示例#1
0
/**
 * @param aInstrument pointer to the SynthInstrument containing the rendering properties for the BaseSynthEvent
 * @param aFrequency  frequency in Hz for the note to be rendered
 * @param aPosition   offset in the sequencer where this event starts playing / becomes audible
 * @param aLength     length of the event (in sequencer steps)
 * @param aIsSequenced whether this event is sequenced and only audible in a specific sequence range
 */
void BaseSynthEvent::init( SynthInstrument *aInstrument, float aFrequency, int aPosition,
                       int aLength, bool aIsSequenced )
{
    _destroyableBuffer = true;  // synth event buffer is always unique and managed by this instance !
    _instrument        = aInstrument;
    _adsr              = aInstrument->adsr != 0 ? aInstrument->adsr->clone() : new ADSR();

    // when instrument has no fixed length and the decay is short
    // we deactivate the decay envelope completely (for now)
    if ( !aIsSequenced && _adsr->getDecay() < .75 )
        _adsr->setDecay( 0 );

    _buffer                = 0;
    _locked                = false;
    position               = aPosition;
    length                 = aLength;
    isSequenced            = aIsSequenced;
    _queuedForDeletion     = false;
    _deleteMe              = false;
    _update                = false;
    _cancel                = false;       // whether we should cancel caching
    _hasMinLength          = isSequenced; // a sequenced event has no early cancel
    _caching               = false;
    _cachingCompleted      = false; // whether we're done caching
    _autoCache             = false; // we'll cache sequentially instead
    _rendering             = false;
    _volume                = aInstrument->volume;
    _sampleLength          = 0;
    _cacheWriteIndex       = 0;

    setFrequency( aFrequency );

    calculateBuffers();
    addToSequencer();
}
/**
 * @param aInstrument pointer to the SynthInstrument containing the rendering properties for the BaseSynthEvent
 * @param aFrequency  frequency in Hz for the note to be rendered
 * @param aPosition   offset in the sequencer where this event starts playing / becomes audible
 * @param aLength     length of the event (in sequencer steps)
 * @param isSequenced whether this event is sequenced and only audible in a specific sequence range
 */
void BaseSynthEvent::init( SynthInstrument* aInstrument, float aFrequency,
                           int aPosition, float aLength, bool isSequenced )
{
    instanceId         = ++INSTANCE_COUNT;
    _destroyableBuffer = true;  // synth event buffer is always unique and managed by this instance !
    _instrument        = aInstrument;
    _synthInstrument   = aInstrument; // convenience reference (typecast to SynthInstrument)

    position           = aPosition;
    length             = aLength;

    cachedProps.ADSRenvelope     = 0.0;
    cachedProps.arpeggioPosition = 0;
    cachedProps.arpeggioStep     = 0;

    int maxOscillatorAmount = 8; // let's assume a max amount of oscillators of 8 here
    cachedProps.oscillatorPhases.reserve( maxOscillatorAmount );

    for ( int i = 0; i < maxOscillatorAmount; ++i )
        cachedProps.oscillatorPhases.push_back( 0.0 );

    this->isSequenced  = isSequenced;
    _queuedForDeletion = false;
    _deleteMe          = false;
    _hasMinLength      = isSequenced; // a sequenced event has no early cancel
    _sampleLength      = 0;
    lastWriteIndex     = 0;

    setFrequency( aFrequency );

    calculateBuffers();
    addToSequencer();
}
void BaseAudioEvent::setInstrument( BaseInstrument* aInstrument )
{
    // swap instrument if new one is different to existing reference
    // additionally, if event was added to the sequencer, add it to the new
    // instruments sequenced events list

    if ( aInstrument != 0 &&
        _instrument  != aInstrument )
    {
        bool wasAddedToSequencer = _addedToSequencer;

        if ( wasAddedToSequencer )
            removeFromSequencer();

        _instrument = aInstrument;

        if ( wasAddedToSequencer )
            addToSequencer();
    }
}
示例#4
0
/**
 * @param aPosition position in the sequencer where this event starts playing
 * @param aLength length (in sequencer steps) of this event
 * @param aInstrument the SynthInstrument whose properties will be used for synthesizing this event
 *                    can be NULL to keep the current SynthInstrument, if not null the current
 *                    SynthInstrument is replaced
 */
void BaseSynthEvent::invalidateProperties( int aPosition, float aLength, SynthInstrument *aInstrument )
{
    // swap instrument if new one is different to existing reference
    if ( aInstrument != 0 && _instrument != aInstrument )
    {
        removeFromSequencer();
        _instrument = aInstrument;
        addToSequencer();
    }
    position = aPosition;
    length   = aLength;

    // is this event caching ?

    if ( AudioEngineProps::EVENT_CACHING && !_cachingCompleted ) _cancel = true;

    if ( _rendering )
        _update = true;     // we're rendering, request update from within render loop
    else
        updateProperties(); // instant update as we're not rendering
}