示例#1
0
static CoglTexture2D *
_cogl_atlas_create_texture (CoglAtlas *atlas,
                            int width,
                            int height)
{
  CoglTexture2D *tex;
  CoglError *ignore_error = NULL;

  _COGL_GET_CONTEXT (ctx, NULL);

  if ((atlas->flags & COGL_ATLAS_CLEAR_TEXTURE))
    {
      uint8_t *clear_data;
      CoglBitmap *clear_bmp;
      int bpp = _cogl_pixel_format_get_bytes_per_pixel (atlas->texture_format);

      /* Create a buffer of zeroes to initially clear the texture */
      clear_data = g_malloc0 (width * height * bpp);
      clear_bmp = cogl_bitmap_new_for_data (ctx,
                                            width,
                                            height,
                                            atlas->texture_format,
                                            width * bpp,
                                            clear_data);

      tex = cogl_texture_2d_new_from_bitmap (clear_bmp);

      _cogl_texture_set_internal_format (COGL_TEXTURE (tex),
                                         atlas->texture_format);

      if (!cogl_texture_allocate (COGL_TEXTURE (tex), &ignore_error))
        {
          cogl_error_free (ignore_error);
          cogl_object_unref (tex);
          tex = NULL;
        }

      cogl_object_unref (clear_bmp);

      g_free (clear_data);
    }
  else
    {
      tex = cogl_texture_2d_new_with_size (ctx, width, height);

      _cogl_texture_set_internal_format (COGL_TEXTURE (tex),
                                         atlas->texture_format);

      if (!cogl_texture_allocate (COGL_TEXTURE (tex), &ignore_error))
        {
          cogl_error_free (ignore_error);
          cogl_object_unref (tex);
          tex = NULL;
        }
    }

  return tex;
}
示例#2
0
static CoglTexture *
create_migration_texture (CoglContext *ctx,
                          int width,
                          int height,
                          CoglPixelFormat internal_format)
{
  CoglTexture *tex;
  CoglError *skip_error = NULL;

  if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
      (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
       cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
    {
      /* First try creating a fast-path non-sliced texture */
      tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
                                                         width, height));

      _cogl_texture_set_internal_format (tex, internal_format);

      /* TODO: instead of allocating storage here it would be better
       * if we had some api that let us just check that the size is
       * supported by the hardware so storage could be allocated
       * lazily when uploading data. */
      if (!cogl_texture_allocate (tex, &skip_error))
        {
          cogl_error_free (skip_error);
          cogl_object_unref (tex);
          tex = NULL;
        }
    }
  else
    tex = NULL;

  if (!tex)
    {
      CoglTexture2DSliced *tex_2ds =
        cogl_texture_2d_sliced_new_with_size (ctx,
                                              width,
                                              height,
                                              COGL_TEXTURE_MAX_WASTE);

      _cogl_texture_set_internal_format (COGL_TEXTURE (tex_2ds),
                                         internal_format);

      tex = COGL_TEXTURE (tex_2ds);
    }

  return tex;
}
示例#3
0
CoglTexture *
cogl_texture_new_with_size (unsigned int width,
			    unsigned int height,
                            CoglTextureFlags flags,
			    CoglPixelFormat internal_format)
{
  CoglTexture *tex;
  CoglError *skip_error = NULL;

  _COGL_GET_CONTEXT (ctx, NULL);

  if ((_cogl_util_is_pot (width) && _cogl_util_is_pot (height)) ||
      (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
       cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
    {
      /* First try creating a fast-path non-sliced texture */
      tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));

      _cogl_texture_set_internal_format (tex, internal_format);

      if (!cogl_texture_allocate (tex, &skip_error))
        {
          cogl_error_free (skip_error);
          cogl_object_unref (tex);
          tex = NULL;
        }
    }
  else
    tex = NULL;

  if (!tex)
    {
      /* If it fails resort to sliced textures */
      int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE;
      tex = COGL_TEXTURE (cogl_texture_2d_sliced_new_with_size (ctx,
                                                                width,
                                                                height,
                                                                max_waste));

      _cogl_texture_set_internal_format (tex, internal_format);
    }

  /* NB: This api existed before Cogl introduced lazy allocation of
   * textures and so we maintain its original synchronous allocation
   * semantics and return NULL if allocation fails... */
  if (!cogl_texture_allocate (tex, &skip_error))
    {
      cogl_error_free (skip_error);
      cogl_object_unref (tex);
      return NULL;
    }

  if (tex &&
      flags & COGL_TEXTURE_NO_AUTO_MIPMAP)
    {
      cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
                                           0, 0, 1, 1,
                                           COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
                                           COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
                                           set_auto_mipmap_cb,
                                           NULL);
    }

  return tex;
}
示例#4
0
CoglTexture *
cogl_texture_new_from_foreign (GLuint           gl_handle,
			       GLenum           gl_target,
			       GLuint           width,
			       GLuint           height,
			       GLuint           x_pot_waste,
			       GLuint           y_pot_waste,
			       CoglPixelFormat  format)
{
  _COGL_GET_CONTEXT (ctx, NULL);

