示例#1
0
文件: Shaker.c 项目: aghozlane/pymol
float ShakerDoPyra(float targ1, float targ2,
                   float *v0, float *v1, float *v2, float *v3,
                   float *p0, float *p1, float *p2, float *p3, float wt, float inv_wt)
{
  float d0[3], cp[3], d2[3], d3[3];
  float av[3], t0[3], push[3];

  float cur, dev, sc, result1, result2 = 0.0F;

  add3f(v1, v2, av);
  subtract3f(v2, v1, d2);
  add3f(v3, av, av);
  subtract3f(v3, v1, d3);
  subtract3f(av, v0, t0);
  cross_product3f(d2, d3, cp);
  scale3f(av, 0.33333333F, av);
  normalize3f(cp);
  subtract3f(av, v0, d0);

  cur = dot_product3f(d0, cp);
  dev = cur - targ1;
  result1 = (float) fabs(dev);
  if(result1 > R_SMALL8) {
    sc = wt * dev;
    if((cur * targ1) < 0.0)     /* inverted */
      sc = sc * inv_wt;         /* inversion fixing weight */
    scale3f(cp, sc, push);
    add3f(push, p0, p0);
    scale3f(push, 0.333333F, push);
    subtract3f(p1, push, p1);
    subtract3f(p2, push, p2);
    subtract3f(p3, push, p3);
  }

  if((targ2 >= 0.0F) && ((cur * targ1 > 0.0) || (fabs(targ1) < 0.1))) {
    /* so long as we're not inverted...
       also make sure v0 is the right distance from the average point */
    cur = length3f(d0);
    normalize3f(d0);
    dev = cur - targ2;
    result2 = (float) fabs(dev);
    if(result2 > R_SMALL4) {
      sc = wt * dev * 2.0F;
      scale3f(d0, sc, push);
      add3f(push, p0, p0);
      scale3f(push, 0.333333F, push);
      subtract3f(p1, push, p1);
      subtract3f(p2, push, p2);
      subtract3f(p3, push, p3);
    }
  }

  return result1 + result2;
}
示例#2
0
/* fonction à itérer sur les sommets, donc v = e -> vertex
   décore v avec la normal égale à la moyen des produits 
   vectoriel des faces. Marche uniquement en dim 3 avec
   des coordonnées flottantes */
static void set_average_normal3f(half_edge e, gl_vertex* v) {
  point3f A,B,C;
  vecteur3f_cell AB, AC, V;
  A = v->coord.a3f;
  /* initialize la normale à zéro */
  GLnormal3f(v,0.0,0.0,0.0);
  
  /* on recule avec pred jusqu'à arriver au bord ou
     à faire un tour, pour être sur de regarder toutes
     les faces, même au bord */ 
  half_edge e0 = e;
  while(e0->prev && e0->prev != e) e0 = e0->prev;
    

  half_edge e1 = e0, e2 = e1 -> next;
  unsigned char first = 1;

  /* boucle parcourant toutes les faces autour de e et 
     additionnant tous les produits vectoriels des faces */
  while(e1 && e2 && (first || e1 != e0)) {
    B = e1->opp->vertex->coord.a3f;
    C = e2->opp->vertex->coord.a3f;
    vec3f(&AB,A,B);
    vec3f(&AC,A,C);
    vec_prod3f(&V,&AB,&AC);
    add3f(e->vertex->normal.a3f,&V);
    first = 0;
    e1 = e2;
    e2 = e1 -> next;
  }
  
  /* finalement, on normalize la normale */
  normalize3f(e->vertex->normal.a3f);
}
示例#3
0
文件: Shaker.c 项目: aghozlane/pymol
float ShakerDoDist(float target, float *v0, float *v1, float *d0to1, float *d1to0,
                   float wt)
{
  float d[3], push[3];
  float len, dev, dev_2, sc, result;

  subtract3f(v0, v1, d);
  len = (float) length3f(d);
  dev = target - len;
  if((result = fabs(dev)) > R_SMALL8) {
    dev_2 = wt * dev * 0.5F;
    if(len > R_SMALL8) {        /* nonoverlapping */
      sc = dev_2 / len;
      scale3f(d, sc, push);
      add3f(push, d0to1, d0to1);
      subtract3f(d1to0, push, d1to0);
    } else {                    /* overlapping, so just push in a random direction */
      float rd[3];
      get_random3f(rd);
      d0to1[0] -= rd[0] * dev_2;
      d1to0[0] += rd[0] * dev_2;
      d0to1[1] -= rd[1] * dev_2;
      d1to0[1] += rd[1] * dev_2;
      d0to1[2] -= rd[2] * dev_2;
      d1to0[2] += rd[2] * dev_2;
    }
  } else
    result = 0.0;
  return result;
}
示例#4
0
文件: Shaker.c 项目: aghozlane/pymol
float ShakerGetPyra(float *targ2, float *v0, float *v1, float *v2, float *v3)
{
  float d0[3], cp[3], d2[3], d3[3];
  float av[3], t0[3];

