bool GUIBattle::onBattleStart(BattleEvent& be) { if (be.getEventType() == BATTLE_START) { auto& camSys = be.getCameraSystem(); const auto& pokemon = be.getBattler(); const auto& opponent = be.getOpponent(); auto& em = be.getEntityManager(); const auto& pokemonBc = em.getComponent<BattleComponent>(pokemon); const auto& opponentBc = em.getComponent<BattleComponent>(opponent); //TODO max hp venant des stats du fichier ini addHPBar(camSys, pokemonBc.hp, pokemonBc.hp, em, pokemon); addHPBar(camSys, opponentBc.hp, opponentBc.hp, em, opponent); } else { removeHPBar(be.getBattler()); removeHPBar(be.getOpponent()); } return true; }
bool Soilder::init(int soilderID, Vec2 pos, AIManager* ai) { if ( !BaseSprite::init() ) { return false; } _soilderID = soilderID; _pos = pos; _target = nullptr; _ai = ai; loadData(); showUI(); addHPBar(); schedule(schedule_selector(Soilder::update), 0.8f); return true; }