static void create_new_program( const struct state_key *key, struct gl_vertex_program *program, GLboolean mvp_with_dp4, GLuint max_temps) { struct tnl_program p; memset(&p, 0, sizeof(p)); p.state = key; p.program = program; p.eye_position = undef; p.eye_position_z = undef; p.eye_position_normalized = undef; p.transformed_normal = undef; p.identity = undef; p.temp_in_use = 0; p.mvp_with_dp4 = mvp_with_dp4; if (max_temps >= sizeof(int) * 8) p.temp_reserved = 0; else p.temp_reserved = ~((1<<max_temps)-1); /* Start by allocating 32 instructions. * If we need more, we'll grow the instruction array as needed. */ p.max_inst = 32; p.program->Base.Instructions = _mesa_alloc_instructions(p.max_inst); p.program->Base.String = NULL; p.program->Base.NumInstructions = p.program->Base.NumTemporaries = p.program->Base.NumParameters = p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0; p.program->Base.Parameters = _mesa_new_parameter_list(); p.program->Base.InputsRead = 0; p.program->Base.OutputsWritten = 0; build_tnl_program( &p ); }
/** * Combine two programs into one. Fix instructions so the outputs of * the first program go to the inputs of the second program. */ struct gl_program * _mesa_combine_programs(GLcontext *ctx, const struct gl_program *progA, const struct gl_program *progB) { struct prog_instruction *newInst; struct gl_program *newProg; const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */ const GLuint lenB = progB->NumInstructions; const GLuint numParamsA = _mesa_num_parameters(progA->Parameters); const GLuint newLength = lenA + lenB; GLbitfield inputsB; GLuint i; ASSERT(progA->Target == progB->Target); newInst = _mesa_alloc_instructions(newLength); if (!newInst) return GL_FALSE; _mesa_copy_instructions(newInst, progA->Instructions, lenA); _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB); /* adjust branch / instruction addresses for B's instructions */ for (i = 0; i < lenB; i++) { newInst[lenA + i].BranchTarget += lenA; } newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0); newProg->Instructions = newInst; newProg->NumInstructions = newLength; if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { struct gl_fragment_program *fprogA, *fprogB, *newFprog; fprogA = (struct gl_fragment_program *) progA; fprogB = (struct gl_fragment_program *) progB; newFprog = (struct gl_fragment_program *) newProg; newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) && (progB->InputsRead & (1 << FRAG_ATTRIB_COL0))) { GLint tempReg = _mesa_find_free_register(newProg, PROGRAM_TEMPORARY); if (tempReg < 0) { _mesa_problem(ctx, "No free temp regs found in " "_mesa_combine_programs(), using 31"); tempReg = 31; } /* replace writes to result.color[0] with tempReg */ replace_registers(newInst, lenA, PROGRAM_OUTPUT, FRAG_RESULT_COLR, PROGRAM_TEMPORARY, tempReg); /* replace reads from input.color[0] with tempReg */ replace_registers(newInst + lenA, lenB, PROGRAM_INPUT, FRAG_ATTRIB_COL0, PROGRAM_TEMPORARY, tempReg); } inputsB = progB->InputsRead; if (progA->OutputsWritten & (1 << FRAG_RESULT_COLR)) { inputsB &= ~(1 << FRAG_ATTRIB_COL0); } newProg->InputsRead = progA->InputsRead | inputsB; newProg->OutputsWritten = progB->OutputsWritten; newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; } else { /* vertex program */ assert(0); /* XXX todo */ } /* * Merge parameters (uniforms, constants, etc) */ newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters, progB->Parameters); adjust_param_indexes(newInst + lenA, lenB, numParamsA); return newProg; }
/** * Return a copy of a program. * XXX Problem here if the program object is actually OO-derivation * made by a device driver. */ struct gl_program * _mesa_clone_program(GLcontext *ctx, const struct gl_program *prog) { struct gl_program *clone; clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); if (!clone) return NULL; assert(clone->Target == prog->Target); assert(clone->RefCount == 1); clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); clone->Format = prog->Format; clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); if (!clone->Instructions) { _mesa_reference_program(ctx, &clone, NULL); return NULL; } _mesa_copy_instructions(clone->Instructions, prog->Instructions, prog->NumInstructions); clone->InputsRead = prog->InputsRead; clone->OutputsWritten = prog->OutputsWritten; clone->SamplersUsed = prog->SamplersUsed; clone->ShadowSamplers = prog->ShadowSamplers; memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); if (prog->Parameters) clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); if (prog->Varying) clone->Varying = _mesa_clone_parameter_list(prog->Varying); if (prog->Attributes) clone->Attributes = _mesa_clone_parameter_list(prog->Attributes); memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); clone->NumInstructions = prog->NumInstructions; clone->NumTemporaries = prog->NumTemporaries; clone->NumParameters = prog->NumParameters; clone->NumAttributes = prog->NumAttributes; clone->NumAddressRegs = prog->NumAddressRegs; clone->NumNativeInstructions = prog->NumNativeInstructions; clone->NumNativeTemporaries = prog->NumNativeTemporaries; clone->NumNativeParameters = prog->NumNativeParameters; clone->NumNativeAttributes = prog->NumNativeAttributes; clone->NumNativeAddressRegs = prog->NumNativeAddressRegs; clone->NumAluInstructions = prog->NumAluInstructions; clone->NumTexInstructions = prog->NumTexInstructions; clone->NumTexIndirections = prog->NumTexIndirections; clone->NumNativeAluInstructions = prog->NumNativeAluInstructions; clone->NumNativeTexInstructions = prog->NumNativeTexInstructions; clone->NumNativeTexIndirections = prog->NumNativeTexIndirections; switch (prog->Target) { case GL_VERTEX_PROGRAM_ARB: { const struct gl_vertex_program *vp = (const struct gl_vertex_program *) prog; struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone; vpc->IsPositionInvariant = vp->IsPositionInvariant; } break; case GL_FRAGMENT_PROGRAM_ARB: { const struct gl_fragment_program *fp = (const struct gl_fragment_program *) prog; struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone; fpc->FogOption = fp->FogOption; fpc->UsesKill = fp->UsesKill; } break; default: _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); } return clone; }
