示例#1
0
void __KernelMutexThreadEnd(SceUID threadID)
{
	u32 error;

	// If it was waiting on the mutex, it should finish now.
	SceUID waitingMutexID = __KernelGetWaitID(threadID, WAITTYPE_MUTEX, error);
	if (waitingMutexID)
	{
		Mutex *mutex = kernelObjects.Get<Mutex>(waitingMutexID, error);
		if (mutex)
			mutex->waitingThreads.erase(std::remove(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID), mutex->waitingThreads.end());
	}

	// Unlock all mutexes the thread had locked.
	std::pair<MutexMap::iterator, MutexMap::iterator> locked = mutexHeldLocks.equal_range(threadID);
	for (MutexMap::iterator iter = locked.first; iter != locked.second; )
	{
		// Need to increment early so erase() doesn't invalidate.
		SceUID mutexID = (*iter++).second;
		Mutex *mutex = kernelObjects.Get<Mutex>(mutexID, error);

		if (mutex)
		{
			mutex->nm.lockLevel = 0;
			__KernelUnlockMutex(mutex, error);
		}
	}
}
示例#2
0
void __KernelEventFlagTimeout(u64 userdata, int cycleslate)
{
	SceUID threadID = (SceUID)userdata;

	u32 error;
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	if (timeoutPtr != 0)
		Memory::Write_U32(0, timeoutPtr);

	SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
	EventFlag *e = kernelObjects.Get<EventFlag>(flagID, error);
	if (e)
	{
		for (size_t i = 0; i < e->waitingThreads.size(); i++)
		{
			EventFlagTh *t = &e->waitingThreads[i];
			if (t->tid == threadID)
			{
				bool wokeThreads;

				// This thread isn't waiting anymore, but we'll remove it from waitingThreads later.
				// The reason is, if it times out, but what it was waiting on is DELETED prior to it
				// actually running, it will get a DELETE result instead of a TIMEOUT.
				// So, we need to remember it or we won't be able to mark it DELETE instead later.
				__KernelUnlockEventFlagForThread(e, *t, error, SCE_KERNEL_ERROR_WAIT_TIMEOUT, wokeThreads);
				e->nef.numWaitThreads--;
				break;
			}
		}
	}
}
示例#3
0
bool __KernelUnlockVplForThread(VPL *vpl, VplWaitingThread &threadInfo, u32 &error, int result, bool &wokeThreads)
{
	const SceUID threadID = threadInfo.threadID;
	SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_VPL, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);

	// The waitID may be different after a timeout.
	if (waitID != vpl->GetUID())
		return true;

	// If result is an error code, we're just letting it go.
	if (result == 0)
	{
		int size = (int) __KernelGetWaitValue(threadID, error);

		// Padding (normally used to track the allocation.)
		u32 allocSize = size + 8;
		u32 addr = vpl->alloc.Alloc(allocSize, true);
		if (addr != (u32) -1)
			Memory::Write_U32(addr, threadInfo.addrPtr);
		else
			return false;
	}

	if (timeoutPtr != 0 && vplWaitTimer != -1)
	{
		// Remove any event for this thread.
		s64 cyclesLeft = CoreTiming::UnscheduleEvent(vplWaitTimer, threadID);
		Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
	}

	__KernelResumeThreadFromWait(threadID, result);
	wokeThreads = true;
	return true;
}
示例#4
0
int sceKernelReferSemaStatus(SceUID id, u32 infoPtr)
{
	u32 error;
	Semaphore *s = kernelObjects.Get<Semaphore>(id, error);
	if (s)
	{
		DEBUG_LOG(HLE, "sceKernelReferSemaStatus(%i, %08x)", id, infoPtr);

		if (!Memory::IsValidAddress(infoPtr))
			return -1;

		for (auto iter = s->waitingThreads.begin(); iter != s->waitingThreads.end(); ++iter)
		{
			SceUID waitID = __KernelGetWaitID(*iter, WAITTYPE_SEMA, error);
			// The thread is no longer waiting for this, clean it up.
			if (waitID != id)
				s->waitingThreads.erase(iter--);
		}

