示例#1
0
/*
 * To draw a wide line we can simply redraw the span N times, side by side.
 */
static void
draw_wide_line( GLcontext *ctx, SWspan *span, GLboolean xMajor )
{
   const GLint width = (GLint) CLAMP(ctx->Line.Width,
                                     ctx->Const.MinLineWidth,
                                     ctx->Const.MaxLineWidth);
   GLint start;

   ASSERT(span->end < MAX_WIDTH);

   if (width & 1)
      start = width / 2;
   else
      start = width / 2 - 1;

   if (xMajor) {
      GLint *y = span->array->y;
      GLuint i;
      GLint w;
      for (w = 0; w < width; w++) {
         if (w == 0) {
            for (i = 0; i < span->end; i++)
               y[i] -= start;
         }
         else {
            for (i = 0; i < span->end; i++)
               y[i]++;
         }
         if (ctx->Visual.rgbMode)
            _swrast_write_rgba_span(ctx, span);
         else
            _swrast_write_index_span(ctx, span);
      }
   }
   else {
      GLint *x = span->array->x;
      GLuint i;
      GLint w;
      for (w = 0; w < width; w++) {
         if (w == 0) {
            for (i = 0; i < span->end; i++)
               x[i] -= start;
         }
         else {
            for (i = 0; i < span->end; i++)
               x[i]++;
         }
         if (ctx->Visual.rgbMode)
            _swrast_write_rgba_span(ctx, span);
         else
            _swrast_write_index_span(ctx, span);
      }
   }
}
示例#2
0
/*
 * Draw color index image.
 */
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   GLint row, skipPixels;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (ctx->Fog.Enabled)
      _swrast_span_default_fog(ctx, &span);

   /*
    * General solution
    */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanX = x + (zoom ? 0 : skipPixels);
      GLint spanY = y;
      const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
                          ? MAX_WIDTH : (width - skipPixels);
      ASSERT(spanEnd <= MAX_WIDTH);
      for (row = 0; row < height; row++, spanY++) {
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanEnd, GL_UNSIGNED_INT,
                                 span.array->index, type, source, unpack,
                                 ctx->_ImageTransferState);

         /* These may get changed during writing/clipping */
         span.x = spanX;
         span.y = spanY;
         span.end = spanEnd;
         
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, &span, y, skipPixels);
         else
            _swrast_write_index_span(ctx, &span);
      }
      skipPixels += spanEnd;
   }
}
示例#3
0
void
_swrast_flush( GLcontext *ctx )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   /* flush any pending fragments from rendering points */
   if (swrast->PointSpan.end > 0) {
      if (ctx->Visual.rgbMode) {
         _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
      }
      else {
         _swrast_write_index_span(ctx, &(swrast->PointSpan));
      }
      swrast->PointSpan.end = 0;
   }
}
示例#4
0
/*
 * Draw color index image.
 */
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   const GLint imgX = x, imgY = y;
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   GLint row, skipPixels;
   SWspan span;

   INIT_SPAN(span, GL_BITMAP);
   span.arrayMask = SPAN_INDEX;
   _swrast_span_default_attribs(ctx, &span);

   /*
    * General solution
    */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
      ASSERT(spanWidth <= MAX_WIDTH);
      for (row = 0; row < height; row++) {
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
                                 span.array->index, type, source, unpack,
                                 ctx->_ImageTransferState);

         /* These may get changed during writing/clipping */
         span.x = x + skipPixels;
         span.y = y + row;
         span.end = spanWidth;
         
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
         else
            _swrast_write_index_span(ctx, &span);
      }
      skipPixels += spanWidth;
   }
}
/**
 * Render a bitmap.
 * Called via ctx->Driver.Bitmap()
 * All parameter error checking will have been done before this is called.
 */
void
_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
		GLsizei width, GLsizei height,
		const struct gl_pixelstore_attrib *unpack,
		const GLubyte *bitmap )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLint row, col;
   GLuint count = 0;
   SWspan span;

   ASSERT(ctx->RenderMode == GL_RENDER);

   bitmap = _mesa_map_bitmap_pbo(ctx, unpack, bitmap);
   if (!bitmap)
      return;

   RENDER_START(swrast,ctx);

   if (SWRAST_CONTEXT(ctx)->NewState)
      _swrast_validate_derived( ctx );

