示例#1
0
static void
_add_edge (struct reduce *r,
	   const cairo_point_t *p1,
	   const cairo_point_t *p2)
{
    int top, bottom;
    int top_y, bot_y;
    int n;

    if (p1->y < p2->y) {
	top = p1->y;
	bottom = p2->y;
    } else {
	top = p2->y;
	bottom = p1->y;
    }

    if (bottom < r->limit.p1.y || top > r->limit.p2.y)
	return;

    if (p1->x > p2->x) {
	const cairo_point_t *t = p1;
	p1 = p2;
	p2 = t;
    }

    if (p2->x <= r->limit.p1.x || p1->x >= r->limit.p2.x)
	return;

    for (n = 0; n < r->clip->num_boxes; n++) {
	const cairo_box_t *limits = &r->clip->boxes[n];

	if (bottom < limits->p1.y || top > limits->p2.y)
	    continue;

	if (p2->x <= limits->p1.x || p1->x >= limits->p2.x)
	    continue;

	if (p1->x >= limits->p1.x && p2->x <= limits->p1.x) {
	    top_y = top;
	    bot_y = bottom;
	} else {
	    int p1_y, p2_y;

	    p1_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
							     limits->p1.x);
	    p2_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
							     limits->p2.x);
	    if (p1_y < p2_y) {
		top_y = p1_y;
		bot_y = p2_y;
	    } else {
		top_y = p2_y;
		bot_y = p1_y;
	    }

	    if (top_y < top)
		top_y = top;
	    if (bot_y > bottom)
		bot_y = bottom;
	}

	if (top_y < limits->p1.y)
	    top_y = limits->p1.y;

	if (bot_y > limits->p2.y)
	    bot_y = limits->p2.y;
	if (bot_y > top_y)
	    _add_clipped_edge (r, p1, p2, top_y, bot_y);
    }
}
示例#2
0
static void
_add_clipped_edge (cairo_polygon_t *polygon,
		   const cairo_point_t *p1,
		   const cairo_point_t *p2,
		   const int top, const int bottom,
		   const int dir)
{
    cairo_point_t bot_left, top_right;
    cairo_fixed_t top_y, bot_y;
    int n;

    for (n = 0; n < polygon->num_limits; n++) {
	const cairo_box_t *limits = &polygon->limits[n];
	cairo_fixed_t pleft, pright;

	if (top >= limits->p2.y)
	    continue;
	if (bottom <= limits->p1.y)
	    continue;

	bot_left.x = limits->p1.x;
	bot_left.y = limits->p2.y;

	top_right.x = limits->p2.x;
	top_right.y = limits->p1.y;

	/* The useful region */
	top_y = MAX (top, limits->p1.y);
	bot_y = MIN (bottom, limits->p2.y);

	/* The projection of the edge on the horizontal axis */
	pleft = MIN (p1->x, p2->x);
	pright = MAX (p1->x, p2->x);

	if (limits->p1.x <= pleft && pright <= limits->p2.x) {
	    /* Projection of the edge completely contained in the box:
	     * clip vertically by restricting top and bottom */

	    _add_edge (polygon, p1, p2, top_y, bot_y, dir);
	    assert_last_edge_is_valid (polygon, limits);
	} else if (pright <= limits->p1.x) {
	    /* Projection of the edge to the left of the box:
	     * replace with the left side of the box (clipped top/bottom) */

	    _add_edge (polygon, &limits->p1, &bot_left, top_y, bot_y, dir);
	    assert_last_edge_is_valid (polygon, limits);
	} else if (limits->p2.x <= pleft) {
	    /* Projection of the edge to the right of the box:
	     * replace with the right side of the box (clipped top/bottom) */

	    _add_edge (polygon, &top_right, &limits->p2, top_y, bot_y, dir);
	    assert_last_edge_is_valid (polygon, limits);
	} else {
	    /* The edge and the box intersect in a generic way */
	    cairo_fixed_t left_y, right_y;
	    cairo_bool_t top_left_to_bottom_right;

