void sound_set_balance(int value) { if(!audio_is_initialized) return; #ifdef AUDIOHW_HAVE_BALANCE audiohw_set_balance(value); #else current_balance = value * VOLUME_RANGE / 100; /* tenth of dB */ set_prescaled_volume(); #endif }
void sound_set_balance(int value) { if (!audio_is_initialized) return; #if defined(AUDIOHW_HAVE_BALANCE) audiohw_set_balance(value); #else sound_prescaler.balance = value; set_prescaled_volume(); #endif }