示例#1
0
void cmd_change_server_fav ( char *param )
{
	traceLastFunc( "cmd_change_server_fav()" );

	if ( strlen(param) == 0 )
	{
		addMessageToChatWindow( "/m0d_fav_server <server name/part of server name>" );
		addMessageToChatWindow( "In order to see the favorite server list type: /m0d_fav_server list" );
		return;
	}

	if ( strncmp(param, "list", 4) == 0 )
	{
		int count = 0;
		for ( int i = 0; i < INI_SERVERS_MAX; i++ )
		{
			if ( set.server[i].server_name == NULL )
				continue;

			count++;
			addMessageToChatWindow( "%s", set.server[i].server_name );
		}
		if ( count == 0 )
			addMessageToChatWindow( "No servers in favorite server list. Edit the ini file to add some." );
		return;
	}

	char	IP[257], LocalName[29];
	int		Port;
	strcpy( IP, g_SAMP->szIP );
	Port = g_SAMP->ulPort;
	strcpy( LocalName, getPlayerName(g_Players->sLocalPlayerID) );

	for ( int i = 0; i < INI_SERVERS_MAX; i++ )
	{
		if ( set.server[i].server_name == NULL || set.server[i].ip == NULL
			|| strlen(set.server[i].ip) < 7 || set.server[i].port == 0 )
			continue;

		if ( !findstrinstr((char *)set.server[i].server_name, param) )
			continue;

		if ( !set.use_current_name )
			setLocalPlayerName( set.server[i].nickname );

		strcpy( g_SAMP->szIP, set.server[i].ip );
		g_SAMP->ulPort = set.server[i].port;
		setPassword( set.server[i].password );
		joining_server = 1;
		return;
	}

	addMessageToChatWindow( "/m0d_fav_server <server name/part of server name>" );
	return;
}
示例#2
0
void cmd_tele_locations ()
{
	for ( int i = 0; i < STATIC_TELEPORT_MAX; i++ )
	{
		if ( strlen(set.static_teleport_name[i]) == 0 || vect3_near_zero(set.static_teleport[i].pos) )
			continue;
		addMessageToChatWindow( "%s", set.static_teleport_name[i] );
	}

	addMessageToChatWindow( "To teleport use the menu or: /m0d_tele_loc <location name>" );
}
示例#3
0
void cmd_tele_loc ( char *param )
{
	if ( strlen(param) == 0 )
	{
		addMessageToChatWindow( "USAGE: /m0d_tele_loc <location name>" );
		addMessageToChatWindow( "Use /m0d_tele_locations to show the location names." );
		addMessageToChatWindow( "The more specific you are on location name the better the result." );
		return;
	}

	for ( int i = 0; i < STATIC_TELEPORT_MAX; i++ )
	{
		if ( strlen(set.static_teleport_name[i]) == 0 || vect3_near_zero(set.static_teleport[i].pos) )
			continue;

		if ( !findstrinstr(set.static_teleport_name[i], param) )
			continue;

		cheat_state_text( "Teleported to: %s.", set.static_teleport_name[i] );
		cheat_teleport( set.static_teleport[i].pos, set.static_teleport[i].interior_id );
		return;
	}

	addMessageToChatWindow( "USAGE: /m0d_tele_loc <location name>" );
	addMessageToChatWindow( "Use /m0d_tele_locations to show the location names." );
	addMessageToChatWindow( "The more specific you are on location name the better the result." );
}
示例#4
0
void cmd_current_server ( char *param )
{
	addMessageToChatWindow( "Server Name: %s", g_SAMP->szHostname );
	addMessageToChatWindow( "Server Address: %s:%i", g_SAMP->szIP, g_SAMP->ulPort );
	addMessageToChatWindow( "Username: %s", getPlayerName(g_Players->sLocalPlayerID) );
}
示例#5
0
void cmd_change_server ( char *param )	//127.0.0.1 7777 Username Password
{
	traceLastFunc( "cmd_change_server()" );

	char	*result;
	bool	success = false;

	char	IP[257], LocalName[MAX_PLAYER_NAME];
	int		Port;
	strcpy( IP, g_SAMP->szIP );
	Port = g_SAMP->ulPort;
	strcpy( LocalName, getPlayerName(g_Players->sLocalPlayerID) );

	result = strtok( param, " :" );
	for ( int i = 0; i <= 4; i++ )
	{
		if ( result == NULL && !success )
		{
			addMessageToChatWindow( "USAGE: /m0d_change_server <ip> <port> <Username> <Server Password>" );
			addMessageToChatWindow( "Variables that are set to \"NULL\" (capitalized) will be ignored." );
			addMessageToChatWindow( "If you set the Password to \"NULL\" it is set to <no server password>." );
			addMessageToChatWindow( "Username and password can also be left out completely." );
			strcpy( g_SAMP->szIP, IP );
			g_SAMP->ulPort = Port;
			setLocalPlayerName( LocalName );
			return;
		}
		else if ( result == NULL && success )
		{
			joining_server = 1;
			return;
		}

