void StatusbarProgressWidget::slotProgressItemCompleted( ProgressItem *item ) { if ( item->parent() ) return; // we are only interested in top level items connectSingleItem(); // if going back to 1 item if ( ProgressManager::self()->isEmpty() ) { // No item // Done. In 5s the progress-widget will close, then we can clean up the statusbar QTimer::singleShot( 5000, this, SLOT( slotClean() ) ); } else if ( m_currentitem ) { // Exactly one item delete m_busytimer; m_busytimer = 0; activateSingleItemMode(); } }
void StatusbarProgressWidget::slotProgressItemCompleted(ProgressItem* item) { if (item && item->parent()) return; // we are only interested in top level items connectSingleItem(); // if going back to 1 item if (ProgressManager::instance()->isEmpty()) { // No item // Done. In 5s the progress-widget will close, then we can clean up the statusbar d->cleanTimer->start(5000); } else if (d->currentItem) { // Exactly one item delete d->busyTimer; d->busyTimer = 0; activateSingleItemMode(); } }
void StatusbarProgressWidget::slotShowItemDelayed() { bool noItems = ProgressManager::self()->isEmpty(); if ( m_currentitem ) { activateSingleItemMode(); } else if ( !noItems ) { // N items m_progressbar->setMaximum( 0 ); m_progressbar->setTextVisible( false ); Q_ASSERT( m_busytimer ); if ( m_busytimer ) m_busytimer->start( 100 ); } if ( !noItems && m_mode == None ) { m_mode = Progress; setMode(); } }