void actions_run_acts(GSList *acts, ObUserAction uact, guint state, gint x, gint y, gint button, ObFrameContext con, struct _ObClient *client) { GSList *it; /* Don't allow saving the initial state when running things from the menu */ syslog(LOG_INFO,"gslist len -> %d",g_slist_length(acts)); if (uact == OB_USER_ACTION_MENU_SELECTION) state = 0; /* If x and y are < 0 then use the current pointer position */ if (x < 0 && y < 0) screen_pointer_pos(&x, &y); for (it = acts; it; it = g_slist_next(it)) { ObActionsData data; ObActionsAct *act = it->data; gboolean ok = TRUE; syslog(LOG_INFO,"action ->%s",act->def->name); actions_setup_data(&data, uact, state, x, y, button, con, client); /* if they have the same run function, then we'll assume they are cooperating and not cancel eachother out */ if (!interactive_act || interactive_act->def->run != act->def->run) { if (actions_act_is_interactive(act)) { /* cancel the old one */ if (interactive_act) actions_interactive_cancel_act(); ok = actions_interactive_begin_act(act, state); } } /* fire the action's run function with this data */ if (ok) { if (!act->def->run(&data, act->options)) { if (actions_act_is_interactive(act)) actions_interactive_end_act(); } else { /* make sure its interactive if it returned TRUE */ g_assert(act->def->i_cancel && act->def->i_input); /* no actions are run after the interactive one */ break; } } } }
void actions_run_acts(GSList *acts, ObUserAction uact, guint state, gint x, gint y, gint button, ObFrameContext con, struct _ObClient *client) { GSList *it; gboolean update_user_time; /* Don't allow saving the initial state when running things from the menu */ if (uact == OB_USER_ACTION_MENU_SELECTION) state = 0; /* If x and y are < 0 then use the current pointer position */ if (x < 0 && y < 0) screen_pointer_pos(&x, &y); update_user_time = FALSE; for (it = acts; it; it = g_slist_next(it)) { ObActionsData data; ObActionsAct *act = it->data; gboolean ok = TRUE; actions_setup_data(&data, uact, state, x, y, button, con, client); /* if they have the same run function, then we'll assume they are cooperating and not cancel eachother out */ if (!interactive_act || interactive_act->def->run != act->def->run) { if (actions_act_is_interactive(act)) { /* cancel the old one */ if (interactive_act) actions_interactive_cancel_act(); if (act->i_pre) if (!act->i_pre(state, act->options)) act->i_input = NULL; /* remove the interactivity */ } /* check again cuz it might have been cancelled */ if (actions_act_is_interactive(act)) ok = actions_interactive_begin_act(act, state); } /* fire the action's run function with this data */ if (ok) { if (!act->def->run(&data, act->options)) { if (actions_act_is_interactive(act)) actions_interactive_end_act(); if (client && client == focus_client && act->def->modifies_focused_window) { update_user_time = TRUE; } } else { /* make sure its interactive if it returned TRUE */ g_assert(act->i_input); /* no actions are run after the interactive one */ break; } } } if (update_user_time) event_update_user_time(); }