void inicializa_jogo( Jogo* jogo, int x, int y, int largura, int altura ) { ALLEGRO_DISPLAY *display = NULL; al_set_new_window_position( x, y ); if(!al_init()) { fprintf(stderr, "Falha ao inicializar o Allegro!\n"); exit(-1); } if (!al_init_primitives_addon()) { fprintf(stderr, "Falha ao inicializar add-on de primitivas.\n"); exit(-1); } if (!al_init_image_addon()) { fprintf(stderr, "Falha ao inicializar add-on de imagens.\n"); exit(-1); } display = al_create_display( largura, altura ); if(!display) { fprintf(stderr, "Falha ao criar o display!\n"); exit(-1); } if (!al_install_keyboard()) { fprintf(stderr, "Falha ao inicializar o teclado.\n"); exit(-1); } jogo->fila_eventos = al_create_event_queue(); if (!jogo->fila_eventos) { fprintf(stderr, "Falha ao criar fila de eventos.\n"); exit(-1); } jogo->altura = altura; jogo->largura = largura; for( int i = 0, x = (jogo->largura / 4 - TAMANHO_BUNKER) / 2; i < 4; i++, x += jogo->largura / 4 ) { inicializa_bunker( &jogo->bunker[i], x, 360 ); } inicializa_tanque( &jogo->tanque, jogo->largura/2, 475, 0, jogo->largura ); inicializa_zbuffer( &jogo->zbuffer, display, jogo->altura, jogo->largura, jogo->bunker, &jogo->tanque ); al_register_event_source(jogo->fila_eventos, al_get_keyboard_event_source()); }
void init_event_things(ALLEGRO_TIMER* &timer, ALLEGRO_EVENT_QUEUE* &queue) { al_set_new_window_position(window_x, window_y); display = al_create_display(scr_w, scr_h); timer = al_create_timer(1.0 / game_fps); queue = al_create_event_queue(); al_register_event_source(queue, al_get_mouse_event_source()); al_register_event_source(queue, al_get_keyboard_event_source()); al_register_event_source(queue, al_get_joystick_event_source()); al_register_event_source(queue, al_get_display_event_source(display)); al_register_event_source(queue, al_get_timer_event_source(timer)); }
void init(int width, int height) { danmakux.width = width; danmakux.height = height; if (!al_init()) al_show_native_message_box(display, "Error", "Error", "Failed to initialize Allegro!", NULL, ALLEGRO_MESSAGEBOX_ERROR); if (!al_install_keyboard()) al_show_native_message_box(display, "Error", "Error", "Failed to install keyboard!", NULL, ALLEGRO_MESSAGEBOX_ERROR); if (!al_install_audio()) al_show_native_message_box(display, "Error", "Error", "Failed to install audio!", NULL, ALLEGRO_MESSAGEBOX_ERROR); if (!al_reserve_samples(10)) al_show_native_message_box(display, "Error", "Error", "Failed to reserve samples!", NULL, ALLEGRO_MESSAGEBOX_ERROR); timer = al_create_timer(1.0 / FPS); if (!timer) al_show_native_message_box(display, "Error", "Error", "Failed to create timer!", NULL, ALLEGRO_MESSAGEBOX_ERROR); al_set_new_display_flags(ALLEGRO_WINDOWED); al_set_new_window_position(700, 200); display = al_create_display(danmakux.width, danmakux.height); if (!display) al_show_native_message_box(display, "Error", "Error", "Failed to create display!", NULL, ALLEGRO_MESSAGEBOX_ERROR); event_queue = al_create_event_queue(); if (!event_queue) al_show_native_message_box(display, "Error", "Error", "Failed to create event queue!", NULL, ALLEGRO_MESSAGEBOX_ERROR); al_register_event_source(event_queue, al_get_keyboard_event_source()); al_register_event_source(event_queue, al_get_timer_event_source(timer)); al_register_event_source(event_queue, al_get_display_event_source(display)); redraw = false; danmakux.fireBomb = false; danmakux.lives = 2; danmakux.bombsRemain = 2; danmakux.weaponLevel = 1; danmakux.done = false; danmakux.state_menu = true; danmakux.state_paused = false; danmakux.state_playing = false; danmakux.state_dialog = false; danmakux.menuChoice = 0; danmakux.currentLevel = 1; danmakux.player = &playerset; UI = danmakux.resources.get_image("ui.png"); al_start_timer(timer); loadMenu("mainmenu"); /*danmakux.state_menu = false; danmakux.state_playing = true; danmakux.state_paused = false; loadLevel("level1");*/ al_play_sample(danmakux.bgm, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_LOOP, NULL); }
