示例#1
0
/*
 * Add a range of contiguous one-to-one mappings (ie 1..5 maps to 21..25)
 */
void
pdf_map_range_to_range(fz_context *ctx, pdf_cmap *cmap, int low, int high, int offset)
{
	add_range(ctx, cmap, low, high, high - low == 0 ? PDF_CMAP_SINGLE : PDF_CMAP_RANGE, offset);
}
示例#2
0
MRESULT EXPENTRY main_proc(
    HWND                hwnd,
    ULONG               msg,
    MPARAM              mp1,
    MPARAM              mp2
) {
    if( msg == WM_CREATE ) {

        PCREATESTRUCT   pcreate;

        pcreate = ( CREATESTRUCT * ) mp2;
        Draw_area.xRight = pcreate->x + pcreate->cx;
        Draw_area.yTop = pcreate->y + pcreate->cy;
        Draw_area.yBottom = pcreate->y;
        Draw_area.xLeft = pcreate->x;
//      WinQueryWindowRect( hwnd, &Draw_area );

    } else if( msg == WM_COMMAND || ( msg == WM_CONTROL &&
                                SHORT2FROMMP( mp1 ) != BN_PAINT ) ) {

        switch( SHORT1FROMMP( mp1 ) ) {

        case IDM_EXIT:
            new_display();
            WinPostMsg( hwnd, WM_QUIT, 0L, 0L );
            return( NULL );

        case IDM_ROTATE_LEFT:
            new_display();
            add_wrap( THREE_D_HORZ_ANGLE, -15, 0, 360 );
            break;
        case IDM_ROTATE_RIGHT:
            new_display();
            add_wrap( THREE_D_HORZ_ANGLE, 15, 0, 360 );
            break;
        case IDM_ROTATE_UP:
            new_display();
            add_range( THREE_D_VERT_ANGLE, 5, -90, 90 );
            break;
        case IDM_ROTATE_DOWN:
            new_display();
            add_range( THREE_D_VERT_ANGLE, -5, -90, 90 );
            break;
        case IDM_MOVE_IN:
            new_display();
            add_range(THREE_D_ZOOM, 10, 5, 200 );
            break;
        case IDM_MOVE_OUT:
            new_display();
            add_range( THREE_D_ZOOM, -10, 5, 200 );
            break;
        case IDM_MORE_PERSPECTIVE:
            new_display();
            add_range( THREE_D_PERSPECTIVE, 10, 5, 200 );
            break;
        case IDM_LESS_PERSPECTIVE:
            new_display();
            add_range( THREE_D_PERSPECTIVE, -10, 5, 200 );
            break;
        case IDM_MORE_CONTRAST:
            new_display();
            add_range( THREE_D_CONTRAST, 10, 0, 100 );
            break;
        case IDM_LESS_CONTRAST:
            new_display();
            add_range( THREE_D_CONTRAST, -10, 0, 100 );
            break;
        case IDM_MORE_BRIGHTNESS:
            new_display();
            add_range( THREE_D_BRIGHTNESS, 10, 0, 100 );
            break;
        case IDM_LESS_BRIGHTNESS:
            new_display();
            add_range( THREE_D_BRIGHTNESS, -10, 0, 100 );
            break;
        case IDM_LIGHT_HORZ_LEFT:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_HORZ, 1 );
            break;
        case IDM_LIGHT_HORZ_MIDDLE:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_HORZ, 2 );
            break;
        case IDM_LIGHT_HORZ_RIGHT:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_HORZ, 3 );
            break;
        case IDM_LIGHT_VERT_TOP:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_VERT, 1 );
            break;
        case IDM_LIGHT_VERT_MIDDLE:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_VERT, 2 );
            break;
        case IDM_LIGHT_VERT_BOTTOM:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_VERT, 3 );
            break;
        case IDM_LIGHT_DEPTH_FRONT:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_DEPTH, 1 );
            break;
        case IDM_LIGHT_DEPTH_MIDDLE:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_DEPTH, 2 );
            break;
        case IDM_LIGHT_DEPTH_BACK:
            new_display();
            three_d_set( hThree_d, THREE_D_LIGHT_DEPTH, 3 );
            break;
        default:
            ;
        }
        WinInvalidateRect( hwnd, &Draw_area,
                        SHORT1FROMMP( mp1 ) >= IDM_FIRST_REQUIRING_CLEAR );

    } else if( msg == WM_DESTROY ) {
        WinPostMsg( hwnd, WM_QUIT, 0L, 0L );
        return( 0 );

    } else if( msg == WM_PAINT ) {
        draw_stuff( hwnd );
        if( Auto_run ) {
            if( Auto_run == 5 ) {
                WinPostMsg( hwnd, WM_QUIT, 0L, 0L );
            } else {
                long count;
                int will_be_one;
                will_be_one = 1;
                for(count = 0; count < 1000000; ++ count ) will_be_one ^= 1;

