示例#1
0
文件: pixel.c 项目: GYGit/reactos
static void GLAPIENTRY
_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
   if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
      return;
   }

   if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
      /* test that mapsize is a power of two */
      if (!_mesa_is_pow_two(mapsize)) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
         return;
      }
   }

   FLUSH_VERTICES(ctx, _NEW_PIXEL);

   if (!values) {
      return;
   }

   store_pixelmap(ctx, map, mapsize, values);
}
示例#2
0
文件: pixel.c 项目: toastpp/toastpp
void GLAPIENTRY
_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
   if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
      return;
   }

   if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
      /* test that mapsize is a power of two */
      if (!_mesa_is_pow_two(mapsize)) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
         return;
      }
   }

   FLUSH_VERTICES(ctx, _NEW_PIXEL);

   if (ctx->Unpack.BufferObj->Name) {
      /* unpack pixelmap from PBO */
      GLubyte *buf;
      /* Note, need to use DefaultPacking and Unpack's buffer object */
      ctx->DefaultPacking.BufferObj = ctx->Unpack.BufferObj;
      if (!_mesa_validate_pbo_access(1, &ctx->DefaultPacking, mapsize, 1, 1,
                                     GL_INTENSITY, GL_FLOAT, values)) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glPixelMapfv(invalid PBO access)");
         return;
      }
      /* restore */
      ctx->DefaultPacking.BufferObj = ctx->Array.NullBufferObj;
      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
                                              GL_READ_ONLY_ARB,
                                              ctx->Unpack.BufferObj);
      if (!buf) {
         /* buffer is already mapped - that's an error */
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glPixelMapfv(PBO is mapped)");
         return;
      }
      values = (const GLfloat *) ADD_POINTERS(buf, values);
   }
   else if (!values) {
      return;
   }

   store_pixelmap(ctx, map, mapsize, values);

   if (ctx->Unpack.BufferObj->Name) {
      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
                              ctx->Unpack.BufferObj);
   }
}
示例#3
0
/**
 * Code that overrides ctx->Driver.AllocTextureImageBuffer may use this to
 * initialize the fields of swrast_texture_image without allocating the image
 * buffer or initializing ImageOffsets or RowStride.
 *
 * Returns GL_TRUE on success, GL_FALSE on memory allocation failure.
 */
void
_swrast_init_texture_image(struct gl_texture_image *texImage, GLsizei width,
                           GLsizei height, GLsizei depth)
{
   struct swrast_texture_image *swImg = swrast_texture_image(texImage);

   if ((width == 1 || _mesa_is_pow_two(texImage->Width2)) &&
       (height == 1 || _mesa_is_pow_two(texImage->Height2)) &&
       (depth == 1 || _mesa_is_pow_two(texImage->Depth2)))
      swImg->_IsPowerOfTwo = GL_TRUE;
   else
      swImg->_IsPowerOfTwo = GL_FALSE;

   /* Compute Width/Height/DepthScale for mipmap lod computation */
   swImg->WidthScale = (GLfloat) texImage->Width;
   swImg->HeightScale = (GLfloat) texImage->Height;
   swImg->DepthScale = (GLfloat) texImage->Depth;
}
示例#4
0
static void GLAPIENTRY
_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
{
    GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);

    if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
        _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
        return;
    }

    if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
        /* test that mapsize is a power of two */
        if (!_mesa_is_pow_two(mapsize)) {
            _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
            return;
        }
    }

    FLUSH_VERTICES(ctx, _NEW_PIXEL);

    if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY,
                             GL_UNSIGNED_SHORT, INT_MAX, values)) {
        return;
    }

    values = (const GLushort *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
    if (!values) {
        if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
            _mesa_error(ctx, GL_INVALID_OPERATION,
                        "glPixelMapusv(PBO is mapped)");
        }
        return;
    }

    /* convert to floats */
    if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
        GLint i;
        for (i = 0; i < mapsize; i++) {
            fvalues[i] = (GLfloat) values[i];
        }
    }
    else {
        GLint i;
        for (i = 0; i < mapsize; i++) {
            fvalues[i] = USHORT_TO_FLOAT( values[i] );
        }
    }

    _mesa_unmap_pbo_source(ctx, &ctx->Unpack);

    store_pixelmap(ctx, map, mapsize, fvalues);
}
示例#5
0
文件: pixel.c 项目: GYGit/reactos
static void GLAPIENTRY
_mesa_PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values )
{
   GLfloat fvalues[MAX_PIXEL_MAP_TABLE];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapusv(mapsize)" );
      return;
   }

   if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
      /* test that mapsize is a power of two */
      if (!_mesa_is_pow_two(mapsize)) {
	 _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapuiv(mapsize)" );
         return;
      }
   }

