thread_Remove_life_change_request( Thread_Control *the_thread ) { ISR_lock_Context lock_context; uint32_t pending_requests; _Thread_State_acquire( the_thread, &lock_context ); pending_requests = the_thread->Life.pending_life_change_requests; the_thread->Life.pending_life_change_requests = pending_requests - 1; if ( pending_requests == 1 ) { /* * Do not remove states used for thread queues to avoid race conditions on * SMP configurations. We could interrupt an extract operation on another * processor disregarding the thread wait flags. Rely on * _Thread_queue_Extract_with_proxy() for removal of these states. */ _Thread_Clear_state_locked( the_thread, STATES_LIFE_IS_CHANGING | STATES_SUSPENDED | ( STATES_BLOCKED & ~STATES_LOCALLY_BLOCKED ) ); } _Thread_State_release( the_thread, &lock_context ); }
void _Thread_Exit( Thread_Control *executing, Thread_Life_state set, void *exit_value ) { ISR_lock_Context lock_context; _Assert( _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE ); _Assert( executing->current_state == STATES_READY || executing->current_state == STATES_SUSPENDED ); _Thread_State_acquire( executing, &lock_context ); _Thread_Set_exit_value( executing, exit_value ); _Thread_Change_life_locked( executing, 0, set, THREAD_LIFE_PROTECTED | THREAD_LIFE_CHANGE_DEFERRED ); _Thread_State_release( executing, &lock_context ); }
static Per_CPU_Control *_Thread_Wait_for_join( Thread_Control *executing, Per_CPU_Control *cpu_self ) { #if defined(RTEMS_POSIX_API) ISR_lock_Context lock_context; _Thread_State_acquire( executing, &lock_context ); if ( _Thread_Is_joinable( executing ) && _Thread_queue_Is_empty( &executing->Join_queue.Queue ) ) { _Thread_Set_state_locked( executing, STATES_WAITING_FOR_JOIN_AT_EXIT ); _Thread_State_release( executing, &lock_context ); _Thread_Dispatch_enable( cpu_self ); /* Let other threads run */ cpu_self = _Thread_Dispatch_disable(); } else { _Thread_State_release( executing, &lock_context ); } #endif return cpu_self; }
States_Control _Thread_Set_state( Thread_Control *the_thread, States_Control state ) { ISR_lock_Context lock_context; States_Control previous_state; States_Control next_state; _Assert( state != 0 ); _Thread_State_acquire( the_thread, &lock_context ); previous_state = the_thread->current_state; next_state = _States_Set( state, previous_state); the_thread->current_state = next_state; if ( _States_Is_ready( previous_state ) ) { _Scheduler_Block( the_thread ); } _Thread_State_release( the_thread, &lock_context ); return previous_state; }
void _Thread_Close( Thread_Control *the_thread, Thread_Control *executing ) { Thread_queue_Context queue_context; _Thread_queue_Context_initialize( &queue_context ); _Thread_queue_Context_set_expected_level( &queue_context, 2 ); _Thread_queue_Context_set_no_timeout( &queue_context ); _Thread_State_acquire( the_thread, &queue_context.Lock_context.Lock_context ); _Thread_Join( the_thread, STATES_WAITING_FOR_JOIN, executing, &queue_context ); _Thread_Cancel( the_thread, executing, NULL ); }
static void CPU_usage_Per_thread_handler( Thread_Control *the_thread ) { const Scheduler_Control *scheduler; ISR_lock_Context state_lock_context; ISR_lock_Context scheduler_lock_context; _Thread_State_acquire( the_thread, &state_lock_context ); scheduler = _Scheduler_Get( the_thread ); _Scheduler_Acquire_critical( scheduler, &scheduler_lock_context ); _Timestamp_Set_to_zero( &the_thread->cpu_time_used ); _Scheduler_Release_critical( scheduler, &scheduler_lock_context ); _Thread_State_release( the_thread, &state_lock_context ); }
void _Thread_Cancel( Thread_Control *the_thread, Thread_Control *executing, void *exit_value ) { ISR_lock_Context lock_context; Thread_Life_state previous; Per_CPU_Control *cpu_self; Priority_Control priority; _Assert( the_thread != executing ); _Thread_State_acquire( the_thread, &lock_context ); _Thread_Set_exit_value( the_thread, exit_value ); previous = _Thread_Change_life_locked( the_thread, 0, THREAD_LIFE_TERMINATING, 0 ); cpu_self = _Thread_Dispatch_disable_critical( &lock_context ); priority = _Thread_Get_priority( executing ); if ( _States_Is_dormant( the_thread->current_state ) ) { _Thread_State_release( the_thread, &lock_context ); _Thread_Make_zombie( the_thread ); } else if ( _Thread_Is_life_change_allowed( previous ) ) { _Thread_Add_life_change_request( the_thread ); _Thread_State_release( the_thread, &lock_context ); _Thread_Finalize_life_change( the_thread, priority ); } else { _Thread_Add_life_change_request( the_thread ); _Thread_Clear_state_locked( the_thread, STATES_SUSPENDED ); _Thread_State_release( the_thread, &lock_context ); _Thread_Raise_real_priority( the_thread, priority ); _Thread_Remove_life_change_request( the_thread ); } _Thread_Dispatch_enable( cpu_self ); }
