int main(){ float a; scanf("%f", &a); printf("%f", accelerate(a)); return 0; }
void Physics::gravitate(Body &b) const { accelerate(b, mGravity); }
void velocityNav::updateInteraction() { // If we are not supposed to be active, then don't run if ( ! this->isActive() ) { return; } mAcceleratingForward = checkForAction(mActionButtons, mAccelForwardCombo); mBraking = checkForAction(mActionButtons, mBrakeCombo); mStopping = checkForAction(mActionButtons, mStopCombo); mResetting = checkForAction(mActionButtons, mResetCombo); mRotating = checkForAction(mActionButtons, mRotateCombo); // Braking if ( mBraking ) { mDamping = 0.85f; } else { mDamping = 1.0f; } // Stopping -- NOTE: This must go after braking if ( mStopping ) { setDamping(0.0f); } // Accelerate Forward // TODO: add other directions to accelerate. (since it's hard coded to // forward (0,0,-x) here...) if ( mAcceleratingForward ) { accelerate(gmtl::Vec3f(0.0f, 0.0f, -mAcceleration)); } // Resetting if ( mResetting ) { this->reset(); } // Rotating gmtl::Matrix44f rot_mat = mNavWand->getData(); //std::cout<<"1: "<<rot_mat<<"\n"<<std::flush; gmtl::setTrans(rot_mat, gmtl::Vec3f(0.0f, 0.0f, 0.0f)); //std::cout<<"2: "<<rot_mat<<"\n=======\n\n"<<std::flush; setRotationalAcceleration(rot_mat); // Output visual feedback if ( mAcceleratingForward ) { vprDEBUG(vprDBG_ALL, vprDBG_CRITICAL_LVL) << clrOutNORM(clrCYAN,"velNav: Accelerating Forward") << "(Accel = " << mAcceleration << ")" << std::endl << vprDEBUG_FLUSH; } if ( mBraking ) { vprDEBUG(vprDBG_ALL, vprDBG_CRITICAL_LVL) << clrOutNORM(clrCYAN,"velNav: Braking") << std::endl << vprDEBUG_FLUSH; } if ( mStopping ) { vprDEBUG(vprDBG_ALL, vprDBG_CRITICAL_LVL) << clrOutNORM(clrCYAN,"velNav: Stopping") << std::endl << vprDEBUG_FLUSH; } if ( mResetting ) { gmtl::Vec3f hpos; gmtl::setTrans(hpos, mHomePos); vprDEBUG(vprDBG_ALL, vprDBG_CRITICAL_LVL) << clrOutNORM(clrCYAN,"velNav: Resetting") << " to " << hpos << std::endl << vprDEBUG_FLUSH; } if ( mRotating ) { vprDEBUG(vprDBG_ALL, vprDBG_CRITICAL_LVL) << clrOutNORM(clrCYAN,"velNav: Rotating") << std::endl << vprDEBUG_FLUSH; } }