#ifdef HAVE_COGL_GL
  if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
    {
      CoglTextureRectangle *texture_rectangle;
      CoglSubTexture *sub_texture;

      if (x_pot_waste != 0 || y_pot_waste != 0)
        {
          /* It shouldn't be necessary to have waste in this case since
           * the texture isn't limited to power of two sizes. */
          g_warning ("You can't create a foreign GL_TEXTURE_RECTANGLE cogl "
                     "texture with waste\n");
          return NULL;
        }

      texture_rectangle = cogl_texture_rectangle_new_from_foreign (ctx,
                                                                   gl_handle,
                                                                   width,
                                                                   height,
                                                                   format);
      _cogl_texture_set_internal_format (COGL_TEXTURE (texture_rectangle),
                                         format);

      /* CoglTextureRectangle textures work with non-normalized
       * coordinates, but the semantics for this function that people
       * depend on are that all returned texture works with normalized
       * coordinates so we wrap with a CoglSubTexture... */
      sub_texture = cogl_sub_texture_new (ctx,
                                          COGL_TEXTURE (texture_rectangle),
                                          0, 0, width, height);
      return COGL_TEXTURE (sub_texture);
    }
#endif

  if (x_pot_waste != 0 || y_pot_waste != 0)
    {
      CoglTexture *tex =
        COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_foreign (ctx,
                                                                gl_handle,
                                                                gl_target,
                                                                width,
                                                                height,
                                                                x_pot_waste,
                                                                y_pot_waste,
                                                                format));
      _cogl_texture_set_internal_format (tex, format);

      cogl_texture_allocate (tex, NULL);
      return tex;
    }
  else
    {
      CoglTexture *tex =
        COGL_TEXTURE (cogl_texture_2d_gl_new_from_foreign (ctx,
                                                           gl_handle,
                                                           width,
                                                           height,
                                                           format));
      _cogl_texture_set_internal_format (tex, format);

      cogl_texture_allocate (tex, NULL);
      return tex;
    }
}
示例#5
0
static CoglTexture *
_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
                               CoglTextureFlags flags,
                               CoglPixelFormat internal_format,
                               CoglBool can_convert_in_place,
                               CoglError **error)
{
  CoglContext *ctx = _cogl_bitmap_get_context (bitmap);
  CoglTexture *tex;
  CoglError *internal_error = NULL;

  if (!flags &&
      !COGL_DEBUG_ENABLED (COGL_DEBUG_DISABLE_ATLAS))
    {
      /* First try putting the texture in the atlas */
      CoglAtlasTexture *atlas_tex =
        _cogl_atlas_texture_new_from_bitmap (bitmap,
                                             can_convert_in_place);

      _cogl_texture_set_internal_format (COGL_TEXTURE (atlas_tex),
                                         internal_format);

      if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error))
        return COGL_TEXTURE (atlas_tex);

      cogl_error_free (internal_error);
      internal_error = NULL;
      cogl_object_unref (atlas_tex);
    }

  /* If that doesn't work try a fast path 2D texture */
  if ((_cogl_util_is_pot (bitmap->width) &&
       _cogl_util_is_pot (bitmap->height)) ||
      (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_BASIC) &&
       cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT_MIPMAP)))
    {
      tex = COGL_TEXTURE (_cogl_texture_2d_new_from_bitmap (bitmap,
                                                            can_convert_in_place));

      _cogl_texture_set_internal_format (tex, internal_format);

      if (!cogl_texture_allocate (tex, &internal_error))
        {
          cogl_error_free (internal_error);
          internal_error = NULL;
          cogl_object_unref (tex);
          tex = NULL;
        }
    }
  else
    tex = NULL;

  if (!tex)
    {
      /* Otherwise create a sliced texture */
      int max_waste = flags & COGL_TEXTURE_NO_SLICING ? -1 : COGL_TEXTURE_MAX_WASTE;
      tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap,
                                                             max_waste,
                                                             can_convert_in_place));

      _cogl_texture_set_internal_format (tex, internal_format);

      if (!cogl_texture_allocate (tex, error))
        {
          cogl_object_unref (tex);
          tex = NULL;
        }
    }

  if (tex &&
      flags & COGL_TEXTURE_NO_AUTO_MIPMAP)
    {
      cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
                                           0, 0, 1, 1,
                                           COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
                                           COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
                                           set_auto_mipmap_cb,
                                           NULL);
    }

  return tex;
}