示例#1
0
/****************************************************************************
  Give technologies to players with EFT_TECH_PARASITE (traditionally from
  the Great Library).
****************************************************************************/
void do_tech_parasite_effect(struct player *pplayer)
{
  int mod;
  struct effect_list *plist = effect_list_new();

  /* Note that two EFT_TECH_PARASITE effects will combine into a single,
   * much worse effect. */
  if ((mod = get_player_bonus_effects(plist, pplayer,
				      EFT_TECH_PARASITE)) > 0) {
    char buf[512];

    buf[0] = '\0';
    effect_list_iterate(plist, peffect) {
      if (buf[0] != '\0') {
	sz_strlcat(buf, ", ");
      }
      get_effect_req_text(peffect, buf, sizeof(buf));
    } effect_list_iterate_end;

    advance_index_iterate(A_FIRST, i) {
      if (player_invention_reachable(pplayer, i)
	  && player_invention_state(pplayer, i) != TECH_KNOWN) {
	int num_players = 0;

	players_iterate(aplayer) {
	  if (player_invention_state(aplayer, i) == TECH_KNOWN) {
	    num_players++;
	  }
	} players_iterate_end;
	if (num_players >= mod) {
	  notify_player(pplayer, NULL, E_TECH_GAIN, FTC_SERVER_INFO, NULL,
			   _("%s acquired from %s!"),
			   advance_name_for_player(pplayer, i),
			   buf);
	  notify_embassies(pplayer, NULL, NULL, E_TECH_GAIN,
                           FTC_SERVER_INFO, NULL,
			   _("The %s have acquired %s from %s."),
			   nation_plural_for_player(pplayer),
			   advance_name_for_player(pplayer, i),
			   buf);

	  do_free_cost(pplayer, i);
	  found_new_tech(pplayer, i, FALSE, TRUE);

	  script_signal_emit("tech_researched", 3,
			     API_TYPE_TECH_TYPE,
			     advance_by_number(i),
			     API_TYPE_PLAYER, pplayer,
			     API_TYPE_STRING, "stolen");
	  break;
	}
      }
    } advance_index_iterate_end;
/****************************************************************
  Create spy's tech stealing dialog
*****************************************************************/
static void create_advances_list(struct player *pplayer,
				 struct player *pvictim)
{  
  GtkWidget *sw, *label, *vbox, *view;
  GtkListStore *store;
  GtkCellRenderer *rend;
  GtkTreeViewColumn *col;

  spy_tech_shell = gtk_dialog_new_with_buttons(_("Steal Technology"),
    NULL,
    0,
    GTK_STOCK_CANCEL,
    GTK_RESPONSE_CANCEL,
    _("_Steal"),
    GTK_RESPONSE_ACCEPT,
    NULL);
  setup_dialog(spy_tech_shell, toplevel);
  gtk_window_set_position(GTK_WINDOW(spy_tech_shell), GTK_WIN_POS_MOUSE);

  gtk_dialog_set_default_response(GTK_DIALOG(spy_tech_shell),
				  GTK_RESPONSE_ACCEPT);

  label = gtk_frame_new(_("Select Advance to Steal"));
  gtk_container_add(GTK_CONTAINER(gtk_dialog_get_content_area(GTK_DIALOG(spy_tech_shell))), label);

  vbox = gtk_vbox_new(FALSE, 6);
  gtk_container_add(GTK_CONTAINER(label), vbox);
      
  store = gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_INT);

  view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
  g_object_unref(store);
  gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);

  rend = gtk_cell_renderer_text_new();
  col = gtk_tree_view_column_new_with_attributes(NULL, rend,
						 "text", 0, NULL);
  gtk_tree_view_append_column(GTK_TREE_VIEW(view), col);

  label = g_object_new(GTK_TYPE_LABEL,
    "use-underline", TRUE,
    "mnemonic-widget", view,
    "label", _("_Advances:"),
    "xalign", 0.0,
    "yalign", 0.5,
    NULL);
  gtk_container_add(GTK_CONTAINER(vbox), label);
  
  sw = gtk_scrolled_window_new(NULL, NULL);
  gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sw),
				      GTK_SHADOW_ETCHED_IN);
  gtk_container_add(GTK_CONTAINER(sw), view);

  gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sw),
    GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
  gtk_widget_set_size_request(sw, -1, 200);
  
  gtk_container_add(GTK_CONTAINER(vbox), sw);

  /* Now populate the list */
  if (pvictim) { /* you don't want to know what lag can do -- Syela */
    GtkTreeIter it;
    GValue value = { 0, };

    advance_index_iterate(A_FIRST, i) {
      if(player_invention_state(pvictim, i)==TECH_KNOWN && 
	 (player_invention_state(pplayer, i)==TECH_UNKNOWN || 
	  player_invention_state(pplayer, i)==TECH_PREREQS_KNOWN)) {
	gtk_list_store_append(store, &it);

	g_value_init(&value, G_TYPE_STRING);
	g_value_set_static_string(&value,
				  advance_name_for_player(client.conn.playing, i));
	gtk_list_store_set_value(store, &it, 0, &value);
	g_value_unset(&value);
	gtk_list_store_set(store, &it, 1, i, -1);
      }
    } advance_index_iterate_end;

    gtk_list_store_append(store, &it);

    g_value_init(&value, G_TYPE_STRING);
    {
      struct astring str = ASTRING_INIT;
      /* TRANS: %s is a unit name, e.g., Spy */
      astr_set(&str, _("At %s's Discretion"),
               unit_name_translation(game_unit_by_number(diplomat_id)));
      g_value_set_string(&value, astr_str(&str));
      astr_free(&str);
    }
    gtk_list_store_set_value(store, &it, 0, &value);
    g_value_unset(&value);
    gtk_list_store_set(store, &it, 1, A_UNSET, -1);
  }