                Auto_run += will_be_one;
                WinPostMsg( hwnd, WM_COMMAND,
                        MPFROMSHORT( IDM_ROTATE_LEFT ), 0L );
            }
        }
        return( 0 );

    } else if( msg == WM_SIZE ) {
        WinQueryWindowRect( hwnd, &Draw_area );
        Draw_area.yTop -= Button_height;
        WinInvalidateRect( hwnd, NULL, TRUE );
        return( 0 );

    } else if( msg == WM_MEASUREITEM ) {
        return( (MRESULT) measure_button( hwnd, mp1, mp2 ) );

    } else if( msg == WM_CONTROL && SHORT2FROMMP( mp1 ) == BN_PAINT ) {
        draw_button( mp1, mp2 );
        return( (MRESULT) TRUE );

    }

    return( (MRESULT) WinDefWindowProc( hwnd, msg, mp1, mp2 ) );
}
示例#3
0
/*
 * This routine assumes that the line is a valid Unicode Character Database
 * entry.
 */
static void
read_cdata(FILE *in)
{
    ac_uint4 i, lineno, skip, code, ccl_code;
    short wnum, neg, number[2], compat;
    char line[512], *s, *e;

    lineno = skip = 0;
    while (fgets(line, sizeof(line), in)) {
	if( (s=strchr(line, '\n')) ) *s = '\0';
        lineno++;

        /*
         * Skip blank lines and lines that start with a '#'.
         */
        if (line[0] == 0 || line[0] == '#')
          continue;

        /*
         * If lines need to be skipped, do it here.
         */
        if (skip) {
            skip--;
            continue;
        }

        /*
         * Collect the code.  The code can be up to 6 hex digits in length to
         * allow surrogates to be specified.
         */
        for (s = line, i = code = 0; *s != ';' && i < 6; i++, s++) {
            code <<= 4;
            if (*s >= '0' && *s <= '9')
              code += *s - '0';
            else if (*s >= 'A' && *s <= 'F')
              code += (*s - 'A') + 10;
            else if (*s >= 'a' && *s <= 'f')
              code += (*s - 'a') + 10;
        }

        /*
         * Handle the following special cases:
         * 1. 4E00-9FA5 CJK Ideographs.
         * 2. AC00-D7A3 Hangul Syllables.
         * 3. D800-DFFF Surrogates.
         * 4. E000-F8FF Private Use Area.
         * 5. F900-FA2D Han compatibility.
	 * ...Plus additional ranges in newer Unicode versions...
         */
        switch (code) {
	  case 0x3400:
	    /* CJK Ideograph Extension A */
            add_range(0x3400, 0x4db5, "Lo", "L");

            add_range(0x3400, 0x4db5, "Cp", 0);

	    skip = 1;
	    break;
          case 0x4e00:
            /*
             * The Han ideographs.
             */
            add_range(0x4e00, 0x9fff, "Lo", "L");

            /*
             * Add the characters to the defined category.
             */
            add_range(0x4e00, 0x9fa5, "Cp", 0);

            skip = 1;
            break;
          case 0xac00:
            /*
             * The Hangul syllables.
             */
            add_range(0xac00, 0xd7a3, "Lo", "L");

            /*
             * Add the characters to the defined category.
             */
            add_range(0xac00, 0xd7a3, "Cp", 0);

            skip = 1;
            break;
          case 0xd800:
            /*
             * Make a range of all surrogates and assume some default
             * properties.
             */
            add_range(0x010000, 0x10ffff, "Cs", "L");
            skip = 5;
            break;
          case 0xe000:
            /*
             * The Private Use area.  Add with a default set of properties.
             */
            add_range(0xe000, 0xf8ff, "Co", "L");
            skip = 1;
            break;
          case 0xf900:
            /*
             * The CJK compatibility area.
             */
            add_range(0xf900, 0xfaff, "Lo", "L");

            /*
             * Add the characters to the defined category.
             */
            add_range(0xf900, 0xfaff, "Cp", 0);

            skip = 1;
	    break;
	  case 0x20000:
	    /* CJK Ideograph Extension B */
            add_range(0x20000, 0x2a6d6, "Lo", "L");

            add_range(0x20000, 0x2a6d6, "Cp", 0);

	    skip = 1;
	    break;
	  case 0xf0000:
	    /* Plane 15 private use */
	    add_range(0xf0000, 0xffffd, "Co", "L");
	    skip = 1;
	    break;

	  case 0x100000:
	    /* Plane 16 private use */
	    add_range(0x100000, 0x10fffd, "Co", "L");
	    skip = 1;
	    break;
        }

        if (skip)
          continue;

