示例#1
0
/**
 * Helper used by _mesa_TexStorage1/2/3D().
 */
static void
texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
           GLsizei width, GLsizei height, GLsizei depth)
{
   struct gl_texture_object *texObj;
   GLboolean error;

   GET_CURRENT_CONTEXT(ctx);

   texObj = _mesa_get_current_tex_object(ctx, target);

   error = tex_storage_error_check(ctx, dims, target, levels,
                                   internalformat, width, height, depth);
   if (!error) {
      setup_texstorage(ctx, texObj, dims, levels, internalformat,
                       width, height, depth);
   }
   else if (_mesa_is_proxy_texture(target)) {
      /* clear all image fields for [levels] */
      clear_image_fields(ctx, dims, texObj);
   }
}
示例#2
0
static void GLAPIENTRY
_mesa_GetColorTable( GLenum target, GLenum format,
                     GLenum type, GLvoid *data )
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_color_table *table = NULL;
   GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (ctx->NewState) {
      _mesa_update_state(ctx);
   }

   switch (target) {
      case GL_SHARED_TEXTURE_PALETTE_EXT:
         table = &ctx->Texture.Palette;
         break;
      case GL_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
         break;
      case GL_TEXTURE_COLOR_TABLE_SGI:
         if (!ctx->Extensions.SGI_texture_color_table) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
            return;
         }
         table = &(texUnit->ColorTable);
         break;
      case GL_POST_CONVOLUTION_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
         break;
      case GL_POST_COLOR_MATRIX_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
         break;
      default:
         /* try texture targets */
         {
            struct gl_texture_object *texobj
               = _mesa_select_tex_object(ctx, texUnit, target);
            if (texobj && !_mesa_is_proxy_texture(target)) {
               table = &texobj->Palette;
            }
            else {
               _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
               return;
            }
         }
   }

   ASSERT(table);

   if (table->Size <= 0) {
      return;
   }

   switch (table->_BaseFormat) {
   case GL_ALPHA:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] = 0;
            rgba[i][GCOMP] = 0;
            rgba[i][BCOMP] = 0;
            rgba[i][ACOMP] = table->TableF[i];
         }
      }
      break;
   case GL_LUMINANCE:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] =
            rgba[i][GCOMP] =
            rgba[i][BCOMP] = table->TableF[i];
            rgba[i][ACOMP] = 1.0F;
         }
      }
      break;
   case GL_LUMINANCE_ALPHA:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] =
            rgba[i][GCOMP] =
            rgba[i][BCOMP] = table->TableF[i*2+0];
            rgba[i][ACOMP] = table->TableF[i*2+1];
         }
      }
      break;
   case GL_INTENSITY:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] =
            rgba[i][GCOMP] =
            rgba[i][BCOMP] =
            rgba[i][ACOMP] = table->TableF[i];
         }
      }
      break;
   case GL_RGB:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] = table->TableF[i*3+0];
            rgba[i][GCOMP] = table->TableF[i*3+1];
            rgba[i][BCOMP] = table->TableF[i*3+2];
            rgba[i][ACOMP] = 1.0F;
         }
      }
      break;
   case GL_RGBA:
      _mesa_memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
      break;
   default:
      _mesa_problem(ctx, "bad table format in glGetColorTable");
      return;
   }

   data = _mesa_map_validate_pbo_dest(ctx, 
                                      1, &ctx->Pack, table->Size, 1, 1,
                                      format, type, data,
                                      "glGetColorTable");
   if (!data)
      return;

   _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
                              format, type, data, &ctx->Pack, 0x0);

   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
示例#3
0
void GLAPIENTRY
_mesa_ColorSubTable( GLenum target, GLsizei start,
                     GLsizei count, GLenum format, GLenum type,
                     const GLvoid *data )
{
   static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
   static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_texture_object *texObj = NULL;
   struct gl_color_table *table = NULL;
   const GLfloat *scale = one, *bias = zero;

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   switch (target) {
      case GL_SHARED_TEXTURE_PALETTE_EXT:
         table = &ctx->Texture.Palette;
         break;
      case GL_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
         break;
      case GL_TEXTURE_COLOR_TABLE_SGI:
         if (!ctx->Extensions.SGI_texture_color_table) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
            return;
         }
         table = &(texUnit->ColorTable);
         scale = ctx->Pixel.TextureColorTableScale;
         bias = ctx->Pixel.TextureColorTableBias;
         break;
      case GL_POST_CONVOLUTION_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
         break;
      case GL_POST_COLOR_MATRIX_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
         break;
      default:
         /* try texture targets */
         texObj = _mesa_select_tex_object(ctx, texUnit, target);
         if (texObj && !_mesa_is_proxy_texture(target)) {
            table = &texObj->Palette;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM, "glColorSubTable(target)");
            return;
         }
   }

   assert(table);

   if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
       format == GL_INTENSITY) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glColorSubTable(format or type)");
      return;
   }

   if (count < 1) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
      return;
   }

   /* error should have been caught sooner */
   assert(_mesa_components_in_format(table->_BaseFormat) > 0);

   if (start + count > (GLint) table->Size) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glColorSubTable(count)");
      return;
   }

   if (!table->TableF || !table->TableUB) {
      /* a GL_OUT_OF_MEMORY error would have been recorded previously */
      return;
   }

   store_colortable_entries(ctx, table, start, count,
			    format, type, data,
                            scale[0], bias[0],
                            scale[1], bias[1],
                            scale[2], bias[2],
                            scale[3], bias[3]);

   if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
      /* per-texture object palette */
      if (ctx->Driver.UpdateTexturePalette) {
         (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
      }
   }

   ctx->NewState |= _NEW_PIXEL;
}
示例#4
0
void GLAPIENTRY
_mesa_ColorTable( GLenum target, GLenum internalFormat,
                  GLsizei width, GLenum format, GLenum type,
                  const GLvoid *data )
{
   static const GLfloat one[4] = { 1.0, 1.0, 1.0, 1.0 };
   static const GLfloat zero[4] = { 0.0, 0.0, 0.0, 0.0 };
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_texture_object *texObj = NULL;
   struct gl_color_table *table = NULL;
   GLboolean proxy = GL_FALSE;
   GLint baseFormat;
   const GLfloat *scale = one, *bias = zero;
   GLint comps;