   FLUSH_VERTICES(ctx, _NEW_PIXEL);

   if (!values) {
      return;
   }

   /* convert to floats */
   if (map == GL_PIXEL_MAP_I_TO_I || map == GL_PIXEL_MAP_S_TO_S) {
      GLint i;
      for (i = 0; i < mapsize; i++) {
         fvalues[i] = (GLfloat) values[i];
      }
   }
   else {
      GLint i;
      for (i = 0; i < mapsize; i++) {
         fvalues[i] = USHORT_TO_FLOAT( values[i] );
      }
   }

   store_pixelmap(ctx, map, mapsize, fvalues);
}
unsigned get_texture_image_row_stride(radeonContextPtr rmesa, mesa_format format, unsigned width, unsigned tiling, GLuint target)
{
	if (_mesa_is_format_compressed(format)) {
		return get_aligned_compressed_row_stride(format, width, rmesa->texture_compressed_row_align);
	} else {
		unsigned row_align;

		if (!_mesa_is_pow_two(width) || target == GL_TEXTURE_RECTANGLE) {
			row_align = rmesa->texture_rect_row_align - 1;
		} else if (tiling) {
			unsigned tileWidth, tileHeight;
			get_tile_size(format, &tileWidth, &tileHeight);
			row_align = tileWidth * _mesa_get_format_bytes(format) - 1;
		} else {
			row_align = rmesa->texture_row_align - 1;
		}

		return (_mesa_format_row_stride(format, width) + row_align) & ~row_align;
	}
}
示例#7
0
static void GLAPIENTRY
_mesa_PixelMapfv( GLenum map, GLsizei mapsize, const GLfloat *values )
{
    GET_CURRENT_CONTEXT(ctx);
    ASSERT_OUTSIDE_BEGIN_END(ctx);

    /* XXX someday, test against ctx->Const.MaxPixelMapTableSize */
    if (mapsize < 1 || mapsize > MAX_PIXEL_MAP_TABLE) {
        _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
        return;
    }

    if (map >= GL_PIXEL_MAP_S_TO_S && map <= GL_PIXEL_MAP_I_TO_A) {
        /* test that mapsize is a power of two */
        if (!_mesa_is_pow_two(mapsize)) {
            _mesa_error( ctx, GL_INVALID_VALUE, "glPixelMapfv(mapsize)" );
            return;
        }
    }

    FLUSH_VERTICES(ctx, _NEW_PIXEL);

    if (!validate_pbo_access(ctx, &ctx->Unpack, mapsize, GL_INTENSITY,
                             GL_FLOAT, INT_MAX, values)) {
        return;
    }

    values = (const GLfloat *) _mesa_map_pbo_source(ctx, &ctx->Unpack, values);
    if (!values) {
        if (_mesa_is_bufferobj(ctx->Unpack.BufferObj)) {
            _mesa_error(ctx, GL_INVALID_OPERATION,
                        "glPixelMapfv(PBO is mapped)");
        }
        return;
    }

    store_pixelmap(ctx, map, mapsize, values);

    _mesa_unmap_pbo_source(ctx, &ctx->Unpack);
}
示例#8
0
void GLAPIENTRY
_mesa_ColorTable( GLenum target, GLenum internalFormat,
                  GLsizei width, GLenum format, GLenum type,
                  const GLvoid *data )
{
   static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
   static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_texture_object *texObj = NULL;
   struct gl_color_table *table = NULL;
   GLboolean proxy = GL_FALSE;
   GLint baseFormat;
   const GLfloat *scale = one, *bias = zero;
   GLint comps;

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */

   switch (target) {
      case GL_SHARED_TEXTURE_PALETTE_EXT:
         table = &ctx->Texture.Palette;
         break;
      case GL_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
         break;
      case GL_PROXY_COLOR_TABLE:
         table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
         proxy = GL_TRUE;
         break;
      case GL_TEXTURE_COLOR_TABLE_SGI:
         if (!ctx->Extensions.SGI_texture_color_table) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
            return;
         }
         table = &(texUnit->ColorTable);
         scale = ctx->Pixel.TextureColorTableScale;
         bias = ctx->Pixel.TextureColorTableBias;
         break;
      case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
         if (!ctx->Extensions.SGI_texture_color_table) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
            return;
         }
         table = &(texUnit->ProxyColorTable);
         proxy = GL_TRUE;
         break;
      case GL_POST_CONVOLUTION_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
         break;
      case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
         table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
         proxy = GL_TRUE;
         break;
      case GL_POST_COLOR_MATRIX_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
         break;
      case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
         table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
         proxy = GL_TRUE;
         break;
      default:
         /* try texture targets */
         {
            struct gl_texture_object *texobj
               = _mesa_select_tex_object(ctx, texUnit, target);
            if (texobj) {
               table = &texobj->Palette;
               proxy = _mesa_is_proxy_texture(target);
            }
            else {
               _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
               return;
            }
         }
   }

   assert(table);

   if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
       format == GL_INTENSITY) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
      return;
   }

   baseFormat = base_colortab_format(internalFormat);
   if (baseFormat < 0) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
      return;
   }

   if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
      /* error */
      if (proxy) {
         table->Size = 0;
         table->InternalFormat = (GLenum) 0;
         table->_BaseFormat = (GLenum) 0;
      }
      else {
         _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
      }
      return;
   }

