void do_pose(int descr, dbref player, const char *message) { dbref loc; char buf[BUFFER_LEN], buf2[BUFFER_LEN]; if ((loc = getloc(player)) == NOTHING) return; tct(message, buf2); /* notify everybody */ sprintf(buf, "^SAY/POSE^%s %s", PNAME(player), buf2); anotify_except(DBFETCH(loc)->contents, NOTHING, buf, player); }
void do_pose(dbref player, const char *message) { dbref loc; char buf[BUFFER_LEN], buf2[BUFFER_LEN]; if ((loc = getloc(player)) == NOTHING) return; do_parse_mesg(player, player, message, "(pose)", buf, MPI_ISPRIVATE); tct(buf,buf2); /* notify everybody */ sprintf(buf, CAQUA "%s%s%.3900s", PNAME(player), isalpha(buf2[0]) ? " " : "", buf2); anotify_except(DBFETCH(loc)->contents, NOTHING, buf, player); }
void do_say(int descr, dbref player, const char *message) { dbref loc; char buf[BUFFER_LEN], buf2[BUFFER_LEN]; if ((loc = getloc(player)) == NOTHING) return; tct(message, buf2); /* notify everybody */ sprintf(buf, "^SAY/POSE^You say, ^SAY/QUOTES^\"^SAY/TEXT^%s^SAY/QUOTES^\"", buf2); anotify(player, buf); sprintf(buf, "^SAY/POSE^%s says, ^SAY/QUOTES^\"^SAY/TEXT^%s^SAY/QUOTES^\"", PNAME(player), buf2); anotify_except(DBFETCH(loc)->contents, player, buf, player); }
void do_say(dbref player, const char *message) { dbref loc; char buf[BUFFER_LEN], buf2[BUFFER_LEN]; if ((loc = getloc(player)) == NOTHING) return; do_parse_mesg(player, player, message, "(say)", buf, MPI_ISPRIVATE); tct(buf,buf2); /* Notify player */ sprintf(buf, CAQUA "You say, \"" CYELLOW "%.3900s" CAQUA "\"", buf2); anotify(player, buf); /* notify everybody else */ sprintf(buf, CAQUA "%s says, \"" CYELLOW "%.3900s" CAQUA "\"", PNAME(player), buf2); anotify_except(DBFETCH(loc)->contents, player, buf, player); }
dbref create_player(const char *name, const char *password) { char buf[80]; dbref player; if (!ok_player_name(name) || !ok_password(password)) return NOTHING; if (!tp_building || tp_db_readonly) return NOTHING; /* else he doesn't already exist, create him */ player = new_object(); /* initialize everything */ NAME(player) = alloc_string(name); FLAGS(player) = TYPE_PLAYER | PCREATE_FLAGS; FLAG2(player) = PCREATE_FLAG2; DBFETCH(player)->location = RootRoom; /* home */ OWNER(player) = player; DBFETCH(player)->sp.player.home = RootRoom; DBFETCH(player)->exits = NOTHING; DBFETCH(player)->sp.player.pennies = tp_start_pennies; DBFETCH(player)->sp.player.password = alloc_string(password); DBFETCH(player)->sp.player.curr_prog = NOTHING; DBFETCH(player)->sp.player.insert_mode = 0; /* link him to tp_player_start */ PUSH(player, DBFETCH(RootRoom)->contents); add_player(player); DBDIRTY(player); DBDIRTY(RootRoom); sprintf(buf, CNOTE "%s is born!", PNAME(player)); anotify_except(DBFETCH(RootRoom)->contents, NOTHING, buf, player); return player; }
dbref create_player(dbref creator, const char *name, const char *password) { char buf[BUFFER_LEN]; struct object *newp; dbref player; if (!ok_player_name(name) || !ok_password(password) || tp_db_readonly) return NOTHING; /* remove any existing alias with this name */ clear_alias(0, name); /* else he doesn't already exist, create him */ player = new_object(creator); newp = DBFETCH(player); /* initialize everything */ NAME(player) = alloc_string(name); FLAGS(player) = TYPE_PLAYER; if (OkObj(tp_player_prototype) && (Typeof(tp_player_prototype) == TYPE_PLAYER)) { FLAGS(player) = FLAGS(tp_player_prototype); FLAG2(player) = FLAG2(tp_player_prototype); if (tp_pcreate_copy_props) { newp->properties = copy_prop(tp_player_prototype); #ifdef DISKBASE newp->propsfpos = 0; newp->propsmode = PROPS_UNLOADED; newp->propstime = 0; newp->nextold = NOTHING; newp->prevold = NOTHING; dirtyprops(player); #endif } } if (OkObj(tp_player_start)) { DBFETCH(player)->location = tp_player_start; DBFETCH(player)->sp.player.home = tp_player_start; } else { DBFETCH(player)->location = GLOBAL_ENVIRONMENT; DBFETCH(player)->sp.player.home = GLOBAL_ENVIRONMENT; } OWNER(player) = player; newp->exits = NOTHING; newp->sp.player.pennies = tp_start_pennies; newp->sp.player.password = NULL; /* this has to stay here. -hinoserm */ newp->sp.player.curr_prog = NOTHING; newp->sp.player.insert_mode = 0; #ifdef IGNORE_SUPPORT newp->sp.player.ignoretime = 0; #endif /* IGNORE_SUPPORT */ /* set password */ set_password(player, password); /* link him to tp_player_start */ PUSH(player, DBFETCH(tp_player_start)->contents); add_player(player); DBDIRTY(player); DBDIRTY(tp_player_start); sprintf(buf, CNOTE "%s is born!", NAME(player)); anotify_except(DBFETCH(tp_player_start)->contents, NOTHING, buf, player); return player; }