int main()
{
    char ch[10];
    int m,i,u,v,cas=0;
    while(scanf("%d%d",&n,&m),n+m)
    {
        cas++;
        chu();
        for(i=0;i<m;i++)
        {
            scanf("%s%d%d",ch,&u,&v);
            if('I' == ch[0])
            {
                addx(v,u+n);
                addx(u,v+n);
                addy(v,u+n);
                addy(u,v+n);
                addz(v,u+n);
                addz(u,v+n);
            }
            else if('X' == ch[0])
            {
                addx(u+n,v);    
            }
            else if('Y' == ch[0])
            {
                addy(u+n,v);    
            }
            else
            {
                addz(u+n,v);    
            }
        }
        printf("Case %d: ",cas); 
        fun();
        if(1 == flag)
        {
            printf("IMPOSSIBLE\n\n"); 
            continue; 
        }
         printf("POSSIBLE\n");
        for(i=1;i<=n;i++)
        {
            printf("%d %d %d %d %d %d\n",tx[i],ty[i],tz[i],tx[i+n],ty[i+n],tz[i+n]);
        } 
        printf("\n");
    }
    return 0;
}
void chu()
{
    int i;
    flag=0; 
    for(i=1;i<=2*n;i++)
    {
        qx[i].clear();
        qy[i].clear();
        qz[i].clear();    
    }
    memset(dux,0,sizeof(dux));
    memset(duy,0,sizeof(duy));
    memset(duz,0,sizeof(duz));
    for(i=1;i<=n;i++)
    {
        addx(i,i+n);
        addy(i,i+n);
        addz(i,i+n);
    }
}
示例#3
0
Game::Game() : univers(), simulator(&univers)
{
        glClearColor(BACKGROUND_COLOR);

#ifdef FULLSCREEN
                glutFullScreen();
#endif
        
        
        setSimulator(&simulator);
        setUnivers(&univers);
        
	Vvector pos(0, 0, 0);
	Vvector addx(10, 0, 0);
	Vvector addy(0, 10, 0);
	
	for (int i = 0; i < 48; i++) {
	for (int j = 0; j < 48; j++) {
		this->univers.addPlanet("Torus", pos);
		pos += addx;
	}
		pos = Vvector(0, pos.y() + addy.y(), pos.z());
	}
	
	
        {
                glutIgnoreKeyRepeat(GLUT_KEY_REPEAT_DEFAULT);
                glutTimerFunc(KEY_REPEAT_PERIOD, keyboard, 0);
        }
        {
                glutReshapeFunc(windowResizingHandler);
                glutWindowStatusFunc(windowStatusHandler);
#ifdef __APPLE__
                glutWMCloseFunc(windowClosingHandler);
#endif
                glutDisplayFunc(displayHandler);
        }
}