示例#1
0
LLPanel::LLPanel(const LLPanel::Params& p)
:	LLUICtrl(p),
	mBgVisible(p.background_visible),
	mBgOpaque(p.background_opaque),
	mBgOpaqueColor(p.bg_opaque_color()),
	mBgAlphaColor(p.bg_alpha_color()),
	mBgOpaqueImageOverlay(p.bg_opaque_image_overlay),
	mBgAlphaImageOverlay(p.bg_alpha_image_overlay),
	mBgOpaqueImage(p.bg_opaque_image()),
	mBgAlphaImage(p.bg_alpha_image()),
	mDefaultBtn(NULL),
	mBorder(NULL),
	mLabel(p.label),
	mHelpTopic(p.help_topic),
	mCommitCallbackRegistrar(false),
	mEnableCallbackRegistrar(false),
	mXMLFilename(p.filename),
	mVisibleSignal(NULL)
	// *NOTE: Be sure to also change LLPanel::initFromParams().  We have too
	// many classes derived from LLPanel to retrofit them all to pass in params.
{
	if (p.has_border)
	{
		addBorder(p.border);
	}
	
	mPanelHandle.bind(this);
}
示例#2
0
void LLPanel::initFromParams(const LLPanel::Params& p)
{
    //setting these here since panel constructor not called with params
    //and LLView::initFromParams will use them to set visible and enabled  
	setVisible(p.visible);
	setEnabled(p.enabled);
	setFocusRoot(p.focus_root);
	setSoundFlags(p.sound_flags);

	 // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible
	LLUICtrl::initFromParams(p);
	
	// visible callback 
	if (p.visible_callback.isProvided())
	{
		setVisibleCallback(initCommitCallback(p.visible_callback));
	}
	
	for (LLInitParam::ParamIterator<LocalizedString>::const_iterator it = p.strings.begin();
		it != p.strings.end();
		++it)
	{
		mUIStrings[it->name] = it->value;
	}

	setLabel(p.label());
	setHelpTopic(p.help_topic);
	setShape(p.rect);
	parseFollowsFlags(p);

	setToolTip(p.tool_tip());
	setFromXUI(p.from_xui);
	
	mHoverCursor = getCursorFromString(p.hover_cursor);
	
	if (p.has_border)
	{
		addBorder(p.border);
	}
	// let constructors set this value if not provided
	if (p.use_bounding_rect.isProvided())
	{
		setUseBoundingRect(p.use_bounding_rect);
	}
	setDefaultTabGroup(p.default_tab_group);
	setMouseOpaque(p.mouse_opaque);
	
	setBackgroundVisible(p.background_visible);
	setBackgroundOpaque(p.background_opaque);
	setBackgroundColor(p.bg_opaque_color().get());
	setTransparentColor(p.bg_alpha_color().get());
	mBgOpaqueImage = p.bg_opaque_image();
	mBgAlphaImage = p.bg_alpha_image();
	mBgOpaqueImageOverlay = p.bg_opaque_image_overlay;
	mBgAlphaImageOverlay = p.bg_alpha_image_overlay;

	mAcceptsBadge = p.accepts_badge;
}
void QQuickTextNodeEngine::addFrameDecorations(QTextDocument *document, QTextFrame *frame)
{
    QTextDocumentLayout *documentLayout = qobject_cast<QTextDocumentLayout *>(document->documentLayout());
    QTextFrameFormat frameFormat = frame->format().toFrameFormat();

    QTextTable *table = qobject_cast<QTextTable *>(frame);
    QRectF boundingRect = table == 0
            ? documentLayout->frameBoundingRect(frame)
            : documentLayout->tableBoundingRect(table);

    QBrush bg = frame->frameFormat().background();
    if (bg.style() != Qt::NoBrush)
        m_backgrounds.append(qMakePair(boundingRect, bg.color()));

    if (!frameFormat.hasProperty(QTextFormat::FrameBorder))
        return;

    qreal borderWidth = frameFormat.border();
    if (qFuzzyIsNull(borderWidth))
        return;

    QBrush borderBrush = frameFormat.borderBrush();
    QTextFrameFormat::BorderStyle borderStyle = frameFormat.borderStyle();
    if (borderStyle == QTextFrameFormat::BorderStyle_None)
        return;

    addBorder(boundingRect.adjusted(frameFormat.leftMargin(), frameFormat.topMargin(),
                                    -frameFormat.rightMargin(), -frameFormat.bottomMargin()),
              borderWidth, borderStyle, borderBrush);
    if (table != 0) {
        int rows = table->rows();
        int columns = table->columns();

        for (int row=0; row<rows; ++row) {
            for (int column=0; column<columns; ++column) {
                QTextTableCell cell = table->cellAt(row, column);

                QRectF cellRect = documentLayout->tableCellBoundingRect(table, cell);
                addBorder(cellRect.adjusted(-borderWidth, -borderWidth, 0, 0), borderWidth,
                          borderStyle, borderBrush);
            }
        }
    }
}
示例#4
0
LLPanel::LLPanel(const std::string& name, const LLRect& rect, BOOL bordered)
:	LLUICtrl(name, rect, TRUE, NULL, NULL),
	mRectControl()
{
	init();
	if (bordered)
	{
		addBorder();
	}
}
示例#5
0
LLPanel::LLPanel(const std::string& name, const std::string& rect_control, BOOL bordered)
:	LLUICtrl(name, LLUI::sConfigGroup->getRect(rect_control), TRUE, NULL, NULL),
	mRectControl( rect_control )
{
	init();
	if (bordered)
	{
		addBorder();
	}
}
示例#6
0
void LLPanel::setPanelParameters(LLXMLNodePtr node, LLView* parent)
{
	/////// Rect, follows, tool_tip, enabled, visible attributes ///////
	initFromXML(node, parent);

	/////// Border attributes ///////
	BOOL border = mBorder != NULL;
	node->getAttributeBOOL("border", border);
	if (border)
	{
		LLViewBorder::EBevel bevel_style = LLViewBorder::BEVEL_OUT;
		LLViewBorder::getBevelFromAttribute(node, bevel_style);

