示例#1
0
文件: tokInto.c 项目: bowhan/kent
void pfTokenizeInto(struct pfCompile *pfc, char *baseDir, char *modName)
/* Tokenize module, and any modules that it goes into. */
{
addBuiltIn(pfc, fetchStringDef(), "<string>");
addBuiltIn(pfc, fetchBuiltInCode(), "<builtIn>");
rTokInto(pfc, baseDir, modName, FALSE);
}
示例#2
0
void VrmlNamespace::defineBuiltIns()
{
  addBuiltIn( VrmlNodeAnchor::defineType() );
  addBuiltIn( VrmlNodeAppearance::defineType() );
  addBuiltIn( VrmlNodeAudioClip::defineType() );
  addBuiltIn( VrmlNodeBackground::defineType() );
  addBuiltIn( VrmlNodeBillboard::defineType() );
  addBuiltIn( VrmlNodeBox::defineType() );
  addBuiltIn( VrmlNodeCollision::defineType() );
  addBuiltIn( VrmlNodeColor::defineType() );
  addBuiltIn( VrmlNodeColorInt::defineType() );
  addBuiltIn( VrmlNodeCone::defineType() );
  addBuiltIn( VrmlNodeCoordinate::defineType() );
  addBuiltIn( VrmlNodeCoordinateInt::defineType() );
  addBuiltIn( VrmlNodeCylinder::defineType() );
  addBuiltIn( VrmlNodeCylinderSensor::defineType() );
  addBuiltIn( VrmlNodeDirLight::defineType() );
  addBuiltIn( VrmlNodeElevationGrid::defineType() );
  addBuiltIn( VrmlNodeExtrusion::defineType() );
  addBuiltIn( VrmlNodeFog::defineType() );
  addBuiltIn( VrmlNodeFontStyle::defineType() );
  addBuiltIn( VrmlNodeGroup::defineType() );
  addBuiltIn( VrmlNodeIFaceSet::defineType() );
  addBuiltIn( VrmlNodeILineSet::defineType() );
  addBuiltIn( VrmlNodeImageTexture::defineType() );
  addBuiltIn( VrmlNodeInline::defineType() );
  addBuiltIn( VrmlNodeLOD::defineType() );
  addBuiltIn( VrmlNodeMaterial::defineType() );
  addBuiltIn( VrmlNodeMovieTexture::defineType() );
  addBuiltIn( VrmlNodeNavigationInfo::defineType() );
  addBuiltIn( VrmlNodeNormal::defineType() );
  addBuiltIn( VrmlNodeNormalInt::defineType() );
  addBuiltIn( VrmlNodeOrientationInt::defineType() );
  addBuiltIn( VrmlNodePixelTexture::defineType() );
  addBuiltIn( VrmlNodePlaneSensor::defineType() );
  addBuiltIn( VrmlNodePointLight::defineType() );
  addBuiltIn( VrmlNodePointSet::defineType() );
  addBuiltIn( VrmlNodePositionInt::defineType() );
  addBuiltIn( VrmlNodeProximitySensor::defineType() );
  addBuiltIn( VrmlNodeScalarInt::defineType() );
  addBuiltIn( VrmlNodeScript::defineType() );
  addBuiltIn( VrmlNodeShape::defineType() );
  addBuiltIn( VrmlNodeSound::defineType() );
  addBuiltIn( VrmlNodeSphere::defineType() );
  addBuiltIn( VrmlNodeSphereSensor::defineType() );
  addBuiltIn( VrmlNodeSpotLight::defineType() );
  addBuiltIn( VrmlNodeSwitch::defineType() );
  addBuiltIn( VrmlNodeText::defineType() );
  addBuiltIn( VrmlNodeTextureCoordinate::defineType() );
  addBuiltIn( VrmlNodeTextureTransform::defineType() );
  addBuiltIn( VrmlNodeTimeSensor::defineType() );
  addBuiltIn( VrmlNodeTouchSensor::defineType() );
  addBuiltIn( VrmlNodeTransform::defineType() );
  addBuiltIn( VrmlNodeViewpoint::defineType() );
  addBuiltIn( VrmlNodeVisibilitySensor::defineType() );
  addBuiltIn( VrmlNodeWorldInfo::defineType() );
}