   if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
      if (proxy) {
         table->Size = 0;
         table->InternalFormat = (GLenum) 0;
         table->_BaseFormat = (GLenum) 0;
      }
      else {
         _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
      }
      return;
   }

   table->Size = width;
   table->InternalFormat = internalFormat;
   table->_BaseFormat = (GLenum) baseFormat;

   comps = _mesa_components_in_format(table->_BaseFormat);
   assert(comps > 0);  /* error should have been caught sooner */

   if (!proxy) {
      _mesa_free_colortable_data(table);

      if (width > 0) {
         table->TableF = (GLfloat *) _mesa_malloc(comps * width * sizeof(GLfloat));
         table->TableUB = (GLubyte *) _mesa_malloc(comps * width * sizeof(GLubyte));

	 if (!table->TableF || !table->TableUB) {
	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
	    return;
	 }

	 store_colortable_entries(ctx, table,
				  0, width,  /* start, count */
				  format, type, data,
				  scale[0], bias[0],
				  scale[1], bias[1],
				  scale[2], bias[2],
				  scale[3], bias[3]);
      }
   } /* proxy */

   /* do this after the table's Type and Format are set */
   set_component_sizes(table);

   if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
      /* texture object palette, texObj==NULL means the shared palette */
      if (ctx->Driver.UpdateTexturePalette) {
         (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
      }
   }

   ctx->NewState |= _NEW_PIXEL;
}
static void
setup_glsl_msaa_blit_scaled_shader(struct gl_context *ctx,
                                   struct blit_state *blit,
                                   struct gl_renderbuffer *src_rb,
                                   GLenum target, GLenum filter)
{
   GLint loc_src_width, loc_src_height;
   int i, samples;
   int shader_offset = 0;
   void *mem_ctx = ralloc_context(NULL);
   char *fs_source;
   char *name, *sample_number;
   const uint8_t *sample_map;
   char *sample_map_str = rzalloc_size(mem_ctx, 1);
   char *sample_map_expr = rzalloc_size(mem_ctx, 1);
   char *texel_fetch_macro = rzalloc_size(mem_ctx, 1);
   const char *sampler_array_suffix = "";
   float y_scale;
   enum blit_msaa_shader shader_index;

   assert(src_rb);
   samples = MAX2(src_rb->NumSamples, 1);
   y_scale = samples * 0.5;

   /* We expect only power of 2 samples in source multisample buffer. */
   assert(samples > 0 && _mesa_is_pow_two(samples));
   while (samples >> (shader_offset + 1)) {
      shader_offset++;
   }
   /* Update the assert if we plan to support more than 8X MSAA. */
   assert(shader_offset > 0 && shader_offset < 4);

   assert(target == GL_TEXTURE_2D_MULTISAMPLE ||
          target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY);

   shader_index = BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE +
                  shader_offset - 1;

   if (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
      shader_index += BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_SCALED_RESOLVE -
                      BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_SCALED_RESOLVE;
      sampler_array_suffix = "Array";
   }

   if (blit->msaa_shaders[shader_index]) {
      _mesa_UseProgram(blit->msaa_shaders[shader_index]);
      /* Update the uniform values. */
      loc_src_width =
         _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
      loc_src_height =
         _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
      _mesa_Uniform1f(loc_src_width, src_rb->Width);
      _mesa_Uniform1f(loc_src_height, src_rb->Height);
      return;
   }

   name = ralloc_asprintf(mem_ctx, "vec4 MSAA scaled resolve");

   /* Below switch is used to setup the shader expression, which computes
    * sample index and map it to to a sample number on hardware.
    */
   switch(samples) {
   case 2:
      sample_number =  "sample_map[int(2 * fract(coord.x))]";
      sample_map = ctx->Const.SampleMap2x;
      break;
   case 4:
      sample_number =  "sample_map[int(2 * fract(coord.x) + 4 * fract(coord.y))]";
      sample_map = ctx->Const.SampleMap4x;
      break;
   case 8:
      sample_number =  "sample_map[int(2 * fract(coord.x) + 8 * fract(coord.y))]";
      sample_map = ctx->Const.SampleMap8x;
      break;
   default:
      sample_number = NULL;
      sample_map = NULL;
      _mesa_problem(ctx, "Unsupported sample count %d\n", samples);
      unreachable("Unsupported sample count");
   }

   /* Create sample map string. */
   for (i = 0 ; i < samples - 1; i++) {
      ralloc_asprintf_append(&sample_map_str, "%d, ", sample_map[i]);
   }
   ralloc_asprintf_append(&sample_map_str, "%d", sample_map[samples - 1]);