		s->ns.numWaitThreads = (int) s->waitingThreads.size();
		if (Memory::Read_U32(infoPtr) != 0)
			Memory::WriteStruct(infoPtr, &s->ns);
		return 0;
	}
	else
	{
		ERROR_LOG(HLE, "sceKernelReferSemaStatus: error %08x", error);
		return error;
	}
}
示例#5
0
//int sceKernelReferEventFlagStatus(SceUID event, SceKernelEventFlagInfo *status);
u32 sceKernelReferEventFlagStatus(SceUID id, u32 statusPtr)
{
	u32 error;
	EventFlag *e = kernelObjects.Get<EventFlag>(id, error);
	if (e)
	{
		DEBUG_LOG(HLE, "sceKernelReferEventFlagStatus(%i, %08x)", id, statusPtr);

		if (!Memory::IsValidAddress(statusPtr))
			return -1;

		for (auto iter = e->waitingThreads.begin(); iter != e->waitingThreads.end(); ++iter)
		{
			SceUID waitID = __KernelGetWaitID(iter->tid, WAITTYPE_EVENTFLAG, error);
			// The thread is no longer waiting for this, clean it up.
			if (waitID != id)
				e->waitingThreads.erase(iter--);
		}

		e->nef.numWaitThreads = (int) e->waitingThreads.size();
		if (Memory::Read_U32(statusPtr) != 0)
			Memory::WriteStruct(statusPtr, &e->nef);
		return 0;
	}
	else
	{
		ERROR_LOG(HLE, "sceKernelReferEventFlagStatus(%i, %08x): invalid event flag", id, statusPtr);
		return error;
	}
}
示例#6
0
int sceKernelReferVplStatus(SceUID uid, u32 infoPtr)
{
	u32 error;
	VPL *vpl = kernelObjects.Get<VPL>(uid, error);
	if (vpl)
	{
		DEBUG_LOG(HLE, "sceKernelReferVplStatus(%i, %08x)", uid, infoPtr);

		u32 error;
		for (auto iter = vpl->waitingThreads.begin(); iter != vpl->waitingThreads.end(); ++iter)
		{
			SceUID waitID = __KernelGetWaitID(iter->threadID, WAITTYPE_VPL, error);
			// The thread is no longer waiting for this, clean it up.
			if (waitID != uid)
				vpl->waitingThreads.erase(iter--);
		}

		vpl->nv.numWaitThreads = (int) vpl->waitingThreads.size();
		vpl->nv.freeSize = vpl->alloc.GetTotalFreeBytes();
		if (Memory::IsValidAddress(infoPtr) && Memory::Read_U32(infoPtr))
			Memory::WriteStruct(infoPtr, &vpl->nv);
		return 0;
	}
	else
		return error;
}
示例#7
0
static void __CtrlDoSample()
{
	// This samples the ctrl data into the buffers and updates the latch.
	__CtrlUpdateLatch();

	// Wake up a single thread that was waiting for the buffer.
retry:
	if (!waitingThreads.empty() && ctrlBuf != ctrlBufRead)
	{
		SceUID threadID = waitingThreads[0];
		waitingThreads.erase(waitingThreads.begin());

		u32 error;
		SceUID wVal = __KernelGetWaitID(threadID, WAITTYPE_CTRL, error);
		// Make sure it didn't get woken or something.
		if (wVal == 0)
			goto retry;

		PSPPointer<_ctrl_data> ctrlDataPtr;
		ctrlDataPtr = __KernelGetWaitValue(threadID, error);
		int retVal = __CtrlReadSingleBuffer(ctrlDataPtr, wVal == CTRL_WAIT_NEGATIVE);
		__KernelResumeThreadFromWait(threadID, retVal);
		__KernelReSchedule("ctrl buffers updated");
	}
}
示例#8
0
bool __KernelUnlockEventFlagForThread(EventFlag *e, EventFlagTh &th, u32 &error, int result, bool &wokeThreads)
{
	SceUID waitID = __KernelGetWaitID(th.tid, WAITTYPE_EVENTFLAG, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(th.tid, error);

	// The waitID may be different after a timeout.
	if (waitID != e->GetUID())
		return true;