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); /* too complex */

   switch (target) {
      case GL_SHARED_TEXTURE_PALETTE_EXT:
         table = &ctx->Texture.Palette;
         break;
      case GL_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_PRECONVOLUTION];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_PRECONVOLUTION];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_PRECONVOLUTION];
         break;
      case GL_PROXY_COLOR_TABLE:
         table = &ctx->ProxyColorTable[COLORTABLE_PRECONVOLUTION];
         proxy = GL_TRUE;
         break;
      case GL_TEXTURE_COLOR_TABLE_SGI:
         if (!ctx->Extensions.SGI_texture_color_table) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
            return;
         }
         table = &(texUnit->ColorTable);
         scale = ctx->Pixel.TextureColorTableScale;
         bias = ctx->Pixel.TextureColorTableBias;
         break;
      case GL_PROXY_TEXTURE_COLOR_TABLE_SGI:
         if (!ctx->Extensions.SGI_texture_color_table) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
            return;
         }
         table = &(texUnit->ProxyColorTable);
         proxy = GL_TRUE;
         break;
      case GL_POST_CONVOLUTION_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCONVOLUTION];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCONVOLUTION];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCONVOLUTION];
         break;
      case GL_PROXY_POST_CONVOLUTION_COLOR_TABLE:
         table = &ctx->ProxyColorTable[COLORTABLE_POSTCONVOLUTION];
         proxy = GL_TRUE;
         break;
      case GL_POST_COLOR_MATRIX_COLOR_TABLE:
         table = &ctx->ColorTable[COLORTABLE_POSTCOLORMATRIX];
         scale = ctx->Pixel.ColorTableScale[COLORTABLE_POSTCOLORMATRIX];
         bias = ctx->Pixel.ColorTableBias[COLORTABLE_POSTCOLORMATRIX];
         break;
      case GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE:
         table = &ctx->ProxyColorTable[COLORTABLE_POSTCOLORMATRIX];
         proxy = GL_TRUE;
         break;
      default:
         /* try texture targets */
         {
            struct gl_texture_object *texobj
               = _mesa_select_tex_object(ctx, texUnit, target);
            if (texobj) {
               table = &texobj->Palette;
               proxy = _mesa_is_proxy_texture(target);
            }
            else {
               _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(target)");
               return;
            }
         }
   }

   assert(table);

   if (!_mesa_is_legal_format_and_type(ctx, format, type) ||
       format == GL_INTENSITY) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glColorTable(format or type)");
      return;
   }

   baseFormat = base_colortab_format(internalFormat);
   if (baseFormat < 0) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glColorTable(internalFormat)");
      return;
   }

   if (width < 0 || (width != 0 && !_mesa_is_pow_two(width))) {
      /* error */
      if (proxy) {
         table->Size = 0;
         table->InternalFormat = (GLenum) 0;
         table->_BaseFormat = (GLenum) 0;
      }
      else {
         _mesa_error(ctx, GL_INVALID_VALUE, "glColorTable(width=%d)", width);
      }
      return;
   }

   if (width > (GLsizei) ctx->Const.MaxColorTableSize) {
      if (proxy) {
         table->Size = 0;
         table->InternalFormat = (GLenum) 0;
         table->_BaseFormat = (GLenum) 0;
      }
      else {
         _mesa_error(ctx, GL_TABLE_TOO_LARGE, "glColorTable(width)");
      }
      return;
   }

   table->Size = width;
   table->InternalFormat = internalFormat;
   table->_BaseFormat = (GLenum) baseFormat;

   comps = _mesa_components_in_format(table->_BaseFormat);
   assert(comps > 0);  /* error should have been caught sooner */

   if (!proxy) {
      _mesa_free_colortable_data(table);

      if (width > 0) {
         table->TableF = (GLfloat *) _mesa_malloc(comps * width * sizeof(GLfloat));
         table->TableUB = (GLubyte *) _mesa_malloc(comps * width * sizeof(GLubyte));

	 if (!table->TableF || !table->TableUB) {
	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glColorTable");
	    return;
	 }

	 store_colortable_entries(ctx, table,
				  0, width,  /* start, count */
				  format, type, data,
				  scale[0], bias[0],
				  scale[1], bias[1],
				  scale[2], bias[2],
				  scale[3], bias[3]);
      }
   } /* proxy */

   /* do this after the table's Type and Format are set */
   set_component_sizes(table);

   if (texObj || target == GL_SHARED_TEXTURE_PALETTE_EXT) {
      /* texture object palette, texObj==NULL means the shared palette */
      if (ctx->Driver.UpdateTexturePalette) {
         (*ctx->Driver.UpdateTexturePalette)( ctx, texObj );
      }
   }

   ctx->NewState |= _NEW_PIXEL;
}
示例#5
0
文件: colortab.c 项目: nikai3d/mesa
static void GLAPIENTRY
_mesa_GetnColorTableARB( GLenum target, GLenum format, GLenum type,
                         GLsizei bufSize, GLvoid *data )
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_color_table *table = NULL;
   GLfloat rgba[MAX_COLOR_TABLE_SIZE][4];
   GLbitfield transferOps = 0;
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   if (ctx->NewState) {
      _mesa_update_state(ctx);
   }

   switch (target) {
      case GL_SHARED_TEXTURE_PALETTE_EXT:
         table = &ctx->Texture.Palette;
         break;
      default:
         /* try texture targets */
         {
            struct gl_texture_object *texobj
               = _mesa_select_tex_object(ctx, texUnit, target);
            if (texobj && !_mesa_is_proxy_texture(target)) {
               table = &texobj->Palette;
            }
            else {
               _mesa_error(ctx, GL_INVALID_ENUM, "glGetColorTable(target)");
               return;
            }
         }
   }