/** * This function inserts instructions for coordinate modelview * projection * into a vertex program. * May be used to implement the position_invariant option. */ static void _mesa_insert_mvp_dp4_code(struct gl_context *ctx, struct gl_vertex_program *vprog) { struct prog_instruction *newInst; const GLuint origLen = vprog->Base.NumInstructions; const GLuint newLen = origLen + 4; GLuint i; /* * Setup state references for the modelview/projection matrix. * XXX we should check if these state vars are already declared. */ static const gl_state_index mvpState[4][STATE_LENGTH] = { { STATE_MVP_MATRIX, 0, 0, 0, 0 }, /* state.matrix.mvp.row[0] */ { STATE_MVP_MATRIX, 0, 1, 1, 0 }, /* state.matrix.mvp.row[1] */ { STATE_MVP_MATRIX, 0, 2, 2, 0 }, /* state.matrix.mvp.row[2] */ { STATE_MVP_MATRIX, 0, 3, 3, 0 }, /* state.matrix.mvp.row[3] */ }; GLint mvpRef[4]; for (i = 0; i < 4; i++) { mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, mvpState[i]); } /* Alloc storage for new instructions */ newInst = _mesa_alloc_instructions(newLen); if (!newInst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramString(inserting position_invariant code)"); return; } /* * Generated instructions: * newInst[0] = DP4 result.position.x, mvp.row[0], vertex.position; * newInst[1] = DP4 result.position.y, mvp.row[1], vertex.position; * newInst[2] = DP4 result.position.z, mvp.row[2], vertex.position; * newInst[3] = DP4 result.position.w, mvp.row[3], vertex.position; */ _mesa_init_instructions(newInst, 4); for (i = 0; i < 4; i++) { newInst[i].Opcode = OPCODE_DP4; newInst[i].DstReg.File = PROGRAM_OUTPUT; newInst[i].DstReg.Index = VARYING_SLOT_POS; newInst[i].DstReg.WriteMask = (WRITEMASK_X << i); newInst[i].SrcReg[0].File = PROGRAM_STATE_VAR; newInst[i].SrcReg[0].Index = mvpRef[i]; newInst[i].SrcReg[0].Swizzle = SWIZZLE_NOOP; newInst[i].SrcReg[1].File = PROGRAM_INPUT; newInst[i].SrcReg[1].Index = VERT_ATTRIB_POS; newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; } /* Append original instructions after new instructions */ _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); /* free old instructions */ _mesa_free_instructions(vprog->Base.Instructions, origLen); /* install new instructions */ vprog->Base.Instructions = newInst; vprog->Base.NumInstructions = newLen; vprog->Base.InputsRead |= VERT_BIT_POS; vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS); }
/** * Append instructions to implement fog * * The \c fragment.fogcoord input is used to compute the fog blend factor. * * \param ctx The GL context * \param fprog Fragment program that fog instructions will be appended to. * \param fog_mode Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR. * \param saturate True if writes to color outputs should be clamped to [0, 1] * * \note * This function sets \c VARYING_BIT_FOGC in \c fprog->Base.InputsRead. * * \todo With a little work, this function could be adapted to add fog code * to vertex programs too. */ void _mesa_append_fog_code(struct gl_context *ctx, struct gl_fragment_program *fprog, GLenum fog_mode, GLboolean saturate) { static const gl_state_index fogPStateOpt[STATE_LENGTH] = { STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED, 0, 0, 0 }; static const gl_state_index fogColorState[STATE_LENGTH] = { STATE_FOG_COLOR, 0, 0, 0, 0}; struct prog_instruction *newInst, *inst; const GLuint origLen = fprog->Base.NumInstructions; const GLuint newLen = origLen + 5; GLuint i; GLint fogPRefOpt, fogColorRef; /* state references */ GLuint colorTemp, fogFactorTemp; /* temporary registerss */ if (fog_mode == GL_NONE) { _mesa_problem(ctx, "_mesa_append_fog_code() called for fragment program" " with fog_mode == GL_NONE"); return; } if (!(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR))) { /* program doesn't output color, so nothing to do */ return; } /* Alloc storage for new instructions */ newInst = _mesa_alloc_instructions(newLen); if (!newInst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramString(inserting fog_option code)"); return; } /* Copy orig instructions into new instruction buffer */ _mesa_copy_instructions(newInst, fprog->Base.Instructions, origLen); /* PARAM fogParamsRefOpt = internal optimized fog params; */ fogPRefOpt = _mesa_add_state_reference(fprog->Base.Parameters, fogPStateOpt); /* PARAM fogColorRef = state.fog.color; */ fogColorRef = _mesa_add_state_reference(fprog->Base.Parameters, fogColorState); /* TEMP colorTemp; */ colorTemp = fprog->Base.NumTemporaries++; /* TEMP fogFactorTemp; */ fogFactorTemp = fprog->Base.NumTemporaries++; /* Scan program to find where result.color is written */ inst = newInst; for (i = 0; i < fprog->Base.NumInstructions; i++) { if (inst->Opcode == OPCODE_END) break; if (inst->DstReg.File == PROGRAM_OUTPUT && inst->DstReg.Index == FRAG_RESULT_COLOR) { /* change the instruction to write to colorTemp w/ clamping */ inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = colorTemp; inst->SaturateMode = saturate; /* don't break (may be several writes to result.color) */ } inst++; } assert(inst->Opcode == OPCODE_END); /* we'll overwrite this inst */ _mesa_init_instructions(inst, 5); /* emit instructions to compute fog blending factor */ /* this is always clamped to [0, 1] regardless of fragment clamping */ if (fog_mode == GL_LINEAR) { /* MAD fogFactorTemp.x, fragment.fogcoord.x, fogPRefOpt.x, fogPRefOpt.y; */ inst->Opcode = OPCODE_MAD; inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = fogFactorTemp; inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_INPUT; inst->SrcReg[0].Index = VARYING_SLOT_FOGC; inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; inst->SrcReg[1].File = PROGRAM_STATE_VAR; inst->SrcReg[1].Index = fogPRefOpt; inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; inst->SrcReg[2].File = PROGRAM_STATE_VAR; inst->SrcReg[2].Index = fogPRefOpt; inst->SrcReg[2].Swizzle = SWIZZLE_YYYY; inst->SaturateMode = SATURATE_ZERO_ONE; inst++; } else { ASSERT(fog_mode == GL_EXP || fog_mode == GL_EXP2); /* fogPRefOpt.z = d/ln(2), fogPRefOpt.w = d/sqrt(ln(2) */ /* EXP: MUL fogFactorTemp.x, fogPRefOpt.z, fragment.fogcoord.x; */ /* EXP2: MUL fogFactorTemp.x, fogPRefOpt.w, fragment.fogcoord.x; */ inst->Opcode = OPCODE_MUL; inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = fogFactorTemp; inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_STATE_VAR; inst->SrcReg[0].Index = fogPRefOpt; inst->SrcReg[0].Swizzle = (fog_mode == GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW; inst->SrcReg[1].File = PROGRAM_INPUT; inst->SrcReg[1].Index = VARYING_SLOT_FOGC; inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; inst++; if (fog_mode == GL_EXP2) { /* MUL fogFactorTemp.x, fogFactorTemp.x, fogFactorTemp.x; */ inst->Opcode = OPCODE_MUL; inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = fogFactorTemp; inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; inst->SrcReg[1].File = PROGRAM_TEMPORARY; inst->SrcReg[1].Index = fogFactorTemp; inst->SrcReg[1].Swizzle = SWIZZLE_XXXX; inst++; } /* EX2_SAT fogFactorTemp.x, -fogFactorTemp.x; */ inst->Opcode = OPCODE_EX2; inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = fogFactorTemp; inst->DstReg.WriteMask = WRITEMASK_X; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; inst->SrcReg[0].Negate = NEGATE_XYZW; inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; inst->SaturateMode = SATURATE_ZERO_ONE; inst++; } /* LRP result.color.xyz, fogFactorTemp.xxxx, colorTemp, fogColorRef; */ inst->Opcode = OPCODE_LRP; inst->DstReg.File = PROGRAM_OUTPUT; inst->DstReg.Index = FRAG_RESULT_COLOR; inst->DstReg.WriteMask = WRITEMASK_XYZ; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = fogFactorTemp; inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; inst->SrcReg[1].File = PROGRAM_TEMPORARY; inst->SrcReg[1].Index = colorTemp; inst->SrcReg[1].Swizzle = SWIZZLE_NOOP; inst->SrcReg[2].File = PROGRAM_STATE_VAR; inst->SrcReg[2].Index = fogColorRef; inst->SrcReg[2].Swizzle = SWIZZLE_NOOP; inst++; /* MOV result.color.w, colorTemp.x; # copy alpha */ inst->Opcode = OPCODE_MOV; inst->DstReg.File = PROGRAM_OUTPUT; inst->DstReg.Index = FRAG_RESULT_COLOR; inst->DstReg.WriteMask = WRITEMASK_W; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = colorTemp; inst->SrcReg[0].Swizzle = SWIZZLE_NOOP; inst++; /* END; */ inst->Opcode = OPCODE_END; inst++; /* free old instructions */ _mesa_free_instructions(fprog->Base.Instructions, origLen); /* install new instructions */ fprog->Base.Instructions = newInst; fprog->Base.NumInstructions = inst - newInst; fprog->Base.InputsRead |= VARYING_BIT_FOGC; assert(fprog->Base.OutputsWritten & (1 << FRAG_RESULT_COLOR)); }
static void _mesa_insert_mvp_mad_code(struct gl_context *ctx, struct gl_vertex_program *vprog) { struct prog_instruction *newInst; const GLuint origLen = vprog->Base.NumInstructions; const GLuint newLen = origLen + 4; GLuint hposTemp; GLuint i; /* * Setup state references for the modelview/projection matrix. * XXX we should check if these state vars are already declared. */ static const gl_state_index mvpState[4][STATE_LENGTH] = { { STATE_MVP_MATRIX, 0, 0, 0, STATE_MATRIX_TRANSPOSE }, { STATE_MVP_MATRIX, 0, 1, 1, STATE_MATRIX_TRANSPOSE }, { STATE_MVP_MATRIX, 0, 2, 2, STATE_MATRIX_TRANSPOSE }, { STATE_MVP_MATRIX, 0, 3, 3, STATE_MATRIX_TRANSPOSE }, }; GLint mvpRef[4]; for (i = 0; i < 4; i++) { mvpRef[i] = _mesa_add_state_reference(vprog->Base.Parameters, mvpState[i]); } /* Alloc storage for new instructions */ newInst = _mesa_alloc_instructions(newLen); if (!newInst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glProgramString(inserting position_invariant code)"); return; } /* TEMP hposTemp; */ hposTemp = vprog->Base.NumTemporaries++; /* * Generated instructions: * emit_op2(p, OPCODE_MUL, tmp, 0, swizzle1(src,X), mat[0]); * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Y), mat[1], tmp); * emit_op3(p, OPCODE_MAD, tmp, 0, swizzle1(src,Z), mat[2], tmp); * emit_op3(p, OPCODE_MAD, dest, 0, swizzle1(src,W), mat[3], tmp); */ _mesa_init_instructions(newInst, 4); newInst[0].Opcode = OPCODE_MUL; newInst[0].DstReg.File = PROGRAM_TEMPORARY; newInst[0].DstReg.Index = hposTemp; newInst[0].DstReg.WriteMask = WRITEMASK_XYZW; newInst[0].SrcReg[0].File = PROGRAM_INPUT; newInst[0].SrcReg[0].Index = VERT_ATTRIB_POS; newInst[0].SrcReg[0].Swizzle = SWIZZLE_XXXX; newInst[0].SrcReg[1].File = PROGRAM_STATE_VAR; newInst[0].SrcReg[1].Index = mvpRef[0]; newInst[0].SrcReg[1].Swizzle = SWIZZLE_NOOP; for (i = 1; i <= 2; i++) { newInst[i].Opcode = OPCODE_MAD; newInst[i].DstReg.File = PROGRAM_TEMPORARY; newInst[i].DstReg.Index = hposTemp; newInst[i].DstReg.WriteMask = WRITEMASK_XYZW; newInst[i].SrcReg[0].File = PROGRAM_INPUT; newInst[i].SrcReg[0].Index = VERT_ATTRIB_POS; newInst[i].SrcReg[0].Swizzle = MAKE_SWIZZLE4(i,i,i,i); newInst[i].SrcReg[1].File = PROGRAM_STATE_VAR; newInst[i].SrcReg[1].Index = mvpRef[i]; newInst[i].SrcReg[1].Swizzle = SWIZZLE_NOOP; newInst[i].SrcReg[2].File = PROGRAM_TEMPORARY; newInst[i].SrcReg[2].Index = hposTemp; newInst[1].SrcReg[2].Swizzle = SWIZZLE_NOOP; } newInst[3].Opcode = OPCODE_MAD; newInst[3].DstReg.File = PROGRAM_OUTPUT; newInst[3].DstReg.Index = VARYING_SLOT_POS; newInst[3].DstReg.WriteMask = WRITEMASK_XYZW; newInst[3].SrcReg[0].File = PROGRAM_INPUT; newInst[3].SrcReg[0].Index = VERT_ATTRIB_POS; newInst[3].SrcReg[0].Swizzle = SWIZZLE_WWWW; newInst[3].SrcReg[1].File = PROGRAM_STATE_VAR; newInst[3].SrcReg[1].Index = mvpRef[3]; newInst[3].SrcReg[1].Swizzle = SWIZZLE_NOOP; newInst[3].SrcReg[2].File = PROGRAM_TEMPORARY; newInst[3].SrcReg[2].Index = hposTemp; newInst[3].SrcReg[2].Swizzle = SWIZZLE_NOOP; /* Append original instructions after new instructions */ _mesa_copy_instructions (newInst + 4, vprog->Base.Instructions, origLen); /* free old instructions */ _mesa_free_instructions(vprog->Base.Instructions, origLen); /* install new instructions */ vprog->Base.Instructions = newInst; vprog->Base.NumInstructions = newLen; vprog->Base.InputsRead |= VERT_BIT_POS; vprog->Base.OutputsWritten |= BITFIELD64_BIT(VARYING_SLOT_POS); }
/** * Combine two programs into one. Fix instructions so the outputs of * the first program go to the inputs of the second program. */ struct gl_program * _mesa_combine_programs(struct gl_context *ctx, const struct gl_program *progA, const struct gl_program *progB) { struct prog_instruction *newInst; struct gl_program *newProg; const GLuint lenA = progA->NumInstructions - 1; /* omit END instr */ const GLuint lenB = progB->NumInstructions; const GLuint numParamsA = _mesa_num_parameters(progA->Parameters); const GLuint newLength = lenA + lenB; GLboolean usedTemps[MAX_PROGRAM_TEMPS]; GLuint firstTemp = 0; GLbitfield inputsB; GLuint i; ASSERT(progA->Target == progB->Target); newInst = _mesa_alloc_instructions(newLength); if (!newInst) return GL_FALSE; _mesa_copy_instructions(newInst, progA->Instructions, lenA); _mesa_copy_instructions(newInst + lenA, progB->Instructions, lenB); /* adjust branch / instruction addresses for B's instructions */ for (i = 0; i < lenB; i++) { newInst[lenA + i].BranchTarget += lenA; } newProg = ctx->Driver.NewProgram(ctx, progA->Target, 0); newProg->Instructions = newInst; newProg->NumInstructions = newLength; /* find used temp regs (we may need new temps below) */ _mesa_find_used_registers(newProg, PROGRAM_TEMPORARY, usedTemps, MAX_PROGRAM_TEMPS); if (newProg->Target == GL_FRAGMENT_PROGRAM_ARB) { struct gl_fragment_program *fprogA, *fprogB, *newFprog; GLbitfield progB_inputsRead = progB->InputsRead; GLint progB_colorFile, progB_colorIndex; fprogA = (struct gl_fragment_program *) progA; fprogB = (struct gl_fragment_program *) progB; newFprog = (struct gl_fragment_program *) newProg; newFprog->UsesKill = fprogA->UsesKill || fprogB->UsesKill; /* We'll do a search and replace for instances * of progB_colorFile/progB_colorIndex below... */ progB_colorFile = PROGRAM_INPUT; progB_colorIndex = FRAG_ATTRIB_COL0; /* * The fragment program may get color from a state var rather than * a fragment input (vertex output) if it's constant. * See the texenvprogram.c code. * So, search the program's parameter list now to see if the program * gets color from a state var instead of a conventional fragment * input register. */ for (i = 0; i < progB->Parameters->NumParameters; i++) { struct gl_program_parameter *p = &progB->Parameters->Parameters[i]; if (p->Type == PROGRAM_STATE_VAR && p->StateIndexes[0] == STATE_INTERNAL && p->StateIndexes[1] == STATE_CURRENT_ATTRIB && (int) p->StateIndexes[2] == (int) VERT_ATTRIB_COLOR0) { progB_inputsRead |= FRAG_BIT_COL0; progB_colorFile = PROGRAM_STATE_VAR; progB_colorIndex = i; break; } } /* Connect color outputs of fprogA to color inputs of fprogB, via a * new temporary register. */ if ((progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) && (progB_inputsRead & FRAG_BIT_COL0)) { GLint tempReg = _mesa_find_free_register(usedTemps, MAX_PROGRAM_TEMPS, firstTemp); if (tempReg < 0) { _mesa_problem(ctx, "No free temp regs found in " "_mesa_combine_programs(), using 31"); tempReg = 31; } firstTemp = tempReg + 1; /* replace writes to result.color[0] with tempReg */ replace_registers(newInst, lenA, PROGRAM_OUTPUT, FRAG_RESULT_COLOR, PROGRAM_TEMPORARY, tempReg); /* replace reads from the input color with tempReg */ replace_registers(newInst + lenA, lenB, progB_colorFile, progB_colorIndex, /* search for */ PROGRAM_TEMPORARY, tempReg /* replace with */ ); } /* compute combined program's InputsRead */ inputsB = progB_inputsRead; if (progA->OutputsWritten & (1 << FRAG_RESULT_COLOR)) { inputsB &= ~(1 << FRAG_ATTRIB_COL0); } newProg->InputsRead = progA->InputsRead | inputsB; newProg->OutputsWritten = progB->OutputsWritten; newProg->SamplersUsed = progA->SamplersUsed | progB->SamplersUsed; } else { /* vertex program */ assert(0); /* XXX todo */ } /* * Merge parameters (uniforms, constants, etc) */ newProg->Parameters = _mesa_combine_parameter_lists(progA->Parameters, progB->Parameters); adjust_param_indexes(newInst + lenA, lenB, numParamsA); return newProg; }