		LLViewBorder::EStyle border_style = LLViewBorder::STYLE_LINE;
		std::string border_string;
		node->getAttributeString("border_style", border_string);
		LLStringUtil::toLower(border_string);

		if (border_string == "texture")
		{
			border_style = LLViewBorder::STYLE_TEXTURE;
		}

		S32 border_thickness = LLPANEL_BORDER_WIDTH;
		node->getAttributeS32("border_thickness", border_thickness);

		addBorder(bevel_style, border_style, border_thickness);
	}
	else
	{
		removeBorder();
	}

	/////// Background attributes ///////
	BOOL background_visible = mBgVisible;
	node->getAttributeBOOL("background_visible", background_visible);
	setBackgroundVisible(background_visible);
	
	BOOL background_opaque = mBgOpaque;
	node->getAttributeBOOL("background_opaque", background_opaque);
	setBackgroundOpaque(background_opaque);

	LLColor4 color;
	color = mBgColorOpaque;
	LLUICtrlFactory::getAttributeColor(node,"bg_opaque_color", color);
	setBackgroundColor(color);

	color = mBgColorAlpha;
	LLUICtrlFactory::getAttributeColor(node,"bg_alpha_color", color);
	setTransparentColor(color);

	std::string label = getLabel();
	node->getAttributeString("label", label);
	setLabel(label);
}
示例#7
0
文件: label.c 项目: revcozmo/edgar
void updateLabelText(Label *l, char *text)
{
	if (l->text != NULL)
	{
		SDL_FreeSurface(l->text);

		l->text = NULL;
	}

	l->text = addBorder(generateTextSurface(text, game.font, 255, 255, 255, 0, 0, 0), 255, 255, 255, 0, 0, 0);
}
示例#8
0
LLPanel::LLPanel(const std::string& name, const std::string& rect_control, BOOL bordered)
:	LLUICtrl(name, LLUI::sConfigGroup->getRect(rect_control)),
	mRectControl( rect_control ),
	mCommitCallbackRegistrar(false),
	mEnableCallbackRegistrar(false)
{
	init();
	if (bordered)
	{
		addBorder();
	}
}
示例#9
0
LLPanel::LLPanel(const std::string& name, const LLRect& rect, BOOL bordered)
:	LLUICtrl(name,rect),
	mRectControl(),
	mCommitCallbackRegistrar(false),
	mEnableCallbackRegistrar(false)
{
	init();
	if (bordered)
	{
		addBorder();
	}
}
示例#10
0
static void loadMenuLayout()
{
	int y;
	char versionText[MAX_VALUE_LENGTH], copyright[MAX_VALUE_LENGTH];

	menu.widgetCount = 3;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	snprintf(versionText, MAX_VALUE_LENGTH, _("The Legend of Edgar v%0.2f"), VERSION);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating About Menu");
	}

	y = BUTTON_PADDING + BORDER_PADDING;

	menu.widgets[0] = createWidget(versionText, NULL, NULL, NULL, NULL, -1, y, FALSE, 255, 255, 255);

	y += menu.widgets[0]->selectedState->h + BUTTON_PADDING;

	snprintf(copyright, MAX_VALUE_LENGTH, _("Copyright Parallel Realities 2009 - %d"), YEAR);

	menu.widgets[1] = createWidget(copyright, NULL, NULL, NULL, NULL, -1, y, FALSE, 255, 255, 255);

	y += menu.widgets[1]->selectedState->h + BUTTON_PADDING;

	menu.widgets[2] = createWidget(_("OK"), NULL, NULL, NULL, NULL, -1, y, TRUE, 255, 255, 255);

	y += menu.widgets[2]->selectedState->h + BUTTON_PADDING;

	/* Resize */

	if (menu.widgets[0]->selectedState->w > menu.widgets[1]->selectedState->w)
	{
		menu.w = menu.widgets[0]->selectedState->w;
	}

	else
	{
		menu.w = menu.widgets[1]->selectedState->w;
	}

	menu.h = y - BORDER_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#11
0
static void loadMenuLayout(char *text)
{
	int x, y;

	x = 20;

	y = 0;

	menu.widgetCount = 3;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating Script Menu");
	}

	menu.widgets[0] = createWidget(_(text), NULL, NULL, NULL, NULL, -1, 20, FALSE, 255, 255, 255);

	menu.widgets[1] = createWidget(_("Yes"), NULL, NULL, NULL, doYes, x, y, TRUE, 255, 255, 255);

	menu.widgets[2] = createWidget(_("No"), NULL, NULL, NULL, doNo, x, y, TRUE, 255, 255, 255);

	/* Resize */

	menu.widgets[0]->y = BORDER_PADDING + BUTTON_PADDING;

	menu.widgets[1]->y = menu.widgets[0]->y + menu.widgets[0]->selectedState->h + BUTTON_PADDING;
	menu.widgets[2]->y = menu.widgets[1]->y;

	menu.w = menu.widgets[0]->selectedState->w;

	if (menu.w < 150)
	{
		menu.w = 150;
	}

	menu.h = menu.widgets[2]->y + menu.widgets[2]->selectedState->h + BUTTON_PADDING - BORDER_PADDING;

	x = menu.widgets[1]->normalState->w + BUTTON_PADDING + menu.widgets[2]->normalState->w;

	menu.widgets[1]->x = (menu.w - x) / 2;
	menu.widgets[2]->x = menu.widgets[1]->x + menu.widgets[1]->selectedState->w + BUTTON_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#12
0
文件: label.c 项目: revcozmo/edgar
Label *createLabel(char *text, int x, int y)
{
	Label *l;

	l = malloc(sizeof(Label));

	if (l == NULL)
	{
		showErrorAndExit("Failed to allocate %d bytes to create Label %s", (int)sizeof(Label), text);
	}

	l->text = addBorder(generateTextSurface(text, game.font, 255, 255, 255, 0, 0, 0), 255, 255, 255, 0, 0, 0);

	l->x = x;

	l->y = y;

	return l;
}
示例#13
0
文件: widget.c 项目: revcozmo/edgar
Widget *createWidget(char *text, int *controlValue, void (*leftAction)(void), void (*rightAction)(void), void (*clickAction)(void), int x, int y, int border, int r, int g, int b)
{
	Widget *w;

	w = malloc(sizeof(Widget));