   ASSERT(table);

   if (table->Size <= 0) {
      return;
   }

   switch (table->_BaseFormat) {
   case GL_ALPHA:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] = 0;
            rgba[i][GCOMP] = 0;
            rgba[i][BCOMP] = 0;
            rgba[i][ACOMP] = table->TableF[i];
         }
      }
      break;
   case GL_LUMINANCE:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] =
            rgba[i][GCOMP] =
            rgba[i][BCOMP] = table->TableF[i];
            rgba[i][ACOMP] = 1.0F;
         }
      }
      break;
   case GL_LUMINANCE_ALPHA:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] =
            rgba[i][GCOMP] =
            rgba[i][BCOMP] = table->TableF[i*2+0];
            rgba[i][ACOMP] = table->TableF[i*2+1];
         }
      }
      break;
   case GL_INTENSITY:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] =
            rgba[i][GCOMP] =
            rgba[i][BCOMP] =
            rgba[i][ACOMP] = table->TableF[i];
         }
      }
      break;
   case GL_RGB:
      {
         GLuint i;
         for (i = 0; i < table->Size; i++) {
            rgba[i][RCOMP] = table->TableF[i*3+0];
            rgba[i][GCOMP] = table->TableF[i*3+1];
            rgba[i][BCOMP] = table->TableF[i*3+2];
            rgba[i][ACOMP] = 1.0F;
         }
      }
      break;
   case GL_RGBA:
      memcpy(rgba, table->TableF, 4 * table->Size * sizeof(GLfloat));
      break;
   default:
      _mesa_problem(ctx, "bad table format in glGetColorTable");
      return;
   }

   data = _mesa_map_validate_pbo_dest(ctx, 
                                      1, &ctx->Pack, table->Size, 1, 1,
                                      format, type, bufSize, data,
                                      "glGetColorTable");
   if (!data)
      return;

   /* TODO: is this correct? */
   if(ctx->Color._ClampReadColor)
      transferOps |= IMAGE_CLAMP_BIT;

   _mesa_pack_rgba_span_float(ctx, table->Size, rgba,
                              format, type, data, &ctx->Pack, transferOps);

   _mesa_unmap_pbo_dest(ctx, &ctx->Pack);
}
示例#6
0
文件: texstorage.c 项目: ndesh26/Mesa
/**
 * Helper that does the storage allocation for _mesa_TexStorage1/2/3D()
 * and _mesa_TextureStorage1/2/3D().
 */
static void
texture_storage(struct gl_context *ctx, GLuint dims,
                struct gl_texture_object *texObj,
                GLenum target, GLsizei levels,
                GLenum internalformat, GLsizei width,
                GLsizei height, GLsizei depth, bool dsa)
{
   GLboolean sizeOK, dimensionsOK;
   mesa_format texFormat;
   const char* suffix = dsa ? "ture" : "";

   assert(texObj);

   if (tex_storage_error_check(ctx, texObj, dims, target, levels,
                               internalformat, width, height, depth, dsa)) {
      return; /* error was recorded */
   }

   texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
                                           internalformat, GL_NONE, GL_NONE);

   /* check that width, height, depth are legal for the mipmap level */
   dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
                                                  width, height, depth, 0);

   sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, levels, 0, texFormat,
                                          1, width, height, depth);

   if (_mesa_is_proxy_texture(target)) {
      if (dimensionsOK && sizeOK) {
         initialize_texture_fields(ctx, texObj, levels, width, height, depth,
                                   internalformat, texFormat);
      }
      else {
         /* clear all image fields for [levels] */
         clear_texture_fields(ctx, texObj);
      }
   }
   else {
      if (!dimensionsOK) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glTex%sStorage%uD(invalid width, height or depth)",
                     suffix, dims);
         return;
      }

      if (!sizeOK) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY,
                     "glTex%sStorage%uD(texture too large)",
                     suffix, dims);
      }

      assert(levels > 0);
      assert(width > 0);
      assert(height > 0);
      assert(depth > 0);

      if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
                                     internalformat, texFormat)) {
         return;
      }

      /* Do actual texture memory allocation */
      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
                                           width, height, depth)) {
         /* Reset the texture images' info to zeros.
          * Strictly speaking, we probably don't have to do this since
          * generating GL_OUT_OF_MEMORY can leave things in an undefined
          * state but this puts things in a consistent state.
          */
         clear_texture_fields(ctx, texObj);
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD",
                     suffix, dims);
         return;
      }

      _mesa_set_texture_view_state(ctx, texObj, target, levels);

      update_fbo_texture(ctx, texObj);
   }
}
示例#7
0
文件: texstorage.c 项目: ndesh26/Mesa
/**
 * Do error checking for calls to glTexStorage1/2/3D().
 * If an error is found, record it with _mesa_error(), unless the target
 * is a proxy texture.
 * \return GL_TRUE if any error, GL_FALSE otherwise.
 */
static GLboolean
tex_storage_error_check(struct gl_context *ctx,
                        struct gl_texture_object *texObj,
                        GLuint dims, GLenum target,
                        GLsizei levels, GLenum internalformat,
                        GLsizei width, GLsizei height, GLsizei depth,
                        bool dsa)
{
   const char* suffix = dsa ? "ture" : "";

   /* Legal format checking has been moved to texstorage and texturestorage in
    * order to allow meta functions to use legacy formats. */

   /* size check */
   if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glTex%sStorage%uD(width, height or depth < 1)",
                  suffix, dims);
      return GL_TRUE;
   }

   if (_mesa_is_compressed_format(ctx, internalformat)) {
      GLenum err;
      if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) {
         _mesa_error(ctx, err,
                  "glTex%sStorage%dD(internalformat = %s)", suffix, dims,
                  _mesa_enum_to_string(internalformat));
         return GL_TRUE;
      }
   }

