void _Thread_queue_Extract_with_return_code( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread, uint32_t return_code ) { ISR_lock_Context lock_context; _Thread_queue_Acquire( &lock_context ); if ( !_States_Is_waiting_on_thread_queue( the_thread->current_state ) ) { _Thread_queue_Release( &lock_context ); return; } if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { _Chain_Extract_unprotected( &the_thread->Object.Node ); } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ _RBTree_Extract( &the_thread->Wait.queue->Queues.Priority, &the_thread->RBNode ); _Thread_Priority_restore_default_change_handler( the_thread ); _Thread_Lock_restore_default( the_thread ); } the_thread->Wait.return_code = return_code; /* * We found a thread to unblock. * * NOTE: This is invoked with interrupts still disabled. */ _Thread_blocking_operation_Finalize( the_thread, &lock_context ); }
Thread_Control *_Thread_queue_Dequeue( Thread_queue_Control *the_thread_queue ) { Thread_Control *the_thread; ISR_lock_Context lock_context; Thread_blocking_operation_States sync_state; the_thread = NULL; _Thread_queue_Acquire( &lock_context ); /* * Invoke the discipline specific dequeue method. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) ) { the_thread = (Thread_Control *) _Chain_Get_first_unprotected( &the_thread_queue->Queues.Fifo ); } } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ RBTree_Node *first; first = _RBTree_Get( &the_thread_queue->Queues.Priority, RBT_LEFT ); if ( first ) { the_thread = THREAD_RBTREE_NODE_TO_THREAD( first ); _Thread_Priority_restore_default_change_handler( the_thread ); _Thread_Lock_restore_default( the_thread ); } } if ( the_thread == NULL ) { /* * We did not find a thread to unblock in the queue. Maybe the executing * thread is about to block on this thread queue. */ sync_state = the_thread_queue->sync_state; if ( (sync_state == THREAD_BLOCKING_OPERATION_TIMEOUT) || (sync_state == THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED) ) { the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SATISFIED; the_thread = _Thread_Executing; } else { _Thread_queue_Release( &lock_context ); return NULL; } } /* * We found a thread to unblock. * * NOTE: This is invoked with interrupts still disabled. */ _Thread_blocking_operation_Finalize( the_thread, &lock_context ); return the_thread; }
Thread_Control *_Thread_queue_Dequeue( Thread_queue_Control *the_thread_queue ) { Thread_Control *the_thread; ISR_Level level; Thread_blocking_operation_States sync_state; the_thread = NULL; _ISR_Disable( level ); /* * Invoke the discipline specific dequeue method. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { if ( !_Chain_Is_empty( &the_thread_queue->Queues.Fifo ) ) { the_thread = (Thread_Control *) _Chain_Get_first_unprotected( &the_thread_queue->Queues.Fifo ); } } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ RBTree_Node *first; first = _RBTree_Get( &the_thread_queue->Queues.Priority, RBT_LEFT ); if ( first ) { the_thread = THREAD_RBTREE_NODE_TO_THREAD( first ); } } /* * We did not find a thread to unblock. */ if ( !the_thread ) { sync_state = the_thread_queue->sync_state; if ( (sync_state == THREAD_BLOCKING_OPERATION_TIMEOUT) || (sync_state == THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED) ) { the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SATISFIED; the_thread = _Thread_Executing; } _ISR_Enable( level ); return NULL; } /* * We found a thread to unblock. * * NOTE: This is invoked with interrupts still disabled. */ _Thread_blocking_operation_Finalize( the_thread, level ); return the_thread; }
void _Thread_blocking_operation_Cancel( #if defined(RTEMS_DEBUG) Thread_blocking_operation_States sync_state, #else Thread_blocking_operation_States sync_state __attribute__((unused)), #endif Thread_Control *the_thread, ISR_Level level ) { /* * Cases that should not happen and why. * * THREAD_BLOCKING_OPERATION_SYNCHRONIZED: * * This indicates that someone did not enter a blocking * operation critical section. * * THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED: * * This indicates that there was nothing to cancel so * we should not have been called. */ #if defined(RTEMS_DEBUG) if ( (sync_state == THREAD_BLOCKING_OPERATION_SYNCHRONIZED) || (sync_state == THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED) ) { _Terminate( INTERNAL_ERROR_CORE, true, INTERNAL_ERROR_IMPLEMENTATION_BLOCKING_OPERATION_CANCEL ); } #endif _Thread_blocking_operation_Finalize( the_thread, level ); }
void _Thread_queue_Enqueue( Thread_queue_Control *the_thread_queue, Thread_Control *the_thread, States_Control state, Watchdog_Interval timeout ) { ISR_lock_Context lock_context; Thread_blocking_operation_States sync_state; #if defined(RTEMS_MULTIPROCESSING) if ( _Thread_MP_Is_receive( the_thread ) && the_thread->receive_packet ) the_thread = _Thread_MP_Allocate_proxy( state ); else #endif /* * Set the blocking state for this thread queue in the thread. */ _Thread_Set_state( the_thread, state ); /* * If the thread wants to timeout, then schedule its timer. */ if ( timeout ) { _Watchdog_Initialize( &the_thread->Timer, _Thread_queue_Timeout, the_thread->Object.id, NULL ); _Watchdog_Insert_ticks( &the_thread->Timer, timeout ); } /* * Now initiate the enqueuing and checking if the blocking operation * should be completed or the thread has had its blocking condition * satisfied before we got here. */ _Thread_queue_Acquire( &lock_context ); sync_state = the_thread_queue->sync_state; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; if ( sync_state == THREAD_BLOCKING_OPERATION_NOTHING_HAPPENED ) { /* * Invoke the discipline specific enqueue method. */ if ( the_thread_queue->discipline == THREAD_QUEUE_DISCIPLINE_FIFO ) { _Chain_Append_unprotected( &the_thread_queue->Queues.Fifo, &the_thread->Object.Node ); } else { /* must be THREAD_QUEUE_DISCIPLINE_PRIORITY */ _Thread_Lock_set( the_thread, &_Thread_queue_Lock ); _Thread_Priority_set_change_handler( the_thread, _Thread_queue_Requeue_priority, the_thread_queue ); _RBTree_Insert( &the_thread_queue->Queues.Priority, &the_thread->RBNode, _Thread_queue_Compare_priority, false ); } the_thread->Wait.queue = the_thread_queue; the_thread_queue->sync_state = THREAD_BLOCKING_OPERATION_SYNCHRONIZED; _Thread_queue_Release( &lock_context ); } else { /* Cancel a blocking operation due to ISR */ _Assert( sync_state == THREAD_BLOCKING_OPERATION_TIMEOUT || sync_state == THREAD_BLOCKING_OPERATION_SATISFIED ); _Thread_blocking_operation_Finalize( the_thread, &lock_context ); } }