	if (w == NULL)
	{
		showErrorAndExit("Failed to allocate %d bytes to create Widget %s", (int)sizeof(Widget), text);
	}

	if (border == TRUE)
	{
		w->normalState = addBorder(createWidgetText(text, game.font, r, g, b, 0, 0, 0), 255, 255, 255, 0, 0, 0);

		w->selectedState = addBorder(createWidgetText(text, game.font, r, g, b, 0, 200, 0), 255, 255, 255, 0, 200, 0);

		w->disabledState = addBorder(createWidgetText(text, game.font, r, g, b, 100, 100, 100), 255, 255, 255, 100, 100, 100);
	}

	else
	{
		w->normalState = addBorder(createWidgetText(text, game.font, r, g, b, 0, 0, 0), 0, 0, 0, 0, 0, 0);

		w->selectedState = addBorder(createWidgetText(text, game.font, r, g, b, 0, 200, 0), 0, 200, 0, 0, 200, 0);

		w->disabledState = addBorder(createWidgetText(text, game.font, r, g, b, 100, 100, 100), 0, 0, 0, 0, 0, 0);
	}

	w->value = controlValue;

	w->leftAction = leftAction;

	w->rightAction = rightAction;

	w->clickAction = clickAction;

	w->x = x;

	w->y = y;

	w->label = NULL;

	w->disabled = FALSE;

	w->hidden = FALSE;

	return w;
}
示例#14
0
文件: io_menu.c 项目: polluks/edgar
static void loadMenuLayout(int saving)
{
	char **saveFile;
	int y, i, j, width , maxWidth, w;

	w = i = 0;

	y = BUTTON_PADDING / 2 + BORDER_PADDING;

	menu.widgetCount = MAX_SAVE_SLOTS + 2;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating IO Menu");
	}

	saveFile = getSaveFileIndex();

	if (saving == TRUE)
	{
		menu.widgets[0] = createWidget(_("Choose slot to save to"), NULL, NULL, NULL, NULL, -1, y, FALSE, 255, 255, 255);
	}

	else
	{
		menu.widgets[0] = createWidget(_("Choose slot to load from"), NULL, NULL, NULL, NULL, -1, y, FALSE, 255, 255, 255);
	}

	maxWidth = 0;

	i = 1;

	for (j=0;j<MAX_SAVE_SLOTS;j++)
	{
		if (saveFile == NULL || strlen(saveFile[j]) == 0)
		{
			menu.widgets[i] = createWidget(_("<Empty>"), NULL, NULL, NULL, saving == TRUE ? &saveGameInSlot : NULL, -1, y, FALSE, 255, 255, 255);
		}

		else
		{
			menu.widgets[i] = createWidget(saveFile[j], NULL, NULL, NULL, saving == TRUE ? &saveGameInSlot : &loadGameInSlot, -1, y, FALSE, 255, 255, 255);
		}

		if (saveFile[j] != NULL)
		{
			free(saveFile[j]);
		}

		if (menu.widgets[i]->selectedState->w > width)
		{
			width = menu.widgets[i]->selectedState->w;
		}

		i++;
	}

	menu.widgets[i] = createWidget(_("Back"), NULL, 0, 0, &showMainMenu, -1, y, TRUE, 255, 255, 255);

	for (i=0;i<menu.widgetCount;i++)
	{
		menu.widgets[i]->y = y;

		if (menu.widgets[i]->x != -1)
		{
			menu.widgets[i]->x = BUTTON_PADDING + BORDER_PADDING;
		}

		if (menu.widgets[i]->label != NULL)
		{
			menu.widgets[i]->label->y = y;

			menu.widgets[i]->label->x = menu.widgets[i]->x + maxWidth + 10;

			if (menu.widgets[i]->label->x + menu.widgets[i]->label->text->w > w)
			{
				w = menu.widgets[i]->label->x + menu.widgets[i]->label->text->w;
			}
		}

		else
		{
			if (menu.widgets[i]->x + menu.widgets[i]->selectedState->w > w)
			{
				w = menu.widgets[i]->x + menu.widgets[i]->selectedState->w;
			}
		}

		y += menu.widgets[i]->selectedState->h + BUTTON_PADDING / 2;
	}

	menu.w = w + BUTTON_PADDING;
	menu.h = y - BORDER_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#15
0
static void loadMenuLayout()
{
	int i, x, y, w, maxWidth;

	menu.widgetCount = 4;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating Cheat Menu");
	}

	x = 20;

	y = 0;

	menu.widgets[0] = createWidget(_("Infinite Health"), NULL, &toggleInfiniteHealth, &toggleInfiniteHealth, &toggleInfiniteHealth, x, y, TRUE, 255, 255, 255);

	menu.widgets[0]->label = createLabel(game.infiniteEnergy == TRUE ? _("Yes") : _("No"), menu.widgets[0]->x + menu.widgets[0]->normalState->w + 10, y);

	healthCheat = game.infiniteEnergy;

	menu.widgets[1] = createWidget(_("Infinite Arrows"), NULL, &toggleInfiniteArrows, &toggleInfiniteArrows, &toggleInfiniteArrows, x, y, TRUE, 255, 255, 255);

	menu.widgets[1]->label = createLabel(game.infiniteArrows == TRUE ? _("Yes") : _("No"), menu.widgets[1]->x + menu.widgets[1]->normalState->w + 10, y);

	arrowCheat = game.infiniteArrows;

	menu.widgets[2] = createWidget(_("Lava is fatal"), NULL, &toggleLavaIsFatal, &toggleLavaIsFatal, &toggleLavaIsFatal, x, y, TRUE, 255, 255, 255);

	menu.widgets[2]->label = createLabel(game.lavaIsFatal == TRUE ? _("Yes") : _("No"), menu.widgets[2]->x + menu.widgets[2]->normalState->w + 10, y);

	lavaCheat = game.lavaIsFatal == TRUE ? FALSE : TRUE;

	menu.widgets[3] = createWidget(_("Back"), NULL, NULL, NULL, &showOptionsMenu, -1, y, TRUE, 255, 255, 255);

	y = BUTTON_PADDING + BORDER_PADDING;

	maxWidth = w = 0;