	    /*
	     * The edge intersects the lines corresponding to the left
	     * and right sides of the limit box at left_y and right_y,
	     * but we need to add edges for the range from top_y to
	     * bot_y.
	     *
	     * For both intersections, there are three cases:
	     *
	     *  1) It is outside the vertical range of the limit
	     *     box. In this case we can simply further clip the
	     *     edge we will be emitting (i.e. restrict its
	     *     top/bottom limits to those of the limit box).
	     *
	     *  2) It is inside the vertical range of the limit
	     *     box. In this case, we need to add the vertical edge
	     *     connecting the correct vertex to the intersection,
	     *     in order to preserve the winding count.
	     *
	     *  3) It is exactly on the box. In this case, do nothing.
	     *
	     * These operations restrict the active range (stored in
	     * top_y/bot_y) so that the p1-p2 edge is completely
	     * inside the box if it is clipped to this vertical range.
	     */

	    top_left_to_bottom_right = (p1->x <= p2->x) == (p1->y <= p2->y);
	    if (top_left_to_bottom_right) {
		if (pleft >= limits->p1.x) {
		    left_y = top_y;
		} else {
		    left_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
								       limits->p1.x);
		    if (_cairo_edge_compute_intersection_x_for_y (p1, p2, left_y) < limits->p1.x)
			left_y++;
		}

		left_y = MIN (left_y, bot_y);
		if (top_y < left_y) {
		    _add_edge (polygon, &limits->p1, &bot_left,
			       top_y, left_y, dir);
		    assert_last_edge_is_valid (polygon, limits);
		    top_y = left_y;
		}

		if (pright <= limits->p2.x) {
		    right_y = bot_y;
		} else {
		    right_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
									limits->p2.x);
		    if (_cairo_edge_compute_intersection_x_for_y (p1, p2, right_y) > limits->p2.x)
			right_y--;
		}

		right_y = MAX (right_y, top_y);
		if (bot_y > right_y) {
		    _add_edge (polygon, &top_right, &limits->p2,
			       right_y, bot_y, dir);
		    assert_last_edge_is_valid (polygon, limits);
		    bot_y = right_y;
		}
	    } else {
		if (pright <= limits->p2.x) {
		    right_y = top_y;
		} else {
		    right_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
									limits->p2.x);
		    if (_cairo_edge_compute_intersection_x_for_y (p1, p2, right_y) > limits->p2.x)
			right_y++;
		}

		right_y = MIN (right_y, bot_y);
		if (top_y < right_y) {
		    _add_edge (polygon, &top_right, &limits->p2,
			       top_y, right_y, dir);
		    assert_last_edge_is_valid (polygon, limits);
		    top_y = right_y;
		}

		if (pleft >= limits->p1.x) {
		    left_y = bot_y;
		} else {
		    left_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
								       limits->p1.x);
		    if (_cairo_edge_compute_intersection_x_for_y (p1, p2, left_y) < limits->p1.x)
			left_y--;
		}

		left_y = MAX (left_y, top_y);
		if (bot_y > left_y) {
		    _add_edge (polygon, &limits->p1, &bot_left,
			       left_y, bot_y, dir);
		    assert_last_edge_is_valid (polygon, limits);
		    bot_y = left_y;
		}
	    }

	    if (top_y != bot_y) {
		_add_edge (polygon, p1, p2, top_y, bot_y, dir);
		assert_last_edge_is_valid (polygon, limits);
	    }
	}
    }
}
示例#3
0
static void
_add_clipped_edge (cairo_polygon_t *polygon,
		   const cairo_point_t *p1,
		   const cairo_point_t *p2,
		   const int top, const int bottom,
		   const int dir)
{
    cairo_point_t p[2];
    int top_y, bot_y;
    int n;

    for (n = 0; n < polygon->num_limits; n++) {
	const cairo_box_t *limits = &polygon->limits[n];

	if (top >= limits->p2.y)
	    continue;
	if (bottom <= limits->p1.y)
	    continue;

	if (p1->x >= limits->p1.x && p2->x >= limits->p1.x &&
	    p1->x <= limits->p2.x && p2->x <= limits->p2.x)
	{
	    top_y = top;
	    if (top_y < limits->p1.y)
		top_y = limits->p1.y;

	    bot_y = bottom;
	    if (bot_y > limits->p2.y)
		bot_y = limits->p2.y;