static bool _POSIX_signals_Unblock_thread_done( Thread_Control *the_thread, POSIX_API_Control *api, bool status ) { ISR_lock_Context lock_context; _Thread_State_acquire( the_thread, &lock_context ); _Thread_Add_post_switch_action( the_thread, &api->Signal_action, _POSIX_signals_Action_handler ); _Thread_State_release( the_thread, &lock_context ); return status; }
void _Thread_Life_action_handler( Thread_Control *executing, Thread_Action *action, ISR_lock_Context *lock_context ) { Thread_Life_state previous_life_state; Per_CPU_Control *cpu_self; (void) action; previous_life_state = executing->Life.state; executing->Life.state = previous_life_state | THREAD_LIFE_PROTECTED; _Thread_State_release( executing, lock_context ); if ( _Thread_Is_life_terminating( previous_life_state ) ) { _User_extensions_Thread_terminate( executing ); } else { _Assert( _Thread_Is_life_restarting( previous_life_state ) ); _User_extensions_Thread_restart( executing ); } cpu_self = _Thread_Dispatch_disable(); if ( _Thread_Is_life_terminating( previous_life_state ) ) { cpu_self = _Thread_Wait_for_join( executing, cpu_self ); _Thread_Make_zombie( executing ); /* FIXME: Workaround for https://devel.rtems.org/ticket/2751 */ cpu_self->dispatch_necessary = true; _Assert( cpu_self->heir != executing ); _Thread_Dispatch_enable( cpu_self ); RTEMS_UNREACHABLE(); } _Assert( _Thread_Is_life_restarting( previous_life_state ) ); _Thread_State_acquire( executing, lock_context ); _Thread_Change_life_locked( executing, THREAD_LIFE_PROTECTED | THREAD_LIFE_RESTARTING, 0, 0 ); _Thread_State_release( executing, lock_context ); _Assert( _Watchdog_Get_state( &executing->Timer.Watchdog ) == WATCHDOG_INACTIVE ); _Assert( executing->current_state == STATES_READY || executing->current_state == STATES_SUSPENDED ); _User_extensions_Destroy_iterators( executing ); _Thread_Load_environment( executing ); #if ( CPU_HARDWARE_FP == TRUE ) || ( CPU_SOFTWARE_FP == TRUE ) if ( executing->fp_context != NULL ) { _Context_Restore_fp( &executing->fp_context ); } #endif _Context_Restart_self( &executing->Registers ); RTEMS_UNREACHABLE(); }
void _Thread_Change_priority( Thread_Control *the_thread, Priority_Control new_priority, void *arg, Thread_Change_priority_filter filter, bool prepend_it ) { ISR_lock_Context lock_context; ISR_lock_Control *lock; lock = _Thread_Lock_acquire( the_thread, &lock_context ); /* * For simplicity set the priority restore hint unconditionally since this is * an average case optimization. Otherwise complicated atomic operations * would be necessary. Synchronize with a potential read of the resource * count in the filter function. See also _CORE_mutex_Surrender(), * _Thread_Set_priority_filter() and _Thread_Restore_priority_filter(). */ the_thread->priority_restore_hint = true; _Atomic_Fence( ATOMIC_ORDER_ACQ_REL ); /* * Do not bother recomputing all the priority related information if * we are not REALLY changing priority. */ if ( ( *filter )( the_thread, &new_priority, arg ) ) { uint32_t my_generation; my_generation = the_thread->priority_generation + 1; the_thread->current_priority = new_priority; the_thread->priority_generation = my_generation; ( *the_thread->Wait.operations->priority_change )( the_thread, new_priority, the_thread->Wait.queue ); _Thread_Lock_release( lock, &lock_context ); _Thread_State_acquire( the_thread, &lock_context ); if ( the_thread->priority_generation == my_generation ) { if ( _States_Is_ready( the_thread->current_state ) ) { _Scheduler_Change_priority( the_thread, new_priority, prepend_it ); } else { _Scheduler_Update_priority( the_thread, new_priority ); } } _Thread_State_release( the_thread, &lock_context ); } else { _Thread_Lock_release( lock, &lock_context ); } }