	for (i=0;i<menu.widgetCount;i++)
	{
		if (menu.widgets[i]->label != NULL && menu.widgets[i]->normalState->w > maxWidth)
		{
			maxWidth = menu.widgets[i]->normalState->w;
		}
	}

	for (i=0;i<menu.widgetCount;i++)
	{
		menu.widgets[i]->y = y;

		if (menu.widgets[i]->x != -1)
		{
			menu.widgets[i]->x = BUTTON_PADDING + BORDER_PADDING;
		}

		if (menu.widgets[i]->label != NULL)
		{
			menu.widgets[i]->label->y = y;

			menu.widgets[i]->label->x = menu.widgets[i]->x + maxWidth + 10;

			if (menu.widgets[i]->label->x + menu.widgets[i]->label->text->w > w)
			{
				w = menu.widgets[i]->label->x + menu.widgets[i]->label->text->w;
			}
		}

		else
		{
			if (menu.widgets[i]->x + menu.widgets[i]->selectedState->w > w)
			{
				w = menu.widgets[i]->x + menu.widgets[i]->selectedState->w;
			}
		}

		y += menu.widgets[i]->selectedState->h + BUTTON_PADDING;
	}

	menu.w = w + BUTTON_PADDING;
	menu.h = y - BORDER_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#16
0
void LLPanel::addBorder() 
{  
	LLViewBorder::Params p; 
	p.border_thickness(LLPANEL_BORDER_WIDTH); 
	addBorder(p); 
}
示例#17
0
GameView::GameView(QWidget *parent){
    // Сглаживание
    this -> setRenderHint(QPainter::Antialiasing);

    // Количество игроков
    count_players = 2;

    // Количество действий
    // X A W S D Tab Q E Space
    count_actions = 9;

    // Забиваем вектор из действий
    if ( count_players > 0 ){
        QVector<int> temp = {
            Qt::Key_X, Qt::Key_A, Qt::Key_W, Qt::Key_S, Qt::Key_D,
            Qt::Key_Tab, Qt::Key_Q, Qt::Key_E, Qt::Key_Space
        };
        controls.push_back(temp);
    }

    if ( count_players > 1 ){
        QVector<int> temp = {
            Qt::Key_2, Qt::Key_4, Qt::Key_8, Qt::Key_5, Qt::Key_6,
            Qt::Key_Plus, Qt::Key_7, Qt::Key_9, Qt::Key_0
        };
        controls.push_back(temp);
    }


    // Инициализируем переменную fps
    fps = 120;

    // Создаем графическую сцену
    scene = new QGraphicsScene(this);
    scene -> setSceneRect(-1, -1, screen_size.x()+1, screen_size.y()+1);

    // Ставим фон сцены
    QImage * img = new QImage(":/images/bg_1_1.png");
    resizeImage(img, QSize(1920.0*resize_factor, 1080.0*resize_factor));
    QBrush bg_brush(*img);
    scene -> setBackgroundBrush(bg_brush);

    // Добавляем границы сцены
    addBorder();

    // Ставим нашу сцену
    setScene(scene);

    // Отключение полос прокрутки
    setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
    setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);

    // Ставим заголовок окна
    setWindowTitle("Space Wars");

    // Добавление игрока 1
    player1 = new Ship(1, 1, 3, 1);
    placeShip(player1,
        scene -> width() / 2.0 - player1 -> boundingRect().width(),
        scene -> height() / 2.0 - player1 -> boundingRect().height() / 2.0
    );

    // Добавление игрока 2
    player2 = new Ship(1, 2, 4, 1);
    placeShip(player2,
        scene -> width() / 2.0,
        scene -> height() / 2.0 - player1 -> boundingRect().height() / 2.0
    );

    // Добавление мобов
    /*
    for (int j = 2; j <= 2; ++j)
        for (int i = 1; i <= 4; ++i){
            Ship * ship = new Ship(1, j, i, qrand()%4+1);
            npcs.insert(ship);
            placeShip(ship,
                qrand()%qRound(scene -> width()- ship -> boundingRect().width() ),
                qrand()%qRound(scene -> height()- ship -> boundingRect().height() )
            );
        }
    */

    // Главный таймер
    QTimer * timer = new QTimer();
    connect(timer, SIGNAL(timeout()), this, SLOT(mainTimer()));
    timer -> start(1000.0 / fps);
}
示例#18
0
文件: ok_menu.c 项目: polluks/edgar
static void loadMenuLayout(char *text)
{
	int y, i, w, maxWidth;

	i = 0;

	menu.widgetCount = 2;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating OK Menu");
	}

	menu.widgets[0] = createWidget(text, NULL, NULL, NULL, NULL, -1, 10, FALSE, 255, 255, 255);

	menu.widgets[1] = createWidget(_("OK"), NULL, NULL, NULL, &doOK, -1, 10, TRUE, 255, 255, 255);

	y = BUTTON_PADDING + BORDER_PADDING;

	maxWidth = w = 0;

	for (i=0;i<menu.widgetCount;i++)
	{
		if (menu.widgets[i]->label != NULL && menu.widgets[i]->normalState->w > maxWidth)
		{
			maxWidth = menu.widgets[i]->normalState->w;
		}
	}

	for (i=0;i<menu.widgetCount;i++)
	{
		menu.widgets[i]->y = y;

		if (menu.widgets[i]->x != -1)
		{
			menu.widgets[i]->x = BUTTON_PADDING + BORDER_PADDING;
		}

		if (menu.widgets[i]->label != NULL)
		{
			menu.widgets[i]->label->y = y;

			menu.widgets[i]->label->x = menu.widgets[i]->x + maxWidth + 10;

			if (menu.widgets[i]->label->x + menu.widgets[i]->label->text->w > w)
			{
				w = menu.widgets[i]->label->x + menu.widgets[i]->label->text->w;
			}
		}

		else
		{
			if (menu.widgets[i]->x + menu.widgets[i]->selectedState->w > w)
			{
				w = menu.widgets[i]->x + menu.widgets[i]->selectedState->w;
			}
		}

		y += menu.widgets[i]->selectedState->h + BUTTON_PADDING;
	}

	menu.w = w + BUTTON_PADDING;
	menu.h = y - BORDER_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#19
0
static void loadMenuLayout()
{
	char *text;
	int x, y, w, maxWidth, i;

