示例#1
0
locale_t __newlocale(int mask, const char* name, locale_t loc) {
    int i, j;
    struct __locale_struct tmp;
    const struct __locale_map* lm;

    /* For locales with allocated storage, modify in-place. */
    if (__loc_is_allocated(loc)) {
        for (i = 0; i < LC_ALL; i++)
            if (mask & (1 << i))
                loc->cat[i] = __get_locale(i, name);
        return loc;
    }

    /* Otherwise, build a temporary locale object, which will only
     * be instantiated in allocated storage if it does not match
     * one of the built-in static locales. This makes the common
     * usage case for newlocale, getting a C locale with predictable
     * behavior, very fast, and more importantly, fail-safe. */
    for (j = i = 0; i < LC_ALL; i++) {
        if (loc && !(mask & (1 << i)))
            lm = loc->cat[i];
        else
            lm = __get_locale(i, mask & (1 << i) ? name : "");
        if (lm)
            j++;
        tmp.cat[i] = lm;
    }

    if (!j)
        return C_LOCALE;
    if (j == 1 && tmp.cat[LC_CTYPE] == &__c_dot_utf8)
        return UTF8_LOCALE;

    if ((loc = malloc(sizeof *loc)))
        *loc = tmp;

    return loc;
}
示例#2
0
文件: freelocale.c 项目: bminor/musl
void freelocale(locale_t l)
{
	if (__loc_is_allocated(l)) free(l);
}