  add3f(v1, v2, av);
  subtract3f(v2, v1, d2);
  add3f(v3, av, av);
  subtract3f(v3, v1, d3);
  subtract3f(av, v0, t0);
  cross_product3f(d2, d3, cp);
  scale3f(av, 0.33333333F, av);
  normalize3f(cp);
  subtract3f(av, v0, d0);

  (*targ2) = length3f(d0);
  return (dot_product3f(d0, cp));
}
示例#5
0
文件: Shaker.c 项目: aghozlane/pymol
float ShakerDoLine(float *v0, float *v1, float *v2,
                   float *p0, float *p1, float *p2, float wt)
{
  /* v0-v1-v2 */

  float d0[3], d1[3], cp[3], d2[3], d3[3], d4[3], push[3];
  float dev, sc, lcp, result;

  subtract3f(v2, v1, d2);
  subtract3f(v0, v1, d1);
  normalize3f(d2);
  normalize23f(d1, d0);

  cross_product3f(d2, d0, cp);
  lcp = (float) length3f(cp);
  if(lcp > R_SMALL4) {
    lcp = 1.0F / lcp;
    scale3f(cp, lcp, cp);       /* axis 0 */

    subtract3f(v2, v0, d3);
    normalize3f(d3);            /* axis 1 */

    cross_product3f(cp, d3, d4);
    normalize3f(d4);            /* displacement direction */

    dev = dot_product3f(d1, d4);        /* current deviation */

    if((result = (float) fabs(dev)) > R_SMALL8) {
      sc = wt * dev;
      scale3f(d4, sc, push);
      add3f(push, p1, p1);
      scale3f(push, 0.5F, push);
      subtract3f(p0, push, p0);
      subtract3f(p2, push, p2);
    } else {
      result = 0.0;
    }
  } else
    result = 0.0;
  return result;

}
示例#6
0
文件: Shaker.c 项目: aghozlane/pymol
float ShakerDoDistLimit(float target, float *v0, float *v1, float *d0to1, float *d1to0,
                        float wt)
{
  float d[3], push[3];
  float len, dev, dev_2, sc;

  if(wt == 0.0F)
    return 0.0F;
  subtract3f(v0, v1, d);
  len = (float) length3f(d);
  dev = target - len;
  if(dev < 0.0F) {              /* assuming len is non-zero since it is above target */
    dev_2 = wt * dev * 0.5F;
    sc = dev_2 / len;
    scale3f(d, sc, push);
    add3f(push, d0to1, d0to1);
    subtract3f(d1to0, push, d1to0);
    return -dev;
  } else
    return 0.0F;
}
示例#7
0
Rep *RepLabelNew(CoordSet * cs, int state)
{
  PyMOLGlobals *G = cs->State.G;
  ObjectMolecule *obj;
  int a, a1, vFlag, c1;
  float *v, *v0, *vc;
  float *lab_pos;
  int *l;
  int label_color;
  LabPosType *lp = NULL;
  Pickable *rp = NULL;
  AtomInfoType *ai;
  OOAlloc(G, RepLabel);

  obj = cs->Obj;
  vFlag = false;
  if(obj->RepVisCache[cRepLabel])
    for(a = 0; a < cs->NIndex; a++) {
      if(obj->AtomInfo[cs->IdxToAtm[a]].visRep[cRepLabel]) {
        vFlag = true;
        break;
      }
    }
  if(!vFlag) {
    OOFreeP(I);
    return (NULL);              /* skip if no label are visible */
  }

  label_color = SettingGet_i(G, cs->Setting, obj->Obj.Setting, cSetting_label_color);
  RepInit(G, &I->R);

  obj = cs->Obj;
  I->R.fRender = (void (*)(struct Rep *, RenderInfo *)) RepLabelRender;
  I->R.fFree = (void (*)(struct Rep *)) RepLabelFree;
  I->R.fRecolor = NULL;
  I->R.obj = (CObject *) obj;
  I->R.cs = cs;
  I->R.context.object = (void *) obj;
  I->R.context.state = state;

  /* raytracing primitives */

  I->L = Alloc(int, cs->NIndex);
  ErrChkPtr(G, I->L);
  I->V = (float *) mmalloc(sizeof(float) * cs->NIndex * 9);
  ErrChkPtr(G, I->V);

