void Sound::adlibPlayBgMusic() { if (!_hasAdLib) return; if (!_adlPlayer) _adlPlayer = new ADLPlayer(*_vm->_mixer); static const char *tracksMac[] = { // "musmac1.adl", // TODO: This track isn't played correctly at all yet "musmac2.adl", "musmac3.adl", "musmac4.adl", "musmac5.adl", "musmac6.adl" }; static const char *tracksWin[] = { "musmac1.mid", "musmac2.mid", "musmac3.mid", "musmac4.mid", "musmac5.mid" }; if (_vm->getPlatform() == Common::kPlatformWindows) { int track = _vm->_util->getRandom(ARRAYSIZE(tracksWin)); adlibPlayTrack(tracksWin[track]); } else { int track = _vm->_util->getRandom(ARRAYSIZE(tracksMac)); adlibPlayTrack(tracksMac[track]); } }
void Sound::adlibPlayBgMusic() { if (!_hasAdLib || _hasAdLibBg) return; createADLPlayer(); static const char *const tracksMac[] = { // "musmac1.adl", // This track seems to be missing instruments... "musmac2.adl", "musmac3.adl", "musmac4.adl", "musmac5.adl", "musmac6.adl" }; static const char *const tracksWin[] = { "musmac1.mid", "musmac2.mid", "musmac3.mid", "musmac4.mid", "musmac5.mid" }; const char *track = 0; if (_vm->getPlatform() == Common::kPlatformWindows) track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))]; else track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))]; if (!track || !_vm->_dataIO->hasFile(track)) { _hasAdLibBg = false; return; } adlibPlayTrack(track); }