   /* levels check */
   if (levels < 1) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* check levels against maximum (note different error than above) */
   if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTex%sStorage%uD(levels too large)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* check levels against width/height/depth */
   if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTex%sStorage%uD(too many levels"
                  " for max texture dimension)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* non-default texture object check */
   if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTex%sStorage%uD(texture object 0)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* Check if texObj->Immutable is set */
   if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* additional checks for depth textures */
   if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(bad target for texture)",
                  suffix, dims);
      return GL_TRUE;
   }

   return GL_FALSE;
}
示例#8
0
void GLAPIENTRY
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
                              GLenum pname, GLint *params )
{
   const struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   const struct gl_texture_image *img = NULL;
   GLuint dimensions;
   GLboolean isProxy;
   GLint maxLevels;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureImageUnits) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetTexLevelParameteriv(current unit)");
      return;
   }

   texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];

   /* this will catch bad target values */
   dimensions = tex_image_dimensions(ctx, target);  /* 1, 2 or 3 */
   if (dimensions == 0) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexLevelParameter[if]v(target)");
      return;
   }

   maxLevels = _mesa_max_texture_levels(ctx, target);
   if (maxLevels == 0) {
      /* should not happen since <target> was just checked above */
      _mesa_problem(ctx, "maxLevels=0 in _mesa_GetTexLevelParameter");
      return;
   }

   if (level < 0 || level >= maxLevels) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
      return;
   }

   texObj = _mesa_select_tex_object(ctx, texUnit, target);
   _mesa_lock_texture(ctx, texObj);

   img = _mesa_select_tex_image(ctx, texObj, target, level);
   if (!img || !img->TexFormat) {
      /* undefined texture image */
      if (pname == GL_TEXTURE_COMPONENTS)
         *params = 1;
      else
         *params = 0;
      goto out;
   }

   isProxy = _mesa_is_proxy_texture(target);

   switch (pname) {
      case GL_TEXTURE_WIDTH:
         *params = img->Width;
         break;
      case GL_TEXTURE_HEIGHT:
         *params = img->Height;
         break;
      case GL_TEXTURE_DEPTH:
         *params = img->Depth;
         break;
      case GL_TEXTURE_INTERNAL_FORMAT:
         *params = img->InternalFormat;
         break;
      case GL_TEXTURE_BORDER:
         *params = img->Border;
         break;
      case GL_TEXTURE_RED_SIZE:
         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
            *params = img->TexFormat->RedBits;
         else
            *params = 0;
         break;
      case GL_TEXTURE_GREEN_SIZE:
         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
            *params = img->TexFormat->GreenBits;
         else
            *params = 0;
         break;
      case GL_TEXTURE_BLUE_SIZE:
         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
            *params = img->TexFormat->BlueBits;
         else
            *params = 0;
         break;
      case GL_TEXTURE_ALPHA_SIZE:
         if (img->_BaseFormat == GL_ALPHA ||
             img->_BaseFormat == GL_LUMINANCE_ALPHA ||
             img->_BaseFormat == GL_RGBA)
            *params = img->TexFormat->AlphaBits;
         else
            *params = 0;
         break;
      case GL_TEXTURE_INTENSITY_SIZE:
         if (img->_BaseFormat != GL_INTENSITY)
            *params = 0;
         else if (img->TexFormat->IntensityBits > 0)
            *params = img->TexFormat->IntensityBits;
         else /* intensity probably stored as rgb texture */
            *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
         break;
      case GL_TEXTURE_LUMINANCE_SIZE:
         if (img->_BaseFormat != GL_LUMINANCE &&
             img->_BaseFormat != GL_LUMINANCE_ALPHA)
            *params = 0;
         else if (img->TexFormat->LuminanceBits > 0)
            *params = img->TexFormat->LuminanceBits;
         else /* luminance probably stored as rgb texture */
            *params = MIN2(img->TexFormat->RedBits, img->TexFormat->GreenBits);
         break;
      case GL_TEXTURE_INDEX_SIZE_EXT:
         if (img->_BaseFormat == GL_COLOR_INDEX)
            *params = img->TexFormat->IndexBits;
         else
            *params = 0;
         break;
      case GL_TEXTURE_DEPTH_SIZE_ARB:
         if (ctx->Extensions.ARB_depth_texture)
            *params = img->TexFormat->DepthBits;
         else
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         break;
      case GL_TEXTURE_STENCIL_SIZE_EXT:
         if (ctx->Extensions.EXT_packed_depth_stencil) {
            *params = img->TexFormat->StencilBits;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;

      /* GL_ARB_texture_compression */
      case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
         if (ctx->Extensions.ARB_texture_compression) {
            if (img->IsCompressed && !isProxy) {
               /* Don't use ctx->Driver.CompressedTextureSize() since that
                * may returned a padded hardware size.
                */
               *params = _mesa_compressed_texture_size(ctx, img->Width,
                                                   img->Height, img->Depth,
                                                   img->TexFormat->MesaFormat);
            }
            else {
               _mesa_error(ctx, GL_INVALID_OPERATION,
                           "glGetTexLevelParameter[if]v(pname)");
            }
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;
      case GL_TEXTURE_COMPRESSED:
         if (ctx->Extensions.ARB_texture_compression) {
            *params = (GLint) img->IsCompressed;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;

      /* GL_ARB_texture_float */
      case GL_TEXTURE_RED_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->RedBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;
      case GL_TEXTURE_GREEN_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->GreenBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;
      case GL_TEXTURE_BLUE_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->BlueBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;
      case GL_TEXTURE_ALPHA_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->AlphaBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;
      case GL_TEXTURE_LUMINANCE_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->LuminanceBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;
      case GL_TEXTURE_INTENSITY_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->IntensityBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;
      case GL_TEXTURE_DEPTH_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = img->TexFormat->DepthBits ? img->TexFormat->DataType : GL_NONE;
         }
         else {
            _mesa_error(ctx, GL_INVALID_ENUM,
                        "glGetTexLevelParameter[if]v(pname)");
         }
         break;

      default:
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glGetTexLevelParameter[if]v(pname)");
   }

 out:
   _mesa_unlock_texture(ctx, texObj);
}
示例#9
0
文件: texparam.c 项目: iquiw/xsrc
void GLAPIENTRY
_mesa_GetTexLevelParameteriv( GLenum target, GLint level,
                              GLenum pname, GLint *params )
{
   const struct gl_texture_unit *texUnit;
   struct gl_texture_object *texObj;
   const struct gl_texture_image *img = NULL;
   GLint maxLevels;
   gl_format texFormat;
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (ctx->Texture.CurrentUnit >= ctx->Const.MaxCombinedTextureImageUnits) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetTexLevelParameteriv(current unit)");
      return;
   }

   texUnit = _mesa_get_current_tex_unit(ctx);