   /* Create sample map expression using above string. */
   ralloc_asprintf_append(&sample_map_expr,
                          "   const int sample_map[%d] = int[%d](%s);\n",
                          samples, samples, sample_map_str);

   if (target == GL_TEXTURE_2D_MULTISAMPLE) {
      ralloc_asprintf_append(&texel_fetch_macro,
                             "#define TEXEL_FETCH(coord) texelFetch(texSampler, ivec2(coord), %s);\n",
                             sample_number);
   } else {
      ralloc_asprintf_append(&texel_fetch_macro,
                             "#define TEXEL_FETCH(coord) texelFetch(texSampler, ivec3(coord, layer), %s);\n",
                             sample_number);
   }

   static const char vs_source[] =
                               "#version 130\n"
                               "in vec2 position;\n"
                               "in vec3 textureCoords;\n"
                               "out vec2 texCoords;\n"
                               "flat out int layer;\n"
                               "void main()\n"
                               "{\n"
                               "   texCoords = textureCoords.xy;\n"
                               "   layer = int(textureCoords.z);\n"
                               "   gl_Position = vec4(position, 0.0, 1.0);\n"
                               "}\n"
      ;

   fs_source = ralloc_asprintf(mem_ctx,
                               "#version 130\n"
                               "#extension GL_ARB_texture_multisample : enable\n"
                               "uniform sampler2DMS%s texSampler;\n"
                               "uniform float src_width, src_height;\n"
                               "in vec2 texCoords;\n"
                               "flat in int layer;\n"
                               "out vec4 out_color;\n"
                               "\n"
                               "void main()\n"
                               "{\n"
                               "%s"
                               "   vec2 interp;\n"
                               "   const vec2 scale = vec2(2.0f, %ff);\n"
                               "   const vec2 scale_inv = vec2(0.5f, %ff);\n"
                               "   const vec2 s_0_offset = vec2(0.25f, %ff);\n"
                               "   vec2 s_0_coord, s_1_coord, s_2_coord, s_3_coord;\n"
                               "   vec4 s_0_color, s_1_color, s_2_color, s_3_color;\n"
                               "   vec4 x_0_color, x_1_color;\n"
                               "   vec2 tex_coord = texCoords - s_0_offset;\n"
                               "\n"
                               "   tex_coord *= scale;\n"
                               "   clamp(tex_coord.x, 0.0f, scale.x * src_width - 1.0f);\n"
                               "   clamp(tex_coord.y, 0.0f, scale.y * src_height - 1.0f);\n"
                               "   interp = fract(tex_coord);\n"
                               "   tex_coord = ivec2(tex_coord) * scale_inv;\n"
                               "\n"
                               "   /* Compute the sample coordinates used for filtering. */\n"
                               "   s_0_coord = tex_coord;\n"
                               "   s_1_coord = tex_coord + vec2(scale_inv.x, 0.0f);\n"
                               "   s_2_coord = tex_coord + vec2(0.0f, scale_inv.y);\n"
                               "   s_3_coord = tex_coord + vec2(scale_inv.x, scale_inv.y);\n"
                               "\n"
                               "   /* Fetch sample color values. */\n"
                               "%s"
                               "   s_0_color = TEXEL_FETCH(s_0_coord)\n"
                               "   s_1_color = TEXEL_FETCH(s_1_coord)\n"
                               "   s_2_color = TEXEL_FETCH(s_2_coord)\n"
                               "   s_3_color = TEXEL_FETCH(s_3_coord)\n"
                               "#undef TEXEL_FETCH\n"
                               "\n"
                               "   /* Do bilinear filtering on sample colors. */\n"
                               "   x_0_color =  mix(s_0_color, s_1_color, interp.x);\n"
                               "   x_1_color =  mix(s_2_color, s_3_color, interp.x);\n"
                               "   out_color = mix(x_0_color, x_1_color, interp.y);\n"
                               "}\n",
                               sampler_array_suffix,
                               sample_map_expr,
                               y_scale,
                               1.0f / y_scale,
                               1.0f / samples,
                               texel_fetch_macro);

   _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
                                       &blit->msaa_shaders[shader_index]);
   loc_src_width =
      _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_width");
   loc_src_height =
      _mesa_GetUniformLocation(blit->msaa_shaders[shader_index], "src_height");
   _mesa_Uniform1f(loc_src_width, src_rb->Width);
   _mesa_Uniform1f(loc_src_height, src_rb->Height);

   ralloc_free(mem_ctx);
}
static void
setup_glsl_msaa_blit_shader(struct gl_context *ctx,
                            struct blit_state *blit,
                            const struct gl_framebuffer *drawFb,
                            struct gl_renderbuffer *src_rb,
                            GLenum target)
{
   const char *vs_source;
   char *fs_source;
   void *mem_ctx;
   enum blit_msaa_shader shader_index;
   bool dst_is_msaa = false;
   GLenum src_datatype;
   const char *vec4_prefix;
   const char *sampler_array_suffix = "";
   char *name;
   const char *texcoord_type = "vec2";
   int samples;
   int shader_offset = 0;

   if (src_rb) {
      samples = MAX2(src_rb->NumSamples, 1);
      src_datatype = _mesa_get_format_datatype(src_rb->Format);
   } else {
      /* depth-or-color glCopyTexImage fallback path that passes a NULL rb and
       * doesn't handle integer.
       */
      samples = 1;
      src_datatype = GL_UNSIGNED_NORMALIZED;
   }

