/** * Called by ctx->Driver.Clear. */ static void brw_clear(struct gl_context *ctx, GLbitfield mask) { struct brw_context *brw = brw_context(ctx); struct gl_framebuffer *fb = ctx->DrawBuffer; bool partial_clear = ctx->Scissor.EnableFlags && !noop_scissor(ctx, fb); if (!_mesa_check_conditional_render(ctx)) return; if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { brw->front_buffer_dirty = true; } intel_prepare_render(brw); brw_workaround_depthstencil_alignment(brw, partial_clear ? 0 : mask); if (mask & BUFFER_BIT_DEPTH) { if (brw_fast_clear_depth(ctx)) { DBG("fast clear: depth\n"); mask &= ~BUFFER_BIT_DEPTH; } } /* BLORP is currently only supported on Gen6+. */ if (brw->gen >= 6 && brw->gen < 8) { if (mask & BUFFER_BITS_COLOR) { if (brw_blorp_clear_color(brw, fb, mask, partial_clear)) { debug_mask("blorp color", mask & BUFFER_BITS_COLOR); mask &= ~BUFFER_BITS_COLOR; } } } GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); if (tri_mask) { debug_mask("tri", tri_mask); mask &= ~tri_mask; if (ctx->API == API_OPENGLES) { _mesa_meta_Clear(&brw->ctx, tri_mask); } else { _mesa_meta_glsl_Clear(&brw->ctx, tri_mask); } } /* Any strange buffers get passed off to swrast */ if (mask) { debug_mask("swrast", mask); _swrast_Clear(ctx, mask); } }
void nouveau_clear(GLcontext *ctx, GLbitfield buffers) { struct gl_framebuffer *fb = ctx->DrawBuffer; int x, y, w, h; int i, buf; nouveau_validate_framebuffer(ctx); get_scissors(fb, &x, &y, &w, &h); for (i = 0; i < BUFFER_COUNT; i++) { struct nouveau_surface *s; unsigned mask, value; buf = buffers & (1 << i); if (!buf) continue; s = &to_nouveau_renderbuffer( fb->Attachment[i].Renderbuffer->Wrapped)->surface; if (buf & BUFFER_BITS_COLOR) { mask = pack_rgba_i(s->format, ctx->Color.ColorMask[0]); value = pack_rgba_f(s->format, ctx->Color.ClearColor); if (mask) context_drv(ctx)->surface_fill( ctx, s, mask, value, x, y, w, h); buffers &= ~buf; } else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { mask = pack_zs_i(s->format, (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) ? ~0 : 0, (buffers & BUFFER_BIT_STENCIL ? ctx->Stencil.WriteMask[0] : 0)); value = pack_zs_f(s->format, ctx->Depth.Clear, ctx->Stencil.Clear); if (mask) context_drv(ctx)->surface_fill( ctx, s, mask, value, x, y, w, h); buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); } } if (buffers) _mesa_meta_Clear(ctx, buffers); }
/** * Called by ctx->Driver.Clear. */ static void brw_clear(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); if (!_mesa_check_conditional_render(ctx)) return; if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { intel->front_buffer_dirty = true; } intel_prepare_render(intel); if (mask & BUFFER_BIT_DEPTH) { if (brw_fast_clear_depth(ctx)) { DBG("fast clear: depth\n"); mask &= ~BUFFER_BIT_DEPTH; } } GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); if (tri_mask) { debug_mask("tri", tri_mask); mask &= ~tri_mask; if (ctx->API == API_OPENGLES) { _mesa_meta_Clear(&intel->ctx, tri_mask); } else { _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); } } /* Any strange buffers get passed off to swrast */ if (mask) { debug_mask("swrast", mask); _swrast_Clear(ctx, mask); } }
/** * Called by ctx->Driver.Clear. */ static void intelClear(struct gl_context *ctx, GLbitfield mask) { struct intel_context *intel = intel_context(ctx); const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask[0]); GLbitfield tri_mask = 0; GLbitfield blit_mask = 0; GLbitfield swrast_mask = 0; struct gl_framebuffer *fb = ctx->DrawBuffer; struct intel_renderbuffer *irb; int i; if (!_mesa_check_conditional_render(ctx)) return; if (mask & (BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT)) { intel->front_buffer_dirty = GL_TRUE; } if (0) fprintf(stderr, "%s\n", __FUNCTION__); /* Get SW clears out of the way: Anything without an intel_renderbuffer */ for (i = 0; i < BUFFER_COUNT; i++) { if (!