   /* this will catch bad target values */
   maxLevels = _mesa_max_texture_levels(ctx, target);
   if (maxLevels == 0) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glGetTexLevelParameter[if]v(target=0x%x)", target);
      return;
   }

   if (level < 0 || level >= maxLevels) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexLevelParameter[if]v" );
      return;
   }

   texObj = _mesa_select_tex_object(ctx, texUnit, target);

   img = _mesa_select_tex_image(ctx, texObj, target, level);
   if (!img || !img->TexFormat) {
      /* undefined texture image */
      if (pname == GL_TEXTURE_COMPONENTS)
         *params = 1;
      else
         *params = 0;
      return;
   }

   texFormat = img->TexFormat;

   switch (pname) {
      case GL_TEXTURE_WIDTH:
         *params = img->Width;
         break;
      case GL_TEXTURE_HEIGHT:
         *params = img->Height;
         break;
      case GL_TEXTURE_DEPTH:
         *params = img->Depth;
         break;
      case GL_TEXTURE_INTERNAL_FORMAT:
         if (_mesa_is_format_compressed(texFormat)) {
            /* need to return the actual compressed format */
            *params = _mesa_compressed_format_to_glenum(ctx, texFormat);
         }
         else {
	    /* If the true internal format is not compressed but the user
	     * requested a generic compressed format, we have to return the
	     * generic base format that matches.
	     *
	     * From page 119 (page 129 of the PDF) of the OpenGL 1.3 spec:
	     *
	     *     "If no specific compressed format is available,
	     *     internalformat is instead replaced by the corresponding base
	     *     internal format."
	     *
	     * Otherwise just return the user's requested internal format
	     */
	    const GLenum f =
	       _mesa_gl_compressed_format_base_format(img->InternalFormat);

	    *params = (f != 0) ? f : img->InternalFormat;
	 }
         break;
      case GL_TEXTURE_BORDER:
         *params = img->Border;
         break;
      case GL_TEXTURE_RED_SIZE:
         if (img->_BaseFormat == GL_RED) {
            *params = _mesa_get_format_bits(texFormat, pname);
	    break;
	 }
	 /* FALLTHROUGH */
      case GL_TEXTURE_GREEN_SIZE:
         if (img->_BaseFormat == GL_RG) {
            *params = _mesa_get_format_bits(texFormat, pname);
	    break;
	 }
	 /* FALLTHROUGH */
      case GL_TEXTURE_BLUE_SIZE:
         if (img->_BaseFormat == GL_RGB || img->_BaseFormat == GL_RGBA)
            *params = _mesa_get_format_bits(texFormat, pname);
         else
            *params = 0;
         break;
      case GL_TEXTURE_ALPHA_SIZE:
         if (img->_BaseFormat == GL_ALPHA ||
             img->_BaseFormat == GL_LUMINANCE_ALPHA ||
             img->_BaseFormat == GL_RGBA)
            *params = _mesa_get_format_bits(texFormat, pname);
         else
            *params = 0;
         break;
      case GL_TEXTURE_INTENSITY_SIZE:
         if (img->_BaseFormat != GL_INTENSITY)
            *params = 0;
         else {
            *params = _mesa_get_format_bits(texFormat, pname);
            if (*params == 0) {
               /* intensity probably stored as rgb texture */
               *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
                              _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
            }
         }
         break;
      case GL_TEXTURE_LUMINANCE_SIZE:
         if (img->_BaseFormat != GL_LUMINANCE &&
             img->_BaseFormat != GL_LUMINANCE_ALPHA)
            *params = 0;
         else {
            *params = _mesa_get_format_bits(texFormat, pname);
            if (*params == 0) {
               /* luminance probably stored as rgb texture */
               *params = MIN2(_mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE),
                              _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE));
            }
         }
         break;
      case GL_TEXTURE_INDEX_SIZE_EXT:
         if (img->_BaseFormat == GL_COLOR_INDEX)
            *params = _mesa_get_format_bits(texFormat, pname);
         else
            *params = 0;
         break;
      case GL_TEXTURE_DEPTH_SIZE_ARB:
         if (ctx->Extensions.ARB_depth_texture)
            *params = _mesa_get_format_bits(texFormat, pname);
         else
            goto invalid_pname;
         break;
      case GL_TEXTURE_STENCIL_SIZE_EXT:
         if (ctx->Extensions.EXT_packed_depth_stencil ||
             ctx->Extensions.ARB_framebuffer_object) {
            *params = _mesa_get_format_bits(texFormat, pname);
         }
         else {
            goto invalid_pname;
         }
         break;
      case GL_TEXTURE_SHARED_SIZE:
         if (ctx->VersionMajor >= 3 ||
             ctx->Extensions.EXT_texture_shared_exponent) {
            *params = texFormat == MESA_FORMAT_RGB9_E5_FLOAT ? 5 : 0;
         }
         else {
            goto invalid_pname;
         }
         break;

      /* GL_ARB_texture_compression */
      case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
	 if (_mesa_is_format_compressed(texFormat) &&
             !_mesa_is_proxy_texture(target)) {
            *params = _mesa_format_image_size(texFormat, img->Width,
                                              img->Height, img->Depth);
	 }
	 else {
	    _mesa_error(ctx, GL_INVALID_OPERATION,
			"glGetTexLevelParameter[if]v(pname)");
	 }
         break;
      case GL_TEXTURE_COMPRESSED:
         *params = (GLint) _mesa_is_format_compressed(texFormat);
         break;