	// If result is an error code, we're just letting it go.
	if (result == 0)
	{
		if (!__KernelEventFlagMatches(&e->nef.currentPattern, th.bits, th.wait, th.outAddr))
			return false;

		e->nef.numWaitThreads--;
	}
	else
	{
		// Otherwise, we set the current result since we're bailing.
		if (Memory::IsValidAddress(th.outAddr))
			Memory::Write_U32(e->nef.currentPattern, th.outAddr);
	}

	if (timeoutPtr != 0 && eventFlagWaitTimer != 0)
	{
		// Remove any event for this thread.
		u64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, th.tid);
		Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
	}

	__KernelResumeThreadFromWait(th.tid, result);
	wokeThreads = true;
	return true;
}
示例#9
0
inline void __AudioWakeThreads(AudioChannel &chan, int result, int step) {
	u32 error;
	bool wokeThreads = false;
	for (size_t w = 0; w < chan.waitingThreads.size(); ++w) {
		AudioChannelWaitInfo &waitInfo = chan.waitingThreads[w];
		waitInfo.numSamples -= step;

		// If it's done (there will still be samples on queue) and actually still waiting, wake it up.
		u32 waitID = __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error);
		if (waitInfo.numSamples <= 0 && waitID != 0) {
			// DEBUG_LOG(SCEAUDIO, "Woke thread %i for some buffer filling", waitingThread);
			u32 ret = result == 0 ? __KernelGetWaitValue(waitInfo.threadID, error) : SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
			__KernelResumeThreadFromWait(waitInfo.threadID, ret);
			wokeThreads = true;

			chan.waitingThreads.erase(chan.waitingThreads.begin() + w--);
		}
		// This means the thread stopped waiting, so stop trying to wake it.
		else if (waitID == 0)
			chan.waitingThreads.erase(chan.waitingThreads.begin() + w--);
	}

	if (wokeThreads) {
		__KernelReSchedule("audio drain");
	}
}
示例#10
0
int __KernelReferLwMutexStatus(SceUID uid, u32 infoPtr)
{
	u32 error;
	LwMutex *m = kernelObjects.Get<LwMutex>(uid, error);
	if (!m)
		return error;

	// Should we crash the thread somehow?
	if (!Memory::IsValidAddress(infoPtr))
		return -1;

	if (Memory::Read_U32(infoPtr) != 0)
	{
		auto workarea = m->nm.workarea;

		u32 error;
		for (auto iter = m->waitingThreads.begin(); iter != m->waitingThreads.end(); ++iter)
		{
			SceUID waitID = __KernelGetWaitID(*iter, WAITTYPE_LWMUTEX, error);
			// The thread is no longer waiting for this, clean it up.
			if (waitID != uid)
				m->waitingThreads.erase(iter--);
		}

		// Refresh and write
		m->nm.currentCount = workarea->lockLevel;
		m->nm.lockThread = workarea->lockThread == 0 ? -1 : workarea->lockThread;
		m->nm.numWaitThreads = (int) m->waitingThreads.size();
		Memory::WriteStruct(infoPtr, &m->nm);
	}
	return 0;
}
示例#11
0
void __UmdStatChange(u64 userdata, int cyclesLate)
{
	// TODO: Why not a bool anyway?
	umdActivated = userdata & 0xFF;

	// Wake anyone waiting on this.
	for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
		SceUID threadID = umdWaitingThreads[i];

		u32 error;
		SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error);
		u32 stat = __KernelGetWaitValue(threadID, error);
		bool keep = false;
		if (waitID == 1) {
			if ((stat & __KernelUmdGetState()) != 0)
				__KernelResumeThreadFromWait(threadID, 0);
			// Only if they are still waiting do we keep them in the list.
			else
				keep = true;
		}

		if (!keep)
			umdWaitingThreads.erase(umdWaitingThreads.begin() + i--);
	}
}
示例#12
0
void __KernelSemaBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
	SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;

	u32 error;
	SceUID semaID = __KernelGetWaitID(threadID, WAITTYPE_SEMA, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	Semaphore *s = semaID == 0 ? NULL : kernelObjects.Get<Semaphore>(semaID, error);
	if (s)
	{
		// This means two callbacks in a row.  PSP crashes if the same callback runs inside itself.
		// TODO: Handle this better?
		if (s->pausedWaitTimeouts.find(pauseKey) != s->pausedWaitTimeouts.end())
			return;

		if (timeoutPtr != 0 && semaWaitTimer != -1)
		{
			s64 cyclesLeft = CoreTiming::UnscheduleEvent(semaWaitTimer, threadID);
			s->pausedWaitTimeouts[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
		}
		else
			s->pausedWaitTimeouts[pauseKey] = 0;