   /* We expect only power of 2 samples in source multisample buffer. */
   assert(samples > 0 && _mesa_is_pow_two(samples));
   while (samples >> (shader_offset + 1)) {
      shader_offset++;
   }
   /* Update the assert if we plan to support more than 16X MSAA. */
   assert(shader_offset >= 0 && shader_offset <= 4);

   if (drawFb->Visual.samples > 1) {
      /* If you're calling meta_BlitFramebuffer with the destination
       * multisampled, this is the only path that will work -- swrast and
       * CopyTexImage won't work on it either.
       */
      assert(ctx->Extensions.ARB_sample_shading);

      dst_is_msaa = true;

      /* We need shader invocation per sample, not per pixel */
      _mesa_set_enable(ctx, GL_MULTISAMPLE, GL_TRUE);
      _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_TRUE);
      _mesa_MinSampleShading(1.0);
   }

   switch (target) {
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
      if (src_rb && (src_rb->_BaseFormat == GL_DEPTH_COMPONENT ||
          src_rb->_BaseFormat == GL_DEPTH_STENCIL)) {
         if (dst_is_msaa)
            shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY;
         else
            shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE;
      } else {
         if (dst_is_msaa)
            shader_index = BLIT_MSAA_SHADER_2D_MULTISAMPLE_COPY;
         else {
            shader_index = BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE +
                           shader_offset;
         }
      }

      if (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) {
         shader_index += (BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE -
                          BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE);
         sampler_array_suffix = "Array";
         texcoord_type = "vec3";
      }
      break;
   default:
      _mesa_problem(ctx, "Unkown texture target %s\n",
                    _mesa_enum_to_string(target));
      shader_index = BLIT_2X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE;
   }

   /* We rely on the enum being sorted this way. */
   STATIC_ASSERT(BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_INT ==
                 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE + 5);
   STATIC_ASSERT(BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE_UINT ==
                 BLIT_1X_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE + 10);
   if (src_datatype == GL_INT) {
      shader_index += 5;
      vec4_prefix = "i";
   } else if (src_datatype == GL_UNSIGNED_INT) {
      shader_index += 10;
      vec4_prefix = "u";
   } else {
      vec4_prefix = "";
   }

   if (blit->msaa_shaders[shader_index]) {
      _mesa_UseProgram(blit->msaa_shaders[shader_index]);
      return;
   }

   mem_ctx = ralloc_context(NULL);

   if (shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_RESOLVE ||
       shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_RESOLVE ||
       shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_DEPTH_COPY ||
       shader_index == BLIT_MSAA_SHADER_2D_MULTISAMPLE_DEPTH_COPY) {
      char *sample_index;
      const char *arb_sample_shading_extension_string;

      if (dst_is_msaa) {
         arb_sample_shading_extension_string = "#extension GL_ARB_sample_shading : enable";
         sample_index = "gl_SampleID";
         name = "depth MSAA copy";
      } else {
         /* Don't need that extension, since we're drawing to a single-sampled
          * destination.
          */
         arb_sample_shading_extension_string = "";
         /* From the GL 4.3 spec:
          *
          *     "If there is a multisample buffer (the value of SAMPLE_BUFFERS
          *      is one), then values are obtained from the depth samples in
          *      this buffer. It is recommended that the depth value of the
          *      centermost sample be used, though implementations may choose
          *      any function of the depth sample values at each pixel.
          *
          * We're slacking and instead of choosing centermost, we've got 0.
          */
         sample_index = "0";
         name = "depth MSAA resolve";
      }

      vs_source = ralloc_asprintf(mem_ctx,
                                  "#version 130\n"
                                  "in vec2 position;\n"
                                  "in %s textureCoords;\n"
                                  "out %s texCoords;\n"
                                  "void main()\n"
                                  "{\n"
                                  "   texCoords = textureCoords;\n"
                                  "   gl_Position = vec4(position, 0.0, 1.0);\n"
                                  "}\n",
                                  texcoord_type,
                                  texcoord_type);
      fs_source = ralloc_asprintf(mem_ctx,
                                  "#version 130\n"
                                  "#extension GL_ARB_texture_multisample : enable\n"
                                  "%s\n"
                                  "uniform sampler2DMS%s texSampler;\n"
                                  "in %s texCoords;\n"
                                  "out vec4 out_color;\n"
                                  "\n"
                                  "void main()\n"
                                  "{\n"
                                  "   gl_FragDepth = texelFetch(texSampler, i%s(texCoords), %s).r;\n"
                                  "}\n",
                                  arb_sample_shading_extension_string,
                                  sampler_array_suffix,
                                  texcoord_type,
                                  texcoord_type,
                                  sample_index);
   } else {
      /* You can create 2D_MULTISAMPLE textures with 0 sample count (meaning 1
       * sample).  Yes, this is ridiculous.
       */
      char *sample_resolve;
      const char *arb_sample_shading_extension_string;
      const char *merge_function;
      name = ralloc_asprintf(mem_ctx, "%svec4 MSAA %s",
                             vec4_prefix,
                             dst_is_msaa ? "copy" : "resolve");