(mask & (1 << i))) continue; irb = intel_get_renderbuffer(fb, i); if (unlikely(!irb)) { swrast_mask |= (1 << i); mask &= ~(1 << i); } } if (unlikely(swrast_mask)) { debug_mask("swrast", swrast_mask); _swrast_Clear(ctx, swrast_mask); } /* HW color buffers (front, back, aux, generic FBO, etc) */ if (intel->gen < 6 && colorMask == ~0) { /* clear all R,G,B,A */ blit_mask |= (mask & BUFFER_BITS_COLOR); } else { /* glColorMask in effect */ tri_mask |= (mask & BUFFER_BITS_COLOR); } /* Make sure we have up to date buffers before we start looking at * the tiling bits to determine how to clear. */ intel_prepare_render(intel); /* HW stencil */ if (mask & BUFFER_BIT_STENCIL) { const struct intel_region *stencilRegion = intel_get_rb_region(fb, BUFFER_STENCIL); if (stencilRegion) { /* have hw stencil */ if (stencilRegion->tiling == I915_TILING_Y || (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { /* We have to use the 3D engine if we're clearing a partial mask * of the stencil buffer, or if we're on a 965 which has a tiled * depth/stencil buffer in a layout we can't blit to. */ tri_mask |= BUFFER_BIT_STENCIL; } else if (intel->has_separate_stencil && stencilRegion->tiling == I915_TILING_NONE) { /* The stencil buffer is actually W tiled, which the hardware * cannot blit to. */ tri_mask |= BUFFER_BIT_STENCIL; } else { /* clearing all stencil bits, use blitting */ blit_mask |= BUFFER_BIT_STENCIL; } } } /* HW depth */ if (mask & BUFFER_BIT_DEPTH) { const struct intel_region *irb = intel_get_rb_region(fb, BUFFER_DEPTH); /* clear depth with whatever method is used for stencil (see above) */ if (irb->tiling == I915_TILING_Y || tri_mask & BUFFER_BIT_STENCIL) tri_mask |= BUFFER_BIT_DEPTH; else blit_mask |= BUFFER_BIT_DEPTH; } /* If we're doing a tri pass for depth/stencil, include a likely color * buffer with it. */ if (mask & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { int color_bit = _mesa_ffs(mask & BUFFER_BITS_COLOR); if (color_bit != 0) { tri_mask |= blit_mask & (1 << (color_bit - 1)); blit_mask &= ~(1 << (color_bit - 1)); } } /* Anything left, just use tris */ tri_mask |= mask & ~blit_mask; if (blit_mask) { debug_mask("blit", blit_mask); tri_mask |= intelClearWithBlit(ctx, blit_mask); } if (tri_mask) { debug_mask("tri", tri_mask); if (ctx->Extensions.ARB_fragment_shader) _mesa_meta_glsl_Clear(&intel->ctx, tri_mask); else _mesa_meta_Clear(&intel->ctx, tri_mask); } }
void nouveau_clear(struct gl_context *ctx, GLbitfield buffers) { struct gl_framebuffer *fb = ctx->DrawBuffer; int x, y, w, h; int i, buf; nouveau_validate_framebuffer(ctx); get_scissors(fb, &x, &y, &w, &h); for (i = 0; i < BUFFER_COUNT; i++) { struct nouveau_surface *s; unsigned mask, value; buf = buffers & (1 << i); if (!buf) continue; s = &to_nouveau_renderbuffer( fb->Attachment[i].Renderbuffer)->surface; if (buf & BUFFER_BITS_COLOR) { const float *color = ctx->Color.ClearColor.f; if (fb->Attachment[i].Renderbuffer->_BaseFormat == GL_LUMINANCE_ALPHA) value = pack_la_clamp_f( s->format, color[0], color[3]); else value = pack_rgba_clamp_f(s->format, color); const uint8_t colormask[4] = { GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 0) ? 0xff : 0, GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 1) ? 0xff : 0, GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 2) ? 0xff : 0, GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3) ? 0xff : 0, }; mask = pack_rgba_i(s->format, colormask); if (mask) context_drv(ctx)->surface_fill( ctx, s, mask, value, x, y, w, h); buffers &= ~buf; } else if (buf & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) { mask = pack_zs_i(s->format, (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask) ? ~0 : 0, (buffers & BUFFER_BIT_STENCIL ? ctx->Stencil.WriteMask[0] : 0)); value = pack_zs_f(s->format, ctx->Depth.Clear, ctx->Stencil.Clear); if (mask) context_drv(ctx)->surface_fill( ctx, s, mask, value, x, y, w, h); buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL); } } if (buffers) _mesa_meta_Clear(ctx, buffers); }