/* * The window must be created in the same thread that * runs the message loop. */ static void display_thread_proc(void *arg) { WGL_DISPLAY_PARAMETERS *ndp = arg; ALLEGRO_DISPLAY *disp = (ALLEGRO_DISPLAY*)ndp->display; ALLEGRO_DISPLAY_WGL *wgl_disp = (void*)disp; ALLEGRO_DISPLAY_WIN *win_disp = (void*)disp; MSG msg; al_set_new_window_position(ndp->window_x, ndp->window_y); /* So that we can call the functions using TLS from this thread. */ al_set_new_display_flags(disp->flags); if (disp->flags & ALLEGRO_FULLSCREEN) { if (!change_display_mode(disp)) { win_disp->thread_ended = true; destroy_display_internals(wgl_disp); SetEvent(ndp->AckEvent); return; } } else if (disp->flags & ALLEGRO_FULLSCREEN_WINDOW) { ALLEGRO_MONITOR_INFO mi; int adapter = win_disp->adapter; al_get_monitor_info(adapter, &mi); win_disp->toggle_w = disp->w; win_disp->toggle_h = disp->h; disp->w = mi.x2 - mi.x1; disp->h = mi.y2 - mi.y1; } else { win_disp->toggle_w = disp->w; win_disp->toggle_h = disp->h; } win_disp->window = _al_win_create_window(disp, disp->w, disp->h, disp->flags); if (!win_disp->window) { win_disp->thread_ended = true; destroy_display_internals(wgl_disp); SetEvent(ndp->AckEvent); return; } /* FIXME: can't _al_win_create_window() do this? */ if ((disp->flags & ALLEGRO_FULLSCREEN) || (disp->flags & ALLEGRO_FULLSCREEN_WINDOW)) { RECT rect; rect.left = 0; rect.right = disp->w; rect.top = 0; rect.bottom = disp->h; SetWindowPos(win_disp->window, 0, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_FRAMECHANGED); } if (disp->flags & ALLEGRO_FULLSCREEN_WINDOW) { bool frameless = true; _al_win_set_window_frameless(disp, win_disp->window, disp->w, disp->h, frameless); } /* Yep, the following is really needed sometimes. */ /* ... Or is it now that we have dumped DInput? */ /* <rohannessian> Win98/2k/XP's window forground rules don't let us * make our window the topmost window on launch. This causes issues on * full-screen apps, as DInput loses input focus on them. * We use this trick to force the window to be topmost, when switching * to full-screen only. Note that this only works for Win98 and greater. * Win95 will ignore our SystemParametersInfo() calls. * * See http://support.microsoft.com:80/support/kb/articles/Q97/9/25.asp * for details. */ { DWORD lock_time; HWND wnd = win_disp->window; #define SPI_GETFOREGROUNDLOCKTIMEOUT 0x2000 #define SPI_SETFOREGROUNDLOCKTIMEOUT 0x2001 if (disp->flags & ALLEGRO_FULLSCREEN) { SystemParametersInfo(SPI_GETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)&lock_time, 0); SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)0, SPIF_SENDWININICHANGE | SPIF_UPDATEINIFILE); } ShowWindow(wnd, SW_SHOWNORMAL); SetForegroundWindow(wnd); /* In some rare cases, it doesn't seem to work without the loop. And we * absolutely need this to succeed, else we trap the user in a * fullscreen window without input. */ while (GetForegroundWindow() != wnd) { al_rest(0.01); SetForegroundWindow(wnd); } UpdateWindow(wnd); if (disp->flags & ALLEGRO_FULLSCREEN) { SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, (LPVOID)(DWORD)lock_time, SPIF_SENDWININICHANGE | SPIF_UPDATEINIFILE); } #undef SPI_GETFOREGROUNDLOCKTIMEOUT #undef SPI_SETFOREGROUNDLOCKTIMEOUT } #if 0 if (disp->flags & ALLEGRO_FULLSCREEN && al_is_mouse_installed()) { RAWINPUTDEVICE rid[1]; rid[0].usUsagePage = 0x01; rid[0].usUsage = 0x02; rid[0].dwFlags = RIDEV_NOLEGACY; rid[0].hwndTarget = 0; if (RegisterRawInputDevices(rid, 1, sizeof(rid[0])) == FALSE) { ALLEGRO_ERROR( "Failed to init mouse. %s\n", get_error_desc(GetLastError())); } } #endif /* get the device context of our window */ wgl_disp->dc = GetDC(win_disp->window); win_disp->thread_ended = false; win_disp->end_thread = false; ndp->init_failed = false; SetEvent(ndp->AckEvent); while (!win_disp->end_thread) { /* get a message from the queue */ if (GetMessage(&msg, NULL, 0, 0) != 0) DispatchMessage(&msg); else break; /* WM_QUIT received or error (GetMessage returned -1) */ } if (wgl_disp->glrc) { wglDeleteContext(wgl_disp->glrc); wgl_disp->glrc = NULL; } if (wgl_disp->dc) { ReleaseDC(win_disp->window, wgl_disp->dc); wgl_disp->dc = NULL; } if (disp->flags & ALLEGRO_FULLSCREEN && !_wgl_do_not_change_display_mode) { ChangeDisplaySettings(NULL, 0); } if (win_disp->window) { DestroyWindow(win_disp->window); win_disp->window = NULL; } ALLEGRO_INFO("wgl display thread exits\n"); win_disp->thread_ended = true; }
int main(int argc, char **argv) { ALLEGRO_DISPLAY *displays[2]; ALLEGRO_MONITOR_INFO *info; int adapter_count; int x, y; ALLEGRO_FONT *myfont; ALLEGRO_EVENT_QUEUE *events; ALLEGRO_EVENT event; int i; (void)argc; (void)argv; srand(time(NULL)); if (!al_init()) { abort_example("Could not init Allegro.\n"); } al_install_mouse(); al_init_font_addon(); al_init_image_addon(); adapter_count = al_get_num_video_adapters(); info = malloc(adapter_count * sizeof(ALLEGRO_MONITOR_INFO)); for (i = 0; i < adapter_count; i++) { al_get_monitor_info(i, &info[i]); } x = ((info[0].x2 - info[0].x1) / 3) - (W / 2); y = ((info[0].y2 - info[0].y1) / 2) - (H / 2); al_set_new_window_position(x, y); displays[0] = al_create_display(W, H); x *= 2; al_set_new_window_position(x, y); displays[1] = al_create_display(W, H); if (!displays[0] || !displays[1]) { abort_example("Could not create displays.\n"); } al_set_new_bitmap_flags(ALLEGRO_MEMORY_BITMAP); myfont = al_load_font("data/fixed_font.tga", 0, 0); if (!myfont) { abort_example("Could not load font.\n"); } events = al_create_event_queue(); al_register_event_source(events, al_get_mouse_event_source()); al_register_event_source(events, al_get_display_event_source(displays[0])); al_register_event_source(events, al_get_display_event_source(displays[1])); for (;;) { for (i = 0; i < 2; i++) { al_set_target_backbuffer(displays[i]); al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA); if (i == 0) al_clear_to_color(al_map_rgb(255, 0, 255)); else al_clear_to_color(al_map_rgb(155, 255, 0)); al_set_blender(ALLEGRO_ADD, ALLEGRO_ONE, ALLEGRO_INVERSE_ALPHA); al_draw_textf(myfont, al_map_rgb(0, 0, 0), 50, 50, ALLEGRO_ALIGN_CENTRE, "Click me.."); al_flip_display(); } if (al_wait_for_event_timed(events, &event, 1)) { if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) { break; } else if (event.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN) { int a = rand() % adapter_count; int w = info[a].x2 - info[a].x1; int h = info[a].y2 - info[a].y1; int margin = 20; x = margin + info[a].x1 + (rand() % (w - W - margin)); y = margin + info[a].y1 + (rand() % (h - H - margin)); al_set_window_position(event.mouse.display, x, y); } } } al_destroy_event_queue(events); al_destroy_display(displays[0]); al_destroy_display(displays[1]); free(info); return 0; }
void AllegroFlasher::positionWindow(int x, int y) { al_set_new_window_position(x, y); }