      if (dst_is_msaa) {
         arb_sample_shading_extension_string = "#extension GL_ARB_sample_shading : enable";
         sample_resolve = ralloc_asprintf(mem_ctx, "   out_color = texelFetch(texSampler, i%s(texCoords), gl_SampleID);", texcoord_type);
         merge_function = "";
      } else {
         int i;
         int step;

         if (src_datatype == GL_INT || src_datatype == GL_UNSIGNED_INT) {
            merge_function =
               "gvec4 merge(gvec4 a, gvec4 b) { return (a >> gvec4(1)) + (b >> gvec4(1)) + (a & b & gvec4(1)); }\n";
         } else {
            /* The divide will happen at the end for floats. */
            merge_function =
               "vec4 merge(vec4 a, vec4 b) { return (a + b); }\n";
         }

         arb_sample_shading_extension_string = "";

         /* We're assuming power of two samples for this resolution procedure.
          *
          * To avoid losing any floating point precision if the samples all
          * happen to have the same value, we merge pairs of values at a time
          * (so the floating point exponent just gets increased), rather than
          * doing a naive sum and dividing.
          */
         assert(_mesa_is_pow_two(samples));
         /* Fetch each individual sample. */
         sample_resolve = rzalloc_size(mem_ctx, 1);
         for (i = 0; i < samples; i++) {
            ralloc_asprintf_append(&sample_resolve,
                                   "   gvec4 sample_1_%d = texelFetch(texSampler, i%s(texCoords), %d);\n",
                                   i, texcoord_type, i);
         }
         /* Now, merge each pair of samples, then merge each pair of those,
          * etc.
          */
         for (step = 2; step <= samples; step *= 2) {
            for (i = 0; i < samples; i += step) {
               ralloc_asprintf_append(&sample_resolve,
                                      "   gvec4 sample_%d_%d = merge(sample_%d_%d, sample_%d_%d);\n",
                                      step, i,
                                      step / 2, i,
                                      step / 2, i + step / 2);
            }
         }

         /* Scale the final result. */
         if (src_datatype == GL_UNSIGNED_INT || src_datatype == GL_INT) {
            ralloc_asprintf_append(&sample_resolve,
                                   "   out_color = sample_%d_0;\n",
                                   samples);
         } else {
            ralloc_asprintf_append(&sample_resolve,
                                   "   gl_FragColor = sample_%d_0 / %f;\n",
                                   samples, (float)samples);
         }
      }

      vs_source = ralloc_asprintf(mem_ctx,
                                  "#version 130\n"
                                  "in vec2 position;\n"
                                  "in %s textureCoords;\n"
                                  "out %s texCoords;\n"
                                  "void main()\n"
                                  "{\n"
                                  "   texCoords = textureCoords;\n"
                                  "   gl_Position = vec4(position, 0.0, 1.0);\n"
                                  "}\n",
                                  texcoord_type,
                                  texcoord_type);
      fs_source = ralloc_asprintf(mem_ctx,
                                  "#version 130\n"
                                  "#extension GL_ARB_texture_multisample : enable\n"
                                  "%s\n"
                                  "#define gvec4 %svec4\n"
                                  "uniform %ssampler2DMS%s texSampler;\n"
                                  "in %s texCoords;\n"
                                  "out gvec4 out_color;\n"
                                  "\n"
                                  "%s" /* merge_function */
                                  "void main()\n"
                                  "{\n"
                                  "%s\n" /* sample_resolve */
                                  "}\n",
                                  arb_sample_shading_extension_string,
                                  vec4_prefix,
                                  vec4_prefix,
                                  sampler_array_suffix,
                                  texcoord_type,
                                  merge_function,
                                  sample_resolve);
   }

   _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, name,
                                       &blit->msaa_shaders[shader_index]);

   ralloc_free(mem_ctx);
}
示例#11
0
static unsigned int
tr_mode_horizontal_texture_alignment(const struct brw_context *brw,
                                     const struct intel_mipmap_tree *mt)
{
   const unsigned *align_yf, *align_ys;
   const unsigned bpp = _mesa_get_format_bytes(mt->format) * 8;
   unsigned ret_align, divisor;

   /* Horizontal alignment tables for TRMODE_{YF,YS}. Value in below
    * tables specifies the horizontal alignment requirement in elements
    * for the surface. An element is defined as a pixel in uncompressed
    * surface formats, and as a compression block in compressed surface
    * formats. For MSFMT_DEPTH_STENCIL type multisampled surfaces, an
    * element is a sample.
    */
   const unsigned align_1d_yf[] = {4096, 2048, 1024, 512, 256};
   const unsigned align_1d_ys[] = {65536, 32768, 16384, 8192, 4096};
   const unsigned align_2d_yf[] = {64, 64, 32, 32, 16};
   const unsigned align_2d_ys[] = {256, 256, 128, 128, 64};
   const unsigned align_3d_yf[] = {16, 8, 8, 8, 4};
   const unsigned align_3d_ys[] = {64, 32, 32, 32, 16};
   int i = 0;