		// TODO: Hmm, what about priority/fifo order?  Does it lose its place in line?
		s->waitingThreads.erase(std::remove(s->waitingThreads.begin(), s->waitingThreads.end(), threadID), s->waitingThreads.end());

		DEBUG_LOG(HLE, "sceKernelWaitSemaCB: Suspending sema wait for callback");
	}
	else
		WARN_LOG_REPORT(HLE, "sceKernelWaitSemaCB: beginning callback with bad wait id?");
}
示例#13
0
void __UmdBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
	SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;

	u32 error;
	SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error);
	if (waitID == 1)
	{
		// This means two callbacks in a row.  PSP crashes if the same callback runs inside itself.
		// TODO: Handle this better?
		if (umdPausedWaitTimeouts.find(pauseKey) != umdPausedWaitTimeouts.end())
			return;

		_dbg_assert_msg_(HLE, umdStatTimeoutEvent != -1, "Must have a umd timer");
		s64 cyclesLeft = CoreTiming::UnscheduleEvent(umdStatTimeoutEvent, threadID);
		if (cyclesLeft != 0)
			umdPausedWaitTimeouts[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
		else
			umdPausedWaitTimeouts[pauseKey] = 0;

		for (auto it = umdWaitingThreads.begin(); it < umdWaitingThreads.end(); ++it)
		{
			if (threadID == threadID)
				umdWaitingThreads.erase(it--);
		}

		DEBUG_LOG(HLE, "sceUmdWaitDriveStatCB: Suspending lock wait for callback");
	}
	else
		WARN_LOG_REPORT(HLE, "sceUmdWaitDriveStatCB: beginning callback with bad wait id?");
}
示例#14
0
int sceKernelReferMutexStatus(SceUID id, u32 infoAddr)
{
	u32 error;
	Mutex *m = kernelObjects.Get<Mutex>(id, error);
	if (!m)
	{
		ERROR_LOG(HLE, "sceKernelReferMutexStatus(%i, %08x): invalid mutex id", id, infoAddr);
		return error;
	}

	DEBUG_LOG(HLE, "sceKernelReferMutexStatus(%08x, %08x)", id, infoAddr);

	// Should we crash the thread somehow?
	if (!Memory::IsValidAddress(infoAddr))
		return -1;

	// Don't write if the size is 0.  Anything else is A-OK, though, apparently.
	if (Memory::Read_U32(infoAddr) != 0)
	{
		u32 error;
		for (auto iter = m->waitingThreads.begin(); iter != m->waitingThreads.end(); ++iter)
		{
			SceUID waitID = __KernelGetWaitID(*iter, WAITTYPE_MUTEX, error);
			// The thread is no longer waiting for this, clean it up.
			if (waitID != id)
				m->waitingThreads.erase(iter--);
		}

		m->nm.numWaitThreads = (int) m->waitingThreads.size();
		Memory::WriteStruct(infoAddr, &m->nm);
	}
	return 0;
}
示例#15
0
void __KernelLwMutexBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
	SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;

	u32 error;
	SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	LwMutex *mutex = mutexID == 0 ? NULL : kernelObjects.Get<LwMutex>(mutexID, error);
	if (mutex)
	{
		// This means two callbacks in a row.  PSP crashes if the same callback runs inside itself.
		// TODO: Handle this better?
		if (mutex->pausedWaitTimeouts.find(pauseKey) != mutex->pausedWaitTimeouts.end())
			return;

		if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
		{
			s64 cyclesLeft = CoreTiming::UnscheduleEvent(lwMutexWaitTimer, threadID);
			mutex->pausedWaitTimeouts[pauseKey] = CoreTiming::GetTicks() + cyclesLeft;
		}
		else
			mutex->pausedWaitTimeouts[pauseKey] = 0;

		// TODO: Hmm, what about priority/fifo order?  Does it lose its place in line?
		mutex->waitingThreads.erase(std::remove(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID), mutex->waitingThreads.end());

