示例#1
0
static bool
_is_resource_supported(struct gl_context *ctx, GLenum target,
                       GLenum internalformat, GLenum pname)
{
   /* From the ARB_internalformat_query2 spec:
    *
    * In the following descriptions, the term /resource/ is used to generically
    * refer to an object of the appropriate type that has been created with
    * <internalformat> and <target>.  If the particular <target> and
    * <internalformat> combination do not make sense, ... the "unsupported"
    * answer should be given. This is not an error.
    */

   /* In the ARB_internalformat_query2 spec wording, some <pnames> do not care
    * about the /resource/ being supported or not, we return 'true' for those.
    */
   switch (pname) {
   case GL_INTERNALFORMAT_SUPPORTED:
   case GL_INTERNALFORMAT_PREFERRED:
   case GL_COLOR_COMPONENTS:
   case GL_DEPTH_COMPONENTS:
   case GL_STENCIL_COMPONENTS:
   case GL_COLOR_RENDERABLE:
   case GL_DEPTH_RENDERABLE:
   case GL_STENCIL_RENDERABLE:
      return true;
   default:
      break;
   }

   switch(target){
   case GL_TEXTURE_1D:
   case GL_TEXTURE_1D_ARRAY:
   case GL_TEXTURE_2D:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_3D:
   case GL_TEXTURE_CUBE_MAP:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
   case GL_TEXTURE_RECTANGLE:
      /* Based on what Mesa does for glTexImage1D/2D/3D and
       * glCompressedTexImage1D/2D/3D functions.
       */
      if (_mesa_base_tex_format(ctx, internalformat) < 0)
         return false;

      /* additional checks for depth textures */
      if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat))
         return false;

      /* additional checks for compressed textures */
      if (_mesa_is_compressed_format(ctx, internalformat) &&
          (!_mesa_target_can_be_compressed(ctx, target, internalformat, NULL) ||
           _mesa_format_no_online_compression(ctx, internalformat)))
         return false;

      break;
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
      /* Based on what Mesa does for glTexImage2D/3DMultisample,
       * glTexStorage2D/3DMultisample and
       * glTextureStorage2D/3DMultisample functions.
       */
      if (!_mesa_is_renderable_texture_format(ctx, internalformat))
         return false;

      break;
   case GL_TEXTURE_BUFFER:
      /* Based on what Mesa does for the glTexBuffer function. */
      if (_mesa_validate_texbuffer_format(ctx, internalformat) ==
          MESA_FORMAT_NONE)
         return false;

      break;
   case GL_RENDERBUFFER:
      /* Based on what Mesa does for glRenderbufferStorage(Multisample) and
       * glNamedRenderbufferStorage functions.
       */
      if (!_mesa_base_fbo_format(ctx, internalformat))
         return false;

      break;
   default:
      unreachable("bad target");
   }

   return true;
}
示例#2
0
文件: texstorage.c 项目: ndesh26/Mesa
/**
 * Do error checking for calls to glTexStorage1/2/3D().
 * If an error is found, record it with _mesa_error(), unless the target
 * is a proxy texture.
 * \return GL_TRUE if any error, GL_FALSE otherwise.
 */
static GLboolean
tex_storage_error_check(struct gl_context *ctx,
                        struct gl_texture_object *texObj,
                        GLuint dims, GLenum target,
                        GLsizei levels, GLenum internalformat,
                        GLsizei width, GLsizei height, GLsizei depth,
                        bool dsa)
{
   const char* suffix = dsa ? "ture" : "";

   /* Legal format checking has been moved to texstorage and texturestorage in
    * order to allow meta functions to use legacy formats. */

   /* size check */
   if (!_mesa_valid_tex_storage_dim(width, height, depth)) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glTex%sStorage%uD(width, height or depth < 1)",
                  suffix, dims);
      return GL_TRUE;
   }

   if (_mesa_is_compressed_format(ctx, internalformat)) {
      GLenum err;
      if (!_mesa_target_can_be_compressed(ctx, target, internalformat, &err)) {
         _mesa_error(ctx, err,
                  "glTex%sStorage%dD(internalformat = %s)", suffix, dims,
                  _mesa_enum_to_string(internalformat));
         return GL_TRUE;
      }
   }