	menu.widgetCount = 5;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating Control Menu");
	}

	x = y = 0;

	menu.widgets[0] = createWidget(_("Sound"), &control.button[CONTROL_UP], &toggleSound, &toggleSound, &toggleSound, x, y, TRUE, 255, 255, 255);

	menu.widgets[0]->label = createLabel(game.audio == TRUE || game.audioDisabled == TRUE ? _("Yes") : _("No"), menu.widgets[0]->x + menu.widgets[0]->normalState->w + 10, y);

	menu.widgets[1] = createWidget(_("SFX Volume"), &game.sfxDefaultVolume, &lowerSFXVolume, &raiseSFXVolume, NULL, x, y, TRUE, 255, 255, 255);

	text = getVolumePercent(game.sfxDefaultVolume);

	menu.widgets[1]->label = createLabel(_(text), menu.widgets[1]->x + menu.widgets[1]->normalState->w + 10, y);

	free(text);

	menu.widgets[2] = createWidget(_("Music Volume"), &game.musicDefaultVolume, &lowerMusicVolume, &raiseMusicVolume, NULL, x, y, TRUE, 255, 255, 255);

	text = getVolumePercent(game.musicDefaultVolume);

	menu.widgets[2]->label = createLabel(_(text), menu.widgets[2]->x + menu.widgets[2]->normalState->w + 10, y);

	free(text);

	menu.widgets[3] = createWidget(_("Audio Quality"), &game.audioQuality, &toggleQuality, &toggleQuality, &toggleQuality, x, y, TRUE, 255, 255, 255);

	text = getQuality();

	menu.widgets[3]->label = createLabel(text, menu.widgets[3]->x + menu.widgets[3]->normalState->w + 10, y);

	free(text);

	menu.widgets[4] = createWidget(_("Back"), NULL, NULL, NULL, &showOptionsMenu, -1, y, TRUE, 255, 255, 255);

	y = BUTTON_PADDING + BORDER_PADDING;

	maxWidth = w = 0;

	for (i=0;i<menu.widgetCount;i++)
	{
		if (menu.widgets[i]->label != NULL && menu.widgets[i]->normalState->w > maxWidth)
		{
			maxWidth = menu.widgets[i]->normalState->w;
		}
	}

	for (i=0;i<menu.widgetCount;i++)
	{
		menu.widgets[i]->y = y;

		if (menu.widgets[i]->x != -1)
		{
			menu.widgets[i]->x = BUTTON_PADDING + BORDER_PADDING;
		}

		if (menu.widgets[i]->label != NULL)
		{
			menu.widgets[i]->label->y = y;

			menu.widgets[i]->label->x = menu.widgets[i]->x + maxWidth + 10;

			if (menu.widgets[i]->label->x + menu.widgets[i]->label->text->w > w)
			{
				w = menu.widgets[i]->label->x + menu.widgets[i]->label->text->w;
			}
		}

		else
		{
			if (menu.widgets[i]->x + menu.widgets[i]->selectedState->w > w)
			{
				w = menu.widgets[i]->x + menu.widgets[i]->selectedState->w;
			}
		}

		y += menu.widgets[i]->selectedState->h + BUTTON_PADDING;
	}

	menu.w = w + BUTTON_PADDING;
	menu.h = y - BORDER_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h, FALSE), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#20
0
static void loadMenuLayout()
{
	Medal *medal;
	int i, width, medalCount;
	Texture *texture;

	medal = getMedals();

	medalCount = getMedalCount();

	i = 0;

	width = 0;

	menu.w = 0;

	menu.h = 0;

	menu.startY = 0;

	menu.endY = 0;

	menu.widgetCount = medalCount;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating Medals Menu");
	}

	for (i=0;i<menu.widgetCount;i++)
	{
		if (medal[i].hidden == TRUE && medal[i].obtained == FALSE)
		{
			menu.widgets[i] = createWidget(_("Hidden Medal"), NULL, NULL, NULL, NULL, 10, 20 + i * 40, FALSE, 255, 255, 255);
		}

		else
		{
			if (medal[i].obtained == TRUE)
			{
				menu.widgets[i] = createWidget(_(medal[i].description), NULL, NULL, NULL, NULL, 10, 20 + i * 40, FALSE, 0, 200, 0);
			}

			else
			{
				menu.widgets[i] = createWidget(_(medal[i].description), NULL, NULL, NULL, NULL, 10, 20 + i * 40, FALSE, 255, 255, 255);
			}
		}

		if (width < menu.widgets[i]->x + menu.widgets[i]->normalState->w)
		{
			width = menu.widgets[i]->x + menu.widgets[i]->normalState->w;
		}

		texture = getMedalImage(medal[i].medalType, medal[i].obtained);

		menu.widgets[i]->label = createImageLabel(texture, menu.widgets[i]->x, menu.widgets[i]->y);

		menu.widgets[i]->label->y = menu.widgets[i]->y + menu.widgets[i]->normalState->h / 2 - menu.widgets[i]->label->text->h / 2;

		menu.endY = menu.widgets[i]->y + menu.widgets[i]->normalState->h - menu.h;
	}

	width += 15;

	menu.h = SCREEN_HEIGHT - BUTTON_PADDING;

	for (i=0;i<menu.widgetCount;i++)
	{
		if (menu.widgets[i]->label != NULL)
		{
			menu.widgets[i]->label->x = width;

			if (menu.w < menu.widgets[i]->label->x + menu.widgets[i]->label->text->w)
			{
				menu.w = menu.widgets[i]->label->x + menu.widgets[i]->label->text->w;
			}
		}
	}

	menu.background = addBorder(createSurface(menu.w, menu.h, FALSE), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#21
0
  //static
  void GradientsMergeMosaic::mergeMosaicProcessImage(imageType_t const & rImage_p, realType_t dBlackPoint_p,
						     pcl_enum eType_p,
						     int32 shrinkCount_p,
						     int32 featherRadius_p,
						     imageType_t &rSumImageDx_p,
						     imageType_t &rSumImageDy_p,
						     sumMaskImageType_t &rSumMaskImage_p,
						     weightImageType_t &rCountImageDx_p,
						     weightImageType_t &rCountImageDy_p)
  {
#ifdef DEBUG
    int const nCols=rImage_p.Width();
    int const nRows=rImage_p.Height();
    int const nChannels=rImage_p.NumberOfChannels();
#endif
    Assert(nCols==rSumImageDx_p.Width()+1);
    Assert(nRows==rSumImageDx_p.Height());
    Assert(nChannels==rSumImageDx_p.NumberOfChannels());