  I->OutlineColor =
    SettingGet_i(G, cs->Setting, obj->Obj.Setting, cSetting_label_outline_color);

  lab_pos = SettingGet_3fv(G, cs->Setting, obj->Obj.Setting, cSetting_label_position);

  if(SettingGet_f(G, cs->Setting, obj->Obj.Setting, cSetting_pickable)) {
    I->R.P = Alloc(Pickable, cs->NIndex + 1);
    ErrChkPtr(G, I->R.P);
    rp = I->R.P + 1;            /* skip first record! */
  }

  I->N = 0;

  v = I->V;
  l = I->L;
  for(a = 0; a < cs->NIndex; a++) {
    a1 = cs->IdxToAtm[a];
    ai = obj->AtomInfo + a1;
    if(cs->LabPos) {
      lp = cs->LabPos + a;
    }
    if(ai->visRep[cRepLabel] && (ai->label)) {
      int at_label_color;
      AtomInfoGetSetting_color(G, ai, cSetting_label_color, label_color, &at_label_color);

      /*
         float at_label_pos = lab_pos;

         AtomInfoGetSetting_3fv(G, ai, cSetting_label_position, 
         label_pos, &at_label_pos);
       */

      I->N++;
      if((at_label_color >= 0) ||
         (at_label_color == cColorFront) || (at_label_color == cColorBack))
        c1 = at_label_color;
      else
        c1 = *(cs->Color + a);
      vc = ColorGet(G, c1);     /* save new color */
      *(v++) = *(vc++);
      *(v++) = *(vc++);
      *(v++) = *(vc++);
      v0 = cs->Coord + 3 * a;
      *(v++) = *(v0++);
      *(v++) = *(v0++);
      *(v++) = *(v0++);
      if(lp) {
        switch (lp->mode) {
        case 1:                /* local absolute positioning, global relative */
          add3f(lp->offset, v - 3, v - 3);
          copy3f(lab_pos, v);
          break;
        default:
          copy3f(lab_pos, v);
          break;
        }
      } else {
        copy3f(lab_pos, v);
      }

      v += 3;
      if(rp) {
        rp->index = a1;
        rp->bond = cPickableLabel;      /* label indicator */
        rp++;
      }
      *(l++) = ai->label;
    }
  }

  if(I->N) {
    I->V = ReallocForSure(I->V, float, (v - I->V));
    I->L = ReallocForSure(I->L, int, (l - I->L));
    if(rp) {
      I->R.P = ReallocForSure(I->R.P, Pickable, (rp - I->R.P));
      I->R.P[0].index = I->N;   /* unnec? */
    }
  } else {
示例#8
0
static int RepWireZeroOrderBond(CGO *cgo, bool s1, bool s2, float *v1, float *v2, float *rgb1, float *rgb2,
                                unsigned int b1, unsigned int b2, int a, float dash_gap, float dash_length, bool b1masked, bool b2masked)
{
  int ok = true;
  float axis[3], naxis[3];
  subtract3f(v2, v1, axis);
  copy3f(axis, naxis);
  normalize3f(naxis);
  float blen = length3f(axis);
  float dash_tot = dash_gap + dash_length;
  int ndashes = blen / dash_tot;

  // only do even number of dashes
  if (ndashes < 2) {
    ndashes = 2;
  } else if (ndashes % 2) {
    --ndashes;
  }

  float remspace = blen - (ndashes * dash_length); // remaining space for first gaps
  float dgap = remspace / (ndashes - 1.f); // endpoints at each vertex, therefore only account for ndashes-1 spaces
  float placep[3], placep2[3], adddlen[3], adddtot[3];
  float dplace;
  int ndashes_drawn = 0;
  bool color2_set = false;
  mult3f(naxis, dash_length, adddlen); // adddlen - length of dash as x/y/z vector
  mult3f(naxis, dash_length + dgap, adddtot); // adddtot - length of dash plus gap as x/y/z vector

