CollTestBox::CollTestBox(double x, double y) : TextureSprite("images/dev/colltestbox.png") { setNumberOfAnimations(2); setSpriteFrameSize(600,50); addSpriteAnimFrame(0,0,0); addSpriteAnimFrame(1,200,0); setCurrentAnimation(0); setPosition(x, y); setLayerID(1); hitbox = Hitbox(0, 0, 600, 50); }
void Sprite::addSpriteAnimRow(int animationNumber, float startX, float startY, float spacingX, float spacingY, int numFrames) { float x,y; x = startX; y = startY; for(int i=0;i<numFrames;i++) { x += spacingX; y += spacingY; addSpriteAnimFrame(animationNumber, x,y); } }