        /*
         * Add the code to the defined category.
         */
        ordered_range_insert(code, "Cp", 2);

        /*
         * Locate the first character property field.
         */
        for (i = 0; *s != 0 && i < 2; s++) {
            if (*s == ';')
              i++;
        }
        for (e = s; *e && *e != ';'; e++) ;
    
        ordered_range_insert(code, s, e - s);

        /*
         * Locate the combining class code.
         */
        for (s = e; *s != 0 && i < 3; s++) {
            if (*s == ';')
              i++;
        }

        /*
         * Convert the combining class code from decimal.
         */
        for (ccl_code = 0, e = s; *e && *e != ';'; e++)
          ccl_code = (ccl_code * 10) + (*e - '0');

        /*
         * Add the code if it not 0.
         */
        if (ccl_code != 0)
          ordered_ccl_insert(code, ccl_code);

        /*
         * Locate the second character property field.
         */
        for (s = e; *s != 0 && i < 4; s++) {
            if (*s == ';')
              i++;
        }
        for (e = s; *e && *e != ';'; e++) ;

        ordered_range_insert(code, s, e - s);

        /*
         * Check for a decomposition.
         */
        s = ++e;
        if (*s != ';') {
	    compat = *s == '<';
	    if (compat) {
		/*
		 * Skip compatibility formatting tag.
		 */
		while (*s++ != '>');
	    }
            /*
             * Collect the codes of the decomposition.
             */
            for (dectmp_size = 0; *s != ';'; ) {
                /*
                 * Skip all leading non-hex digits.
                 */
                while (!ishdigit(*s))
 		  s++;

                for (dectmp[dectmp_size] = 0; ishdigit(*s); s++) {
                    dectmp[dectmp_size] <<= 4;
                    if (*s >= '0' && *s <= '9')
                      dectmp[dectmp_size] += *s - '0';
                    else if (*s >= 'A' && *s <= 'F')
                      dectmp[dectmp_size] += (*s - 'A') + 10;
                    else if (*s >= 'a' && *s <= 'f')
                      dectmp[dectmp_size] += (*s - 'a') + 10;
                }
                dectmp_size++;
            }

            /*
             * If there are any codes in the temporary decomposition array,
             * then add the character with its decomposition.
             */
            if (dectmp_size > 0) {
		if (!compat) {
		    add_decomp(code, 0);
		}
		add_decomp(code, 1);
	    }
        }

        /*
         * Skip to the number field.
         */
        for (i = 0; i < 3 && *s; s++) {
            if (*s == ';')
              i++;
        }

        /*
         * Scan the number in.
         */
        number[0] = number[1] = 0;
        for (e = s, neg = wnum = 0; *e && *e != ';'; e++) {
            if (*e == '-') {
                neg = 1;
                continue;
            }

            if (*e == '/') {
                /*
                 * Move the the denominator of the fraction.
                 */
                if (neg)
                  number[wnum] *= -1;
                neg = 0;
                e++;
                wnum++;
            }
            number[wnum] = (number[wnum] * 10) + (*e - '0');
        }

        if (e > s) {
            /*
             * Adjust the denominator in case of integers and add the number.
             */
            if (wnum == 0)
              number[1] = 1;

            add_number(code, number[0], number[1]);
        }

        /*
         * Skip to the start of the possible case mappings.
         */
        for (s = e, i = 0; i < 4 && *s; s++) {
            if (*s == ';')
              i++;
        }

        /*
         * Collect the case mappings.
         */
        cases[0] = cases[1] = cases[2] = 0;
        for (i = 0; i < 3; i++) {
            while (ishdigit(*s)) {
                cases[i] <<= 4;
                if (*s >= '0' && *s <= '9')
                  cases[i] += *s - '0';
                else if (*s >= 'A' && *s <= 'F')
                  cases[i] += (*s - 'A') + 10;
                else if (*s >= 'a' && *s <= 'f')
                  cases[i] += (*s - 'a') + 10;
                s++;
            }
            if (*s == ';')
              s++;
        }
        if (cases[0] && cases[1])
          /*
           * Add the upper and lower mappings for a title case character.
           */
          add_title(code);
        else if (cases[1])
          /*
           * Add the lower and title case mappings for the upper case
           * character.
           */
          add_upper(code);
        else if (cases[0])
          /*
           * Add the upper and title case mappings for the lower case
           * character.
           */
          add_lower(code);
    }
}
示例#4
0
LRESULT CALLBACK main_proc(
    HWND                hwnd,
    UINT                msg,
    WPARAM              wparam,
    LPARAM              lparam
) {
    WORD                cmd;

    switch( msg ) {

    case WM_CREATE: {
        GetClientRect( hwnd, &Draw_area );
        make_buttons( hwnd );
        break;
    }