   INIT_SPAN(span, GL_BITMAP);
   span.end = width;
   span.arrayMask = SPAN_XY;
   _swrast_span_default_attribs(ctx, &span);

   for (row = 0; row < height; row++) {
      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);

      if (unpack->LsbFirst) {
         /* Lsb first */
         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
         for (col = 0; col < width; col++) {
            if (*src & mask) {
               span.array->x[count] = px + col;
               span.array->y[count] = py + row;
               count++;
            }
            if (mask == 128U) {
               src++;
               mask = 1U;
            }
            else {
               mask = mask << 1;
            }
         }

         /* get ready for next row */
         if (mask != 1)
            src++;
      }
      else {
         /* Msb first */
         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
         for (col = 0; col < width; col++) {
            if (*src & mask) {
               span.array->x[count] = px + col;
               span.array->y[count] = py + row;
               count++;
            }
            if (mask == 1U) {
               src++;
               mask = 128U;
            }
            else {
               mask = mask >> 1;
            }
         }

         /* get ready for next row */
         if (mask != 128)
            src++;
      }

      if (count + width >= MAX_WIDTH || row + 1 == height) {
         /* flush the span */
         span.end = count;
         if (ctx->Visual.rgbMode)
            _swrast_write_rgba_span(ctx, &span);
         else
            _swrast_write_index_span(ctx, &span);
         span.end = 0;
         count = 0;
      }
   }

   RENDER_FINISH(swrast,ctx);

   _mesa_unmap_bitmap_pbo(ctx, unpack);
}
/*
 * XXX this is another way to implement Bitmap.  Use horizontal runs of
 * fragments, initializing the mask array to indicate which fragments to
 * draw or skip.
 */
void
_swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
		GLsizei width, GLsizei height,
		const struct gl_pixelstore_attrib *unpack,
		const GLubyte *bitmap )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLint row, col;
   SWspan span;

   ASSERT(ctx->RenderMode == GL_RENDER);
   ASSERT(bitmap);

   RENDER_START(swrast,ctx);

   if (SWRAST_CONTEXT(ctx)->NewState)
      _swrast_validate_derived( ctx );

   INIT_SPAN(span, GL_BITMAP);
   span.end = width;
   span.arrayMask = SPAN_MASK;
   _swrast_span_default_attribs(ctx, &span);

   /*span.arrayMask |= SPAN_MASK;*/  /* we'll init span.mask[] */
   span.x = px;
   span.y = py;
   /*span.end = width;*/

   for (row=0; row<height; row++, span.y++) {
      const GLubyte *src = (const GLubyte *) _mesa_image_address2d(unpack,
                 bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, row, 0);

      if (unpack->LsbFirst) {
         /* Lsb first */
         GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
         for (col=0; col<width; col++) {
            span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
            if (mask == 128U) {
               src++;
               mask = 1U;
            }
            else {
               mask = mask << 1;
            }
         }

         if (ctx->Visual.rgbMode)
            _swrast_write_rgba_span(ctx, &span);
         else
	    _swrast_write_index_span(ctx, &span);

         /* get ready for next row */
         if (mask != 1)
            src++;
      }
      else {
         /* Msb first */
         GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
         for (col=0; col<width; col++) {
            span.array->mask[col] = (*src & mask) ? GL_TRUE : GL_FALSE;
            if (mask == 1U) {
               src++;
               mask = 128U;
            }
            else {
               mask = mask >> 1;
            }
         }

         if (ctx->Visual.rgbMode)
            _swrast_write_rgba_span(ctx, &span);
         else
            _swrast_write_index_span(ctx, &span);

         /* get ready for next row */
         if (mask != 128)
            src++;
      }
   }

   RENDER_FINISH(swrast,ctx);
}
示例#7
0
/**
 * Draw size=1, single-pixel point
 */
static void
pixel_point(GLcontext *ctx, const SWvertex *vert)
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   const GLboolean ciMode = !ctx->Visual.rgbMode;
   /*
    * Note that unlike the other functions, we put single-pixel points
    * into a special span array in order to render as many points as
    * possible with a single _swrast_write_rgba_span() call.
    */
   SWspan *span = &(swrast->PointSpan);
   GLuint count;

   CULL_INVALID(vert);

   /* Span init */
   span->interpMask = 0;
   span->arrayMask = SPAN_XY | SPAN_Z;
   if (ciMode)
      span->arrayMask |= SPAN_INDEX;
   else
      span->arrayMask |= SPAN_RGBA;
   /*span->arrayMask |= SPAN_LAMBDA;*/
   span->arrayAttribs = swrast->_ActiveAttribMask; /* we'll produce these vals */