		DEBUG_LOG(HLE, "sceKernelLockLwMutexCB: Suspending lock wait for callback");
	}
	else
		WARN_LOG_REPORT(HLE, "sceKernelLockLwMutexCB: beginning callback with bad wait id?");
}
示例#16
0
static void __KernelMsgPipeBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
	u32 error;
	u32 waitValue = __KernelGetWaitValue(threadID, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	SceUID uid = __KernelGetWaitID(threadID, WAITTYPE_MSGPIPE, error);
	MsgPipe *ko = uid == 0 ? NULL : kernelObjects.Get<MsgPipe>(uid, error);

	switch (waitValue)
	{
	case MSGPIPE_WAIT_VALUE_SEND:
		if (ko)
		{
			auto result = HLEKernel::WaitBeginCallback<MsgPipeWaitingThread>(threadID, prevCallbackId, waitTimer, ko->sendWaitingThreads, ko->pausedSendWaits, timeoutPtr != 0);
			if (result == HLEKernel::WAIT_CB_SUCCESS)
				DEBUG_LOG(SCEKERNEL, "sceKernelSendMsgPipeCB: Suspending wait for callback");
		}
		break;

	case MSGPIPE_WAIT_VALUE_RECV:
		if (ko)
		{
			auto result = HLEKernel::WaitBeginCallback<MsgPipeWaitingThread>(threadID, prevCallbackId, waitTimer, ko->receiveWaitingThreads, ko->pausedReceiveWaits, timeoutPtr != 0);
			if (result == HLEKernel::WAIT_CB_SUCCESS)
				DEBUG_LOG(SCEKERNEL, "sceKernelReceiveMsgPipeCB: Suspending wait for callback");
		}
		break;

	default:
      break;
	}
}
示例#17
0
bool __KernelUnlockLwMutexForThread(LwMutex *mutex, T workarea, SceUID threadID, u32 &error, int result)
{
	SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);

	// The waitID may be different after a timeout.
	if (waitID != mutex->GetUID())
		return false;

	// If result is an error code, we're just letting it go.
	if (result == 0)
	{
		workarea->lockLevel = (int) __KernelGetWaitValue(threadID, error);
		workarea->lockThread = threadID;
	}

	if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
	{
		// Remove any event for this thread.
		s64 cyclesLeft = CoreTiming::UnscheduleEvent(lwMutexWaitTimer, threadID);
		Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
	}

	__KernelResumeThreadFromWait(threadID, result);
	return true;
}
示例#18
0
// Returns whether the thread should be removed.
bool __KernelUnlockSemaForThread(Semaphore *s, SceUID threadID, u32 &error, int result, bool &wokeThreads)
{
	SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_SEMA, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);

	// The waitID may be different after a timeout.
	if (waitID != s->GetUID())
		return true;

	// If result is an error code, we're just letting it go.
	if (result == 0)
	{
		int wVal = (int) __KernelGetWaitValue(threadID, error);
		if (wVal > s->ns.currentCount)
			return false;

		s->ns.currentCount -= wVal;
		s->ns.numWaitThreads--;
	}

	if (timeoutPtr != 0 && semaWaitTimer != -1)
	{
		// Remove any event for this thread.
		u64 cyclesLeft = CoreTiming::UnscheduleEvent(semaWaitTimer, threadID);
		Memory::Write_U32((u32) cyclesToUs(cyclesLeft), timeoutPtr);
	}

	__KernelResumeThreadFromWait(threadID, result);
	wokeThreads = true;
	return true;
}
示例#19
0
文件: sceUmd.cpp 项目: Summeli/ppsspp
void __UmdStatTimeout(u64 userdata, int cyclesLate)
{
	SceUID threadID = (SceUID)userdata;

	u32 error;
	SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error);
	// Assuming it's still waiting.
	if (waitID == 1)
		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
}
示例#20
0
// Parameters are an educated guess.
int sceKernelFreeTls(SceUID uid)
{
	WARN_LOG(HLE, "UNIMPL sceKernelFreeTls(%08x)", uid);
	u32 error;
	TLS *tls = kernelObjects.Get<TLS>(uid, error);
	if (tls)
	{
		SceUID threadID = __KernelGetCurThread();