    case WM_COMMAND:
        cmd = LOWORD( wparam );
        switch( LOWORD( cmd ) ) {

        case IDM_EXIT:
            PostQuitMessage( 0 );
            return( FALSE );

        case IDM_ROTATE_LEFT:
            add_wrap( THREE_D_HORZ_ANGLE, -15, 0, 360 );
            break;
        case IDM_ROTATE_RIGHT:
            add_wrap( THREE_D_HORZ_ANGLE, 15, 0, 360 );
            break;
        case IDM_ROTATE_UP:
            add_range( THREE_D_VERT_ANGLE, 5, -90, 90 );
            break;
        case IDM_ROTATE_DOWN:
            add_range( THREE_D_VERT_ANGLE, -5, -90, 90 );
            break;
        case IDM_MOVE_IN:
            add_range(THREE_D_ZOOM, 10, 5, 200 );
            break;
        case IDM_MOVE_OUT:
            add_range( THREE_D_ZOOM, -10, 5, 200 );
            break;
        case IDM_MORE_PERSPECTIVE:
            add_range( THREE_D_PERSPECTIVE, 10, 5, 200 );
            break;
        case IDM_LESS_PERSPECTIVE:
            add_range( THREE_D_PERSPECTIVE, -10, 5, 200 );
            break;
        case IDM_MORE_CONTRAST:
            add_range( THREE_D_CONTRAST, 10, 0, 100 );
            break;
        case IDM_LESS_CONTRAST:
            add_range( THREE_D_CONTRAST, -10, 0, 100 );
            break;
        case IDM_MORE_BRIGHTNESS:
            add_range( THREE_D_BRIGHTNESS, 10, 0, 100 );
            break;
        case IDM_LESS_BRIGHTNESS:
            add_range( THREE_D_BRIGHTNESS, -10, 0, 100 );
            break;
        case IDM_LIGHT_HORZ_LEFT:
            three_d_set( hThree_d, THREE_D_LIGHT_HORZ, 1 );
            break;
        case IDM_LIGHT_HORZ_MIDDLE:
            three_d_set( hThree_d, THREE_D_LIGHT_HORZ, 2 );
            break;
        case IDM_LIGHT_HORZ_RIGHT:
            three_d_set( hThree_d, THREE_D_LIGHT_HORZ, 3 );
            break;
        case IDM_LIGHT_VERT_TOP:
            three_d_set( hThree_d, THREE_D_LIGHT_VERT, 1 );
            break;
        case IDM_LIGHT_VERT_MIDDLE:
            three_d_set( hThree_d, THREE_D_LIGHT_VERT, 2 );
            break;
        case IDM_LIGHT_VERT_BOTTOM:
            three_d_set( hThree_d, THREE_D_LIGHT_VERT, 3 );
            break;
        case IDM_LIGHT_DEPTH_FRONT:
            three_d_set( hThree_d, THREE_D_LIGHT_DEPTH, 1 );
            break;
        case IDM_LIGHT_DEPTH_MIDDLE:
            three_d_set( hThree_d, THREE_D_LIGHT_DEPTH, 2 );
            break;
        case IDM_LIGHT_DEPTH_BACK:
            three_d_set( hThree_d, THREE_D_LIGHT_DEPTH, 3 );
            break;
        default:
            ;
        }
        InvalidateRect( hwnd, &Draw_area, cmd >= IDM_FIRST_REQUIRING_CLEAR );
        break;

    case WM_DESTROY:
        PostQuitMessage( 0 );
        return( FALSE );

    case WM_PAINT:
        draw_stuff( hwnd );
        if( Auto_run ) {
            if( Auto_run == 5 ) {
                PostQuitMessage( 0 );
            } else {
                long count;
                int will_be_one;
                will_be_one = 1;
                for(count = 0; count < 1000000; ++ count ) will_be_one ^= 1;

                Auto_run += will_be_one;
                PostMessage( hwnd, WM_COMMAND,
                                GET_WM_COMMAND_MPS( IDM_ROTATE_LEFT, 0, 0 ) );
            }
        }
        return( FALSE );

    case WM_SIZE:
        if( wparam != SIZEICONIC ) {
            int old_left = Draw_area.left;

            GetClientRect( hwnd, &Draw_area );
            Draw_area.left = old_left;
            InvalidateRect( hwnd, NULL, TRUE );
            return( FALSE );
        }
        break;

    case WM_MEASUREITEM:
        measure_button( hwnd, wparam, _lparam_pointer( lparam ) );
        return( TRUE );

    case WM_DRAWITEM:
        draw_button( wparam, _lparam_pointer( lparam ) );
        return( TRUE );

    }

    return( DefWindowProc( hwnd, msg, wparam, lparam ) );
}