    Assert(nCols==rSumImageDy_p.Width());
    Assert(nRows==rSumImageDy_p.Height()+1);
    Assert(nChannels==rSumImageDy_p.NumberOfChannels());

    Assert(nCols==rSumMaskImage_p.Width());
    Assert(nRows==rSumMaskImage_p.Height());
    Assert(1==rSumMaskImage_p.NumberOfChannels());

    Assert(eType_p!=GradientsMergeMosaicType::Average || nCols==rCountImageDx_p.Width()+1);
    Assert(eType_p!=GradientsMergeMosaicType::Average || nRows==rCountImageDx_p.Height());
    Assert(eType_p!=GradientsMergeMosaicType::Average || 1==rCountImageDx_p.NumberOfChannels());
    Assert(eType_p!=GradientsMergeMosaicType::Average || nCols==rCountImageDy_p.Width());
    Assert(eType_p!=GradientsMergeMosaicType::Average || nRows==rCountImageDy_p.Height()+1);
    Assert(eType_p!=GradientsMergeMosaicType::Average || 1==rCountImageDy_p.NumberOfChannels());

    Assert(shrinkCount_p>=0);
    Assert(featherRadius_p>=0);
    Assert(dBlackPoint_p>=0.0);
    weightImageType_t maskImage;

    TimeMessage startAddImage("Adding image to data");

    TimeMessage startBinarize("Binarize Image");
    binarizeImage(rImage_p,dBlackPoint_p,maskImage);
    // save this for border computation later
    weightImageType_t fullMask(maskImage);
    startBinarize.Stop();

    // we are doing this because image after StarAlign usually contain aliased pixels.
    // These must not to be used during merge.
    TimeMessage startShrink("Shrinking mask");
    erodeMask(maskImage,shrinkCount_p);
    startShrink.Stop();
    TimeMessage startFeather("Feathering mask");
    featherMask(maskImage,featherRadius_p);
    startFeather.Stop();

    TimeMessage startBorder("Computing border");
    addBorder(fullMask,maskImage);
    fullMask.AllocateData(0,0); // save memory
    startBorder.Stop();

    TimeMessage startSumMask("Creating combined mask");
    addToMask(maskImage,eType_p,rSumMaskImage_p);
    startSumMask.Stop();
    TimeMessage startAddGradients("Adding gradients data");
    addToImage(rImage_p,eType_p,maskImage,rSumImageDx_p,rSumImageDy_p,rCountImageDx_p, rCountImageDy_p);
    startAddGradients.Stop();
  }
示例#22
0
SDL_Surface *createDialogBox(char *title, char *msg)
{
    char *text, *token, word[MAX_VALUE_LENGTH], *savePtr, *titleText;
    int i, lines, w, h, maxWidth, lineBreak, *lineBreaks;
    SDL_Surface **surface, *tempSurface;
    SDL_Rect dest;

    savePtr = NULL;

    freeDialogBox();

    text = malloc(strlen(msg) + 1);

    if (text == NULL)
    {
        showErrorAndExit("Failed to allocate a whole %d bytes for the Dialog Text", (int)strlen(msg) + 1);
    }

    STRNCPY(text, msg, strlen(msg) + 1);

    titleText = NULL;

    if (title != NULL)
    {
        titleText = malloc(strlen(title) + 1);

        if (titleText == NULL)
        {
            showErrorAndExit("Failed to allocate a whole %d bytes for the Dialog Text", (int)strlen(title) + 1);
        }

        STRNCPY(titleText, title, strlen(title) + 1);
    }

    token = strtok_r(text, " ", &savePtr);

    i = 0;

    while (token != NULL)
    {
        i++;

        token = strtok_r(NULL, " ", &savePtr);
    }

    lines = i;

    if (titleText != NULL)
    {
        token = titleText;

        while (*token != '\0')
        {
            if (*token == '_')
            {
                *token = ' ';
            }

            token++;
        }

        lines++;
    }

    surface = malloc(sizeof(SDL_Surface *) * lines);

    if (surface == NULL)
    {
        showErrorAndExit("Failed to allocate a whole %d bytes for the Dialog Surfaces", (int)sizeof(SDL_Surface *) * lines);
    }

    lineBreaks = malloc(sizeof(int) * lines);

    if (lineBreaks == NULL)
    {
        showErrorAndExit("Failed to allocate a whole %d bytes for the line breaks", (int)sizeof(int) * lines);
    }

    STRNCPY(text, msg, strlen(msg) + 1);

    token = strtok_r(text, " ", &savePtr);

    i = 0;

    maxWidth = w = h = 0;

    if (titleText != NULL)
    {
        surface[i] = generateTextSurface(titleText, game.font, 255, 255, 0, 0, 0, 0);

        h = surface[i]->h + 5;

        maxWidth = surface[i]->w;

        i++;
    }

    while (token != NULL)
    {
        lineBreak = FALSE;

        snprintf(word, sizeof(word), "%d", game.kills);

        token = replaceString(token, "[GAME_KILLS]", word);

        token = replaceString(token, "[HOURS]", getPlayTimeHours());

        snprintf(word, sizeof(word), "%d", game.continues);

        token = replaceString(token, "[CONTINUE_COUNT]", word);

        token = replaceString(token, "[INPUT_LEFT]", getKeyValue(control.button[CONTROL_LEFT]));

        token = replaceString(token, "[INPUT_RIGHT]", getKeyValue(control.button[CONTROL_RIGHT]));

        token = replaceString(token, "[INPUT_JUMP]", getKeyValue(control.button[CONTROL_JUMP]));

        token = replaceString(token, "[INPUT_BLOCK]", getKeyValue(control.button[CONTROL_BLOCK]));

        token = replaceString(token, "[INPUT_ATTACK]", getKeyValue(control.button[CONTROL_ATTACK]));

        token = replaceString(token, "[INPUT_INTERACT]", getKeyValue(control.button[CONTROL_INTERACT]));

