void ApplicationContextAndroid::_fireInputEventAndroid(AInputEvent* event, int wheel) { Event evt = {0}; static TouchFingerEvent lastTouch = {0}; if(wheel) { evt.type = MOUSEWHEEL; evt.wheel.y = wheel; _fireInputEvent(evt, 0); lastTouch.fingerId = -1; // prevent move-jump after pinch is over return; } if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) { int32_t action = AMOTION_EVENT_ACTION_MASK & AMotionEvent_getAction(event); switch (action) { case AMOTION_EVENT_ACTION_DOWN: evt.type = FINGERDOWN; break; case AMOTION_EVENT_ACTION_UP: evt.type = FINGERUP; break; case AMOTION_EVENT_ACTION_MOVE: evt.type = FINGERMOTION; break; default: return; } Ogre::RenderWindow* win = getRenderWindow(); evt.tfinger.fingerId = AMotionEvent_getPointerId(event, 0); evt.tfinger.x = AMotionEvent_getRawX(event, 0) / win->getWidth(); evt.tfinger.y = AMotionEvent_getRawY(event, 0) / win->getHeight(); if(evt.type == FINGERMOTION) { if(evt.tfinger.fingerId != lastTouch.fingerId) return; // wrong finger evt.tfinger.dx = evt.tfinger.x - lastTouch.x; evt.tfinger.dy = evt.tfinger.y - lastTouch.y; } lastTouch = evt.tfinger; } else { if(AKeyEvent_getKeyCode(event) != AKEYCODE_BACK) return; evt.type = AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN ? KEYDOWN : KEYUP; evt.key.keysym.sym = SDLK_ESCAPE; } _fireInputEvent(evt, 0); }
void ApplicationContext::pollEvents() { #if OGRE_BITES_HAVE_SDL if(!mSDLWindow) { // SDL events not initialized return; } SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: mRoot->queueEndRendering(); break; case SDL_WINDOWEVENT: if(event.window.event == SDL_WINDOWEVENT_RESIZED) { mWindow->resize(event.window.data1, event.window.data2); windowResized(mWindow); } break; default: _fireInputEvent(event); break; } } #endif }
void ApplicationContextSDL::pollEvents() { if(mWindows.empty()) { // SDL events not initialized return; } SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: mRoot->queueEndRendering(); break; case SDL_WINDOWEVENT: if(event.window.event != SDL_WINDOWEVENT_RESIZED) continue; for(WindowList::iterator it = mWindows.begin(); it != mWindows.end(); ++it) { if(event.window.windowID != SDL_GetWindowID(it->native)) continue; Ogre::RenderWindow* win = it->render; win->windowMovedOrResized(); windowResized(win); } break; default: _fireInputEvent(convert(event), event.window.windowID); break; } } #if OGRE_PLATFORM == OGRE_PLATFORM_APPLE // hacky workaround for black window on OSX for(const auto& win : mWindows) { SDL_SetWindowSize(win.native, win.render->getWidth(), win.render->getHeight()); win.render->windowMovedOrResized(); } #endif }