		// Find the current thread's block.
		int freeBlock = -1;
		for (size_t i = 0; i < tls->ntls.totalBlocks; ++i)
		{
			if (tls->usage[i] == threadID)
			{
				freeBlock = (int) i;
				break;
			}
		}

		if (freeBlock != -1)
		{
			u32 error2;
			while (!tls->waitingThreads.empty())
			{
				// TODO: What order do they wake in?
				SceUID waitingThreadID = tls->waitingThreads[0];
				tls->waitingThreads.erase(tls->waitingThreads.begin());

				// This thread must've been woken up.
				if (__KernelGetWaitID(waitingThreadID, WAITTYPE_TLS, error2) != uid)
					continue;

				// Otherwise, if there was a thread waiting, we were full, so this newly freed one is theirs.
				// TODO: Is the block wiped or anything?
				tls->usage[freeBlock] = waitingThreadID;
				__KernelResumeThreadFromWait(waitingThreadID, freeBlock);
				// No need to continue or free it, we're done.
				return 0;
			}

			// No one was waiting, so now we can really free it.
			tls->usage[freeBlock] = 0;
			++tls->ntls.freeBlocks;
			return 0;
		}
		// TODO: Correct error code.
		else
			return -1;
	}
	else
		return error;
}
示例#21
0
void __KernelSemaEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue)
{
	SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;

	// Note: Cancel does not affect suspended semaphore waits.

	u32 error;
	SceUID semaID = __KernelGetWaitID(threadID, WAITTYPE_SEMA, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	Semaphore *s = semaID == 0 ? NULL : kernelObjects.Get<Semaphore>(semaID, error);
	if (!s || s->pausedWaitTimeouts.find(pauseKey) == s->pausedWaitTimeouts.end())
	{
		// TODO: Since it was deleted, we don't know how long was actually left.
		// For now, we just say the full time was taken.
		if (timeoutPtr != 0 && semaWaitTimer != -1)
			Memory::Write_U32(0, timeoutPtr);

		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
		return;
	}

	u64 waitDeadline = s->pausedWaitTimeouts[pauseKey];
	s->pausedWaitTimeouts.erase(pauseKey);

	// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?

	bool wokeThreads;
	// Attempt to unlock.
	if (__KernelUnlockSemaForThread(s, threadID, error, 0, wokeThreads))
		return;

	// We only check if it timed out if it couldn't unlock.
	s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
	if (cyclesLeft < 0 && waitDeadline != 0)
	{
		if (timeoutPtr != 0 && semaWaitTimer != -1)
			Memory::Write_U32(0, timeoutPtr);

		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
	}
	else
	{
		if (timeoutPtr != 0 && semaWaitTimer != -1)
			CoreTiming::ScheduleEvent(cyclesLeft, semaWaitTimer, __KernelGetCurThread());

		// TODO: Should this not go at the end?
		s->waitingThreads.push_back(threadID);

		DEBUG_LOG(HLE, "sceKernelWaitSemaCB: Resuming sema wait for callback");
	}
}
示例#22
0
文件: HLE.cpp 项目: 716Girl/ppsspp
void hleDelayResultFinish(u64 userdata, int cycleslate)
{
	u32 error;
	SceUID threadID = (SceUID) userdata;
	SceUID verify = __KernelGetWaitID(threadID, WAITTYPE_HLEDELAY, error);
	// The top 32 bits of userdata are the top 32 bits of the 64 bit result.
	// We can't just put it all in userdata because we need to know the threadID...
	u64 result = (userdata & 0xFFFFFFFF00000000ULL) | __KernelGetWaitValue(threadID, error);

	if (error == 0 && verify == 1)
		__KernelResumeThreadFromWait(threadID, result);
	else
		WARN_LOG(HLE, "Someone else woke up HLE-blocked thread?");
}
示例#23
0
void __KernelEventFlagEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue)
{
	SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;

	u32 error;
	SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
	if (!flag || flag->pausedWaits.find(pauseKey) == flag->pausedWaits.end())
	{
		// TODO: Since it was deleted, we don't know how long was actually left.
		// For now, we just say the full time was taken.
		if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
			Memory::Write_U32(0, timeoutPtr);