/** * Parse/compile the 'str' returning the compiled 'program'. * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos * indicates the position of the error in 'str'. */ void _mesa_parse_nv_vertex_program(GLcontext *ctx, GLenum dstTarget, const GLubyte *str, GLsizei len, struct gl_vertex_program *program) { struct parse_state parseState; struct prog_instruction instBuffer[MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS]; struct prog_instruction *newInst; GLenum target; GLubyte *programString; /* Make a null-terminated copy of the program string */ programString = (GLubyte *) MALLOC(len + 1); if (!programString) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } MEMCPY(programString, str, len); programString[len] = 0; /* Get ready to parse */ parseState.ctx = ctx; parseState.start = programString; parseState.isPositionInvariant = GL_FALSE; parseState.isVersion1_1 = GL_FALSE; parseState.numInst = 0; parseState.inputsRead = 0; parseState.outputsWritten = 0; parseState.anyProgRegsWritten = GL_FALSE; /* Reset error state */ _mesa_set_program_error(ctx, -1, NULL); /* check the program header */ if (_mesa_strncmp((const char *) programString, "!!VP1.0", 7) == 0) { target = GL_VERTEX_PROGRAM_NV; parseState.pos = programString + 7; parseState.isStateProgram = GL_FALSE; } else if (_mesa_strncmp((const char *) programString, "!!VP1.1", 7) == 0) { target = GL_VERTEX_PROGRAM_NV; parseState.pos = programString + 7; parseState.isStateProgram = GL_FALSE; parseState.isVersion1_1 = GL_TRUE; } else if (_mesa_strncmp((const char *) programString, "!!VSP1.0", 8) == 0) { target = GL_VERTEX_STATE_PROGRAM_NV; parseState.pos = programString + 8; parseState.isStateProgram = GL_TRUE; } else { /* invalid header */ ctx->Program.ErrorPos = 0; _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); return; } /* make sure target and header match */ if (target != dstTarget) { _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target mismatch)"); return; } if (Parse_Program(&parseState, instBuffer)) { /* successful parse! */ if (parseState.isStateProgram) { if (!parseState.anyProgRegsWritten) { _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(c[#] not written)"); return; } } else { if (!parseState.isPositionInvariant && !(parseState.outputsWritten & (1 << VERT_RESULT_HPOS))) { /* bit 1 = HPOS register */ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(HPOS not written)"); return; } } /* copy the compiled instructions */ assert(parseState.numInst <= MAX_NV_VERTEX_PROGRAM_INSTRUCTIONS); newInst = _mesa_alloc_instructions(parseState.numInst); if (!newInst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); _mesa_free(programString); return; /* out of memory */ } _mesa_copy_instructions(newInst, instBuffer, parseState.numInst); /* install the program */ program->Base.Target = target; if (program->Base.String) { _mesa_free(program->Base.String); } program->Base.String = programString; program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB; if (program->Base.Instructions) { _mesa_free(program->Base.Instructions); } program->Base.Instructions = newInst; program->Base.InputsRead = parseState.inputsRead; if (parseState.isPositionInvariant) program->Base.InputsRead |= VERT_BIT_POS; program->Base.NumInstructions = parseState.numInst; program->Base.OutputsWritten = parseState.outputsWritten; program->IsPositionInvariant = parseState.isPositionInvariant; program->IsNVProgram = GL_TRUE; #ifdef DEBUG_foo _mesa_printf("--- glLoadProgramNV result ---\n"); _mesa_print_nv_vertex_program(program); _mesa_printf("------------------------------\n"); #endif } else { /* Error! */ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV"); /* NOTE: _mesa_set_program_error would have been called already */ /* GL_NV_vertex_program isn't supposed to set the error string * so we reset it here. */ _mesa_set_program_error(ctx, ctx->Program.ErrorPos, NULL); } }
/** * Parse/compile the 'str' returning the compiled 'program'. * ctx->Program.ErrorPos will be -1 if successful. Otherwise, ErrorPos * indicates the position of the error in 'str'. */ void _mesa_parse_nv_fragment_program(struct gl_context *ctx, GLenum dstTarget, const GLubyte *str, GLsizei len, struct gl_fragment_program *program) { struct parse_state parseState; struct prog_instruction instBuffer[MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS]; struct prog_instruction *newInst; GLenum target; GLubyte *programString; /* Make a null-terminated copy of the program string */ programString = (GLubyte *) MALLOC(len + 1); if (!programString) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } memcpy(programString, str, len); programString[len] = 0; /* Get ready to parse */ memset(&parseState, 0, sizeof(struct parse_state)); parseState.ctx = ctx; parseState.start = programString; parseState.program = program; parseState.numInst = 0; parseState.curLine = programString; parseState.parameters = _mesa_new_parameter_list(); /* Reset error state */ _mesa_set_program_error(ctx, -1, NULL); /* check the program header */ if (strncmp((const char *) programString, "!!FP1.0", 7) == 0) { target = GL_FRAGMENT_PROGRAM_NV; parseState.pos = programString + 7; } else if (strncmp((const char *) programString, "!!FCP1.0", 8) == 0) { /* fragment / register combiner program - not supported */ _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); return; } else { /* invalid header */ _mesa_set_program_error(ctx, 0, "Invalid fragment program header"); _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(bad header)"); return; } /* make sure target and header match */ if (target != dstTarget) { _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target mismatch 0x%x != 0x%x)", target, dstTarget); return; } if (Parse_InstructionSequence(&parseState, instBuffer)) { GLuint u; /* successful parse! */ if (parseState.outputsWritten == 0) { /* must write at least one output! */ _mesa_error(ctx, GL_INVALID_OPERATION, "Invalid fragment program - no outputs written."); return; } /* copy the compiled instructions */ assert(parseState.numInst <= MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS); newInst = _mesa_alloc_instructions(parseState.numInst); if (!newInst) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; /* out of memory */ } _mesa_copy_instructions(newInst, instBuffer, parseState.numInst); /* install the program */ program->Base.Target = target; if (program->Base.String) { FREE(program->Base.String); } program->Base.String = programString; program->Base.Format = GL_PROGRAM_FORMAT_ASCII_ARB; if (program->Base.Instructions) { free(program->Base.Instructions); } program->Base.Instructions = newInst; program->Base.NumInstructions = parseState.numInst; program->Base.InputsRead = parseState.inputsRead; program->Base.OutputsWritten = parseState.outputsWritten; for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) program->Base.TexturesUsed[u] = parseState.texturesUsed[u]; /* save program parameters */ program->Base.Parameters = parseState.parameters; /* allocate registers for declared program parameters */ #if 00 _mesa_assign_program_registers(&(program->SymbolTable)); #endif #ifdef DEBUG_foo printf("--- glLoadProgramNV(%d) result ---\n", program->Base.Id); _mesa_fprint_program_opt(stdout, &program->Base, PROG_PRINT_NV, 0); printf("----------------------------------\n"); #endif } else { /* Error! */ _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV"); /* NOTE: _mesa_set_program_error would have been called already */ } }
/** * Create fragment program that does a TEX() instruction to get a Z and/or * stencil value value, then writes to FRAG_RESULT_DEPTH/FRAG_RESULT_STENCIL. * Used for glDrawPixels(GL_DEPTH_COMPONENT / GL_STENCIL_INDEX). * Pass fragment color through as-is. * \return pointer to the gl_fragment program */ struct gl_fragment_program * st_make_drawpix_z_stencil_program(struct st_context *st, GLboolean write_depth, GLboolean write_stencil) { struct gl_context *ctx = st->ctx; struct gl_program *p; struct gl_fragment_program *fp; GLuint ic = 0; const GLuint shaderIndex = write_depth * 2 + write_stencil; assert(shaderIndex < Elements(st->drawpix.shaders)); if (st->drawpix.shaders[shaderIndex]) { /* already have the proper shader */ return st->drawpix.shaders[shaderIndex]; } /* * Create shader now */ p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); if (!p) return NULL; p->NumInstructions = write_depth ? 2 : 1; p->NumInstructions += write_stencil ? 1 : 0; p->Instructions = _mesa_alloc_instructions(p->NumInstructions); if (!p->Instructions) { ctx->Driver.DeleteProgram(ctx, p); return NULL; } _mesa_init_instructions(p->Instructions, p->NumInstructions); if (write_depth) { /* TEX result.depth, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; p->Instructions[ic].DstReg.Index = FRAG_RESULT_DEPTH; p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Z; p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; p->Instructions[ic].TexSrcUnit = 0; p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; } if (write_stencil) { /* TEX result.stencil, fragment.texcoord[0], texture[0], 2D; */ p->Instructions[ic].Opcode = OPCODE_TEX; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; p->Instructions[ic].DstReg.Index = FRAG_RESULT_STENCIL; p->Instructions[ic].DstReg.WriteMask = WRITEMASK_Y; p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; p->Instructions[ic].TexSrcUnit = 1; p->Instructions[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; } /* END; */ p->Instructions[ic++].Opcode = OPCODE_END; assert(ic == p->NumInstructions); p->InputsRead = FRAG_BIT_TEX0 | FRAG_BIT_COL0; p->OutputsWritten = 0; if (write_depth) p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_DEPTH); if (write_stencil) p->OutputsWritten |= BITFIELD64_BIT(FRAG_RESULT_STENCIL); p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ if (write_stencil) p->SamplersUsed |= 1 << 1; fp = (struct gl_fragment_program *) p; /* save the new shader */ st->drawpix.shaders[shaderIndex] = fp; return fp; }
