void app_init(t_app *app, const char *name) { // Store Localy APP = app; // ARGS app_args_scan(app); // Set Version set_name(app->version, APP_VERSION); // Home app_init_home( app); app_init_current( app); // GL if(app->off_screen) { //printf("(OFF)\n"); } else { #ifdef HAVE_SDL sdl_init(app->argc, app->argv); app->with_glut = 0; #else #ifdef HAVE_GLUT if(app->with_glut) { glutInit(&app->argc, app->argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL | GLUT_ALPHA); glutInitWindowPosition(WIN_X,WIN_Y); glutInitWindowSize(app->window->width,app->window->height); glutCreateWindow(app->name); glutDisplayFunc(app_gl_display); glutMouseFunc(app_gl_mouse); glutKeyboardFunc(app_gl_keyboard); glutSpecialFunc(app_gl_special); glutReshapeFunc(app_gl_reshape); glutMotionFunc(app_gl_motion); glutPassiveMotionFunc(app_gl_passive_motion); glutIdleFunc(app_gl_idle); } #else app->with_glut = 0; if( app->x_init) app->x_init( app->argc, app->argv, app->name); #endif // GLEW #ifdef HAVE_GLEW app_glew_init( 0); #endif // Set Fullscreen if(SET_FULLSCREEN && !app->off_screen) app_screen_set_fullscreen(app,1); #endif } // Info //app_gl_info(); //app_ext_info(); // App Name set_name(app->app_name,name); }
void app_screen_switch_fullscreen(t_app *app) { if(app->window->fullscreen) app_screen_set_fullscreen(app,0); else app_screen_set_fullscreen(app,1); }