        token = replaceString(token, "[INPUT_ACTIVATE]", getKeyValue(control.button[CONTROL_ACTIVATE]));

        token = replaceString(token, "[INPUT_INVENTORY]", getKeyValue(control.button[CONTROL_INVENTORY]));

        token = replaceString(token, "[INPUT_PREVIOUS]", getKeyValue(control.button[CONTROL_PREVIOUS]));

        token = replaceString(token, "[INPUT_NEXT]", getKeyValue(control.button[CONTROL_NEXT]));

        snprintf(word, sizeof(word), "%s ", token);

        if (word[strlen(word) - 2] == '\n')
        {
            lineBreak = TRUE;

            word[strlen(word) - 2] = '\0';
        }

        token = strtok_r(NULL, " ", &savePtr);

        if (token == NULL)
        {
            word[strlen(word) - 1] = '\0';
        }

        surface[i] = generateTextSurface(word, game.font, 255, 255, 255, 0, 0, 0);

        lineBreaks[i] = lineBreak;

        if (h == 0 || (i == 1 && titleText != NULL))
        {
            h += surface[i]->h + 5;
        }

        if (w + surface[i]->w > MAX_DIALOG_WIDTH)
        {
            w = 0;

            h += surface[i]->h + 5;
        }

        w += surface[i]->w;

        if (w > maxWidth)
        {
            maxWidth = w;
        }

        if (lineBreak == TRUE)
        {
            w = 0;

            h += surface[i]->h + 5;
        }

        i++;
    }

    h -= 5;

    tempSurface = createSurface(maxWidth, h);

    w = h = 0;

    for (i=0; i<lines; i++)
    {
        if (w + surface[i]->w > MAX_DIALOG_WIDTH || (titleText != NULL && i == 1))
        {
            w = 0;

            h += surface[i]->h + 5;
        }

        dest.x = w;
        dest.y = h;
        dest.w = surface[i]->w;
        dest.h = surface[i]->h;

        SDL_BlitSurface(surface[i], NULL, tempSurface, &dest);

        w += surface[i]->w;

        SDL_FreeSurface(surface[i]);

        if (lineBreaks[i] == TRUE)
        {
            w = 0;

            h += surface[i]->h + 5;
        }
    }

    tempSurface = addBorder(tempSurface, 255, 255, 255, 0, 0, 0);

    free(surface);

    free(text);

    if (titleText != NULL)
    {
        free(titleText);
    }

    free(lineBreaks);

    return tempSurface;
}
示例#23
0
static void loadMenuLayout()
{
	char menuName[MAX_VALUE_LENGTH], *token;
	int w, y, i, maxWidth;
	float distance;

	w = 0;

	i = 0;

	maxWidth = 0;

	menu.widgetCount = 11;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating Stats Menu");
	}

	menu.widgets[0] = createWidget(_("Statistics"), NULL, NULL, NULL, NULL, -1, 0, TRUE, 255, 255, 255);

	token = getPlayTimeAsString();

	snprintf(menuName, MAX_VALUE_LENGTH, _("Play Time: %s"), token);

	free(token);

	menu.widgets[1] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	snprintf(menuName, MAX_VALUE_LENGTH, _("Kills: %d"), game.kills);

	menu.widgets[2] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	snprintf(menuName, MAX_VALUE_LENGTH, _("Arrows Fired: %d"), game.arrowsFired);

	menu.widgets[3] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	snprintf(menuName, MAX_VALUE_LENGTH, _("Bats Drowned: %d"), game.batsDrowned);

	menu.widgets[4] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	snprintf(menuName, MAX_VALUE_LENGTH, _("Times Eaten: %d"), game.timesEaten);

	menu.widgets[5] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	distance = game.distanceTravelled;

	distance /= 45000; /* 45 pixels is 1 metre */

	snprintf(menuName, MAX_VALUE_LENGTH, _("Distanced Travelled: %0.1fKM"), distance);

	menu.widgets[6] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	snprintf(menuName, MAX_VALUE_LENGTH, _("Attacks Blocked: %d"), game.attacksBlocked);

	menu.widgets[7] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	token = getSlimeTimeAsString();

	snprintf(menuName, MAX_VALUE_LENGTH, _("Time Spent As A Slime: %s"), token);

	free(token);

	menu.widgets[8] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	snprintf(menuName, MAX_VALUE_LENGTH, _("Secrets Found: %d / %d"), game.secretsFound, TOTAL_SECRETS);

	menu.widgets[9] = createWidget(menuName, NULL, NULL, NULL, NULL, 10, 0, FALSE, 255, 255, 255);

	menu.widgets[10] = createWidget(_("OK"), NULL, NULL, NULL, NULL, -1, 0, TRUE, 255, 255, 255);

	y = BUTTON_PADDING / 2 + BORDER_PADDING;

	for (i=0;i<menu.widgetCount;i++)
	{
		menu.widgets[i]->y = y;

		if (menu.widgets[i]->x != -1)
		{
			menu.widgets[i]->x = BUTTON_PADDING / 2 + BORDER_PADDING;
		}

		if (menu.widgets[i]->label != NULL)
		{
			menu.widgets[i]->label->y = y;

			menu.widgets[i]->label->x = menu.widgets[i]->x + maxWidth + 10;

			if (menu.widgets[i]->label->x + menu.widgets[i]->label->text->w > w)
			{
				w = menu.widgets[i]->label->x + menu.widgets[i]->label->text->w;
			}
		}

		else
		{
			if (menu.widgets[i]->x + menu.widgets[i]->selectedState->w > w)
			{
				w = menu.widgets[i]->x + menu.widgets[i]->selectedState->w;
			}
		}

		y += menu.widgets[i]->selectedState->h + BUTTON_PADDING / 2;
	}

	menu.w = w + BUTTON_PADDING;
	menu.h = y - BORDER_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#24
0
static void loadMenuLayout()
{
	int i, x, y, w, maxWidth;

	y = x = -1;

	menu.widgetCount = 10;

	menu.widgets = malloc(sizeof(Widget *) * menu.widgetCount);

	if (menu.widgets == NULL)
	{
		showErrorAndExit("Ran out of memory when creating Main Menu");
	}