/** * Returns a fragment program which implements the current pixel transfer ops. */ static struct gl_fragment_program * get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key) { struct st_context *st = ctx->st; struct prog_instruction inst[MAX_INST]; struct gl_program_parameter_list *params; struct gl_fragment_program *fp; GLuint ic = 0; const GLuint colorTemp = 0; fp = (struct gl_fragment_program *) ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); if (!fp) return NULL; params = _mesa_new_parameter_list(); /* * Get initial pixel color from the texture. * TEX colorTemp, fragment.texcoord[0], texture[0], 2D; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_TEX; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = colorTemp; inst[ic].SrcReg[0].File = PROGRAM_INPUT; inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0; inst[ic].TexSrcUnit = 0; inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0); fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLR); fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */ if (key->scaleAndBias) { static const gl_state_index scale_state[STATE_LENGTH] = { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; static const gl_state_index bias_state[STATE_LENGTH] = { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 }; GLfloat scale[4], bias[4]; GLint scale_p, bias_p; scale[0] = ctx->Pixel.RedScale; scale[1] = ctx->Pixel.GreenScale; scale[2] = ctx->Pixel.BlueScale; scale[3] = ctx->Pixel.AlphaScale; bias[0] = ctx->Pixel.RedBias; bias[1] = ctx->Pixel.GreenBias; bias[2] = ctx->Pixel.BlueBias; bias[3] = ctx->Pixel.AlphaBias; scale_p = _mesa_add_state_reference(params, scale_state); bias_p = _mesa_add_state_reference(params, bias_state); /* MAD colorTemp, colorTemp, scale, bias; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_MAD; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = colorTemp; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = scale_p; inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[2].Index = bias_p; ic++; } if (key->pixelMaps) { const GLuint temp = 1; /* create the colormap/texture now if not already done */ if (!st->pixel_xfer.pixelmap_texture) { st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx); } /* with a little effort, we can do four pixel map look-ups with * two TEX instructions: */ /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_TEX; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].TexSrcUnit = 1; inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_TEX; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W, SWIZZLE_Z, SWIZZLE_W); inst[ic].TexSrcUnit = 1; inst[ic].TexSrcTarget = TEXTURE_2D_INDEX; ic++; /* MOV colorTemp, temp; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_MOV; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = colorTemp; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = temp; ic++; fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */ } if (key->colorMatrix) { static const gl_state_index row0_state[STATE_LENGTH] = { STATE_COLOR_MATRIX, 0, 0, 0, 0 }; static const gl_state_index row1_state[STATE_LENGTH] = { STATE_COLOR_MATRIX, 0, 1, 1, 0 }; static const gl_state_index row2_state[STATE_LENGTH] = { STATE_COLOR_MATRIX, 0, 2, 2, 0 }; static const gl_state_index row3_state[STATE_LENGTH] = { STATE_COLOR_MATRIX, 0, 3, 3, 0 }; GLint row0_p = _mesa_add_state_reference(params, row0_state); GLint row1_p = _mesa_add_state_reference(params, row1_state); GLint row2_p = _mesa_add_state_reference(params, row2_state); GLint row3_p = _mesa_add_state_reference(params, row3_state); const GLuint temp = 1; /* DP4 temp.x, colorTemp, matrow0; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_X; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row0_p; ic++; /* DP4 temp.y, colorTemp, matrow1; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_Y; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row1_p; ic++; /* DP4 temp.z, colorTemp, matrow2; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_Z; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row2_p; ic++; /* DP4 temp.w, colorTemp, matrow3; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_DP4; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = temp; inst[ic].DstReg.WriteMask = WRITEMASK_W; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = row3_p; ic++; /* MOV colorTemp, temp; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_MOV; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = colorTemp; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = temp; ic++; } if (key->colorMatrixPostScaleBias) { static const gl_state_index scale_state[STATE_LENGTH] = { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 }; static const gl_state_index bias_state[STATE_LENGTH] = { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 }; GLint scale_param, bias_param; scale_param = _mesa_add_state_reference(params, scale_state); bias_param = _mesa_add_state_reference(params, bias_state); _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_MAD; inst[ic].DstReg.File = PROGRAM_TEMPORARY; inst[ic].DstReg.Index = colorTemp; inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY; inst[ic].SrcReg[0].Index = colorTemp; inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[1].Index = scale_param; inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR; inst[ic].SrcReg[2].Index = bias_param; ic++; } /* Modify last instruction's dst reg to write to result.color */ { struct prog_instruction *last = &inst[ic - 1]; last->DstReg.File = PROGRAM_OUTPUT; last->DstReg.Index = FRAG_RESULT_COLR; } /* END; */ _mesa_init_instructions(inst + ic, 1); inst[ic].Opcode = OPCODE_END; ic++; assert(ic <= MAX_INST); fp->Base.Instructions = _mesa_alloc_instructions(ic); if (!fp->Base.Instructions) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "generating pixel transfer program"); return NULL; } _mesa_copy_instructions(fp->Base.Instructions, inst, ic); fp->Base.NumInstructions = ic; fp->Base.Parameters = params; #if 0 printf("========= pixel transfer prog\n"); _mesa_print_program(&fp->Base); _mesa_print_parameter_list(fp->Base.Parameters); #endif return fp; }