   /* need these for fragment programs */
   span->attrStart[FRAG_ATTRIB_WPOS][3] = 1.0F;
   span->attrStepX[FRAG_ATTRIB_WPOS][3] = 0.0F;
   span->attrStepY[FRAG_ATTRIB_WPOS][3] = 0.0F;

   /* check if we need to flush */
   if (span->end >= MAX_WIDTH ||
       (swrast->_RasterMask & (BLEND_BIT | LOGIC_OP_BIT | MASKING_BIT)) ||
       span->facing != swrast->PointLineFacing) {
      if (span->end > 0) {
         if (ciMode)
            _swrast_write_index_span(ctx, span);
         else
            _swrast_write_rgba_span(ctx, span);
         span->end = 0;
      }
   }

   count = span->end;

   span->facing = swrast->PointLineFacing;

   /* fragment attributes */
   if (ciMode) {
      span->array->index[count] = (GLuint) vert->attrib[FRAG_ATTRIB_CI][0];
   }
   else {
      span->array->rgba[count][RCOMP] = vert->color[0];
      span->array->rgba[count][GCOMP] = vert->color[1];
      span->array->rgba[count][BCOMP] = vert->color[2];
      span->array->rgba[count][ACOMP] = vert->color[3];
   }
   ATTRIB_LOOP_BEGIN
      COPY_4V(span->array->attribs[attr][count], vert->attrib[attr]);
   ATTRIB_LOOP_END

   /* fragment position */
   span->array->x[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][0];
   span->array->y[count] = (GLint) vert->attrib[FRAG_ATTRIB_WPOS][1];
   span->array->z[count] = (GLint) (vert->attrib[FRAG_ATTRIB_WPOS][2] + 0.5F);

   span->end = count + 1;
   ASSERT(span->end <= MAX_WIDTH);
}
示例#8
0
/*
 * TODO: Optimize!!!!
 */
static void
copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
                   GLint width, GLint height,
                   GLint destx, GLint desty )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *readRb = fb->_DepthBuffer;
   const GLfloat depthMax = fb->_DepthMaxF;
   GLfloat *p, *tmpImage;
   GLint sy, dy, stepy;
   GLint i, j;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   GLint overlapping;
   struct sw_span span;

   if (!readRb) {
      /* no readbuffer - OK */
      return;
   }

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);

   /* Determine if copy should be bottom-to-top or top-to-bottom */
   if (srcy<desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   _swrast_span_default_color(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);

   if (overlapping) {
      GLint ssy = sy;
      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      p = tmpImage;
      for (j = 0; j < height; j++, ssy += stepy) {
         _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
         p += width;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warning */
      p = NULL;
   }

   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
      GLfloat depth[MAX_WIDTH];
      /* get depth values */
      if (overlapping) {
         _mesa_memcpy(depth, p, width * sizeof(GLfloat));
         p += width;
      }
      else {
         _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
      }

      /* apply scale and bias */
      for (i = 0; i < width; i++) {
         GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
         span.array->z[i] = (GLuint) (CLAMP(d, 0.0F, 1.0F) * depthMax);
      }

      /* write depth values */
      span.x = destx;
      span.y = dy;
      span.end = width;
      if (fb->Visual.rgbMode) {
         if (zoom)
            _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, 
                                       (const GLchan (*)[4]) span.array->rgba);
         else
            _swrast_write_rgba_span(ctx, &span);
      }
      else {
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
         else
            _swrast_write_index_span(ctx, &span);
      }
   }

   if (overlapping)
      _mesa_free(tmpImage);
}
示例#9
0
static void
copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
                GLint width, GLint height,
                GLint destx, GLint desty )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   GLuint *tmpImage,*p;
   GLint sy, dy, stepy;
   GLint j;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   const GLboolean shift_or_offset = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset;
   GLint overlapping;
   struct sw_span span;

   if (!ctx->ReadBuffer->_ColorReadBuffer) {
      /* no readbuffer - OK */
      return;
   }

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);

   /* Determine if copy should be bottom-to-top or top-to-bottom */
   if (srcy<desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);

   if (overlapping) {
      GLint ssy = sy;
      tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      /* read the image */
      p = tmpImage;
      for (j = 0; j < height; j++, ssy += stepy) {
         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                  width, srcx, ssy, p );
         p += width;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warning */
      p = NULL;
   }

   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
      /* Get color indexes */
      if (overlapping) {
         _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
         p += width;
      }
      else {
         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                  width, srcx, sy, span.array->index );
      }