      /* GL_ARB_texture_float */
      case GL_TEXTURE_RED_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_RED_SIZE) ?
               _mesa_get_format_datatype(texFormat) : GL_NONE;
         }
         else {
            goto invalid_pname;
         }
         break;
      case GL_TEXTURE_GREEN_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_GREEN_SIZE) ?
               _mesa_get_format_datatype(texFormat) : GL_NONE;
         }
         else {
            goto invalid_pname;
         }
         break;
      case GL_TEXTURE_BLUE_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_BLUE_SIZE) ?
               _mesa_get_format_datatype(texFormat) : GL_NONE;
         }
         else {
            goto invalid_pname;
         }
         break;
      case GL_TEXTURE_ALPHA_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_ALPHA_SIZE) ?
               _mesa_get_format_datatype(texFormat) : GL_NONE;
         }
         else {
            goto invalid_pname;
         }
         break;
      case GL_TEXTURE_LUMINANCE_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_LUMINANCE_SIZE) ?
               _mesa_get_format_datatype(texFormat) : GL_NONE;
         }
         else {
            goto invalid_pname;
         }
         break;
      case GL_TEXTURE_INTENSITY_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_INTENSITY_SIZE) ?
               _mesa_get_format_datatype(texFormat) : GL_NONE;
         }
         else {
            goto invalid_pname;
         }
         break;
      case GL_TEXTURE_DEPTH_TYPE_ARB:
         if (ctx->Extensions.ARB_texture_float) {
            *params = _mesa_get_format_bits(texFormat, GL_TEXTURE_DEPTH_SIZE) ?
               _mesa_get_format_datatype(texFormat) : GL_NONE;
         }
         else {
            goto invalid_pname;
         }
         break;

      default:
         goto invalid_pname;
   }

   /* no error if we get here */
   return;

invalid_pname:
   _mesa_error(ctx, GL_INVALID_ENUM,
               "glGetTexLevelParameter[if]v(pname=%s)",
               _mesa_lookup_enum_by_nr(pname));
}
示例#10
0
/**
 * Helper used by _mesa_TexStorage1/2/3D().
 */
static void
texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
           GLsizei width, GLsizei height, GLsizei depth)
{
   struct gl_texture_object *texObj;
   GLboolean sizeOK, dimensionsOK;
   gl_format texFormat;

   GET_CURRENT_CONTEXT(ctx);

   if (tex_storage_error_check(ctx, dims, target, levels,
                               internalformat, width, height, depth)) {
      return; /* error was recorded */
   }

   texObj = _mesa_get_current_tex_object(ctx, target);
   assert(texObj);

   texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
                                           internalformat, GL_NONE, GL_NONE);
   assert(texFormat != MESA_FORMAT_NONE);

   /* check that width, height, depth are legal for the mipmap level */
   dimensionsOK = _mesa_legal_texture_dimensions(ctx, target, 0,
                                                  width, height, depth, 0);

   sizeOK = ctx->Driver.TestProxyTexImage(ctx, target, 0, texFormat,
                                          width, height, depth, 0);

   if (_mesa_is_proxy_texture(texObj->Target)) {
      if (dimensionsOK && sizeOK) {
         initialize_texture_fields(ctx, texObj, levels, width, height, depth,
                                   internalformat, texFormat);
      }
      else {
         /* clear all image fields for [levels] */
         clear_texture_fields(ctx, texObj);
      }
   }
   else {
      if (!dimensionsOK) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glTexStorage%uD(invalid width, height or depth)", dims);
         return;
      }

      if (!sizeOK) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY,
                     "glTexStorage%uD(texture too large)", dims);
      }

      assert(levels > 0);
      assert(width > 0);
      assert(height > 0);
      assert(depth > 0);

      if (!initialize_texture_fields(ctx, texObj, levels, width, height, depth,
                                     internalformat, texFormat)) {
         return;
      }

      /* Do actual texture memory allocation */
      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
                                           width, height, depth)) {
         /* Reset the texture images' info to zeros.
          * Strictly speaking, we probably don't have to do this since
          * generating GL_OUT_OF_MEMORY can leave things in an undefined
          * state but this puts things in a consistent state.
          */
         clear_texture_fields(ctx, texObj);
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
         return;
      }

      texObj->Immutable = GL_TRUE;
      texObj->ImmutableLevels = levels;
   }
}
示例#11
0
/**
 * Do error checking for a glGetCompressedTexImage() call.
 * \return GL_TRUE if any error, GL_FALSE if no errors.
 */
static GLboolean
getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
                                  GLvoid *img)
{
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);

   if (maxLevels == 0) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImage(target=0x%x)",
                  target);
      return GL_TRUE;
   }

   if (level < 0 || level >= maxLevels) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glGetCompressedTexImageARB(bad level = %d)", level);
      return GL_TRUE;
   }

   if (_mesa_is_proxy_texture(target)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glGetCompressedTexImageARB(bad target = %s)",
                  _mesa_lookup_enum_by_nr(target));
      return GL_TRUE;
   }

   texObj = _mesa_get_current_tex_object(ctx, target);
   if (!texObj) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)");
      return GL_TRUE;
   }

   texImage = _mesa_select_tex_image(ctx, texObj, target, level);

   if (!texImage) {
      /* probably invalid mipmap level */
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glGetCompressedTexImageARB(level)");
      return GL_TRUE;
   }

   if (!_mesa_is_format_compressed(texImage->TexFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glGetCompressedTexImageARB(texture is not compressed)");
      return GL_TRUE;
   }

   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
      GLuint compressedSize;

      /* make sure PBO is not mapped */
      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glGetCompressedTexImage(PBO is mapped)");
         return GL_TRUE;
      }

      compressedSize = _mesa_format_image_size(texImage->TexFormat,
                                               texImage->Width,
                                               texImage->Height,
                                               texImage->Depth);