   /* Alignment computations below assume bpp >= 8 and a power of 2. */
   assert (bpp >= 8 && bpp <= 128 && _mesa_is_pow_two(bpp));

   switch(mt->target) {
   case GL_TEXTURE_1D:
   case GL_TEXTURE_1D_ARRAY:
      align_yf = align_1d_yf;
      align_ys = align_1d_ys;
      break;
   case GL_TEXTURE_2D:
   case GL_TEXTURE_RECTANGLE:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_CUBE_MAP:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
      align_yf = align_2d_yf;
      align_ys = align_2d_ys;
      break;
   case GL_TEXTURE_3D:
      align_yf = align_3d_yf;
      align_ys = align_3d_ys;
      break;
   default:
      unreachable("not reached");
   }

   /* Compute array index. */
   i = ffs(bpp/8) - 1;

   ret_align = mt->tr_mode == INTEL_MIPTREE_TRMODE_YF ?
               align_yf[i] : align_ys[i];

   assert(_mesa_is_pow_two(mt->num_samples));

   switch (mt->num_samples) {
   case 2:
   case 4:
      divisor = 2;
      break;
   case 8:
   case 16:
      divisor = 4;
      break;
   default:
      divisor = 1;
      break;
   }
   return ret_align / divisor;
}
示例#12
0
static unsigned int
tr_mode_vertical_texture_alignment(const struct brw_context *brw,
                                   const struct intel_mipmap_tree *mt)
{
   const unsigned *align_yf, *align_ys;
   const unsigned bpp = _mesa_get_format_bytes(mt->format) * 8;
   unsigned ret_align, divisor;

   /* Vertical alignment tables for TRMODE_YF and TRMODE_YS. */
   const unsigned align_2d_yf[] = {64, 32, 32, 16, 16};
   const unsigned align_2d_ys[] = {256, 128, 128, 64, 64};
   const unsigned align_3d_yf[] = {16, 16, 16, 8, 8};
   const unsigned align_3d_ys[] = {32, 32, 32, 16, 16};
   int i = 0;

   assert(brw->gen >= 9 &&
          mt->target != GL_TEXTURE_1D &&
          mt->target != GL_TEXTURE_1D_ARRAY);

   /* Alignment computations below assume bpp >= 8 and a power of 2. */
   assert (bpp >= 8 && bpp <= 128 && _mesa_is_pow_two(bpp)) ;

   switch(mt->target) {
   case GL_TEXTURE_2D:
   case GL_TEXTURE_RECTANGLE:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_CUBE_MAP:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
      align_yf = align_2d_yf;
      align_ys = align_2d_ys;
      break;
   case GL_TEXTURE_3D:
      align_yf = align_3d_yf;
      align_ys = align_3d_ys;
      break;
   default:
      unreachable("not reached");
   }

   /* Compute array index. */
   i = ffs(bpp / 8) - 1;

   ret_align = mt->tr_mode == INTEL_MIPTREE_TRMODE_YF ?
               align_yf[i] : align_ys[i];

   assert(_mesa_is_pow_two(mt->num_samples));

   switch (mt->num_samples) {
   case 4:
   case 8:
      divisor = 2;
      break;
   case 16:
      divisor = 4;
      break;
   default:
      divisor = 1;
      break;
   }
   return ret_align / divisor;
}
示例#13
0
static void GLAPIENTRY
_mesa_Histogram(GLenum target, GLsizei width, GLenum internalFormat, GLboolean sink)
{
   GLuint i;
   GLboolean error = GL_FALSE;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* sideeffects */

   if (!ctx->Extensions.EXT_histogram && !ctx->Extensions.ARB_imaging) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glHistogram");
      return;
   }

   if (target != GL_HISTOGRAM && target != GL_PROXY_HISTOGRAM) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glHistogram(target)");
      return;
   }

   if (width < 0 || width > HISTOGRAM_TABLE_SIZE) {
      if (target == GL_PROXY_HISTOGRAM) {
         error = GL_TRUE;
      }
      else {
         if (width < 0)
            _mesa_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
         else
            _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glHistogram(width)");
         return;
      }
   }

   if (width != 0 && !_mesa_is_pow_two(width)) {
      if (target == GL_PROXY_HISTOGRAM) {
         error = GL_TRUE;
      }
      else {
         _mesa_error(ctx, GL_INVALID_VALUE, "glHistogram(width)");
         return;
      }
   }

   if (base_histogram_format(internalFormat) < 0) {
      if (target == GL_PROXY_HISTOGRAM) {
         error = GL_TRUE;
      }
      else {
         _mesa_error(ctx, GL_INVALID_ENUM, "glHistogram(internalFormat)");
         return;
      }
   }