		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
		return;
	}

	EventFlagTh waitData = flag->pausedWaits[pauseKey];
	u64 waitDeadline = waitData.pausedTimeout;
	flag->pausedWaits.erase(pauseKey);

	// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?

	bool wokeThreads;
	// Attempt to unlock.
	if (__KernelUnlockEventFlagForThread(flag, waitData, error, 0, wokeThreads))
		return;

	// We only check if it timed out if it couldn't unlock.
	s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
	if (cyclesLeft < 0 && waitDeadline != 0)
	{
		if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
			Memory::Write_U32(0, timeoutPtr);

		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
	}
	else
	{
		if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
			CoreTiming::ScheduleEvent(cyclesLeft, eventFlagWaitTimer, __KernelGetCurThread());

		// TODO: Should this not go at the end?
		flag->waitingThreads.push_back(waitData);

		DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Resuming lock wait for callback");
	}
}
示例#24
0
void __KernelEventFlagBeginCallback(SceUID threadID, SceUID prevCallbackId)
{
	SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;

	u32 error;
	SceUID flagID = __KernelGetWaitID(threadID, WAITTYPE_EVENTFLAG, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	EventFlag *flag = flagID == 0 ? NULL : kernelObjects.Get<EventFlag>(flagID, error);
	if (flag)
	{

		// This means two callbacks in a row.  PSP crashes if the same callback runs inside itself.
		// TODO: Handle this better?
		if (flag->pausedWaits.find(pauseKey) != flag->pausedWaits.end())
			return;

		EventFlagTh waitData = {0};
		for (size_t i = 0; i < flag->waitingThreads.size(); i++)
		{
			EventFlagTh *t = &flag->waitingThreads[i];
			if (t->tid == threadID)
			{
				waitData = *t;
				// TODO: Hmm, what about priority/fifo order?  Does it lose its place in line?
				flag->waitingThreads.erase(flag->waitingThreads.begin() + i);
				break;
			}
		}

		if (waitData.tid != threadID)
		{
			ERROR_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: wait not found to pause for callback");
			return;
		}

		if (timeoutPtr != 0 && eventFlagWaitTimer != -1)
		{
			s64 cyclesLeft = CoreTiming::UnscheduleEvent(eventFlagWaitTimer, threadID);
			waitData.pausedTimeout = CoreTiming::GetTicks() + cyclesLeft;
		}
		else
			waitData.pausedTimeout = 0;

		flag->pausedWaits[pauseKey] = waitData;
		DEBUG_LOG(HLE, "sceKernelWaitEventFlagCB: Suspending lock wait for callback");
	}
	else
		WARN_LOG_REPORT(HLE, "sceKernelWaitEventFlagCB: beginning callback with bad wait id?");
}
示例#25
0
文件: sceUmd.cpp 项目: KrisLee/ppsspp
void __UmdStatTimeout(u64 userdata, int cyclesLate)
{
	SceUID threadID = (SceUID)userdata;

	u32 error;
	SceUID waitID = __KernelGetWaitID(threadID, WAITTYPE_UMD, error);
	// Assuming it's still waiting.
	if (waitID == 1)
		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);

	for (size_t i = 0; i < umdWaitingThreads.size(); ++i) {
		if (umdWaitingThreads[i].threadID == threadID)
			umdWaitingThreads.erase(umdWaitingThreads.begin() + i--);
	}
}
示例#26
0
void __KernelLwMutexEndCallback(SceUID threadID, SceUID prevCallbackId, u32 &returnValue)
{
	SceUID pauseKey = prevCallbackId == 0 ? threadID : prevCallbackId;

	u32 error;
	SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	LwMutex *mutex = mutexID == 0 ? NULL : kernelObjects.Get<LwMutex>(mutexID, error);
	if (!mutex || mutex->pausedWaitTimeouts.find(pauseKey) == mutex->pausedWaitTimeouts.end())
	{
		// TODO: Since it was deleted, we don't know how long was actually left.
		// For now, we just say the full time was taken.
		if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
			Memory::Write_U32(0, timeoutPtr);

		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_DELETE);
		return;
	}

	u64 waitDeadline = mutex->pausedWaitTimeouts[pauseKey];
	mutex->pausedWaitTimeouts.erase(pauseKey);

	// TODO: Don't wake up if __KernelCurHasReadyCallbacks()?