  gtk_dialog_set_response_sensitive(GTK_DIALOG(spy_tech_shell),
    GTK_RESPONSE_ACCEPT, FALSE);
  
  gtk_widget_show_all(gtk_dialog_get_content_area(GTK_DIALOG(spy_tech_shell)));

  g_signal_connect(gtk_tree_view_get_selection(GTK_TREE_VIEW(view)), "changed",
		   G_CALLBACK(spy_advances_callback), NULL);
  g_signal_connect(spy_tech_shell, "response",
		   G_CALLBACK(spy_advances_response), NULL);
  
  steal_advance = 0;

  gtk_tree_view_focus(GTK_TREE_VIEW(view));
}
示例#3
0
文件: plrdlg.cpp 项目: valisc/freeciv
/**************************************************************************
  Slot for selecting player/nation
**************************************************************************/
void plr_widget::nation_selected(const QItemSelection &sl,
                                 const QItemSelection &ds)
{
  QModelIndex index;
  QVariant qvar;
  QModelIndexList indexes = sl.indexes();
  struct city *pcity;
  const struct player_diplstate *state;
  struct player_research *research;
  char tbuf[256];
  QString res;
  QString sp = " ";
  QString nl = "<br>";
  struct player *pplayer;
  int a , b;
  bool added;
  bool entry_exist = false;
  struct player *me;
  Tech_type_id tech_id;

  other_player = NULL;
  intel_str.clear();
  tech_str.clear();
  ally_str.clear();
  if (indexes.isEmpty()) {
    plr->update_report();
    return;
  }
  index = indexes.at(0);
  qvar = index.data(Qt::UserRole);
  pplayer = reinterpret_cast<player *>(qvar.value<void *>());
  other_player = pplayer;
  if (pplayer->is_alive == false) {
    plr->update_report();
    return;
  }
  pcity = player_capital(pplayer);
  research = player_research_get(pplayer);

  switch (research->researching) {
  case A_UNKNOWN:
    res = _("(Unknown)");
    break;
  case A_UNSET:
    res = _("(none)");
    break;
  default:
    res = QString(advance_name_researching(pplayer))
          + sp + "(" + QString::number(research->bulbs_researched) + "/"
          + QString::number(total_bulbs_required(pplayer)) + ")";
    break;
  }
  /** Formatting rich text */
  intel_str =
    QString("<table><tr><td><b>") + _("Nation") + QString("</b></td><td>")
    + QString(nation_adjective_for_player(pplayer))
    + QString("</td><tr><td><b>") + N_("Ruler:") + QString("</b></td><td>")
    + QString(ruler_title_for_player(pplayer, tbuf, sizeof(tbuf)))
    + QString("</td></tr><tr><td><b>") + N_("Government:") 
    + QString("</b></td><td>") + QString(government_name_for_player(pplayer))
    + QString("</td></tr><tr><td><b>") + N_("Capital:")
    + QString("</b></td><td>")
    + QString(((!pcity) ? _("(unknown)") : city_name(pcity)))
    + QString("</td></tr><tr><td><b>") + N_("Gold:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.gold)
    + QString("</td></tr><tr><td><b>") + N_("Tax:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.tax)
    + QString("%</td></tr><tr><td><b>") + N_("Science:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.science)
    + QString("%</td></tr><tr><td><b>") + N_("Luxury:")
    + QString("</b></td><td>") + QString::number(pplayer->economic.luxury)
    + QString("%</td></tr><tr><td><b>") + N_("Researching:")
    + QString("</b></td><td>") + res + QString("</td></table>");

  for (int i = 0; i < static_cast<int>(DS_LAST); i++) {
    added = false;
    if (entry_exist) {
      ally_str += "<br>";
    }
    entry_exist = false;
    players_iterate_alive(other) {
      if (other == pplayer) {
        continue;
      }
      state = player_diplstate_get(pplayer, other);
      if (static_cast<int>(state->type) == i) {
        if (added == false) {
          ally_str = ally_str  + QString("<b>")
                     + QString(diplstate_type_translated_name(
                                 static_cast<diplstate_type>(i)))
                     + ": "  + QString("</b>") + nl;
          added = true;
        }
        ally_str = ally_str + nation_plural_for_player(other) + ", ";
        entry_exist = true;
      }
    }
    players_iterate_alive_end;
    if (entry_exist) {
      ally_str.replace(ally_str.lastIndexOf(","), 1, ".");
    }
  }
  me = client_player();
  if ((player_has_embassy(me, pplayer) || client_is_global_observer())
      && me != pplayer) {
    a = 0;
    b = 0;
    techs_known = QString("<b>") + _("Techs unknown by") + sp
                  + QString(nation_adjective_for_player(pplayer)) + sp
                  + QString(_("nation")) + QString("</b> :");
    techs_unknown = QString("<b>") + _("Techs unkown by you") + sp
                    + QString("</b> :");

    advance_iterate(A_FIRST, padvance) {
      tech_id = advance_number(padvance);
      if (player_invention_state(me, tech_id) == TECH_KNOWN
          && (player_invention_state(pplayer, tech_id) == TECH_UNKNOWN)) {
        a++;
        techs_known = techs_known + QString("<i>") 
                      + advance_name_for_player(pplayer, tech_id)
                      + "," + QString("</i>") + sp;
      }
      if (player_invention_state(me, tech_id) == TECH_UNKNOWN
          && (player_invention_state(pplayer, tech_id) == TECH_KNOWN)) {
        b++;
        techs_unknown = techs_unknown + QString("<i>")
                        + advance_name_for_player(pplayer, tech_id)
                        + "," + QString("</i>") + sp;
      }
    } advance_iterate_end;