   FLUSH_VERTICES(ctx, _NEW_PIXEL);

   /* reset histograms */
   for (i = 0; i < HISTOGRAM_TABLE_SIZE; i++) {
      ctx->Histogram.Count[i][0] = 0;
      ctx->Histogram.Count[i][1] = 0;
      ctx->Histogram.Count[i][2] = 0;
      ctx->Histogram.Count[i][3] = 0;
   }

   if (error) {
      ctx->Histogram.Width = 0;
      ctx->Histogram.Format = 0;
      ctx->Histogram.RedSize       = 0;
      ctx->Histogram.GreenSize     = 0;
      ctx->Histogram.BlueSize      = 0;
      ctx->Histogram.AlphaSize     = 0;
      ctx->Histogram.LuminanceSize = 0;
   }
   else {
      ctx->Histogram.Width = width;
      ctx->Histogram.Format = internalFormat;
      ctx->Histogram.Sink = sink;
      ctx->Histogram.RedSize       = 8 * sizeof(GLuint);
      ctx->Histogram.GreenSize     = 8 * sizeof(GLuint);
      ctx->Histogram.BlueSize      = 8 * sizeof(GLuint);
      ctx->Histogram.AlphaSize     = 8 * sizeof(GLuint);
      ctx->Histogram.LuminanceSize = 8 * sizeof(GLuint);
   }
}
示例#14
0
static void
nv04_surface_copy_swizzle(struct gl_context *ctx,
                          struct nouveau_surface *dst,
                          struct nouveau_surface *src,
                          int dx, int dy, int sx, int sy,
                          int w, int h)
{
    struct nouveau_pushbuf_refn refs[] = {
        { src->bo, NOUVEAU_BO_RD | NOUVEAU_BO_VRAM | NOUVEAU_BO_GART },
        { dst->bo, NOUVEAU_BO_WR | NOUVEAU_BO_VRAM },
    };
    struct nouveau_pushbuf *push = context_push(ctx);
    struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
    struct nouveau_object *swzsurf = hw->swzsurf;
    struct nv04_fifo *fifo = hw->chan->data;
    /* Max width & height may not be the same on all HW, but must be POT */
    const unsigned max_w = 1024;
    const unsigned max_h = 1024;
    unsigned sub_w = w > max_w ? max_w : w;
    unsigned sub_h = h > max_h ? max_h : h;
    unsigned x, y;

    /* Swizzled surfaces must be POT  */
    assert(_mesa_is_pow_two(dst->width) &&
           _mesa_is_pow_two(dst->height));

    if (context_chipset(ctx) < 0x10) {
        BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
        PUSH_DATA (push, swzsurf->handle);
    }

    for (y = 0; y < h; y += sub_h) {
        sub_h = MIN2(sub_h, h - y);

        for (x = 0; x < w; x += sub_w) {
            sub_w = MIN2(sub_w, w - x);

            if (nouveau_pushbuf_space(push, 64, 4, 0) ||
                    nouveau_pushbuf_refn (push, refs, 2))
                return;

            BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1);
            PUSH_DATA (push, fifo->vram);
            BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2);
            PUSH_DATA (push, swzsurf_format(dst->format) |
                       log2i(dst->width) << 16 |
                       log2i(dst->height) << 24);
            PUSH_RELOC(push, dst->bo, dst->offset, NOUVEAU_BO_LOW, 0, 0);

            BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1);
            PUSH_RELOC(push, src->bo, 0, NOUVEAU_BO_OR, fifo->vram, fifo->gart);
            BEGIN_NV04(push, NV05_SIFM(SURFACE), 1);
            PUSH_DATA (push, swzsurf->handle);

            BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8);
            PUSH_DATA (push, sifm_format(src->format));
            PUSH_DATA (push, NV03_SCALED_IMAGE_FROM_MEMORY_OPERATION_SRCCOPY);
            PUSH_DATA (push, (y + dy) << 16 | (x + dx));
            PUSH_DATA (push, sub_h << 16 | sub_w);
            PUSH_DATA (push, (y + dy) << 16 | (x + dx));
            PUSH_DATA (push, sub_h << 16 | sub_w);
            PUSH_DATA (push, 1 << 20);
            PUSH_DATA (push, 1 << 20);

            BEGIN_NV04(push, NV03_SIFM(SIZE), 4);
            PUSH_DATA (push, align(sub_h, 2) << 16 | align(sub_w, 2));
            PUSH_DATA (push, src->pitch  |
                       NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_ORIGIN_CENTER |
                       NV03_SCALED_IMAGE_FROM_MEMORY_FORMAT_FILTER_POINT_SAMPLE);
            PUSH_RELOC(push, src->bo, src->offset + (y + sy) * src->pitch +
                       (x + sx) * src->cpp, NOUVEAU_BO_LOW, 0, 0);
            PUSH_DATA (push, 0);
        }
    }

    if (context_chipset(ctx) < 0x10) {
        BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
        PUSH_DATA (push, hw->surf3d->handle);
    }
}