	// Attempt to unlock.
	if (mutex->nm.lockThread == -1 && __KernelUnlockLwMutexForThread(mutex, mutex->nm.workarea, threadID, error, 0))
		return;

	// We only check if it timed out if it couldn't unlock.
	s64 cyclesLeft = waitDeadline - CoreTiming::GetTicks();
	if (cyclesLeft < 0 && waitDeadline != 0)
	{
		if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
			Memory::Write_U32(0, timeoutPtr);

		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
	}
	else
	{
		if (timeoutPtr != 0 && lwMutexWaitTimer != -1)
			CoreTiming::ScheduleEvent(cyclesLeft, lwMutexWaitTimer, __KernelGetCurThread());

		// TODO: Should this not go at the end?
		mutex->waitingThreads.push_back(threadID);

		DEBUG_LOG(HLE, "sceKernelLockLwMutexCB: Resuming lock wait for callback");
	}
}
示例#27
0
void __KernelLwMutexTimeout(u64 userdata, int cyclesLate)
{
	SceUID threadID = (SceUID)userdata;

	u32 error;
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	if (timeoutPtr != 0)
		Memory::Write_U32(0, timeoutPtr);

	SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
	if (mutexID != 0)
		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);

	// We intentionally don't remove from waitingThreads here yet.
	// The reason is, if it times out, but what it was waiting on is DELETED prior to it
	// actually running, it will get a DELETE result instead of a TIMEOUT.
	// So, we need to remember it or we won't be able to mark it DELETE instead later.
}
示例#28
0
inline void __AudioWakeThreads(AudioChannel &chan, int step)
{
	u32 error;
	for (size_t w = 0; w < chan.waitingThreads.size(); ++w)
	{
		AudioChannelWaitInfo &waitInfo = chan.waitingThreads[w];
		waitInfo.numSamples -= hwBlockSize;

		// If it's done (there will still be samples on queue) and actually still waiting, wake it up.
		if (waitInfo.numSamples <= 0 && __KernelGetWaitID(waitInfo.threadID, WAITTYPE_AUDIOCHANNEL, error) != 0)
		{
			// DEBUG_LOG(HLE, "Woke thread %i for some buffer filling", waitingThread);
			u32 ret = __KernelGetWaitValue(waitInfo.threadID, error);
			__KernelResumeThreadFromWait(waitInfo.threadID, ret);

			chan.waitingThreads.erase(chan.waitingThreads.begin() + w--);
		}
	}
}
示例#29
0
void __KernelLwMutexTimeout(u64 userdata, int cyclesLate)
{
	SceUID threadID = (SceUID)userdata;

	u32 error;
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	if (timeoutPtr != 0)
		Memory::Write_U32(0, timeoutPtr);

	SceUID mutexID = __KernelGetWaitID(threadID, WAITTYPE_LWMUTEX, error);
	LwMutex *mutex = kernelObjects.Get<LwMutex>(mutexID, error);
	if (mutex)
	{
		// This thread isn't waiting anymore.
		mutex->waitingThreads.erase(std::remove(mutex->waitingThreads.begin(), mutex->waitingThreads.end(), threadID), mutex->waitingThreads.end());
	}

	__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
}
示例#30
0
void __KernelSemaTimeout(u64 userdata, int cycleslate)
{
	SceUID threadID = (SceUID)userdata;

	u32 error;
	u32 timeoutPtr = __KernelGetWaitTimeoutPtr(threadID, error);
	if (timeoutPtr != 0)
		Memory::Write_U32(0, timeoutPtr);

	SceUID semaID = __KernelGetWaitID(threadID, WAITTYPE_SEMA, error);
	Semaphore *s = kernelObjects.Get<Semaphore>(semaID, error);
	if (s)
	{
		// This thread isn't waiting anymore, but we'll remove it from waitingThreads later.
		// The reason is, if it times out, but what it was waiting on is DELETED prior to it
		// actually running, it will get a DELETE result instead of a TIMEOUT.
		// So, we need to remember it or we won't be able to mark it DELETE instead later.
		__KernelResumeThreadFromWait(threadID, SCE_KERNEL_ERROR_WAIT_TIMEOUT);
	}
}