      /* do bounds checking on PBO write */
      if ((const GLubyte *) img + compressedSize >
          (const GLubyte *) ctx->Pack.BufferObj->Size) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glGetCompressedTexImage(out of bounds PBO write)");
         return GL_TRUE;
      }
   }

   return GL_FALSE;
}
示例#12
0
/**
 * Do error checking for a glGetTexImage() call.
 * \return GL_TRUE if any error, GL_FALSE if no errors.
 */
static GLboolean
getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
                        GLenum format, GLenum type, GLvoid *pixels )
{
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   const GLuint maxLevels = _mesa_max_texture_levels(ctx, target);
   GLenum baseFormat;

   if (maxLevels == 0) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
      return GL_TRUE;
   }

   if (level < 0 || level >= maxLevels) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
      return GL_TRUE;
   }

   if (_mesa_sizeof_packed_type(type) <= 0) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
      return GL_TRUE;
   }

   if (_mesa_components_in_format(format) <= 0 ||
       format == GL_STENCIL_INDEX) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
      return GL_TRUE;
   }

   if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
      return GL_TRUE;
   }

   if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
      return GL_TRUE;
   }

   if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
      return GL_TRUE;
   }

   if (!ctx->Extensions.EXT_packed_depth_stencil
       && _mesa_is_depthstencil_format(format)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
      return GL_TRUE;
   }

   if (!ctx->Extensions.ATI_envmap_bumpmap
       && _mesa_is_dudv_format(format)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
      return GL_TRUE;
   }

   texObj = _mesa_get_current_tex_object(ctx, target);

   if (!texObj || _mesa_is_proxy_texture(target)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
      return GL_TRUE;
   }

   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
   if (!texImage) {
      /* out of memory */
      return GL_TRUE;
   }

   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
      
   /* Make sure the requested image format is compatible with the
    * texture's format.  Note that a color index texture can be converted
    * to RGBA so that combo is allowed.
    */
   if (_mesa_is_color_format(format)
       && !_mesa_is_color_format(baseFormat)
       && !_mesa_is_index_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }
   else if (_mesa_is_index_format(format)
            && !_mesa_is_index_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }
   else if (_mesa_is_depth_format(format)
            && !_mesa_is_depth_format(baseFormat)
            && !_mesa_is_depthstencil_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }
   else if (_mesa_is_ycbcr_format(format)
            && !_mesa_is_ycbcr_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }
   else if (_mesa_is_depthstencil_format(format)
            && !_mesa_is_depthstencil_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }
   else if (_mesa_is_dudv_format(format)
            && !_mesa_is_dudv_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }

   if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
      /* packing texture image into a PBO */
      const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2;
      if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width,
                                     texImage->Height, texImage->Depth,
                                     format, type, pixels)) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glGetTexImage(out of bounds PBO write)");
         return GL_TRUE;
      }

      /* PBO should not be mapped */
      if (_mesa_bufferobj_mapped(ctx->Pack.BufferObj)) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glGetTexImage(PBO is mapped)");
         return GL_TRUE;
      }
   }

   return GL_FALSE;
}
示例#13
0
/**
 * Do error checking for calls to glTexStorage1/2/3D().
 * If an error is found, record it with _mesa_error(), unless the target
 * is a proxy texture.
 * \return GL_TRUE if any error, GL_FALSE otherwise.
 */
static GLboolean
tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
                        GLsizei levels, GLenum internalformat,
                        GLsizei width, GLsizei height, GLsizei depth)
{
   const GLboolean isProxy = _mesa_is_proxy_texture(target);
   struct gl_texture_object *texObj;
   GLuint maxDim;

   /* size check */
   if (width < 1 || height < 1 || depth < 1) {
      if (!isProxy) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glTexStorage%uD(width, height or depth < 1)", dims);
      }
      return GL_TRUE;
   }  

   /* levels check */
   if (levels < 1 || height < 1 || depth < 1) {
      if (!isProxy) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
                     dims);
      }
      return GL_TRUE;
   }  

   /* target check */
   if (!legal_texobj_target(ctx, dims, target)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glTexStorage%uD(illegal target=%s)",
                  dims, _mesa_lookup_enum_by_nr(target));
      return GL_TRUE;
   }

   /* check levels against maximum */
   if (levels > _mesa_max_texture_levels(ctx, target)) {
      if (!isProxy) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glTexStorage%uD(levels too large)", dims);
      }
      return GL_TRUE;
   }

   /* check levels against width/height/depth */
   maxDim = MAX3(width, height, depth);
   if (levels > _mesa_logbase2(maxDim) + 1) {
      if (!isProxy) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glTexStorage%uD(too many levels for max texture dimension)",
                     dims);
      }
      return GL_TRUE;
   }

   /* non-default texture object check */
   texObj = _mesa_get_current_tex_object(ctx, target);
   if (!texObj || (texObj->Name == 0 && !isProxy)) {
      if (!isProxy) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glTexStorage%uD(texture object 0)", dims);
      }
      return GL_TRUE;
   }

   /* Check if texObj->Immutable is set */
   if (texObj->Immutable) {
      if (!isProxy) {
         _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
                     dims);
      }
      return GL_TRUE;
   }

   return GL_FALSE;
}
示例#14
0
/**
 * Do actual memory allocation for glTexStorage1/2/3D().
 */
static void
setup_texstorage(struct gl_context *ctx,
                 struct gl_texture_object *texObj,
                 GLuint dims,
                 GLsizei levels, GLenum internalFormat,
                 GLsizei width, GLsizei height, GLsizei depth)
{
   const GLenum target = texObj->Target;
   const GLuint numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
   gl_format texFormat;
   GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
   GLuint face;

   assert(levels > 0);
   assert(width > 0);
   assert(height > 0);
   assert(depth > 0);

   texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
                                           internalFormat, GL_NONE, GL_NONE);