  copy3f(v1, placep);
  if (s1){
    ok &= CGOColorv(cgo, rgb1);
    ok &= CGOPickColor(cgo, b1, b1masked ? cPickableNoPick : a);
    for (dplace = 0.f; (dplace+dash_length) < blen / 2.f; ){
      add3f(placep, adddlen, placep2);
      cgo->add<cgo::draw::line>(placep, placep2);
      add3f(placep, adddtot, placep);
      dplace += dash_length + dgap;
      ++ndashes_drawn;
    }
    if (!s2){
      if (dplace < blen / 2.f){
        // if we are behind the mid-point, only s1, so draw a half-bond
        add3f(placep, adddlen, placep2);
        cgo->add<cgo::draw::line>(placep, placep2);
        add3f(placep, adddtot, placep);
        dplace += dash_length + dgap;
        ++ndashes_drawn;
      }
    }
  } else {
    float tmpp[3];
    dplace = (ndashes/2) * (dash_length + dgap);
    mult3f(naxis, dplace, tmpp);
    add3f(v1, tmpp, placep);
    ndashes_drawn = ndashes/2;
    // if !s1, then definitely s2, so draw half-bond
    if (dplace <= blen / 2.f){
      // if no s1, and we are behind the mid-point, draw half-bond with only s2
      add3f(placep, adddlen, placep2);
      ok &= CGOColorv(cgo, rgb2);
      ok &= CGOPickColor(cgo, b2, b2masked ? cPickableNoPick : a);
      color2_set = true;
      cgo->add<cgo::draw::line>(placep, placep2);
      add3f(placep, adddtot, placep);
      dplace += dash_length + dgap;
      ++ndashes_drawn;
    }
  }
  if (s2){
    if (dplace < blen / 2.f){
      // if we are behind the mid-point, draw a split cylinder with both colors
      float tmpp[3];
      mult3f(axis, .5f, tmpp);
      add3f(v1, tmpp, tmpp);
      cgo->add<cgo::draw::line>(placep, tmpp);
      add3f(placep, adddlen, placep2);
      if (!color2_set){
        ok &= CGOColorv(cgo, rgb2);
        ok &= CGOPickColor(cgo, b2, b2masked ? cPickableNoPick : a);
      }
      cgo->add<cgo::draw::line>(tmpp, placep2);
      add3f(placep, adddtot, placep);
      dplace += dash_length + dgap;
      ++ndashes_drawn;
    } else if (!color2_set){
      ok &= CGOColorv(cgo, rgb2);
      ok &= CGOPickColor(cgo, b2, b2masked ? cPickableNoPick : a);
    }
    while (ndashes_drawn < ndashes){
      add3f(placep, adddlen, placep2);
      cgo->add<cgo::draw::line>(placep, placep2);
      add3f(placep, adddtot, placep);
      dplace += dash_length + dgap;
      ++ndashes_drawn;
    }
  }

  return ok;
}
示例#9
0
static void RepAromatic(CGO *cgo, bool s1, bool s2, bool isRamped, float *v1, float *v2, int *other,
                        int a1, int a2, float *coord, float *color1, float *color2,
                        float tube_size, int half_state, unsigned int b1, unsigned int b2, int a, bool b1masked, bool b2masked)
{
  float d[3], t[3], p0[3], p1[3], p2[3], *vv;
  int a3;
  int double_sided;

  /* direction vector */
  p0[0] = (v2[0] - v1[0]);
  p0[1] = (v2[1] - v1[1]);
  p0[2] = (v2[2] - v1[2]);
  copy3f(p0, d);
  normalize3f(p0);

  /* need a prioritized third atom to get planarity */
  a3 = ObjectMoleculeGetPrioritizedOther(other, a1, a2, &double_sided);
  if(a3 < 0) {
    t[0] = p0[0];
    t[1] = p0[1];
    t[2] = -p0[2];
  } else {
    vv = coord + 3 * a3;
    t[0] = *(vv++) - v1[0];
    t[1] = *(vv++) - v1[1];
    t[2] = *(vv++) - v1[2];
    normalize3f(t);
  }
  cross_product3f(d, t, p1);
  normalize3f(p1);
  if(length3f(p1) == 0.0) {
    p1[0] = p0[1];
    p1[1] = p0[2];
    p1[2] = p0[0];
    cross_product3f(p0, p1, p2);
    normalize3f(p2);
  } else {
    cross_product3f(d, p1, p2);
    normalize3f(p2);
  }

