void Missile::setPath(const Position& fromPosition, const Position& toPosition) { Otc::Direction direction = fromPosition.getDirectionFromPosition(toPosition); if(direction == Otc::NorthWest) { m_xPattern = 0; m_yPattern = 0; } else if(direction == Otc::North) { m_xPattern = 1; m_yPattern = 0; } else if(direction == Otc::NorthEast) { m_xPattern = 2; m_yPattern = 0; } else if(direction == Otc::East) { m_xPattern = 2; m_yPattern = 1; } else if(direction == Otc::SouthEast) { m_xPattern = 2; m_yPattern = 2; } else if(direction == Otc::South) { m_xPattern = 1; m_yPattern = 2; } else if(direction == Otc::SouthWest) { m_xPattern = 0; m_yPattern = 2; } else if(direction == Otc::West) { m_xPattern = 0; m_yPattern = 1; } else { m_xPattern = 1; m_yPattern = 1; } m_pos = fromPosition; m_posDelta = toPosition - fromPosition; m_startTicks = g_clock.ticks(); m_duration = 150 * std::sqrt(Point(m_posDelta.x, m_posDelta.y).length()); m_posDelta.x *= Map::NUM_TILE_PIXELS; m_posDelta.y *= Map::NUM_TILE_PIXELS; // schedule removal auto self = asMissile(); g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, m_duration); }
void Missile::setPath(const Position& fromPosition, const Position& toPosition) { m_direction = fromPosition.getDirectionFromPosition(toPosition); m_position = fromPosition; m_delta = Point(toPosition.x - fromPosition.x, toPosition.y - fromPosition.y); m_duration = 150 * std::sqrt(m_delta.length()); m_delta *= Otc::TILE_PIXELS; m_animationTimer.restart(); // schedule removal auto self = asMissile(); g_dispatcher.scheduleEvent([self]() { g_map.removeThing(self); }, m_duration); }