      /* Apply shift, offset, look-up table */
      if (shift_or_offset) {
         _mesa_shift_and_offset_ci( ctx, width, span.array->index );
      }
      if (ctx->Pixel.MapColorFlag) {
         _mesa_map_ci( ctx, width, span.array->index );
      }

      /* write color indexes */
      span.x = destx;
      span.y = dy;
      span.end = width;
      if (zoom)
         _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
      else
         _swrast_write_index_span(ctx, &span);
   }

   if (overlapping)
      _mesa_free(tmpImage);
}
示例#10
0
文件: s_zoom.c 项目: Ionic/nx-libs
/*
 * Helper function called from _swrast_write_zoomed_rgba/rgb/index_span().
 */
static void
zoom_span( GLcontext *ctx, const struct sw_span *span,
           const GLvoid *src, GLint y0, GLenum format, GLint skipPixels )
{
   GLint r0, r1, row;
   GLint c0, c1, skipCol;
   GLint i, j;
   const GLuint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
   struct sw_span zoomed;
   struct span_arrays zoomed_arrays;  /* this is big! */

   /* no pixel arrays! must be horizontal spans. */
   ASSERT((span->arrayMask & SPAN_XY) == 0);
   ASSERT(span->primitive == GL_BITMAP);

   INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
   zoomed.array = &zoomed_arrays;

   /* copy fog interp info */
   zoomed.fog = span->fog;
   zoomed.fogStep = span->fogStep;
   /* XXX copy texcoord info? */

   if (format == GL_RGBA || format == GL_RGB) {
      /* copy Z info */
      zoomed.z = span->z;
      zoomed.zStep = span->zStep;
      /* we'll generate an array of colorss */
      zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
      zoomed.arrayMask |= SPAN_RGBA;
   }
   else if (format == GL_COLOR_INDEX) {
      /* copy Z info */
      zoomed.z = span->z;
      zoomed.zStep = span->zStep;
      /* we'll generate an array of color indexes */
      zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
      zoomed.arrayMask |= SPAN_INDEX;
   }
   else {
      assert(format == GL_DEPTH_COMPONENT);
      /* Copy color info */
      zoomed.red = span->red;
      zoomed.green = span->green;
      zoomed.blue = span->blue;
      zoomed.alpha = span->alpha;
      zoomed.redStep = span->redStep;
      zoomed.greenStep = span->greenStep;
      zoomed.blueStep = span->blueStep;
      zoomed.alphaStep = span->alphaStep;
      /* we'll generate an array of depth values */
      zoomed.interpMask = span->interpMask & ~SPAN_Z;
      zoomed.arrayMask |= SPAN_Z;
   }

   /*
    * Compute which columns to draw: [c0, c1)
    */
   c0 = (GLint) (span->x + skipPixels * ctx->Pixel.ZoomX);
   c1 = (GLint) (span->x + (skipPixels + span->end) * ctx->Pixel.ZoomX);
   if (c0 == c1) {
      return;
   }
   else if (c1 < c0) {
      /* swap */
      GLint ctmp = c1;
      c1 = c0;
      c0 = ctmp;
   }
   if (c0 < 0) {
      zoomed.x = 0;
      zoomed.start = 0;
      zoomed.end = c1;
      skipCol = -c0;
   }
   else {
      zoomed.x = c0;
      zoomed.start = 0;
      zoomed.end = c1 - c0;
      skipCol = 0;
   }
   if (zoomed.end > maxWidth)
      zoomed.end = maxWidth;

   /*
    * Compute which rows to draw: [r0, r1)
    */
   row = span->y - y0;
   r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
   r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
   if (r0 == r1) {
      return;
   }
   else if (r1 < r0) {
      /* swap */
      GLint rtmp = r1;
      r1 = r0;
      r0 = rtmp;
   }

   ASSERT(r0 < r1);
   ASSERT(c0 < c1);

   /*
    * Trivial clip rejection testing.
    */
   if (r1 < 0) /* below window */
      return;
   if (r0 >= (GLint) ctx->DrawBuffer->Height) /* above window */
      return;
   if (c1 < 0) /* left of window */
      return;
   if (c0 >= (GLint) ctx->DrawBuffer->Width) /* right of window */
      return;

