void gfxFlushBuffers(void) { u32 topSize = 400 * 240 * __get_bytes_per_pixel(gfxGetScreenFormat(GFX_TOP)); u32 bottomSize = 320 * 240 * __get_bytes_per_pixel(gfxGetScreenFormat(GFX_BOTTOM)); GSPGPU_FlushDataCache(gfxGetFramebuffer(GFX_TOP, GFX_LEFT, NULL, NULL), topSize); if(enable3d)GSPGPU_FlushDataCache(gfxGetFramebuffer(GFX_TOP, GFX_RIGHT, NULL, NULL), topSize); GSPGPU_FlushDataCache(gfxGetFramebuffer(GFX_BOTTOM, GFX_LEFT, NULL, NULL), bottomSize); }
void gfxSetFramebufferInfo(gfxScreen_t screen, u8 id) { if(screen==GFX_TOP) { topFramebufferInfo.active_framebuf=id; topFramebufferInfo.framebuf0_vaddr=(u32*)gfxTopLeftFramebuffers[id]; if(enable3d)topFramebufferInfo.framebuf1_vaddr=(u32*)gfxTopRightFramebuffers[id]; else topFramebufferInfo.framebuf1_vaddr=topFramebufferInfo.framebuf0_vaddr; topFramebufferInfo.framebuf_widthbytesize=240*__get_bytes_per_pixel(topFormat); u8 bit5=(enable3d!=0); topFramebufferInfo.format=((1)<<8)|((1^bit5)<<6)|((bit5)<<5)|topFormat; topFramebufferInfo.framebuf_dispselect=id; topFramebufferInfo.unk=0x00000000; }else{ bottomFramebufferInfo.active_framebuf=id; bottomFramebufferInfo.framebuf0_vaddr=(u32*)gfxBottomFramebuffers[id]; bottomFramebufferInfo.framebuf1_vaddr=0x00000000; bottomFramebufferInfo.framebuf_widthbytesize=240*__get_bytes_per_pixel(botFormat); bottomFramebufferInfo.format=botFormat; bottomFramebufferInfo.framebuf_dispselect=id; bottomFramebufferInfo.unk=0x00000000; } }
void gfxInit(GSPGPU_FramebufferFormats topFormat, GSPGPU_FramebufferFormats bottomFormat, bool vrambuffers) { void *(*screenAlloc)(size_t); if (vrambuffers) { screenAlloc=vramAlloc; screenFree=vramFree; } else { screenAlloc=linearAlloc; screenFree=linearFree; } gspInit(); gfxSharedMemory=(u8*)mappableAlloc(0x1000); GSPGPU_AcquireRight(0x0); //setup our gsp shared mem section svcCreateEvent(&gspEvent, 0x0); GSPGPU_RegisterInterruptRelayQueue(gspEvent, 0x1, &gspSharedMemHandle, &gfxThreadID); svcMapMemoryBlock(gspSharedMemHandle, (u32)gfxSharedMemory, 0x3, 0x10000000); // default gspHeap configuration : // topleft1 0x00000000-0x00046500 // topleft2 0x00046500-0x0008CA00 // bottom1 0x0008CA00-0x000C4E00 // bottom2 0x000C4E00-0x000FD200 // if 3d enabled : // topright1 0x000FD200-0x00143700 // topright2 0x00143700-0x00189C00 u32 topSize = 400 * 240 * __get_bytes_per_pixel(topFormat); u32 bottomSize = 320 * 240 * __get_bytes_per_pixel(bottomFormat); gfxTopLeftFramebuffers[0]=screenAlloc(topSize); gfxTopLeftFramebuffers[1]=screenAlloc(topSize); gfxBottomFramebuffers[0]=screenAlloc(bottomSize); gfxBottomFramebuffers[1]=screenAlloc(bottomSize); gfxTopRightFramebuffers[0]=screenAlloc(topSize); gfxTopRightFramebuffers[1]=screenAlloc(topSize); enable3d=false; //set requested modes gfxSetScreenFormat(GFX_TOP,topFormat); gfxSetScreenFormat(GFX_BOTTOM,bottomFormat); //initialize framebuffer info structures gfxSetFramebufferInfo(GFX_TOP, 0); gfxSetFramebufferInfo(GFX_BOTTOM, 0); //GSP shared mem : 0x2779F000 gxCmdBuf=(u32*)(gfxSharedMemory+0x800+gfxThreadID*0x200); currentBuffer[0]=0; currentBuffer[1]=0; // Initialize event handler and wait for VBlank gspInitEventHandler(gspEvent, (vu8*) gfxSharedMemory, gfxThreadID); gspWaitForVBlank(); GSPGPU_SetLcdForceBlack(0x0); }