/** * Return a copy of a program. * XXX Problem here if the program object is actually OO-derivation * made by a device driver. */ struct gl_program * _mesa_clone_program(struct gl_context *ctx, const struct gl_program *prog) { struct gl_program *clone; clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id); if (!clone) return NULL; assert(clone->Target == prog->Target); assert(clone->RefCount == 1); clone->String = (GLubyte *) _mesa_strdup((char *) prog->String); clone->Format = prog->Format; clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions); if (!clone->Instructions) { _mesa_reference_program(ctx, &clone, NULL); return NULL; } _mesa_copy_instructions(clone->Instructions, prog->Instructions, prog->NumInstructions); clone->InputsRead = prog->InputsRead; clone->OutputsWritten = prog->OutputsWritten; clone->SamplersUsed = prog->SamplersUsed; clone->ShadowSamplers = prog->ShadowSamplers; memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed)); if (prog->Parameters) clone->Parameters = _mesa_clone_parameter_list(prog->Parameters); memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams)); clone->IndirectRegisterFiles = prog->IndirectRegisterFiles; clone->NumInstructions = prog->NumInstructions; clone->NumTemporaries = prog->NumTemporaries; clone->NumParameters = prog->NumParameters; clone->NumAttributes = prog->NumAttributes; clone->NumAddressRegs = prog->NumAddressRegs; clone->NumNativeInstructions = prog->NumNativeInstructions; clone->NumNativeTemporaries = prog->NumNativeTemporaries; clone->NumNativeParameters = prog->NumNativeParameters; clone->NumNativeAttributes = prog->NumNativeAttributes; clone->NumNativeAddressRegs = prog->NumNativeAddressRegs; clone->NumAluInstructions = prog->NumAluInstructions; clone->NumTexInstructions = prog->NumTexInstructions; clone->NumTexIndirections = prog->NumTexIndirections; clone->NumNativeAluInstructions = prog->NumNativeAluInstructions; clone->NumNativeTexInstructions = prog->NumNativeTexInstructions; clone->NumNativeTexIndirections = prog->NumNativeTexIndirections; switch (prog->Target) { case GL_VERTEX_PROGRAM_ARB: { const struct gl_vertex_program *vp = gl_vertex_program_const(prog); struct gl_vertex_program *vpc = gl_vertex_program(clone); vpc->IsPositionInvariant = vp->IsPositionInvariant; vpc->IsNVProgram = vp->IsNVProgram; } break; case GL_FRAGMENT_PROGRAM_ARB: { const struct gl_fragment_program *fp = gl_fragment_program_const(prog); struct gl_fragment_program *fpc = gl_fragment_program(clone); fpc->UsesKill = fp->UsesKill; fpc->UsesDFdy = fp->UsesDFdy; fpc->OriginUpperLeft = fp->OriginUpperLeft; fpc->PixelCenterInteger = fp->PixelCenterInteger; } break; case MESA_GEOMETRY_PROGRAM: { const struct gl_geometry_program *gp = gl_geometry_program_const(prog); struct gl_geometry_program *gpc = gl_geometry_program(clone); gpc->VerticesOut = gp->VerticesOut; gpc->InputType = gp->InputType; gpc->OutputType = gp->OutputType; } break; default: _mesa_problem(NULL, "Unexpected target in _mesa_clone_program"); } return clone; }
/** * Create a simple vertex shader that just passes through the * vertex position and texcoord (and optionally, color). */ static struct st_vertex_program * st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor) { GLcontext *ctx = st->ctx; struct st_vertex_program *stvp; struct gl_program *p; GLuint ic = 0; if (st->drawpix.vert_shaders[passColor]) return st->drawpix.vert_shaders[passColor]; /* * Create shader now */ p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); if (!p) return NULL; if (passColor) p->NumInstructions = 4; else p->NumInstructions = 3; p->Instructions = _mesa_alloc_instructions(p->NumInstructions); if (!p->Instructions) { ctx->Driver.DeleteProgram(ctx, p); return NULL; } _mesa_init_instructions(p->Instructions, p->NumInstructions); /* MOV result.pos, vertex.pos; */ p->Instructions[0].Opcode = OPCODE_MOV; p->Instructions[0].DstReg.File = PROGRAM_OUTPUT; p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS; p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS; /* MOV result.texcoord0, vertex.texcoord0; */ p->Instructions[1].Opcode = OPCODE_MOV; p->Instructions[1].DstReg.File = PROGRAM_OUTPUT; p->Instructions[1].DstReg.Index = VERT_RESULT_TEX0; p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_TEX0; ic = 2; if (passColor) { /* MOV result.color0, vertex.color0; */ p->Instructions[ic].Opcode = OPCODE_MOV; p->Instructions[ic].DstReg.File = PROGRAM_OUTPUT; p->Instructions[ic].DstReg.Index = VERT_RESULT_COL0; p->Instructions[ic].SrcReg[0].File = PROGRAM_INPUT; p->Instructions[ic].SrcReg[0].Index = VERT_ATTRIB_COLOR0; ic++; } /* END; */ p->Instructions[ic].Opcode = OPCODE_END; ic++; assert(ic == p->NumInstructions); p->InputsRead = VERT_BIT_POS | VERT_BIT_TEX0; p->OutputsWritten = ((1 << VERT_RESULT_TEX0) | (1 << VERT_RESULT_HPOS)); if (passColor) { p->InputsRead |= VERT_BIT_COLOR0; p->OutputsWritten |= (1 << VERT_RESULT_COL0); } stvp = (struct st_vertex_program *) p; st_translate_vertex_program(st, stvp, NULL, NULL, NULL); st->drawpix.vert_shaders[passColor] = stvp; return stvp; }