示例#1
0
void init_audio() 
{
	if (!gAudiop) 
	{
		llwarns << "Failed to create an appropriate Audio Engine" << llendl;
		return;
	}
	LLVector3d lpos_global = gAgentCamera.getCameraPositionGlobal();
	LLVector3 lpos_global_f;

	lpos_global_f.setVec(lpos_global);
					
	gAudiop->setListener(lpos_global_f,
						  LLVector3::zero,	// LLViewerCamera::getInstance()->getVelocity(),    // !!! BUG need to replace this with smoothed velocity!
						  LLViewerCamera::getInstance()->getUpAxis(),
						  LLViewerCamera::getInstance()->getAtAxis());

// load up our initial set of sounds we'll want so they're in memory and ready to be played

	BOOL mute_audio = gSavedSettings.getBOOL("MuteAudio");

	if (!mute_audio && FALSE == gSavedSettings.getBOOL("NoPreload"))
	{
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndAlert")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndBadKeystroke")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndChatFromObject")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndClick")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndClickRelease")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndHealthReductionF")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndHealthReductionM")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndIncomingChat")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndIncomingIM")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndInvApplyToObject")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndInvalidOp")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndInventoryCopyToInv")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndMoneyChangeDown")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndMoneyChangeUp")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectCopyToInv")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectCreate")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectDelete")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezIn")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndObjectRezOut")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndSnapshot")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartAutopilot")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartFollowpilot")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStartIM")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndStopAutopilot")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTeleportOut")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTextureApplyToObject")));
		//gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTextureCopyToInv")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTyping")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowClose")));
		gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowOpen")));
	}

	audio_update_volume(true);
}
void LLViewerAudio::onTeleportFinished(const LLVector3d& pos, const bool& local)
{
	// Calling audio_update_volume makes sure that the music stream is properly set to be restored to
	// its previous value
	audio_update_volume(false);

	if (gAudiop && local && mWasPlaying)
	{
		LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
		if (parcel)
		{
			mNextStreamURI = parcel->getMusicURL();
			llinfos << "Intraparcel teleport -- setting music stream to " << mNextStreamURI << llendl;
		}
	}
	mWasPlaying = false;
}
static void handleAudioVolumeChanged(const LLSD& newvalue)
{
	audio_update_volume(true);
}