   /* Set up all the texture object's gl_texture_images */
   for (level = 0; level < levels; level++) {
      for (face = 0; face < numFaces; face++) {
         const GLenum faceTarget =
            (target == GL_TEXTURE_CUBE_MAP)
            ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
         struct gl_texture_image *texImage =
            _mesa_get_tex_image(ctx, texObj, faceTarget, level);

	 if (!texImage) {
	    _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
            return;
	 }

         _mesa_init_teximage_fields(ctx, target, texImage,
                                    levelWidth, levelHeight, levelDepth,
                                    0, internalFormat, texFormat);
      }

      next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
   }

   assert(levelWidth > 0);
   assert(levelHeight > 0);
   assert(levelDepth > 0);

   if (!_mesa_is_proxy_texture(texObj->Target)) {
      /* Do actual texture memory allocation */
      if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
                                           width, height, depth)) {
         /* Reset the texture images' info to zeros.
          * Strictly speaking, we probably don't have to do this since
          * generating GL_OUT_OF_MEMORY can leave things in an undefined
          * state but this puts things in a consistent state.
          */
         for (level = 0; level < levels; level++) {
            for (face = 0; face < numFaces; face++) {
               struct gl_texture_image *texImage = texObj->Image[face][level];
               if (texImage) {
                  _mesa_init_teximage_fields(ctx, target, texImage,
                                             0, 0, 0, 0,
                                             GL_NONE, MESA_FORMAT_NONE);
               }
            }
         }

         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);

         return;
      }
   }

   texObj->Immutable = GL_TRUE;
}
示例#15
0
/**
 * Do error checking for calls to glTexStorage1/2/3D().
 * If an error is found, record it with _mesa_error(), unless the target
 * is a proxy texture.
 * \return GL_TRUE if any error, GL_FALSE otherwise.
 */
static GLboolean
tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
                        GLsizei levels, GLenum internalformat,
                        GLsizei width, GLsizei height, GLsizei depth)
{
   struct gl_texture_object *texObj;

   if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glTexStorage%uD(internalformat = %s)", dims,
                  _mesa_lookup_enum_by_nr(internalformat));
      return GL_TRUE;
   }

   /* size check */
   if (width < 1 || height < 1 || depth < 1) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glTexStorage%uD(width, height or depth < 1)", dims);
      return GL_TRUE;
   }  

   /* target check */
   if (!legal_texobj_target(ctx, dims, target)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glTexStorage%uD(illegal target=%s)",
                  dims, _mesa_lookup_enum_by_nr(target));
      return GL_TRUE;
   }

   /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
    *
    *    "The ETC2/EAC texture compression algorithm supports only
    *     two-dimensional images. If internalformat is an ETC2/EAC format,
    *     CompressedTexImage3D will generate an INVALID_OPERATION error if
    *     target is not TEXTURE_2D_ARRAY."
    *
    * This should also be applicable for glTexStorage3D().
    */
   if (_mesa_is_compressed_format(ctx, internalformat)
       && !_mesa_target_can_be_compressed(ctx, target, internalformat)) {
      _mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
                  GL_INVALID_ENUM : GL_INVALID_OPERATION,
                  "glTexStorage3D(internalformat = %s)",
                  _mesa_lookup_enum_by_nr(internalformat));
   }

   /* levels check */
   if (levels < 1) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
                  dims);
      return GL_TRUE;
   }  

   /* check levels against maximum (note different error than above) */
   if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTexStorage%uD(levels too large)", dims);
      return GL_TRUE;
   }

   /* check levels against width/height/depth */
   if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTexStorage%uD(too many levels for max texture dimension)",
                  dims);
      return GL_TRUE;
   }

   /* non-default texture object check */
   texObj = _mesa_get_current_tex_object(ctx, target);
   if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTexStorage%uD(texture object 0)", dims);
      return GL_TRUE;
   }

   /* Check if texObj->Immutable is set */
   if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
                  dims);
      return GL_TRUE;
   }

   /* additional checks for depth textures */
   if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
                                                   dims, "glTexStorage"))
      return GL_TRUE;

   return GL_FALSE;
}
示例#16
0
/**
 * Do error checking for a glGetTexImage() call.
 * \return GL_TRUE if any error, GL_FALSE if no errors.
 */
static GLboolean
getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
                        GLenum format, GLenum type, GLvoid *pixels )
{
   struct gl_texture_object *texObj;
   struct gl_texture_image *texImage;
   const GLint maxLevels = _mesa_max_texture_levels(ctx, target);
   GLenum baseFormat, err;

   if (maxLevels == 0) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target);
      return GL_TRUE;
   }

   if (level < 0 || level >= maxLevels) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" );
      return GL_TRUE;
   }

   if (_mesa_sizeof_packed_type(type) <= 0) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" );
      return GL_TRUE;
   }

   if (_mesa_components_in_format(format) <= 0 ||
       format == GL_STENCIL_INDEX ||
       format == GL_COLOR_INDEX) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" );
      return GL_TRUE;
   }

   if (_mesa_is_depth_format(format)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
      return GL_TRUE;
   }

   if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)");
      return GL_TRUE;
   }

   err = _mesa_error_check_format_and_type(ctx, format, type);
   if (err != GL_NO_ERROR) {
      _mesa_error(ctx, err, "glGetTexImage(format/type)");
      return GL_TRUE;
   }

   texObj = _mesa_select_tex_object(ctx, target);

   if (!texObj || _mesa_is_proxy_texture(target)) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)");
      return GL_TRUE;
   }

   texImage = _mesa_select_tex_image(ctx, texObj, target, level);
   if (!texImage) {
      /* non-existant texture image */
      return GL_TRUE;
   }

   baseFormat = _mesa_get_format_base_format(texImage->TexFormat);
      
   /* Make sure the requested image format is compatible with the
    * texture's format.
    */
   if (_mesa_is_color_format(format)
       && !_mesa_is_color_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }
   else if (_mesa_is_depth_format(format)
            && !_mesa_is_depth_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }
   else if (_mesa_is_ycbcr_format(format)
            && !_mesa_is_ycbcr_format(baseFormat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)");
      return GL_TRUE;
   }

   return GL_FALSE;
}