示例#1
0
int move_add_pawn(s_board *board, s_move *moves, int from, int to)
{
  assert(board != NULL);
  assert(moves != NULL);
  assert(from >= 0);
  assert(from <= 63);
  assert(to >= 0);
  assert(to <= 63);
  
  if(((uint64_t)1<<to)&(U64_RANK_1|U64_RANK_8))
  {
    moves[0] = add_promotion_move(board, from, to, PAWNS, QUEENS);
    moves[1] = add_promotion_move(board, from, to, PAWNS, KNIGHTS);
    moves[2] = add_promotion_move(board, from, to, PAWNS, ROOKS);
    moves[3] = add_promotion_move(board, from, to, PAWNS, BISHOPS);
    return 4;
  }
  else
  {
    moves[0] = add_movecapture(board, from, to, PAWNS);
    return 1;
  }
}
示例#2
0
inline void pawn_move(struct position *pos, struct move_array *m, unsigned char pawns)
{
    uint64_t pawn_pos = pos->pieces[pawns];
    uint64_t moves;
    unsigned char index_to;
    switch (pawns & COLOR) {
    case WHITE:
        // nonpromotion forward moves 
        moves = moveN(pawn_pos) & ~pos->allpieces & ~rank[7];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move(m, index_to + S, index_to, pawns, nopiece_n);
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        // forward 2 moves 
        pawn_pos = pos->pieces[pawns];
        moves = moveN(moveN(pawn_pos) & ~pos->allpieces) & ~pos->allpieces & rank[3];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move_forward2(m, index_to + S + S, index_to, pawns, nopiece_n);
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        // nonpromotion attack west moves
        pawn_pos = pos->pieces[pawns];
        moves = moveNW(pawn_pos) & (pos->bpieces | ep_squares[1][pos->ep]) & ~file[7] & ~rank[7];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move(m, index_to + SE, index_to, pawns, find_piece_ep(pos, index_to));
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        // nonpromotion attack east moves
        pawn_pos = pos->pieces[pawns];
        moves = moveNE(pawn_pos) & (pos->bpieces | ep_squares[1][pos->ep]) & ~file[0] & ~rank[7];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move(m, index_to + SW, index_to, pawns, find_piece_ep(pos, index_to));
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        pawn_pos = pos->pieces[pawns];
        if ((pawn_pos & rank[6]) == 0) {    // no promotion possibilities
            return;
        } else {
            // promotion forward moves
            moves = moveN(pawn_pos) & ~pos->allpieces & rank[7];
            for (int i = 0; i < 8; i++) {
                if ((index_to = ffsll(moves)) != 0) {
                    index_to--;
                    add_promotion_move(m, index_to + S, index_to, pawns, nopiece_n);
                    moves &= notlinboard[index_to];
                } else {
                    break;
                }
            }

            // promotion attack west moves
            pawn_pos = pos->pieces[pawns];
            moves = moveNW(pawn_pos) & pos->bpieces & ~file[7] & rank[7];
            for (int i = 0; i < 8; i++) {
                if ((index_to = ffsll(moves)) != 0) {
                    index_to--;
                    add_promotion_move(m, index_to + SE, index_to, pawns, find_piece(pos, index_to));
                    moves &= notlinboard[index_to];
                } else {
                    break;
                }
            }

            // promotion attack east moves
            pawn_pos = pos->pieces[pawns];
            moves = moveNE(pawn_pos) & pos->bpieces & ~file[0] & rank[7];
            for (int i = 0; i < 8; i++) {
                if ((index_to = ffsll(moves)) != 0) {
                    index_to--;
                    add_promotion_move(m, index_to + SW, index_to, pawns, find_piece(pos, index_to));
                    moves &= notlinboard[index_to];
                } else {
                    break;
                }
            }
        }
        break;
    default: // black
        // nonpromotion forward moves 
        moves = moveS(pawn_pos) & ~pos->allpieces & ~rank[0];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move(m, index_to + N, index_to, pawns, nopiece_n);
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        // forward 2 moves 
        pawn_pos = pos->pieces[pawns];
        moves = moveS(moveS(pawn_pos) & ~pos->allpieces) & ~pos->allpieces & rank[4];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move_forward2(m, index_to + N + N, index_to, pawns, nopiece_n);
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        // nonpromotion attack west moves
        pawn_pos = pos->pieces[pawns];
        moves = moveSW(pawn_pos) & (pos->wpieces | ep_squares[0][pos->ep]) & ~file[7] & ~rank[0];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move(m, index_to + NE, index_to, pawns, find_piece_ep(pos, index_to));
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        // nonpromotion attack east moves
        pawn_pos = pos->pieces[pawns];
        moves = moveSE(pawn_pos) & (pos->wpieces | ep_squares[0][pos->ep]) & ~file[0] & ~rank[0];
        for (int i = 0; i < 8; i++) {
            if ((index_to = ffsll(moves)) != 0) {
                index_to--;
                add_move(m, index_to + NW, index_to, pawns, find_piece_ep(pos, index_to));
                moves &= notlinboard[index_to];
            } else {
                break;
            }
        }

        pawn_pos = pos->pieces[pawns];
        if ((pawn_pos & rank[1]) == 0) {    // no promotion possibilities
            return;
        } else {
            // promotion forward moves
            moves = moveS(pawn_pos) & ~pos->allpieces & rank[0];
            for (int i = 0; i < 8; i++) {
                if ((index_to = ffsll(moves)) != 0) {
                    index_to--;
                    add_promotion_move(m, index_to + N, index_to, pawns, nopiece_n);
                    moves &= notlinboard[index_to];
                } else {
                    break;
                }
            }

            // promotion attack west moves
            pawn_pos = pos->pieces[pawns];
            moves = moveSW(pawn_pos) & pos->wpieces & ~file[7] & rank[0];
            for (int i = 0; i < 8; i++) {
                if ((index_to = ffsll(moves)) != 0) {
                    index_to--;
                    add_promotion_move(m, index_to + NE, index_to, pawns, find_piece(pos, index_to));
                    moves &= notlinboard[index_to];
                } else {
                    break;
                }
            }

            // promotion attack east moves
            pawn_pos = pos->pieces[pawns];
            moves = moveSE(pawn_pos) & pos->wpieces & ~file[0] & rank[0];
            for (int i = 0; i < 8; i++) {
                if ((index_to = ffsll(moves)) != 0) {
                    index_to--;
                    add_promotion_move(m, index_to + NW, index_to, pawns, find_piece(pos, index_to));
                    moves &= notlinboard[index_to];
                } else {
                    break;
                }
            }
        }
        break;
    }
}