   /* zoom the span horizontally */
   if (format == GL_RGBA) {
      const GLchan (*rgba)[4] = (const GLchan (*)[4]) src;
      if (ctx->Pixel.ZoomX == -1.0F) {
         /* common case */
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = span->end - (j + skipCol) - 1;
            COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
         }
      }
      else {
         /* general solution */
         const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = (GLint) ((j + skipCol) * xscale);
            if (ctx->Pixel.ZoomX < 0.0) {
               ASSERT(i <= 0);
               i = span->end + i - 1;
            }
            ASSERT(i >= 0);
            ASSERT(i < (GLint)  span->end);
            COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
         }
      }
   }
   else if (format == GL_RGB) {
      const GLchan (*rgb)[3] = (const GLchan (*)[3]) src;
      if (ctx->Pixel.ZoomX == -1.0F) {
         /* common case */
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = span->end - (j + skipCol) - 1;
            zoomed.array->rgba[j][0] = rgb[i][0];
            zoomed.array->rgba[j][1] = rgb[i][1];
            zoomed.array->rgba[j][2] = rgb[i][2];
            zoomed.array->rgba[j][3] = CHAN_MAX;
         }
      }
      else {
         /* general solution */
         const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = (GLint) ((j + skipCol) * xscale);
            if (ctx->Pixel.ZoomX < 0.0) {
               ASSERT(i <= 0);
               i = span->end + i - 1;
            }
            ASSERT(i >= 0);
            ASSERT(i < (GLint) span->end);
            zoomed.array->rgba[j][0] = rgb[i][0];
            zoomed.array->rgba[j][1] = rgb[i][1];
            zoomed.array->rgba[j][2] = rgb[i][2];
            zoomed.array->rgba[j][3] = CHAN_MAX;
         }
      }
   }
   else if (format == GL_COLOR_INDEX) {
      const GLuint *indexes = (const GLuint *) src;
      if (ctx->Pixel.ZoomX == -1.0F) {
         /* common case */
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = span->end - (j + skipCol) - 1;
            zoomed.array->index[j] = indexes[i];
         }
      }
      else {
         /* general solution */
         const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = (GLint) ((j + skipCol) * xscale);
            if (ctx->Pixel.ZoomX < 0.0) {
               ASSERT(i <= 0);
               i = span->end + i - 1;
            }
            ASSERT(i >= 0);
            ASSERT(i < (GLint) span->end);
            zoomed.array->index[j] = indexes[i];
         }
      }
   }
   else {
      const GLdepth *zValues = (const GLuint *) src;
      assert(format == GL_DEPTH_COMPONENT);
      if (ctx->Pixel.ZoomX == -1.0F) {
         /* common case */
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = span->end - (j + skipCol) - 1;
            zoomed.array->z[j] = zValues[i];
         }
      }
      else {
         /* general solution */
         const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
         for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
            i = (GLint) ((j + skipCol) * xscale);
            if (ctx->Pixel.ZoomX < 0.0) {
               ASSERT(i <= 0);
               i = span->end + i - 1;
            }
            ASSERT(i >= 0);
            ASSERT(i < (GLint) span->end);
            zoomed.array->z[j] = zValues[i];
         }
      }
      /* Now, fall into either the RGB or COLOR_INDEX path below */
      if (ctx->Visual.rgbMode)
         format = GL_RGBA;
      else
         format = GL_COLOR_INDEX;
   }


   /* write the span in rows [r0, r1) */
   if (format == GL_RGBA || format == GL_RGB) {
      /* Writing the span may modify the colors, so make a backup now if we're
       * going to call _swrast_write_zoomed_span() more than once.
       * Also, clipping may change the span end value, so store it as well.
       */
      GLchan rgbaSave[MAX_WIDTH][4];
      const GLint end = zoomed.end; /* save */
      if (r1 - r0 > 1) {
         MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * 4 * sizeof(GLchan));
      }
      for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
         _swrast_write_rgba_span(ctx, &zoomed);
         zoomed.end = end;  /* restore */
         if (r1 - r0 > 1) {
            /* restore the colors */
            MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan));
         }
      }
   }
   else if (format == GL_COLOR_INDEX) {
      GLuint indexSave[MAX_WIDTH];
      const GLint end = zoomed.end; /* save */
      if (r1 - r0 > 1) {
         MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
      }
      for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
         _swrast_write_index_span(ctx, &zoomed);
         zoomed.end = end;  /* restore */
         if (r1 - r0 > 1) {
            /* restore the colors */
            MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
         }
      }
   }
}
示例#11
0
文件: s_copypix.c 项目: mariuz/haiku
/*
 * TODO: Optimize!!!!
 */
static void
copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
                   GLint width, GLint height,
                   GLint destx, GLint desty )
{
   struct gl_framebuffer *fb = ctx->ReadBuffer;
   struct gl_renderbuffer *readRb = fb->_DepthBuffer;
   GLfloat *p, *tmpImage;
   GLint sy, dy, stepy;
   GLint j;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   GLint overlapping;
   SWspan span;

   if (!readRb) {
      /* no readbuffer - OK */
      return;
   }

   INIT_SPAN(span, GL_BITMAP);
   _swrast_span_default_attribs(ctx, &span);
   span.arrayMask = SPAN_Z;

