locale_t __newlocale(int mask, const char* name, locale_t loc) { int i, j; struct __locale_struct tmp; const struct __locale_map* lm; /* For locales with allocated storage, modify in-place. */ if (__loc_is_allocated(loc)) { for (i = 0; i < LC_ALL; i++) if (mask & (1 << i)) loc->cat[i] = __get_locale(i, name); return loc; } /* Otherwise, build a temporary locale object, which will only * be instantiated in allocated storage if it does not match * one of the built-in static locales. This makes the common * usage case for newlocale, getting a C locale with predictable * behavior, very fast, and more importantly, fail-safe. */ for (j = i = 0; i < LC_ALL; i++) { if (loc && !(mask & (1 << i))) lm = loc->cat[i]; else lm = __get_locale(i, mask & (1 << i) ? name : ""); if (lm) j++; tmp.cat[i] = lm; } if (!j) return C_LOCALE; if (j == 1 && tmp.cat[LC_CTYPE] == &__c_dot_utf8) return UTF8_LOCALE; if ((loc = malloc(sizeof *loc))) *loc = tmp; return loc; }
void freelocale(locale_t l) { if (__loc_is_allocated(l)) free(l); }