int main(int argc, char **argv){ signal(SIGSEGV, derp); srand(time(NULL)); al_set_org_name("Super Derpy"); al_set_app_name("Back to the Browser Wars"); #ifdef ALLEGRO_MACOSX char exe_path[MAXPATHLEN]; char link_path[MAXPATHLEN]; uint32_t size = sizeof(exe_path); _NSGetExecutablePath(exe_path, &size); realpath(exe_path, link_path); chdir(link_path); #endif if(!al_init()) { fprintf(stderr, "failed to initialize allegro!\n"); return -1; } struct Game game; InitConfig(&game); game._priv.fps_count.frames_done = 0; game._priv.fps_count.fps = 0; game._priv.fps_count.old_time = 0; game._priv.font_bsod = NULL; game._priv.console = NULL; game.config.fullscreen = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "fullscreen", "0")); game.config.music = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "music", "10")); game.config.voice = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "voice", "10")); game.config.fx = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "fx", "10")); game.config.debug = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "debug", "0")); game.config.width = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "width", "1280")); if (game.config.width<320) game.config.width=320; game.config.height = atoi(GetConfigOptionDefault(&game, "SuperDerpy", "height", "720")); if (game.config.height<180) game.config.height=180; if(!al_init_image_addon()) { fprintf(stderr, "failed to initialize image addon!\n"); /*al_show_native_message_box(display, "Error", "Error", "Failed to initialize al_init_image_addon!", NULL, ALLEGRO_MESSAGEBOX_ERROR);*/ return -1; } if(!al_init_acodec_addon()){ fprintf(stderr, "failed to initialize audio codecs!\n"); return -1; } if(!al_install_audio()){ fprintf(stderr, "failed to initialize audio!\n"); return -1; } if(!al_install_keyboard()){ fprintf(stderr, "failed to initialize keyboard!\n"); return -1; } if(!al_init_primitives_addon()){ fprintf(stderr, "failed to initialize primitives!\n"); return -1; } if(!al_install_mouse()) { fprintf(stderr, "failed to initialize the mouse!\n"); return -1; } al_init_font_addon(); if(!al_init_ttf_addon()){ fprintf(stderr, "failed to initialize fonts!\n"); return -1; } if (game.config.fullscreen) al_set_new_display_flags(ALLEGRO_FULLSCREEN_WINDOW); else al_set_new_display_flags(ALLEGRO_WINDOWED); al_set_new_display_option(ALLEGRO_VSYNC, 2-atoi(GetConfigOptionDefault(&game, "SuperDerpy", "vsync", "1")), ALLEGRO_SUGGEST); al_set_new_display_option(ALLEGRO_OPENGL, atoi(GetConfigOptionDefault(&game, "SuperDerpy", "opengl", "1")), ALLEGRO_SUGGEST); #ifdef ALLEGRO_WINDOWS al_set_new_window_position(20, 40); // workaround nasty Windows bug with window being created off-screen #endif game.display = al_create_display(game.config.width, game.config.height); if(!game.display) { fprintf(stderr, "failed to create display!\n"); return -1; } SetupViewport(&game); PrintConsole(&game, "Viewport %dx%d", game.viewport.width, game.viewport.height); ALLEGRO_BITMAP *icon = al_load_bitmap(GetDataFilePath(&game, "icons/bttbw.png")); al_set_window_title(game.display, "Back to the Browser Wars"); al_set_display_icon(game.display, icon); al_destroy_bitmap(icon); if (game.config.fullscreen) al_hide_mouse_cursor(game.display); al_inhibit_screensaver(true); al_set_new_bitmap_flags(ALLEGRO_MIN_LINEAR); game._priv.gamestates = NULL; game._priv.event_queue = al_create_event_queue(); if(!game._priv.event_queue) { FatalError(&game, true, "Failed to create event queue."); al_destroy_display(game.display); return -1; } game.audio.v = al_create_voice(44100, ALLEGRO_AUDIO_DEPTH_INT16, ALLEGRO_CHANNEL_CONF_2); game.audio.mixer = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2); game.audio.fx = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2); game.audio.music = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2); game.audio.voice = al_create_mixer(44100, ALLEGRO_AUDIO_DEPTH_FLOAT32, ALLEGRO_CHANNEL_CONF_2); al_attach_mixer_to_voice(game.audio.mixer, game.audio.v); al_attach_mixer_to_mixer(game.audio.fx, game.audio.mixer); al_attach_mixer_to_mixer(game.audio.music, game.audio.mixer); al_attach_mixer_to_mixer(game.audio.voice, game.audio.mixer); al_set_mixer_gain(game.audio.fx, game.config.fx/10.0); al_set_mixer_gain(game.audio.music, game.config.music/10.0); al_set_mixer_gain(game.audio.voice, game.config.voice/10.0); al_register_event_source(game._priv.event_queue, al_get_display_event_source(game.display)); al_register_event_source(game._priv.event_queue, al_get_mouse_event_source()); al_register_event_source(game._priv.event_queue, al_get_keyboard_event_source()); game._priv.showconsole = game.config.debug; al_clear_to_color(al_map_rgb(0,0,0)); game._priv.timer = al_create_timer(ALLEGRO_BPS_TO_SECS(60)); // logic timer if(!game._priv.timer) { FatalError(&game, true, "Failed to create logic timer."); return -1; } al_register_event_source(game._priv.event_queue, al_get_timer_event_source(game._priv.timer)); al_flip_display(); al_start_timer(game._priv.timer); setlocale(LC_NUMERIC, "C"); game.shuttingdown = false; game.restart = false; game.mediator.lives = 3; game.mediator.score = 0; game.mediator.modificator = 1; game.mediator.heart = CreateCharacter(&game, "heart"); RegisterSpritesheet(&game, game.mediator.heart, "heart"); RegisterSpritesheet(&game, game.mediator.heart, "blank"); LoadSpritesheets(&game, game.mediator.heart); SelectSpritesheet(&game, game.mediator.heart, "heart"); char* gamestate = strdup("dosowisko"); // FIXME: don't hardcore gamestate int c; while ((c = getopt (argc, argv, "l:s:")) != -1) switch (c) { case 'l': free(gamestate); gamestate = strdup("levelX"); gamestate[5] = optarg[0]; break; case 's': free(gamestate); gamestate = strdup(optarg); break; } LoadGamestate(&game, gamestate); game._priv.gamestates->showLoading = false; // we have only one gamestate right now StartGamestate(&game, gamestate); free(gamestate); char libname[1024] = {}; snprintf(libname, 1024, "libsuperderpy-%s-loading" LIBRARY_EXTENTION, "bttbw"); void *handle = dlopen(libname, RTLD_NOW); if (!handle) { FatalError(&game, true, "Error while initializing loading screen %s", dlerror()); exit(1); } else { #define GS_LOADINGERROR FatalError(&game, true, "Error on resolving loading symbol: %s", dlerror()); exit(1); if (!(game._priv.loading.Draw = dlsym(handle, "Draw"))) { GS_LOADINGERROR; } if (!(game._priv.loading.Load = dlsym(handle, "Load"))) { GS_LOADINGERROR; } if (!(game._priv.loading.Start = dlsym(handle, "Start"))) { GS_LOADINGERROR; } if (!(game._priv.loading.Stop = dlsym(handle, "Stop"))) { GS_LOADINGERROR; } if (!(game._priv.loading.Unload = dlsym(handle, "Unload"))) { GS_LOADINGERROR; } } game._priv.loading.data = (*game._priv.loading.Load)(&game); bool redraw = false; while(1) { ALLEGRO_EVENT ev; if (redraw && al_is_event_queue_empty(game._priv.event_queue)) { struct Gamestate *tmp = game._priv.gamestates; int toLoad = 0, loaded = 0; // FIXME: move to function // TODO: support dependences while (tmp) { if ((tmp->pending_start) && (tmp->started)) { PrintConsole(&game, "Stopping gamestate \"%s\"...", tmp->name); (*tmp->api.Gamestate_Stop)(&game, tmp->data); tmp->started = false; tmp->pending_start = false; } if ((tmp->pending_load) && (!tmp->loaded)) toLoad++; tmp=tmp->next; } tmp = game._priv.gamestates; // FIXME: move to function // TODO: support dependences double t = -1; while (tmp) { if ((tmp->pending_load) && (tmp->loaded)) { PrintConsole(&game, "Unloading gamestate \"%s\"...", tmp->name); al_stop_timer(game._priv.timer); tmp->loaded = false; tmp->pending_load = false; (*tmp->api.Gamestate_Unload)(&game, tmp->data); dlclose(tmp->handle); tmp->handle = NULL; al_start_timer(game._priv.timer); } else if ((tmp->pending_load) && (!tmp->loaded)) { PrintConsole(&game, "Loading gamestate \"%s\"...", tmp->name); al_stop_timer(game._priv.timer); // TODO: take proper game name char libname[1024]; snprintf(libname, 1024, "libsuperderpy-%s-%s" LIBRARY_EXTENTION, "bttbw", tmp->name); tmp->handle = dlopen(libname,RTLD_NOW); if (!tmp->handle) { //PrintConsole(&game, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror()); FatalError(&game, false, "Error while loading gamestate \"%s\": %s", tmp->name, dlerror()); tmp->pending_load = false; tmp->pending_start = false; } else { #define GS_ERROR FatalError(&game, false, "Error on resolving gamestate symbol: %s", dlerror()); tmp->pending_load = false; tmp->pending_start = false; tmp=tmp->next; continue; if (!(tmp->api.Gamestate_Draw = dlsym(tmp->handle, "Gamestate_Draw"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Logic = dlsym(tmp->handle, "Gamestate_Logic"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Load = dlsym(tmp->handle, "Gamestate_Load"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Start = dlsym(tmp->handle, "Gamestate_Start"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Pause = dlsym(tmp->handle, "Gamestate_Pause"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Resume = dlsym(tmp->handle, "Gamestate_Resume"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Stop = dlsym(tmp->handle, "Gamestate_Stop"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Unload = dlsym(tmp->handle, "Gamestate_Unload"))) { GS_ERROR; } if (!(tmp->api.Gamestate_ProcessEvent = dlsym(tmp->handle, "Gamestate_ProcessEvent"))) { GS_ERROR; } if (!(tmp->api.Gamestate_Reload = dlsym(tmp->handle, "Gamestate_Reload"))) { GS_ERROR; } if (!(tmp->api.Gamestate_ProgressCount = dlsym(tmp->handle, "Gamestate_ProgressCount"))) { GS_ERROR; } int p = 0; void progress(struct Game *game) { p++; DrawGamestates(game); float progress = ((p / (*(tmp->api.Gamestate_ProgressCount) ? (float)*(tmp->api.Gamestate_ProgressCount) : 1))/(float)toLoad)+(loaded/(float)toLoad); if (game->config.debug) PrintConsole(game, "[%s] Progress: %d% (%d/%d)", tmp->name, (int)(progress*100), p, *(tmp->api.Gamestate_ProgressCount)); if (tmp->showLoading) (*game->_priv.loading.Draw)(game, game->_priv.loading.data, progress); DrawConsole(game); if (al_get_time() - t >= 1/60.0) { al_flip_display(); } t = al_get_time(); } t = al_get_time(); // initially draw loading screen with empty bar DrawGamestates(&game); if (tmp->showLoading) { (*game._priv.loading.Draw)(&game, game._priv.loading.data, loaded/(float)toLoad); } DrawConsole(&game); if (al_get_time() - t >= 1/60.0) { al_flip_display(); } t = al_get_time(); tmp->data = (*tmp->api.Gamestate_Load)(&game, &progress); // feel free to replace "progress" with empty function if you want to compile with clang loaded++; tmp->loaded = true; tmp->pending_load = false; } al_start_timer(game._priv.timer); } tmp=tmp->next; } bool gameActive = false; tmp=game._priv.gamestates; while (tmp) { if ((tmp->pending_start) && (!tmp->started) && (tmp->loaded)) { PrintConsole(&game, "Starting gamestate \"%s\"...", tmp->name); al_stop_timer(game._priv.timer); (*tmp->api.Gamestate_Start)(&game, tmp->data); al_start_timer(game._priv.timer); tmp->started = true; tmp->pending_start = false; } if ((tmp->started) || (tmp->pending_start) || (tmp->pending_load)) gameActive = true; tmp=tmp->next; } if (!gameActive) { PrintConsole(&game, "No gamestates left, exiting..."); break; } DrawGamestates(&game); DrawConsole(&game); al_flip_display(); redraw = false; } else {