    t[0] = p2[0] * tube_size * 2;
    t[1] = p2[1] * tube_size * 2;
    t[2] = p2[2] * tube_size * 2;
  RepLine(cgo, s1, s2, isRamped, v1, v2, color1, b1, b2, a, color2, b1masked, b2masked);
  if (s1){
    CGOColorv(cgo, color1);
    CGOPickColor(cgo, b1, b1masked ? cPickableNoPick : a);
    float f[] = { 0.14F, 0.4F } ;
    float f_1[] = { 1.0F - f[0], 1.0F - f[1] };
    float pt1[] = { (f_1[0] * v1[0] + f[0] * v2[0]),
                    (f_1[0] * v1[1] + f[0] * v2[1]),
                    (f_1[0] * v1[2] + f[0] * v2[2]) };
    float pt2[] = { (f_1[1] * v1[0] + f[1] * v2[0]),
                    (f_1[1] * v1[1] + f[1] * v2[1]),
                    (f_1[1] * v1[2] + f[1] * v2[2]) };
    float p1[3], p2[3];
    subtract3f(pt1, t, p1);
    subtract3f(pt2, t, p2);
    cgo->add<cgo::draw::line>(p1, p2);
    if(double_sided) {
      add3f(pt1, t, p1);
      add3f(pt2, t, p2);
      cgo->add<cgo::draw::line>(p1, p2);
    }
  }
  if (s2){
    CGOColorv(cgo, color2);
    CGOPickColor(cgo, b2, b2masked ? cPickableNoPick : a);
    float f[] = { 0.6F, 0.86F } ;
    float f_1[] = { 1.0F - f[0], 1.0F - f[1] };
    float pt1[] = { (f_1[0] * v1[0] + f[0] * v2[0]),
                    (f_1[0] * v1[1] + f[0] * v2[1]),
                    (f_1[0] * v1[2] + f[0] * v2[2]) };
    float pt2[] = { (f_1[1] * v1[0] + f[1] * v2[0]),
                    (f_1[1] * v1[1] + f[1] * v2[1]),
                    (f_1[1] * v1[2] + f[1] * v2[2]) };
    float p1[3], p2[3];
    subtract3f(pt1, t, p1);
    subtract3f(pt2, t, p2);
    cgo->add<cgo::draw::line>(p1, p2);
    if(double_sided) {
      add3f(pt1, t, p1);
      add3f(pt2, t, p2);
      cgo->add<cgo::draw::line>(p1, p2);
    }
  }
}
示例#10
0
文件: Shaker.c 项目: aghozlane/pymol
float ShakerDoPlan(float *v0, float *v1, float *v2, float *v3,
                   float *p0, float *p1, float *p2, float *p3,
                   float target, int fixed, float wt)
{

  float result;

  float d01[3], d12[3], d23[3], d03[3], cp0[3], cp1[3], dp, sc, dev, d0[3], push[3];
  double s01, s12, s23, s03;

  subtract3f(v0, v1, d01);
  subtract3f(v1, v2, d12);
  subtract3f(v2, v3, d23);
  subtract3f(v0, v3, d03);

  s03 = lengthsq3f(d03);
  s01 = lengthsq3f(d01);
  s12 = lengthsq3f(d12);
  s23 = lengthsq3f(d23);

  if((s03 < s01) || (s03 < s12) || (s03 < s23))
    return 0.0F;

  cross_product3f(d01, d12, cp0);
  cross_product3f(d12, d23, cp1);

  normalize3f(cp0);
  normalize3f(cp1);

  dp = dot_product3f(cp0, cp1);

  result = (dev = 1.0F - (float) fabs(dp));

  if(dev > R_SMALL4) {

    /*
       add3f(cp0,cp1,d0);
       normalize3f(d0);

       cross_product3f(cp0,d12,pos);
       dp2 = dot_product3f(cp1,pos);
     */

    if(fixed && (dp * target < 0.0F)) {

      /* fixed & backwards... */

      if(dp < 0.0F) {
        sc = -wt * dev * 0.5F;
      } else {
        sc = wt * dev * 0.5F;
      }
      sc *= 0.02F;              /* weaken considerably to allow resolution of
                                   inconsistencies (folded rings, etc.) */

    } else if(dp > 0) {
      sc = -wt * dev * 0.5F;
    } else {
      sc = wt * dev * 0.5F;
    }

    if(fixed && (fixed < 7)) {
      /* in small rings, ramp up the planarity factor */
      sc *= 8;
    } else {
      sc *= 0.2F;
    }

    /* pair-wise nudges */

    subtract3f(v0, v3, d0);
    normalize3f(d0);
    scale3f(d0, sc, push);
    add3f(push, p0, p0);
    subtract3f(p3, push, p3);

    subtract3f(v1, v2, d0);
    normalize3f(d0);
    scale3f(d0, sc, push);
    add3f(push, p1, p1);
    subtract3f(p2, push, p2);

    sc = -sc;
    subtract3f(v0, v2, d0);
    normalize3f(d0);
    scale3f(d0, sc, push);
    add3f(push, p0, p0);
    subtract3f(p2, push, p2);

    subtract3f(v1, v3, d0);
    normalize3f(d0);
    scale3f(d0, sc, push);
    add3f(push, p1, p1);
    subtract3f(p3, push, p3);

  } else {
    result = 0.0;
  }
  return result;

}