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   /* Determine if copy should be bottom-to-top or top-to-bottom */
   if (!overlapping && srcy < desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   if (overlapping) {
      GLint ssy = sy;
      tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat));
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      p = tmpImage;
      for (j = 0; j < height; j++, ssy += stepy) {
         _swrast_read_depth_span_float(ctx, readRb, width, srcx, ssy, p);
         p += width;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warning */
      p = NULL;
   }

   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
      GLfloat depth[MAX_WIDTH];
      /* get depth values */
      if (overlapping) {
         _mesa_memcpy(depth, p, width * sizeof(GLfloat));
         p += width;
      }
      else {
         _swrast_read_depth_span_float(ctx, readRb, width, srcx, sy, depth);
      }

      /* apply scale and bias */
      scale_and_bias_z(ctx, width, depth, span.array->z);

      /* write depth values */
      span.x = destx;
      span.y = dy;
      span.end = width;
      if (fb->Visual.rgbMode) {
         if (zoom)
            _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
         else
            _swrast_write_rgba_span(ctx, &span);
      }
      else {
         if (zoom)
            _swrast_write_zoomed_depth_span(ctx, destx, desty, &span);
         else
            _swrast_write_index_span(ctx, &span);
      }
   }

   if (overlapping)
      _mesa_free(tmpImage);
}
示例#12
0
文件: s_copypix.c 项目: mariuz/haiku
static void
copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
                GLint width, GLint height,
                GLint destx, GLint desty )
{
   GLuint *tmpImage,*p;
   GLint sy, dy, stepy;
   GLint j;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
   GLint overlapping;
   SWspan span;

   if (!ctx->ReadBuffer->_ColorReadBuffer) {
      /* no readbuffer - OK */
      return;
   }

   INIT_SPAN(span, GL_BITMAP);
   _swrast_span_default_attribs(ctx, &span);
   span.arrayMask = SPAN_INDEX;

   if (ctx->DrawBuffer == ctx->ReadBuffer) {
      overlapping = regions_overlap(srcx, srcy, destx, desty, width, height,
                                    ctx->Pixel.ZoomX, ctx->Pixel.ZoomY);
   }
   else {
      overlapping = GL_FALSE;
   }

   /* Determine if copy should be bottom-to-top or top-to-bottom */
   if (!overlapping && srcy < desty) {
      /* top-down  max-to-min */
      sy = srcy + height - 1;
      dy = desty + height - 1;
      stepy = -1;
   }
   else {
      /* bottom-up  min-to-max */
      sy = srcy;
      dy = desty;
      stepy = 1;
   }

   if (overlapping) {
      GLint ssy = sy;
      tmpImage = (GLuint *) _mesa_malloc(width * height * sizeof(GLuint));
      if (!tmpImage) {
         _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
         return;
      }
      /* read the image */
      p = tmpImage;
      for (j = 0; j < height; j++, ssy += stepy) {
         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                  width, srcx, ssy, p );
         p += width;
      }
      p = tmpImage;
   }
   else {
      tmpImage = NULL;  /* silence compiler warning */
      p = NULL;
   }

   for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
      /* Get color indexes */
      if (overlapping) {
         _mesa_memcpy(span.array->index, p, width * sizeof(GLuint));
         p += width;
      }
      else {
         _swrast_read_index_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
                                  width, srcx, sy, span.array->index );
      }

      if (ctx->_ImageTransferState)
         _mesa_apply_ci_transfer_ops(ctx, ctx->_ImageTransferState,
                                     width, span.array->index);

      /* write color indexes */
      span.x = destx;
      span.y = dy;
      span.end = width;
      if (zoom)
         _swrast_write_zoomed_index_span(ctx, destx, desty, &span);
      else
         _swrast_write_index_span(ctx, &span);
   }

   if (overlapping)
      _mesa_free(tmpImage);
}