	menu.widgets[0] = createWidget(_("New Game"), NULL, NULL, NULL, &doNewGame, x, y, TRUE, 255, 255, 255);

	menu.widgets[1] = createWidget(_("Continue"), NULL, NULL, NULL, &continueGame, x, y, TRUE, 255, 255, 255);

	menu.widgets[1]->disabled = game.canContinue == TRUE ? FALSE : TRUE;

	menu.widgets[2] = createWidget(_("Restart Checkpoint"), NULL, NULL, NULL, &restartCheckpoint, x, y, TRUE, 255, 255, 255);

	menu.widgets[2]->disabled = game.canContinue == TRUE ? FALSE : TRUE;

	menu.widgets[3] = createWidget(_("Tutorial"), NULL, NULL, NULL, &doTutorial, x, y, TRUE, 255, 255, 255);

	menu.widgets[4] = createWidget(_("Load Game"), NULL, NULL, NULL, &showIOMenu, x, y, TRUE, 255, 255, 255);

	menu.widgets[5] = createWidget(_("Options"), NULL, NULL, NULL, &showOptionsMenu, x, y, TRUE, 255, 255, 255);

	menu.widgets[6] = createWidget(_("Statistics"), NULL, NULL, NULL, &showStatsMenu, x, y, TRUE, 255, 255, 255);

	menu.widgets[7] = createWidget(_("Medals"), NULL, NULL, NULL, &showMedalsMenu, x, y, TRUE, 255, 255, 255);

	menu.widgets[8] = createWidget(_("About"), NULL, NULL, NULL, &showAboutMenu, x, y, TRUE, 255, 255, 255);

	menu.widgets[9] = createWidget(_("Quit"), NULL, NULL, NULL, &doQuit, x, y, TRUE, 255, 255, 255);

	y = BUTTON_PADDING + BORDER_PADDING;

	w = 0;

	maxWidth = 0;

	for (i=0;i<menu.widgetCount;i++)
	{
		if (menu.widgets[i]->label != NULL && menu.widgets[i]->normalState->w > maxWidth)
		{
			maxWidth = menu.widgets[i]->normalState->w;
		}
	}

	for (i=0;i<menu.widgetCount;i++)
	{
		menu.widgets[i]->y = y;

		if (menu.widgets[i]->x != -1)
		{
			menu.widgets[i]->x = BUTTON_PADDING + BORDER_PADDING;
		}

		if (menu.widgets[i]->label != NULL)
		{
			menu.widgets[i]->label->y = y;

			menu.widgets[i]->label->x = menu.widgets[i]->x + maxWidth + 10;

			if (menu.widgets[i]->label->x + menu.widgets[i]->label->text->w > w)
			{
				w = menu.widgets[i]->label->x + menu.widgets[i]->label->text->w;
			}
		}

		else
		{
			if (menu.widgets[i]->x + menu.widgets[i]->selectedState->w > w)
			{
				w = menu.widgets[i]->x + menu.widgets[i]->selectedState->w;
			}
		}

		if (i != 1)
		{
			y += menu.widgets[i]->selectedState->h + BUTTON_PADDING;
		}
	}

	menu.w = w + BUTTON_PADDING;
	menu.h = y - BORDER_PADDING;

	menu.background = addBorder(createSurface(menu.w, menu.h), 255, 255, 255, 0, 0, 0);

	menu.x = (SCREEN_WIDTH - menu.background->w) / 2;
	menu.y = (SCREEN_HEIGHT - menu.background->h) / 2;
}
示例#25
0
//MAIN RENDER CODE ================================================
void DataGrid::render()
{
    //vector<T> xData(_xData); //Assign xData to non-const so we can pass by const reference.
    
    // Add the border if flagged
    if (flags & (int)o_t::BORDER) {
        addBorder();
        const int shrink = 4;
        plotArea.setSize(plotArea.getWidth()-shrink, plotArea.getHeight()-shrink);
        plotArea.translate(shrink/2, shrink/2);
    }
    
    // Add the title if flagged
    if (flags & (int)o_t::TITLE) {
        addTitle();
    }
    
    // Abort if series vec is empty
    if (series.getNumSeries()==0){
        cout << "No data series available, aborting. \n";
        return;
    }
    
    // get ranges
    const float xMin = series.getXmin();
    const float xMax = series.getXmax();
    const float yMin = series.getYmin();
    const float yMax = series.getYmax();
    // Another way of aliasing - pointless here bu I <3 lambdas
    // To use this alternative, replace xMin with xMin() below
    // auto xMin = [&](){return series.getXmin();};  
    
    // Add the y-axis if flagged
    if (flags & (int)o_t::YAXIS) {
        const int yaxWidth = 10;
        Rectangle rAx = Rectangle(plotArea.getTL(), yaxWidth, plotArea.getHeight());
        addYAxis(yMin, yMax, rAx);
        
        // Shift the plot area
        plotArea.setWidth(plotArea.getWidth()-yaxWidth);
        plotArea.translate(yaxWidth, 0);
    }
    
    // Add simple x-axis indicators if requested
    if (flags & (int)o_t::XAXIS) {
        addXAxis(xMin, xMax, plotArea);
    }
    
    
    for (size_t ii=0; ii<series.getNumSeries(); ++ii){
        // Warn if input is messed up
        vector<float> xData(series.getXdata(ii));
        vector<float> yData(series.getYdata(ii));
        
        if (xData.size()!=yData.size()) {
            cout << "WARNING: x and y data size mismatch, not plotting.\n";
            return;
        }
        
        
        for(size_t nn=0; nn<xData.size(); ++nn){
            int intX = mapVal(   xData[nn], xMin, xMax, plotArea.getLeft(), plotArea.getRight()   );
            // Notice the subtle reversal of yMax and yMin here so data flipped the correct way
            int intY = mapVal(   yData[nn], yMax, yMin, plotArea.getTop(), plotArea.getBtm()   );
            addPoint(Point(intX, intY), series.getMarker(ii) );
        }
    }
    
    // Add the legend if flagged
    if (flags & (int)o_t::LEGEND) {
        addLegend();
    }
    
} // End of rendering function
示例#26
0
void Window::addStructuralElements() {
  addBackground();
  addHeading();
  addBorder();
  addContent();
}