		switch ( i )
		{
		case 0:
			if ( strcmp(result, "NULL") != 0 )
				strcpy( g_SAMP->szIP, result );
			break;

		case 1:
			if ( strcmp(result, "NULL") != 0 )
				g_SAMP->ulPort = atoi( result );
			success = true;
			break;

		case 2:
			if ( strcmp(result, "NULL") != 0 )
			{
				if ( strlen(result) > ALLOWED_PLAYER_NAME_LENGTH )
					addMessageToChatWindow( "Username was too long - adjusted size." );
				strncpy_s( LocalName, result, ALLOWED_PLAYER_NAME_LENGTH );
				setLocalPlayerName( LocalName );
			}
			break;

		case 3:
			if ( strcmp(result, "NULL") != 0 )
				setPassword( result );
			else
				setPassword( "" );
			break;

		default:
			{
				addMessageToChatWindow( "Too many variables." );
				addMessageToChatWindow( "USAGE: /m0d_change_server <ip> <port> <Username> <Server Password>" );
				addMessageToChatWindow( "Variables that are set to \"NULL\" (capitalized) will be ignored." );
				addMessageToChatWindow( "If you set the Password to \"NULL\" it is set to <no server password>." );
				addMessageToChatWindow( "Username and password can also be left out completely." );
				strcpy( g_SAMP->szIP, IP );
				g_SAMP->ulPort = Port;
				strcpy( LocalName, getPlayerName(g_Players->sLocalPlayerID) );
				if ( i >= 3 )
				{
					addMessageToChatWindow( "Setting password to <no server password>." );
					setPassword( "" );
				}

				return;
			}
		}

		result = strtok( NULL, " :" );
	}
}
示例#6
0
void cheat_admins()
{
	if (set.adminchecker)
	{
		if (!gta_menu_active() && g_Players && g_Players->pRemotePlayer)
		{
			int count = 0;
			for (int i = 0; i < SAMP_MAX_PLAYERS; i++)
			{
				if (g_Players->iIsListed[i] != 1)
					continue;
				if (g_Players->pRemotePlayer[i] == NULL)
					continue;

				for (int x = 0; x < 300; x++)
				{
					if (getPlayerName(i) == NULL || set.admin[x] == NULL)
						break;

					if (!strcmp(getPlayerName(i), set.admin[x]))
					{
						D3DCOLOR color;
						char text[64];
						if (vect3_near_zero(g_stStreamedOutInfo.fPlayerPos[i]) && (g_Players->pRemotePlayer[i]->pPlayerData == NULL || g_Players->pRemotePlayer[i]->pPlayerData->pSAMP_Actor == NULL))
						{
							color = D3DCOLOR_XRGB(255, 165, 0);
							sprintf(text, "[ID: %d][LVL: %d] %s", i, g_Players->pRemotePlayer[i]->iScore, getPlayerName(i));
						}
						else
						{
							color = D3DCOLOR_XRGB(255, 0, 0);
							sprintf(text, "[ID: %d][LVL: %d] %s", i, g_Players->pRemotePlayer[i]->iScore, getPlayerName(i));
							if (cheat_state->_generic.exitnearadm && g_Players->pRemotePlayer[i]->iScore > 0)
							{
								addMessageToChatWindow("Выход из игры, админ рядом: %s", getPlayerName(i));
								Log("Выход из игры, админ рядом: %s", getPlayerName(i));
								disconnect(0);
								ExitProcess(0);
							}
						}
						pD3DFont->PrintShadow(1, pPresentParam.BackBufferHeight / 2 - 20, D3DCOLOR_XRGB(255, 165, 0), "Админы в сети:");
						pD3DFont->PrintShadow(1, pPresentParam.BackBufferHeight / 2 + count * 20, color, text);
						if (g_Players->pRemotePlayer[i]->iScore > 0 && cheat_state->_generic.exitadm)
						{
							addMessageToChatWindow("Выход из игры, админ в сети: %s", getPlayerName(i));
							Log("Выход из игры, админ в сети: %s", getPlayerName(i));
							disconnect(0);
							ExitProcess(0);
						}
						count++;
					}
				}
			}
			if (count == 0)
			{
				pD3DFont->PrintShadow(1, pPresentParam.BackBufferHeight / 2 - 20, D3DCOLOR_ARGB(100, 255, 165, 0), "Админы в сети:");
				pD3DFont->PrintShadow(1, pPresentParam.BackBufferHeight / 2, D3DCOLOR_ARGB(100, 255, 165, 0), "Нет админов в сети");
			}
		}
	}
}