   /* levels check */
   if (levels < 1) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glTex%sStorage%uD(levels < 1)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* check levels against maximum (note different error than above) */
   if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTex%sStorage%uD(levels too large)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* check levels against width/height/depth */
   if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTex%sStorage%uD(too many levels"
                  " for max texture dimension)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* non-default texture object check */
   if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTex%sStorage%uD(texture object 0)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* Check if texObj->Immutable is set */
   if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(immutable)",
                  suffix, dims);
      return GL_TRUE;
   }

   /* additional checks for depth textures */
   if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat)) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTex%sStorage%uD(bad target for texture)",
                  suffix, dims);
      return GL_TRUE;
   }

   return GL_FALSE;
}
示例#3
0
/**
 * Do error checking for calls to glTexStorage1/2/3D().
 * If an error is found, record it with _mesa_error(), unless the target
 * is a proxy texture.
 * \return GL_TRUE if any error, GL_FALSE otherwise.
 */
static GLboolean
tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
                        GLsizei levels, GLenum internalformat,
                        GLsizei width, GLsizei height, GLsizei depth)
{
   struct gl_texture_object *texObj;

   if (!_mesa_is_legal_tex_storage_format(ctx, internalformat)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glTexStorage%uD(internalformat = %s)", dims,
                  _mesa_lookup_enum_by_nr(internalformat));
      return GL_TRUE;
   }

   /* size check */
   if (width < 1 || height < 1 || depth < 1) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glTexStorage%uD(width, height or depth < 1)", dims);
      return GL_TRUE;
   }  

   /* target check */
   if (!legal_texobj_target(ctx, dims, target)) {
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glTexStorage%uD(illegal target=%s)",
                  dims, _mesa_lookup_enum_by_nr(target));
      return GL_TRUE;
   }

   /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec:
    *
    *    "The ETC2/EAC texture compression algorithm supports only
    *     two-dimensional images. If internalformat is an ETC2/EAC format,
    *     CompressedTexImage3D will generate an INVALID_OPERATION error if
    *     target is not TEXTURE_2D_ARRAY."
    *
    * This should also be applicable for glTexStorage3D().
    */
   if (_mesa_is_compressed_format(ctx, internalformat)
       && !_mesa_target_can_be_compressed(ctx, target, internalformat)) {
      _mesa_error(ctx, _mesa_is_desktop_gl(ctx)?
                  GL_INVALID_ENUM : GL_INVALID_OPERATION,
                  "glTexStorage3D(internalformat = %s)",
                  _mesa_lookup_enum_by_nr(internalformat));
   }

   /* levels check */
   if (levels < 1) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
                  dims);
      return GL_TRUE;
   }  

   /* check levels against maximum (note different error than above) */
   if (levels > (GLint) _mesa_max_texture_levels(ctx, target)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTexStorage%uD(levels too large)", dims);
      return GL_TRUE;
   }

   /* check levels against width/height/depth */
   if (levels > _mesa_get_tex_max_num_levels(target, width, height, depth)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTexStorage%uD(too many levels for max texture dimension)",
                  dims);
      return GL_TRUE;
   }

   /* non-default texture object check */
   texObj = _mesa_get_current_tex_object(ctx, target);
   if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glTexStorage%uD(texture object 0)", dims);
      return GL_TRUE;
   }

   /* Check if texObj->Immutable is set */
   if (!_mesa_is_proxy_texture(target) && texObj->Immutable) {
      _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
                  dims);
      return GL_TRUE;
   }

   /* additional checks for depth textures */
   if (!_mesa_legal_texture_base_format_for_target(ctx, target, internalformat,
                                                   dims, "glTexStorage"))
      return GL_TRUE;

   return GL_FALSE;
}