static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action) { _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset); del_mods(action->state.oneshot_mods); del_weak_mods(action->state.weak_mods); send_keyboard_report(); }
static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action) { if (action->state.finished) return; action->state.finished = true; add_mods(action->state.oneshot_mods); send_keyboard_report(); _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished); }
void process_tap_dance_action (uint16_t keycode) { uint16_t idx = keycode - QK_TAP_DANCE; qk_tap_dance_action_t action; action = tap_dance_actions[idx]; switch (action.type) { case QK_TAP_DANCE_TYPE_PAIR: _process_tap_dance_action_pair (&qk_tap_dance_state, action.pair.kc1, action.pair.kc2); break; case QK_TAP_DANCE_TYPE_FN: _process_tap_dance_action_fn (&qk_tap_dance_state, action.fn); break; default: break; } }
static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action) { _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap); }