	    _add_edge (polygon, p1, p2, top_y, bot_y, dir);
	}
	else if (p1->x <= limits->p1.x && p2->x <= limits->p1.x)
	{
	    p[0].x = limits->p1.x;
	    p[0].y = limits->p1.y;
	    top_y = top;
	    if (top_y < p[0].y)
		top_y = p[0].y;

	    p[1].x = limits->p1.x;
	    p[1].y = limits->p2.y;
	    bot_y = bottom;
	    if (bot_y > p[1].y)
		bot_y = p[1].y;

	    _add_edge (polygon, &p[0], &p[1], top_y, bot_y, dir);
	}
	else if (p1->x >= limits->p2.x && p2->x >= limits->p2.x)
	{
	    p[0].x = limits->p2.x;
	    p[0].y = limits->p1.y;
	    top_y = top;
	    if (top_y < p[0].y)
		top_y = p[0].y;

	    p[1].x = limits->p2.x;
	    p[1].y = limits->p2.y;
	    bot_y = bottom;
	    if (bot_y > p[1].y)
		bot_y = p[1].y;

	    _add_edge (polygon, &p[0], &p[1], top_y, bot_y, dir);
	}
	else
	{
	    int left_y, right_y;
	    int p1_y, p2_y;

	    left_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
							       limits->p1.x);
	    right_y = _cairo_edge_compute_intersection_y_for_x (p1, p2,
								limits->p2.x);

	    if (left_y == right_y) /* horizontal within bounds */
		continue;

	    p1_y = top;
	    p2_y = bottom;

	    if (left_y < right_y) {
		if (p1->x < limits->p1.x && left_y > limits->p1.y) {
		    p[0].x = limits->p1.x;
		    p[0].y = limits->p1.y;
		    top_y = p1_y;
		    if (top_y < p[0].y)
			top_y = p[0].y;

		    p[1].x = limits->p1.x;
		    p[1].y = limits->p2.y;
		    bot_y = left_y;
		    if (bot_y > p[1].y)
			bot_y = p[1].y;

		    if (bot_y > top_y)
			_add_edge (polygon, &p[0], &p[1], top_y, bot_y, dir);
		    p1_y = bot_y;
		}

		if (p2->x > limits->p2.x && right_y < limits->p2.y) {
		    p[0].x = limits->p2.x;
		    p[0].y = limits->p1.y;
		    top_y = right_y;
		    if (top_y < p[0].y)
			top_y = p[0].y;

		    p[1].x = limits->p2.x;
		    p[1].y = limits->p2.y;
		    bot_y = p2_y;
		    if (bot_y > p[1].y)
			bot_y = p[1].y;

		    if (bot_y > top_y)
			_add_edge (polygon, &p[0], &p[1], top_y, bot_y, dir);
		    p2_y = top_y;
		}
	    } else {
		if (p1->x > limits->p2.x && right_y > limits->p1.y) {
		    p[0].x = limits->p2.x;
		    p[0].y = limits->p1.y;
		    top_y = p1_y;
		    if (top_y < p[0].y)
			top_y = p[0].y;

		    p[1].x = limits->p2.x;
		    p[1].y = limits->p2.y;
		    bot_y = right_y;
		    if (bot_y > p[1].y)
			bot_y = p[1].y;

		    if (bot_y > top_y)
			_add_edge (polygon, &p[0], &p[1], top_y, bot_y, dir);
		    p1_y = bot_y;
		}

		if (p2->x < limits->p1.x && left_y < limits->p2.y) {
		    p[0].x = limits->p1.x;
		    p[0].y = limits->p1.y;
		    top_y = left_y;
		    if (top_y < p[0].y)
			top_y = p[0].y;

		    p[1].x = limits->p1.x;
		    p[1].y = limits->p2.y;
		    bot_y = p2_y;
		    if (bot_y > p[1].y)
			bot_y = p[1].y;

		    if (bot_y > top_y)
			_add_edge (polygon, &p[0], &p[1], top_y, bot_y, dir);
		    p2_y = top_y;
		}
	    }

	    if (p1_y < limits->p1.y)
		p1_y = limits->p1.y;
	    if (p2_y > limits->p2.y)
		p2_y = limits->p2.y;
	    if (p2_y > p1_y)
		_add_edge (polygon, p1, p2, p1_y, p2_y, dir);
	}
    }
}